Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

I've already set up the infrastructure and you are free to use my ships to construct the grid, plus, if you want, once my mass synthesiser is networked with my dark-matter moon, I'll make you a new uninhabitable moon.

  • 08.12.2008 6:59 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
30 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]
50 cargo drop ships [small, no armament, carries 25 pilots, basic blasters or super soilders, or 100 units of a resource]

Ground units:
3250 Basic Blaster Units
850 pilots
325 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid
100 Mile Radar Grid
Training Facility
Small Vehicle Depot

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard
4 Minor defense stations [armed with moderate ion disablers and minor laser cannons]
1 3-bay Defense Platform Structure [2 advanced ion disablers and 2 moderate laser cannons]

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive maneuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minutes, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Moderate Ion and Laser: Allows for the researching of Minor Plasma and better defense systems.

Reserve Power [buildings]: to keep weapons systems active but still construct at the same time.

Reserve power [ships]: for when its taken over 50% of damage, it can still partially function or self-destruct.

Low Plasma: The beginning of a new kind of weaponry, low plasma cannot be used for much.

Minor Plasma: Can be used to generate small amounts of energy or in bombs.

Advanced Ion and Laser: Mucho better weapons systems and the ability to research moderate plasma which allows for minor plasma cannons.

Resources:
2800 units of Icitanium
4900 units of metal
1550 units of snow crystal

Research:

Construction:

Orbital Construction:
125 plasma bombs- 5 turns

Training:
250 basic units per turn
50 pilots per turn
25 super soldiers per turn

Mining:
500 units of Icitanium [ a hardened metal, that, because it was once so cold it's 5x harder the carbonate strands] (per turn)
1000 units of metal (per turn)
200 snow crystal [retains large amounts of electricity] (per turn)

Ground Movement:: the new basic blaster units and super soilder units fill the base while the other half of the army are en route to a moon colony. the new pilots take control of 100 light fighters and 10 cruisers.

Space movement: Drop ships send down parts to begin building a base- 2 turns

Allies:The Flood, Canadian Super-Fleet

Enemies:


Message to all: i'll build orbital defense stations or enhanced suits for infantry for a few ships or some resources. maybe even both? All i am doing is settling the moon for a few turns. as soon as i am done with business there: i shall leave, you have my word. also, the Canadian super fleet is welcome in orbit of planet 4.

  • 08.12.2008 7:00 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Posted by: Omnicent
I've already set up the infrastructure and you are free to use my ships to construct the grid, plus, if you want, once my mass synthesiser is networked with my dark-matter moon, I'll make you a new uninhabitable moon.
wa-w007. too bad thats gonna take forever but w/e

  • 08.12.2008 7:01 AM PDT

1 P17Y 7H3 F00L

KOTOR

How are you guys doing? It's me, Snakie's mod-in-chief in his abscence (along with Bonfire). I'm in vacation, and I can only post sometimes (rarely). I still read your posts, though.

When I can come back, I'll go super-apocalypse in y'all. I'll start it now.

The Necrons, as of now, are permanently inactive and in hibernation. I realized they are too powerful and can't be beat, especially when you apply all of the Warhammer 40K rules that are meant to go along with them. As a result, no one can touch them. Forget they were here, though their portals can still be used

Now, I will start a new faction, it will have many more soldiers than other factions that start (rivaling the Borg). I recommend the other factions that started call for reinforcements to prepare yourselves for the final fight. You have my permission to give yourselves a reinforcements, to make it more fair, however, you will not be protected by your 5-turn noob shield if you choose to accept


[Edited on 08.14.2008 1:05 AM PDT]

  • 08.12.2008 7:07 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
129x level 20 scout + 10 per turn
136 level 20 war ships + 50 per turn
144 level 20 troop cruisers + 50 per turn
1700 x level 20 attack fighters + 1000 per turn
20 x Gigas-class Star-destroyer + 10 per turn
9 x Capital ships + 2 per turn.

Ground units: 570 defensive platoons +100 per turn
20000colonists + 2000 per turn.
368 Assault platoons + 50 per turn
150x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armoury, Dreadnaught dock-yard, Dark matter harvester

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems,Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extentions

Research: Dark matter generator.
Dark matter WoMD x 2 turns.
Level 5 basics. x 6 turns
Mass large-vehicle Production x 3 turns

Construction: Planetary matter constructor x 6 turns.
Sol-2 moon cloaking field x 1 turns.
Sol-2 moon power core x 5 turns.
level 20 troop cruisers x50 per turn.
level 20 war cruisers x50 per turn.
level 20 scouts x 10 per turn.
level 20 tanks x 50 per turn.
level 20 attack fighters x 1000 per turn.
10x Gigas star-destroyer per turn.
2x Named Capital ships per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 1000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2

Capital ships:
“Umbra” full compliment-full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-3 space-port - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns.

