Off Topic: The Flood
This topic has moved here: Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Both the Necrons and the Flood are in the Axis Entente. The Necrons are one of the few races that can live with the Flood under no adverse effects.

  • 08.11.2008 9:38 PM PDT
Subject: please don't post yet

NO GROUP INVITES

Jesus took 3 days to respawn, talk about lag.

7 BILLION BY 7

Your faction: Canadian Superfleet (completely spaced based)

Ships:
2 MK2 Capitol Ships (massive, slow, excellent weaponry, medium hangers, great armor)
4 G3Battleships (Medium size, average speed, above average weaponry, small hangers, great armor)
6 MK5 Cruisers (Medium size, fast, average weaponry, medium hangers, medium armor)
8 X-118 Strike Ships (Small, fast, below average weaponry, no hangers, little armor)
150 CF-18's Space Variant with V-15 missiles.

Ground units:none

Buildings:1 One Bay Space defense center.

Finished Research: none

Research:
Slip-Space Drive (7)
Nuclear Power (3)
Shielding (5)
Direct Energy Weapons (10)
Advanced Mining (2)
Renewable Resources (12)
Tactical Atomic Weaponry (non-WMD) (10)

Construction:
3 6 Dock bay Space defense center (5)
Base Shielding (8)

Ground Movement: None

Space movement:
Enter Solar system.
Fleet in orbit over Planet 1

Allies:None

Enemies:None

Message to all: I mean no harm, I am looking for peace and allies. I need a suitable
place to be in orbit over. I can over protection to those in need.

  • 08.11.2008 10:52 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-24 Pirate Frigates
-90 Warships
-92 Battlecruisers
-74 Assault Ships
-4 Heavy Transports
-350 Single-Pirate Fighters
-200 ATC's
-360 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-2220 Pirate Troopers
-1933 Aerotroopers
-1164 Commandos
-1545 Shield Troopers
-1545 Advanced Troopers
-40 Rezbits
-135 Sentry Drones
-75 Remorse-Class Movable Turrets
-9 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic/Biological Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology
-Molecular Engineering

Research:
-Advanced Wormhole Manipulation (10 turns)
-Phase-out Technology (8 turns)
-Powered Armor (2 turns)
-Dimensional Shielding (16 turns)
-Biological Energy Drain (12 turns)
-Phazon Radiation Studies (14 turns)

Construction:
-1000 Troopers
-950 Aerotroopers
-750 Shield Troopers
-750 Advanced Troopers
-575 Commandoes
-4 Rezbits
-3 Metroids
-2 Sentry Drones
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (18 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colonies with upgrades.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for weapons, supplies, and technology. We will remain neutral in most wars, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Attackable

  • 08.11.2008 11:03 PM PDT

NO GROUP INVITES

Jesus took 3 days to respawn, talk about lag.

7 BILLION BY 7

Your faction: Canadian Superfleet (completely spaced based)

Ships:
2 MK2 Capitol Ships (massive, slow, excellent weaponry, medium hangers, great armor)
4 G3Battleships (Medium size, average speed, above average weaponry, small hangers, great armor)
6 MK5 Cruisers (Medium size, fast, average weaponry, medium hangers, medium armor)
8 X-118 Strike Ships (Small, fast, below average weaponry, no hangers, little armor)
150 CF-18's Space Variant with V-15 missiles.

Ground units:none

Buildings:1 One Bay Space defense center.

Finished Research: none

Research:
Slip-Space Drive (6)
Nuclear Power (2)
Shielding (4)
Direct Energy Weapons (9)
Advanced Mining (1)
Renewable Resources (11)
Tactical Atomic Weaponry (non-WMD) (9)
Powerful Base defenses (5)

Construction:
3 6 Dock bay Space defense center (4)
Base Shielding (7)
Ship Building Spacedock (5)

Ground Movement: None

Space movement:
Enter Solar system.
Fleet in orbit over Planet 1
Maintain defensive position over planet 1.

Allies:None

Enemies:None

Message to all: Space Pirates, we would like to join you in your fight against the Borg. I can offer what little ships I have to defend your worlds.

[Edited on 08.11.2008 11:09 PM PDT]

  • 08.11.2008 11:07 PM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
19x level 4 scout
20x level 6 war ships
24x level 6 troop crusers.

