Off Topic: The Flood
This topic has moved here: Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
89x level 8 scout + 10 per turn
62x level 10 war ships +6 per turn
70x level 10 troop cruisers + 6 per turn
300 x level 10 attack fighters + 100 per turn
2 x Gigas-class Star-destroyer + 1 per turn

Ground units: 210 defensive platoons +80 per turn
12000 colonists + 2000 per turn.
168 Assault platoons + 50 per turn
70x level 10 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 1, Aviation school

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling


Research: Synthesizers x 8 turns
Dark matter weaponry x 3 turns
Construction lasers x 1 turn
Power-matter converter x 2 turns

Construction: Brain-nexus x 4 turns.
Capital ship Port x 3 turns
Hollowing out moon of sol-2 x 8 turns
Deploying of shield grid around moon of sol-2 x 1 turn
Mass research center x 1 turn.
level 10 troop cruisers x6 per turn.
level 10 war cruisers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn
level 10 attack fighters x 100 per turn
1x Gigas star-destroyer per turn

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3

Space movement: deploying 8 transports at Riffles discretion
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Ore:8175 Duridium:8200 Latinum(currency):8800 Dilithium:4800 Food:27000
Mining Ore at 1000 units per turn
Producing Food at 5000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.
Mining Dilithium at 1000 units per turn.

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

  • 08.12.2008 1:56 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier. (Lightly Armed, Heavily Armored)
16 Battle Cruisers (Heavily Armed, Medium Armored)
37 Frigates (Medium Armed, Medium Armored)
300 Hornets (Lightly Armed, Lightly Armored, High Maneuverability)
90 Strogg Fighter/Flyers ( Lightly Armed, Medium Armored, Medium Maneuverability)

Ground Forces Soldiers
1 Networed Guardian
9000 Strogg Marines
400 Grunts.
3050 Strogg Tacticals
1960 Light Tanks
1965 Heavy Hover Tanks
150 Gladiators
3050 Gunners
300 Beserkers.
450 Harvesters.
25 Scientists
25 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 10 Frigate/5 Battlecruiser 1 turns left (Every 5 turns)
Atmospheric Fighter Bay - 15 Strogg Fighters/Dropships 50 Hornets per turn.
Medical Factory - 100 Grunts/Berserkers 5 Scientists/Technicians 50 Gladiators per turn
Nexus
Stroyent Factory
Nexus Hub
Expanded(Upgraded)Medical Facility - 500 Strogg Marines/150 Gunners/150 Tactical per turn
Factory: 100x Light Tank/Heavy Hover Tanks, 25x Harvesters per turn
Ore Refinery

Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)
Neural Implants (Increased Target Synchronizing and Aiming)
Increased Steroid injections(Heavy Damage Endurance)
SlipGate Technology(Space travel instantaneous)
Nailgun Ammunition(Larger Caliber Rounds, More Kenetic Force)
Nervous System replacement ( Prevents Infection Forms, or Mind control)
Dark Matter Containment
Dark Matter Harvesting
Dark Matter Warheads
Research




Construction

Makron Class Bay - 5 turns
Network Guardian - Completed

Ground Movement
In Combat on Planet 6(postponed)
(Units in Combat on p6)
5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

Space Movement

Standard Patrol around main base.


Allies Hanchex Alliance

Enemies Necrons

Message to all:The reason the Makron is not here, yet... Is that he is busy, playing Vice City.

attackable

  • 08.12.2008 1:58 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Strogg Offline.

  • 08.12.2008 2:03 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
89x level 8 scout + 10 per turn
62x level 10 war ships +6 per turn
70x level 10 troop cruisers + 6 per turn
300 x level 10 attack fighters + 100 per turn
2 x Gigas-class Star-destroyer + 1 per turn
1 x Capital ship + 1 per turn.