"Atlantian" Weapons-Ship, We need guns, lot's of guns.

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns.

"Omega 5" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

Message to all: Trespassers on the moon of sol-2 will be exterminated without warning.

[Edited on 08.12.2008 7:09 AM PDT]

  • 08.12.2008 7:08 AM PDT
Subject: please don't post yet

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

i shall fight to the death of all empires!

  • 08.12.2008 7:09 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Posted by: rst7503
How are you guys doing? It's me, Snakie's mod-in-chief in his abscence (along with Bonfire). I'm in vacation, and I can only post sometimes (rarely). I still read your posts, though.

When I can come back, I'll go super-apocalypse in y'all. I'll start it now.

The Necrons, as of now, are permanently inactive and in hibernation. I realized they are too powerful and can't be beat, especially when you apply all of the Warhammer 40K rules that are meant to go along with them. As a result, no one can touch them. Forget they were here.

Now, I will start a new faction, it will have many more soldiers than other factions that start (rivaling the Borg). I recommend the other factions that started call for reinforcements to prepare yourselves for the final fight. You have my permission to give yourselves a reinforcements, to make it more fair, however, you will not be protected by your 5-turn noob shield if you choose to accept


Right, I don't think I'm ready for an interstellar war, next time perhapse.

Unless of course my allies want to do battle, then I'm in.

[Edited on 08.12.2008 7:12 AM PDT]

  • 08.12.2008 7:11 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
30 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]
50 cargo drop ships [small, no armament, carries 25 pilots, basic blasters or super soilders, or 100 units of a resource]

Ground units:
3500 Basic Blaster Units
900 pilots
350 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid
100 Mile Radar Grid
Training Facility
Small Vehicle Depot

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard
4 Minor defense stations [armed with moderate ion disablers and minor laser cannons]
1 3-bay Defense Platform Structure [2 advanced ion disablers and 2 moderate laser cannons]

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive maneuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minutes, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Moderate Ion and Laser: Allows for the researching of Minor Plasma and better defense systems.

Reserve Power [buildings]: to keep weapons systems active but still construct at the same time.

Reserve power [ships]: for when its taken over 50% of damage, it can still partially function or self-destruct.

Low Plasma: The beginning of a new kind of weaponry, low plasma cannot be used for much.

Minor Plasma: Can be used to generate small amounts of energy or in bombs.

Advanced Ion and Laser: Mucho better weapons systems and the ability to research moderate plasma which allows for minor plasma cannons.

Resources:
2800 units of Icitanium
3900 units of metal
1500 units of snow crystal

Research:

Construction:
Anti-air plasma unitsx5- 3 turns

Orbital Construction:
125 plasma bombs- 5 turns
Defense platform structure and out layer- 5 turns
4 minor defense platforms- 12 turns
Training:
250 basic units per turn
50 pilots per turn
25 super soldiers per turn

Mining:
500 units of Icitanium [ a hardened metal, that, because it was once so cold it's 5x harder the carbonate strands] (per turn)
1000 units of metal (per turn)
200 snow crystal [retains large amounts of electricity] (per turn)

Ground Movement:: the new basic blaster units and super soilder units fill the base while the other half of the army are en route to a moon colony. the new pilots take control of 100 light fighters and 10 cruisers.

Space movement: ships allign at orbital shipyard above planet [2 is it?] and assemble parts to begin defense platforming.

Allies:The Flood, Canadian Super-Fleet

Enemies:


Message to all: i'll build orbital defense stations or enhanced suits for infantry for a few ships or some resources. maybe even both? All i am doing is settling the moon for a few turns. as soon as i am done with business there: i shall leave, you have my word. also, the Canadian super fleet is welcome in orbit of planet 4.

  • 08.12.2008 7:16 AM PDT

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Posted by: Omnicent
Posted by: rst7503
How are you guys doing? It's me, Snakie's mod-in-chief in his abscence (along with Bonfire). I'm in vacation, and I can only post sometimes (rarely). I still read your posts, though.

When I can come back, I'll go super-apocalypse in y'all. I'll start it now.

The Necrons, as of now, are permanently inactive and in hibernation. I realized they are too powerful and can't be beat, especially when you apply all of the Warhammer 40K rules that are meant to go along with them. As a result, no one can touch them. Forget they were here.