Ground units: 48 devefncive platoons +10 per turn
4800 colonists +600 per turn.
10 Assault platoons + 6 per turn

Buildings: level 2 comand center and level 2 planetary defences, Ore mines and refineries,Construction foundry level 2, shipyard level 3, mass planetary defence grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1, Troop Center level 1

Finished Research: Cloning vats level 1
Construction Bots

Research: Ship mounted plasma cannons level 1 x 1 turn
Warp-drives. x 1 turn
Synthisisers x 15 turns

Construction:Gigas-class star-destroyer port level 1 x 6 turns
Galactic bridge x 2 turns
level 6 troop crusers x6 per turn.
level 6 war crusers x6 per turn.
level 4 scouts x 10 per turn.

Ground Movement: Farming extencivley, mining sol-2 moon extensivley

Space movement: deploying 8 transports at Riffles discresion, moving space port to sol-3 x 3 turns

Allies: The Hapan Royal Family, The Flood

Enemies: -

Resources: Ore:1825 Duridium:1500 Latinum(currency):2000 Dilithium:800 Food:4200
Mining Ore at 350 units per turn
Producing Food at 800 units per turn.
Forging Latinum at 500 units per turn.
Mining Duridium at 700 units per turn.

Message to all: I'm back. Ironicaly in black.

[Edited on 08.11.2008 11:13 PM PDT]

  • 08.11.2008 11:11 PM PDT

NO GROUP INVITES

Jesus took 3 days to respawn, talk about lag.

7 BILLION BY 7

Your faction: Canadian Superfleet (completely spaced based)
OFFLINE FOR THE NIGHT
Ships:
2 MK2 Capitol Ships (massive, slow, excellent weaponry, medium hangers, great armor)
4 G3Battleships (Medium size, average speed, above average weaponry, small hangers, great armor)
6 MK5 Cruisers (Medium size, fast, average weaponry, medium hangers, medium armor)
8 X-118 Strike Ships (Small, fast, below average weaponry, no hangers, little armor)
150 CF-18's Space Variant with V-15 missiles.

Ground units:none

Buildings:1 One Bay Space defense center.

Finished Research:
Mining. Allows resource generation.

Research:
Slip-Space Drive (5)
Nuclear Power (1)
Shielding (3)
Direct Energy Weapons (8)
Renewable Resources (10)
Tactical Atomic Weaponry (non-WMD) (8)
Powerful Base defenses (4)

Construction:
3 6 Dock bay Space defense center (3)
Base Shielding (6)
Ship Building Spacedock (4)

Ground Movement: None

Space movement:
Enter Solar system.
Fleet in orbit over Planet 1
Maintain defensive position over planet 1.

Allies:None

Enemies:None

Resources:
100 Tons of Metals per turn.

Message to all: Space Pirates, we would like to join you in your fight against the Borg. I can offer what little ships I have to defend your worlds.

[Edited on 08.11.2008 11:16 PM PDT]

  • 08.11.2008 11:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-25 Pirate Frigates
-95 Warships
-100 Battlecruisers
-82 Assault Ships
-4 Heavy Transports
-385 Single-Pirate Fighters
-225 ATC's
-400 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-3210 Pirate Troopers
-2893 Aerotroopers
-1739 Commandos
-2295 Shield Troopers
-2295 Advanced Troopers
-44 Rezbits
-3 Metroids
-137 Sentry Drones
-75 Remorse-Class Movable Turrets
-10 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic/Biological Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology
-Molecular Engineering

Research:
-Advanced Wormhole Manipulation (9 turns)
-Phase-out Technology (7 turns)
-Powered Armor (1 turn)
-Dimensional Shielding (15 turns)
-Biological Energy Drain (11 turns)
-Phazon Radiation Studies (13 turns)

Construction:
-1000 Troopers
-950 Aerotroopers
-750 Shield Troopers
-750 Advanced Troopers
-575 Commandoes
-4 Rezbits
-3 Metroids
-2 Sentry Drones
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (17 turns)
-Expanding Planetary colonies by 50% (8 turns)
-Expanding shipyards on SPC-1, SPS-1, and SPS-2 (5 turns)
-Adding additional Constructor Units to all colonies and stations (3 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colonies with upgrades.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC, Canadian Superfleet

Enemies: Borg

Message to all: We are willing to trade for weapons, supplies, and technology. We will remain neutral in most wars, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Canadians, we accept your alliance.