Ground units: 210 defensive platoons +80 per turn
12000 colonists + 2000 per turn.
168 Assault platoons + 50 per turn
70x level 10 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 1, Aviation school, Capital ship Port

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers


Research: Synthesizers x 7 turn
Dark matter weaponry x 2 turn
Power-matter converter x 1 turn
Dark matter power cores x 2 turns

Construction: Brain-nexus x 1 turns.
Hollowing out moon of sol-2 x 4 turns
Mass research center x 1 turn.
level 10 troop cruisers x6 per turn.
level 10 war cruisers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn
level 10 attack fighters x 100 per turn
2x Gigas star-destroyer per turn
1x Named Capital ship per turn
Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3

Space movement: deploying 8 transports at Riffles discretion
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Ore:8175 Duridium:8200 Latinum(currency):8800 Dilithium:4800 Food:27000
Mining Ore at 1000 units per turn
Producing Food at 5000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.
Mining Dilithium at 1000 units per turn.

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2

Capital ships:
“Umbra” full compliment-5 Gigas cruisers, 10 transports, 20 war ships, 500 attack fighters, 100 assault platoons, 2000 colonists, 600 defensive platoons. 100 tanks, 25 scout ships.

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.


[Edited on 08.12.2008 2:08 AM PDT]

  • 08.12.2008 2:08 AM PDT

We just need to instigate more elitism and Mythic shenanigans.

Your faction: DAU (Duke of the Seemingly Useless)

Ships: 10 shuttles (large enough to carry 5 people with equipment)

Ground units: 25 combat engineers (moderate armor, low attack, ability to repair structures even under fire)

Buildings:
1-bay space station
Main base in secret location, accessible by portal only.
1 outpost on each habitable planet and moon (outpost consists of scanning equipment, portal to main base, and a basic sentry turret, all within a cave protected by a basic force field)

Finished Research:
Basic force fields (basic force fields prevent all matter from passing through them, but moderately powerful energy weapons or highly powerful projectile weapons will destroy them.
Basic portals (portals take 3 turns to erect, and must have substantial energy to sustain them, restricting them to planetary and lunar use due to the weight of energy generating equipment); these portals are also two way, and limited in range to only transport within the system)
Basic scanning equipment (the ability to orbitally scan planets for surface and shallow anomalies, as well as unshielded enemy bases; also the ability to scan anything orbiting planetary outposts)
Basic shields
Basic defense turrets

Research (basic<moderate<refined<advanced<perfected):
Moderate force fields (2 turns)
Moderate portals (2 turns)
Moderate scanning equipment (2 turns)
Basic philosophy (1 turn)
Basic thermal suits (1 turn)
(other classified research)

Construction:
Surveyor (medium-small craft capable of orbital scanning; good speed and weak defenses, but good shields)

Ground Movement: None

Space movement: None

Allies: None so far

Enemies: None

Message to all: Have a nice day.

Newcomer protection: 4 more turns

  • 08.12.2008 4:03 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
99x level 8 scout + 10 per turn
68 level 10 war ships +6 per turn
76 level 10 troop cruisers + 6 per turn
400 x level 10 attack fighters + 100 per turn
4x Gigas-class Star-destroyer + 2 per turn
2 x Capital ship + 1 per turn.

Ground units: 290 defensive platoons +80 per turn
14000 colonists + 2000 per turn.
218 Assault platoons + 50 per turn
90x level 10 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 1, Aviation school, Capital ship Port, Brain-nexus, Mass research center

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers


Research: Weaponry upgrades. x 2 turns
Cloaking. x 2 turns.
Dark matter compressors. x 2 turns
Gigas systems x 1 turn.
Capital systems x 1 turn.
Ship-yard efficiency. x 1 turn.
Dark matter WoMD x 5 turns.

Construction:Dark-matter mine field around sol-2 x 1 turn.
Hollowing out moon of sol-2 x 3 turns.
Gigas-class star-destroyer port level 2 x 1 turn.
Armoury x 1 turn.
Capital ship port level 2 x 2 turns.
level 10 troop cruisers x6 per turn.
level 10 war cruisers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn.
level 10 attack fighters x 100 per turn.
2x Gigas star-destroyer per turn.
1x Named Capital ship per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
All un-occupide units deployed to defence of sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Ore:9175 Duridium:9200 Latinum(currency):9800 Dilithium:5800 Food:32000
Mining Ore at 1000 units per turn
Producing Food at 5000 units per turn.
Forging Latinum at 1000 units per turn.
Mining Duridium at 1000 units per turn.
Mining Dilithium at 1000 units per turn.