Attackable

  • 08.11.2008 11:18 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Vulkoras Destroyer (Seige Battlestations) (Ten squadrons, five bomber squads)
2 Kortul Devastators (Heavy battleships) (Five squadrons, two bomber squads)
1 Skirantra Carrier (20 squadrons of fighters and bombers)
1 Jarrasul Evacuator (Worldships)
1 Antorak Marauder (Support battleship, abilities to be displayed in combat)
335 Skarovas Enforcers (Medium battleships)
285 Serevun Overseers (Able to delay phase jumps by one turn, able to project a mobile shielding sphere)
290 Lasurak Transporters (Each carrier five fighter and five bomber squadrons)
315 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
315 Junsurak Sentinels (Anti-Fighter Escort)
305 Kanrak Assailants (Long-range combat)
325 Karrastra Destructors (Orbital-bombardment)
320 Jakara Navigators (Stealthed strike-team transport)
390 Ravasta Skirmishers (Light battleships))

All ships carry one squadron (One hundred ships) of fighters unless otherwise noted.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)
Orbital Kastura Cannon (Fires shockwaves through phase space, disrupting reality at the targeted planet and doing huge damage to all ships and buildings within its gravity well, destroying half of them, as well as shutting the surviving ships down for two turns. Seven turn recharge time.)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Adaptive Forcefields (Enemy missiles can no longer bypass shields)
Phase detection Can detect any stealth ship based on its relativistic signature)
Alien systems (As an alien race, no faction can understand the technology used in Vasari ship systems, rendering them unhackable)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintegration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)
Atomic lattice armor (Allows hulls to take a great deal of punishment, protects ship systems from EMP-based weapons)

Research:
Phase rift stabilizer (2)

Construction:
Capital shipyard now building five of each ship class per turn
Producing one flagship per five turns

Ground Movement:

Space movement:
All ships now equipped to allow for "Project Rebirth"
All ships now equipped to disperse Necron virus

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt), Flood (UnholyFurball), Geth (SilentScreams)]

Enemies: Hanchex Pact, all Hive races minus the Flood

Base: In orbit of planet 3

Message to all:

  • 08.11.2008 11:22 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-26 Pirate Frigates
-100 Warships
-108 Battlecruisers
-90 Assault Ships
-4 Heavy Transports
-420 Single-Pirate Fighters
-250 ATC's
-440 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-4200 Pirate Troopers
-3853 Aerotroopers
-2314 Commandos
-3045 Shield Troopers
-3045 Advanced Troopers
-48 Rezbits
-6 Metroids
-139 Sentry Drones
-75 Remorse-Class Movable Turrets
-11 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic/Biological Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology
-Molecular Engineering
-Powered Armor

Research:
-Advanced Wormhole Manipulation (8 turns)
-Phase-out Technology (6 turns)
-Dimensional Shielding (14 turns)
-Biological Energy Drain (10 turns)
-Phazon Radiation Studies (12 turns)

Construction:
-1000 Troopers
-950 Aerotroopers
-750 Shield Troopers
-750 Advanced Troopers
-575 Commandoes
-4 Rezbits
-3 Metroids
-2 Sentry Drones
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (16 turns)
-Expanding Planetary colonies by 50% (7 turns)
-Expanding shipyards on SPC-1, SPS-1, and SPS-2 (4 turns)
-Adding additional Constructor Units to all colonies and stations (2 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colonies with upgrades.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC, Canadian Superfleet

Enemies: Borg

Message to all: We are willing to trade for weapons, supplies, and technology. We will remain neutral in most wars, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Attackable

  • 08.11.2008 11:27 PM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
29x level 6 scout
26x level 10 war ships
30x level 8 troop crusers.

Ground units: 58 devefncive platoons +10 per turn
5400 colonists +600 per turn.
16 Assault platoons + 6 per turn

Buildings: level 2 comand center and level 2 planetary defences, Ore mines and refineries,Construction foundry level 2, shipyard level 3, mass planetary defence grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1, Troop Center level 1

Finished Research: Cloning vats level 1, Rotating shield frequencys, Construction Bots, mass planetary defence grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defence grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives.

Research: Synthisisers x 14 turns
Nervousystem-implants x 2 turns
Genetic manipulation x 2 turns
Orbital Shield grids x 2 turns

Construction:Gigas-class star-destroyer port level 1 x 5 turns
Galactic bridge x 1 turn
Capital ship Port x 6 10 turns.
level 8 troop crusers x6 per turn.
level 10 war crusers x6 per turn.
level 6 scouts x 10 per turn.

Ground Movement: Farming extencivley, mining sol-2 moon extensivley

Space movement: deploying 8 transports at Riffles discresion
moving space port to sol-3 x 2 turns

Allies: The Hapan Royal Family, The Flood

Enemies: -

Resources: Ore:2175 Duridium:2200 Latinum(currency):2800 Dilithium:800 Food:5000
Mining Ore at 1000 units per turn
Producing Food at 1000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.

Message to all: I'm back. Ironicaly in black

[Edited on 08.11.2008 11:28 PM PDT]

  • 08.11.2008 11:27 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-27 Pirate Frigates
-105 Warships
-116 Battlecruisers
-98 Assault Ships
-4 Heavy Transports
-455 Single-Pirate Fighters
-275 ATC's
-480 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-5190 Pirate Troopers
-4813 Aerotroopers
-2889 Commandos
-3795 Shield Troopers
-3795 Advanced Troopers
-52 Rezbits
-9 Metroids
-141 Sentry Drones
-75 Remorse-Class Movable Turrets
-12 Mogenars
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic/Biological Constructor
-Nanotechnology
-Bryyonian Golems
-UNSC cloning technology
-Bioengineering
-Multidimensional Theory
-Assault Armor
-Antigravity Technology
-Solid Light Generation
-Mass-Energy Conversion
-Microbiology
-Molecular Engineering
-Powered Armor

Research:
-Advanced Wormhole Manipulation (7 turns)
-Phase-out Technology (5 turns)
-Dimensional Shielding (13 turns)
-Biological Energy Drain (9 turns)
-Phazon Radiation Studies (11 turns)

Construction:
-1000 Troopers
-950 Aerotroopers
-750 Shield Troopers
-750 Advanced Troopers
-575 Commandoes
-4 Rezbits
-3 Metroids
-2 Sentry Drones
-1 Mogenar
-Training Facility Training: 10 Aerotroopers
-Shipyards building:
1 Frigate
5 Warships
8 Battlecruisers
8 Assault Ships
35 Single-Pirate Fighters
25 ATC's
40 Skiffs
-Building tunnels beneath the colony 1
-Terraforming Planet 1 (15 turns)
-Expanding Planetary colonies by 50% (6 turns)
-Expanding shipyards on SPC-1, SPS-1, and SPS-2 (3 turns)
-Adding additional Constructor Units to all colonies and stations (1 turn)

Ground Movement:
-Occupied in ships or outfitting the space stations and colonies with upgrades.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC, Canadian Superfleet

Enemies: Borg

Message to all: We are willing to trade for weapons, supplies, and technology. We will remain neutral in most wars, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Attackable

  • 08.11.2008 11:59 PM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
39x level 6 scout
32x level 10 war ships
36x level 8 troop crusers.

Ground units: 68 devefncive platoons +10 per turn
6000 colonists +600 per turn.
22 Assault platoons + 6 per turn

Buildings: level 2 comand center and level 2 planetary defences, Ore mines and refineries,Construction foundry level 2, shipyard level 3, mass planetary defence grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1, Troop Center level 1, Galactic bridge .

Finished Research: Cloning vats level 1, Rotating shield frequencys, Construction Bots, mass planetary defence grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defence grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives

Research: Synthisisers x 13 turns
Nervousystem-implants x 1 turn
Genetic manipulation x 1 turn
Orbital Shield grids x 1 turn

Construction:Gigas-class star-destroyer port level 1 x 4 turns
Capital ship Port x 9 turns.
Troop Center level 2 x 1 turn
Vehicle factory x 3 turns
level 8 troop crusers x6 per turn.
level 10 war crusers x6 per turn.
level 6 scouts x 10 per turn.