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2

Capital ships:
“Umbra” full compliment-5 Gigas cruisers, 10 transports, 20 war ships, 500 attack fighters, 100 assault platoons, 2000 colonists, 600 defensive platoons. 100 tanks, 25 scout ships. - orbiting sol-3 space-port

"Shadow-whither" full compliment-5 Gigas cruisers, 10 transports, 20 war ships, 500 attack fighters, 100 assault platoons, 2000 colonists, 600 defensive platoons. 100 tanks, 25 scout ships. - orbiting sol-2 moon

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

  • 08.12.2008 4:23 AM PDT
Subject: please don't post yet
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

My head is sooooooooo close to asploding! like no joke i have no idea whats happening.
tl;dr doesnt cover the amount of things!! AHHHHHHH!

  • 08.12.2008 4:29 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Posted by: JaBrwok
My head is sooooooooo close to asploding! like no joke i have no idea whats happening.
tl;dr doesnt cover the amount of things!! AHHHHHHH!

It's awsome, isn't it?

Now, make a move, I want to get to galactic conquest.

  • 08.12.2008 4:31 AM PDT

We just need to instigate more elitism and Mythic shenanigans.

I hope that you can post a comment without making a move; although I might as well make one anyway.


Your faction: DAU (Duke of the Seemingly Useless)

Ships: 10 shuttles (large enough to carry 5 people with equipment)

Ground units: 25 combat engineers (moderate armor, low attack, ability to repair structures even under fire)

Buildings:
1-bay space station
Main base in secret location, accessible by portal only.
1 outpost on each habitable planet and moon (outpost consists of scanning equipment, portal to main base, and a basic sentry turret, all within a cave protected by a basic force field)

Finished Research:
Basic force fields (basic force fields prevent all matter from passing through them, but moderately powerful energy weapons or highly powerful projectile weapons will destroy them.
Basic portals (portals take 3 turns to erect, and must have substantial energy to sustain them, restricting them to planetary and lunar use due to the weight of energy generating equipment); these portals are also two way, and limited in range to only transport within the system)
Basic scanning equipment (the ability to orbitally scan planets for surface and shallow anomalies, as well as unshielded enemy bases; also the ability to scan anything orbiting planetary outposts)
Basic shields
Basic defense turrets
Basic thermal suits (provide short term protection from extreme cold temperatures)
Basic philosophy (due to the enlightened nature of the citizens of DAU, it is more likely that another group might take up where we left off in the event that we are eradicated. Among DAU's believes are that of universal balance, the rights of everyone to do as they please, but also peoples right to be left alone by those who would like to kill them and steal their resources)

Research (basic<moderate<refined<advanced<perfected):
Moderate force fields (1 turns)
Moderate portals (1 turns)
Moderate scanning equipment (1 turns)
Moderate shields (2 turns)
Moderate ground defence turrets (2 turns)
(other classified research)

Construction:
Unmanned outposts on planets that are only inhabitable by those with thermal suits capable of withstanding the cold.

Ground Movement: None

Space movement: Surveying vessel scans for anomalies on local phenomena

Allies: None so far

Enemies: None

Message to all: Have a nice evening.

Newcomer protection: 3 more turns

  • 08.12.2008 4:48 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
109x level 8 scout + 10 per turn
74 level 10 war ships +6 per turn
82 level 10 troop cruisers + 6 per turn
500 x level 10 attack fighters + 100 per turn
6x Gigas-class Star-destroyer + 2 per turn
3 x Capital ships + 1 per turn.

Ground units: 370 defensive platoons +80 per turn
16000 colonists + 2000 per turn.
268 Assault platoons + 50 per turn
110x level 10 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship Port, Brain-nexus, Mass research center, Armoury,

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems,Capital systems, Ship-yard efficiency


Research: Weaponry upgrades. x 1 turn
Cloaking. x 1 turn
Dark matter compressors. x 1 turn
Dark matter WoMD x 4 turns.
Cargo-hold extentions x 1 turn

Construction: Dreadnaught dock-yard x 3 turns.
Hollowing out moon of sol-2 x 2 turns.
Capital ship port level 2 x 1 turn.
level 10 troop cruisers x6 per turn.
level 10 war cruisers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn.
level 10 attack fighters x 100 per turn.
2x Gigas star-destroyer per turn.
1x Named Capital ship per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
All un-occupide units deployed to defence of sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Energy at 100% (all others rendered unnecessary via research.)