Ground Movement: Farming extencivley, mining sol-2 moon extensivley

Space movement: deploying 8 transports at Riffles discresion
moving space port to sol-3 x 1 turn

Allies: The Hapan Royal Family, The Flood

Enemies: -

Resources: Ore:3175 Duridium:3200 Latinum(currency):3800 Dilithium:800 Food:6000
Mining Ore at 1000 units per turn
Producing Food at 1000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.

Message to all: -

  • 08.12.2008 12:16 AM PDT
Subject: please don't post yet

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
16 Battle Cruisers (Heavily Armed, Medium Armored)
37 Frigates (Medium Armed, Medium Armored)
100 Hornets (Lightly Armed, Lightly Armored, High Maneuverability)
30 Strogg Fighter/Dropships ( Lightly Armed, Medium Armored, Medium Maneuverability)

Ground Forces Soldiers
6750 Strogg Marines
100 Grunts.
2200 Strogg Tacticals
1360 Light Tanks
1365 Heavy Hover Tanks
5 Gladiators
2200 Gunners
40 Beserkers.
335 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 5 turns left (Every 5 turns)
Atmospheric Fighter Bay - 15 Strogg Fighters/Dropships 50 Hornets per turn.
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting

Research


Dark Matter Warheads - 2 turns

Construction

Medical Factory - 2 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:The reason the Makron is not here, yet... Is that he is busy, playing Vice City.

attackable

  • 08.12.2008 12:30 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
49x level 6 scout
38x level 10 war ships
42x level 8 troop crusers.

Ground units: 68 devefncive platoons +10 per turn
6000 colonists +600 per turn.
22 Assault platoons + 6 per turn

Buildings: level 2 comand center and level 2 planetary defences, Ore mines and refineries,Construction foundry level 2, shipyard level 3, mass planetary defence grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge .

Finished Research: Cloning vats level 1, Rotating shield frequencys, Construction Bots, mass planetary defence grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defence grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervousystem-implants, Genetic manipulation, Orbital Shield grids

Research: Synthisisers x 12 turns
Gigas Bombs x 2 turns
Gigas Lazers x 2 turns
Gigas attack-fighter squadrens x 2 turns
In-ship hangers x 2 turns
Gigas main-cannons x 3 turns

Construction:Gigas-class star-destroyer port level 1 x 3 turns
Capital ship Port x 8 turns.
Dilithium mine and refinery x 1 turn
Vehicle factory x 2 turns
level 8 troop crusers x6 per turn.
level 10 war crusers x6 per turn.
level 6 scouts x 10 per turn.

Ground Movement: Farming extencivley, mining sol-2 moon extensivley, deploying 10 defncive platoons and 8 attack platoons in to transports

Space movement: deploying 8 transports at Riffles discresion
Space port begining construction of defencive grid at sol-3
Deploying 20 war ships, 20 scouts and 10 transports to the space-port, orbiting sol-3 E.T.A 1 turn.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Resources: Ore:4175 Duridium:4200 Latinum(currency):4800 Dilithium:800 Food:7000
Mining Ore at 1000 units per turn
Producing Food at 1000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.

Message to all: To the people living in my ocean, would you like an alliance and a Pie?

  • 08.12.2008 12:40 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
16 Battle Cruisers (Heavily Armed, Medium Armored)
37 Frigates (Medium Armed, Medium Armored)
150 Hornets (Lightly Armed, Lightly Armored, High Maneuverability)
45 Strogg Fighter/Dropships ( Lightly Armed, Medium Armored, Medium Maneuverability)

Ground Forces Soldiers
7250 Strogg Marines
100 Grunts.
2450 Strogg Tacticals
1460 Light Tanks
1465 Heavy Hover Tanks
5 Gladiators
2450 Gunners
40 Beserkers.
350 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 4 turns left (Every 5 turns)
Atmospheric Fighter Bay - 15 Strogg Fighters/Dropships 50 Hornets per turn.
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting

Research


Dark Matter Warheads - 1 turns

Construction

Medical Factory - 1 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:The reason the Makron is not here, yet... Is that he is busy, playing Vice City.

attackable

  • 08.12.2008 12:50 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
59x level 6 scout
44x level 10 war ships
48x level 8 troop crusers.

Ground units: 100 devefncive platoons +30 per turn
7000 colonists +1000 per turn.
48 Assault platoons + 20 per turn

Buildings: level 2 comand center and level 2 planetary defences, Ore mines and refineries,Construction foundry level 2, shipyard level 3, mass planetary defence grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge sol-2, Dilithium mine and refinery.

Finished Research: Cloning vats level 1, Rotating shield frequencys, Construction Bots, mass planetary defence grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defence grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervousystem-implants, Genetic manipulation, Orbital Shield grids

Research: Synthisisers x 11 turns
Gigas Bombs x 1 turn
Gigas Lazers x 1 turn
Gigas attack-fighter squadrens x 1 turn
In-ship hangers x 1 turns
Gigas main-cannons x 2 turns

Construction:Gigas-class star-destroyer port level 1 x 2 turns
Constructing Galactic bridge at sol-3
Capital ship Port x 7 turns.
Vehicle factory x 1 turn
level 8 troop crusers x6 per turn.
level 10 war crusers x6 per turn.
level 6 scouts x 10 per turn.

Ground Movement: Farming extencivley, mining sol-2 moon extensivley, 10 defncive platoons and 8 attack platoons maning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discresion
Space port begining construction of defencive grid at sol-3 x 3 turns
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with:

Resources: Ore:5175 Duridium:5200 Latinum(currency):5800 Dilithium:1800 Food:12000
Mining Ore at 1000 units per turn
Producing Food at 5000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.
Mining Dilithium at 1000 units per turn.

Message to all: Greetings Strogg empire, care sign a non-agression pact?

[Edited on 08.12.2008 12:59 AM PDT]

  • 08.12.2008 12:58 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
16 Battle Cruisers (Heavily Armed, Medium Armored)
37 Frigates (Medium Armed, Medium Armored)
150 Hornets (Lightly Armed, Lightly Armored, High Maneuverability)
45 Strogg Fighter/Dropships ( Lightly Armed, Medium Armored, Medium Maneuverability)

Ground Forces Soldiers
7750 Strogg Marines
100 Grunts.
2600 Strogg Tacticals
1660 Light Tanks
1665 Heavy Hover Tanks
5 Gladiators
2600 Gunners
40 Beserkers.
375 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 4 turns left (Every 5 turns)
Atmospheric Fighter Bay - 15 Strogg Fighters/Dropships 50 Hornets per turn.
Medical Factory - 100 Grunts/Berserkers 5 Scientists/Technicians 50 Gladiators per turn
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting
Dark Matter Warheads
Research


Dark Matter Warheads - Completed


Construction

Medical Factory - Completed
Network Guardian - 3 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:The reason the Makron is not here, yet... Is that he is busy, playing Vice City.

attackable

  • 08.12.2008 1:07 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
69x level 8 scout
50x level 10 war ships
58x level 10 troop crusers
100 x level 10 attack fighters

Ground units: 210 devefncive platoons +80 per turn
10000 colonists +2000 per turn.
118 Assault platoons + 50 per turn
50x level 10 tanks +20 per turn

Buildings: level 2 comand center and level 2 planetary defences, Ore mines and refineries,Construction foundry level 2, shipyard level 3, mass planetary defence grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory

Finished Research: Cloning vats level 1, Rotating shield frequencys, Construction Bots, mass planetary defence grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defence grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervousystem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lazers, Gigas attack-fighter squadrens, In-ship hangers

Research: Synthisisers x 10 turns
Gigas main-cannons x 1 turn
Neutronium alloys x 2 turns
Space mines x 1 turn
Dark matter weaponry x 5 turns
Ion drilling x 2 turns

Construction:Gigas-class star-destroyer port level 1 x 1 turn
Aviation school x 2 turns
Capital ship Port x 5 turns
Hollowing out moon of sol-2 x 15 turns
Deploying of sheild grid around moon of sol-2 x 3 turns
Deployment of orbital ion-cannons around moon of sol-2 x 2 turns
level 10 troop crusers x6 per turn.
level 10 war crusers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn
level 10 attack fighters x 100 per turn

Ground Movement: Farming extencivley, mining sol-2 moon extensivley, 10 defncive platoons and 8 attack platoons maning space-port at sol-3

Space movement: deploying 8 transports at Riffles discresion
Space port begining construction of defencive grid at sol-3 x 2 turns
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggresion pact.