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2

Capital ships:
“Umbra” full compliment-5 Gigas cruisers, 10 transports, 20 war ships, 500 attack fighters, 100 assault platoons, 2000 colonists, 600 defensive platoons. 100 tanks, 25 scout ships. - orbiting sol-3 space-port

"Shadow-whither" full compliment-5 Gigas cruisers, 10 transports, 20 war ships, 500 attack fighters, 100 assault platoons, 2000 colonists, 600 defensive platoons. 100 tanks, 25 scout ships. - orbiting sol-2 moon

"Sword of Kinareth" full compliment-5 Gigas cruisers, 10 transports, 20 war ships, 500 attack fighters, 100 assault platoons, 2000 colonists, 600 defensive platoons. 100 tanks, 25 scout ships. - orbiting sol-2 moon

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

  • 08.12.2008 4:59 AM PDT

Nihilism (from the Latin nihil, nothing) is a philosophical position that argues that existence is without objective meaning, purpose, or intrinsic value.

Put simply in the words of Nietzsche as "the will to nothingness".

Me peoples r t3h ninjas of void, long story short, I win!

  • 08.12.2008 5:20 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

My people are mineral-based, essentialy living rocks, so no, not organic, humanoid appearance though.

Posted by: UnholyFurball382
A question for both the Omnicronians and DAU (Duke of the Seemingly Useless), Are both of your factions Bio mass based ? I.E. humanoid or other.

  • 08.12.2008 5:33 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
119x level 20 scout + 10 per turn
80 level 20 war ships +6 per turn
88 level 20 troop cruisers + 6 per turn
600 x level 20 attack fighters + 100 per turn
8 x Gigas-class Star-destroyer + 2 per turn
4 x Capital ships + 1 per turn.

Ground units: 470 defensive platoons +100 per turn
18000 colonists + 2000 per turn.
318 Assault platoons + 50 per turn
130x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armoury,

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems,Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extentions

Research: Dark matter generator.
Dark matter WoMD x 4 turns.

Construction: Dreadnaught dock-yard x 2 turns.
Dark matter harvester. x 2 turns
Hollowing out moon of sol-2 x 1 turn.
level 10 troop cruisers x6 per turn.
level 10 war cruisers x6 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn.
level 10 attack fighters x 100 per turn.
2x Gigas star-destroyer per turn.
1x Named Capital ship per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 1000 (all others rendered unnecessary via research.)

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2

Capital ships:
“Umbra” full compliment-full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-3 space-port - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

  • 08.12.2008 5:41 AM PDT
Subject: please don't post yet

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Posted by: UnholyFurball382
Posted by: Omnicent
My people are mineral-based, essentialy living rocks, so no, not organic, humanoid appearance though.

Posted by: UnholyFurball382
A question for both the Omnicronians and DAU (Duke of the Seemingly Useless), Are both of your factions Bio mass based ? I.E. humanoid or other.


Ah, thank you for the info. I basically know each of the faction types, just not yours and DAU.


Also, being a rock has advantages, i.e, it's damn near impossible to kill a rock with bullets, and you can't eat a rock.

A flood form and a Borg would have some trouble assimilating a rock.

[Edited on 08.12.2008 5:44 AM PDT]

  • 08.12.2008 5:43 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

omni: i will stay on that moon and i doubt you do very much to me. i will break out with war machines and i will kick your ass. i only want to settle for a little bit, but now i think i'm gonna stay.

  • 08.12.2008 6:26 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Well. . . I'm hollowing it out and filling it with dark-matter to use as a massive power-generator, you can have some power. . . but unless you can survive dark-matter radiation. . . I suggest moving, I'll help you pack.