Resources: Ore:6175 Duridium:6200 Latinum(currency):6800 Dilithium:2800 Food:17000
Mining Ore at 1000 units per turn
Producing Food at 5000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.
Mining Dilithium at 1000 units per turn.

Message to all: Greetings Strogg empire, care sign a non-agression pact?

[Edited on 08.12.2008 1:24 AM PDT]

  • 08.12.2008 1:19 AM PDT
Subject: please don't post yet

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
16 Battle Cruisers (Heavily Armed, Medium Armored)
37 Frigates (Medium Armed, Medium Armored)
200 Hornets (Lightly Armed, Lightly Armored, High Maneuverability)
60 Strogg Fighter/Flyers ( Lightly Armed, Medium Armored, Medium Maneuverability)

Ground Forces Soldiers
8000 Strogg Marines
200 Grunts.
2750 Strogg Tacticals
1760 Light Tanks
1765 Heavy Hover Tanks
50 Gladiators
2750 Gunners
100 Beserkers.
400 Harvesters.
15 Scientists
15 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 3 turns left (Every 5 turns)
Atmospheric Fighter Bay - 15 Strogg Fighters/Dropships 50 Hornets per turn.
Medical Factory - 100 Grunts/Berserkers 5 Scientists/Technicians 50 Gladiators per turn
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting
Dark Matter Warheads
Research




Construction


Network Guardian - 2 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:The reason the Makron is not here, yet... Is that he is busy, playing Vice City.

attackable

  • 08.12.2008 1:24 AM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!

Don't mess with time...

I assist so we win!!

  • 08.12.2008 1:31 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
79x level 8 scout + 10 per turn
56x level 10 war ships +6 per turn
64x level 10 troop cruisers + 6 per turn
200 x level 10 attack fighters + 100 per turn
1 x Gigas-class Star-destroyer + 1 per turn

Ground units: 210 defensive platoons +80 per turn
12000 colonists + 2000 per turn.
168 Assault platoons + 50 per turn
70x level 10 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 1

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines,

Research: Synthesizers x 9 turns
Neutronium alloys x 1 turn
Dark matter weaponry x 4 turns
Ion drilling x 1 turn

Construction: Brain-nexus x 4 turns.
Aviation school x 1 turn
Capital ship Port x 4 turns
Hollowing out moon of sol-2 x 14 turns
Deploying of shield grid around moon of sol-2 x 2 turns
Deployment of orbital ion-cannons around moon of sol-2 x 1 turn
Deployment of mine field around moon of sol-2 x 1 turn
level 10 troop cruisers x6 per turn.
level 10 war cruisers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn
level 10 attack fighters x 100 per turn
1x Gigas star-destroyer per turn

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3

Space movement: deploying 8 transports at Riffles discretion
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Ore:7175 Duridium:7200 Latinum(currency):7800 Dilithium:3800 Food:22000
Mining Ore at 1000 units per turn
Producing Food at 5000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.
Mining Dilithium at 1000 units per turn.

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Defencive network in-place on sol-2
Defencive network in orbit of sol-2

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

[Edited on 08.12.2008 1:38 AM PDT]

  • 08.12.2008 1:37 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
16 Battle Cruisers (Heavily Armed, Medium Armored)
37 Frigates (Medium Armed, Medium Armored)
250 Hornets (Lightly Armed, Lightly Armored, High Maneuverability)
75 Strogg Fighter/Flyers ( Lightly Armed, Medium Armored, Medium Maneuverability)

Ground Forces Soldiers
8500 Strogg Marines
300 Grunts.
2900 Strogg Tacticals
1860 Light Tanks
1865 Heavy Hover Tanks
100 Gladiators
2900 Gunners
200 Beserkers.
425 Harvesters.
20 Scientists
20 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 2 turns left (Every 5 turns)
Atmospheric Fighter Bay - 15 Strogg Fighters/Dropships 50 Hornets per turn.
Medical Factory - 100 Grunts/Berserkers 5 Scientists/Technicians 50 Gladiators per turn
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting
Dark Matter Warheads
Research




Construction

Makron Class Bay - 5 turns
Network Guardian - 1 turns

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:The reason the Makron is not here, yet... Is that he is busy, playing Vice City.

attackable

  • 08.12.2008 1:45 AM PDT