  • 08.12.2008 6:30 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
30 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]
50 cargo drop ships [small, no armament, carries 25 pilots, basic blasters or super soilders, or 100 units of a resource]

Ground units:
3000 Basic Blaster Units
800 pilots
300 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid
100 Mile Radar Grid
Training Facility
Small Vehicle Depot

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard
4 Minor defense stations [armed with moderate ion disablers and minor laser cannons]
1 3-bay Defense Platform Structure [2 advanced ion disablers and 2 moderate laser cannons]

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive maneuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minutes, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Moderate Ion and Laser: Allows for the researching of Minor Plasma and better defense systems.

Reserve Power [buildings]: to keep weapons systems active but still construct at the same time.

Reserve power [ships]: for when its taken over 50% of damage, it can still partially function or self-destruct.

Low Plasma: The beginning of a new kind of weaponry, low plasma cannot be used for much.

Minor Plasma: Can be used to generate small amounts of energy or in bombs.

Advanced Ion and Laser: Mucho better weapons systems and the ability to research moderate plasma which allows for minor plasma cannons.

Resources:
2300 units of Icitanium
3900 units of metal
1350 units of snow crystal

Research:
Nuclear Creation [making it so i can make stuff radioactive and stuffs. this planets like really cold so i don't think i'd find it naturally]- 1 turns

Construction:

Orbital Construction:

Training:
250 basic units per turn
50 pilots per turn
25 super soldiers per turn

Mining:
500 units of Icitanium [ a hardened metal, that, because it was once so cold it's 5x harder the carbonate strands] (per turn)
1000 units of metal (per turn)
200 snow crystal [retains large amounts of electricity] (per turn)

Ground Movement:: the new basic blaster units and super soilder units fill the base while the other half of the army are en route to a moon colony. the new pilots take control of 100 light fighters and 10 cruisers.

Space movement: Drop ships send down parts to begin building a base- 2 turns

Allies:The Flood, Canadian Super-Fleet

Enemies:


Message to all: i'll build orbital defense stations or enhanced suits for infantry for a few ships or some resources. maybe even both? All i am doing is settling the moon for a few turns. as soon as i am done with business there: i shall leave, you have my word. also, the Canadian super fleet is welcome in orbit of planet 4.

  • 08.12.2008 6:31 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Posted by: Omnicent
Well. . . I'm hollowing it out and filling it with dark-matter to use as a massive power-generator, you can have some power. . . but unless you can survive dark-matter radiation. . . I suggest moving, I'll help you pack.
why would you fill a habital moon with -blam!- that would -blam!- people up? fill the unhabital moon with the stuff!

  • 08.12.2008 6:32 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

It'll take another 6 turns to construct the generator, you can stay untill then, and you can use my galactic bridge. . . for a nominal fee.

  • 08.12.2008 6:33 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

That moon is uninhabitable without life support, and with the power I will have at my command I'd be able to make a new moon.

  • 08.12.2008 6:35 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
129x level 20 scout + 10 per turn
86 level 20 war ships +6 per turn
94 level 20 troop cruisers + 6 per turn
700 x level 20 attack fighters + 100 per turn
10 x Gigas-class Star-destroyer + 2 per turn
5 x Capital ships + 1 per turn.

Ground units: 470 defensive platoons +100 per turn
18000 colonists + 2000 per turn.
318 Assault platoons + 50 per turn
130x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armoury,

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems,Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extentions

Research: Dark matter generator.
Dark matter WoMD x 3 turns.
Level 5 basics. x 7 turns

Construction: Dreadnaught dock-yard x 1 turns.
Sol-2 moon cloaking field x 3 turns
Dark matter harvester. x 1 turn.
Sol-2 moon power core x 6 turns
level 10 troop cruisers x50 per turn.
level 10 war cruisers x50 per turn.
level 8 scouts x 10 per turn.
level 10 tanks x 50 per turn.
level 10 attack fighters x 1000 per turn.
10x Gigas star-destroyer per turn.
2x Named Capital ships per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 1000 (all others rendered unnecessary via research.)

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2

Capital ships:
“Umbra” full compliment-full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-3 space-port - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns.

"Atlantian" Weapons-Ship, We need guns, lot's of guns.

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

  • 08.12.2008 6:43 AM PDT
Subject: please don't post yet

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

other than the complete bull of all this, w/e. i'll just send my damned fleet back, but don't you think you could have waited til' after i set up the defense grid for the flood?

  • 08.12.2008 6:55 AM PDT