Now, I will start a new faction, it will have many more soldiers than other factions that start (rivaling the Borg). I recommend the other factions that started call for reinforcements to prepare yourselves for the final fight. You have my permission to give yourselves a reinforcements, to make it more fair, however, you will not be protected by your 5-turn noob shield if you choose to accept


Right, I don't think I'm ready for an interstellar war, next time perhapse.

Unless of course my allies want to do battle, then I'm in.
after the final battle game = closed down. thats how it always works mai friend.

  • 08.12.2008 7:17 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
139x level 20 scout + 10 per turn
186 level 20 war ships + 50 per turn
194 level 20 troop cruisers + 50 per turn
2700 x level 20 attack fighters + 1000 per turn
30 x Gigas-class Star-destroyers + 10 per turn
11 x Capital ships + 2 per turn
10 x level 20 Dreadnoughts + 10 per turn


Ground units: 570 defensive platoons +100 per turn
22000colonists + 2000 per turn.
418 Assault platoons + 50 per turn
170x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armoury, Dreadnaught dock-yard, Dark matter harvester

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions

Research: Dark matter generator.
Dark matter WoMD x 2 turns.
Level 5 basics. x 6 turns
Mass large-vehicle Production x 3 turns
Super Dreadnoughts x 2 turns.

Construction: Planetary matter constructor x 5 turns.
Sol-2 moon power core x 4 turns.
level 20 troop cruisers x50 per turn.
level 20 war cruisers x50 per turn.
level 20 scouts x 10 per turn.
level 20 tanks x 50 per turn.
Level 20 dreadnoughts x 10 per turn.
level 20 attack fighters x 1000 per turn.
10x Gigas star-destroyer per turn.
2x Named Capital ships per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 2000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed

Capital ships:
“Umbra” full compliment-full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-3 space-port - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

Message to all: Sol-2 moon unstable, warning, will soon be flooded with Dark-matter radiation, is protected by powerful defensive network, incursion is not recommended.

[Edited on 08.12.2008 7:25 AM PDT]

  • 08.12.2008 7:25 AM PDT
Subject: please don't post yet

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Posted by: Sgt Riffle
Posted by: Omnicent
Posted by: rst7503
How are you guys doing? It's me, Snakie's mod-in-chief in his abscence (along with Bonfire). I'm in vacation, and I can only post sometimes (rarely). I still read your posts, though.

When I can come back, I'll go super-apocalypse in y'all. I'll start it now.

The Necrons, as of now, are permanently inactive and in hibernation. I realized they are too powerful and can't be beat, especially when you apply all of the Warhammer 40K rules that are meant to go along with them. As a result, no one can touch them. Forget they were here.

Now, I will start a new faction, it will have many more soldiers than other factions that start (rivaling the Borg). I recommend the other factions that started call for reinforcements to prepare yourselves for the final fight. You have my permission to give yourselves a reinforcements, to make it more fair, however, you will not be protected by your 5-turn noob shield if you choose to accept


Right, I don't think I'm ready for an interstellar war, next time perhapse.

Unless of course my allies want to do battle, then I'm in.
after the final battle game = closed down. thats how it always works mai friend.


Say what now?

[Edited on 08.12.2008 7:26 AM PDT]

  • 08.12.2008 7:26 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

ITS WARHAMMER ON A DAMN FORUM!!!!!!!!!!!!!!!!!!!!!!!!

  • 08.12.2008 7:28 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Posted by: Neuron
ITS WARHAMMER ON A DAMN FORUM!!!!!!!!!!!!!!!!!!!!!!!!



Yep. Good ain't it?

  • 08.12.2008 7:30 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Phayder Corporation (Necris) (from Unreal Tournament 3)

My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare

The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard

Air Units:
25000 Furies (atmospheric space-capable fighters)
10000 Necris-held Cicadas (atmospheric gunships)

Ground Units:
75000 Necris Riflemen (armed with Shock Rifles)
25000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs)
40000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers)
20000 Necris Heavy Gunners (armed with Tarydium Stingers)
7500 Necris Snipers
20000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles)
50000 Vipers
25000 Scavengers
20000 Nemesis(s)
5000 Nightshades
2500 Darkwalkers
5000 Necris-held Self-Propelled Mobile Artillery Units
250 Necris-held Leviathan Super-Vehicles

Buildings:
Base on Planet 7
Barracks
Vehicle Factory
Planetary Cannons
Orbital Defense Cannons
Planetary Shielding
Orbital Mines
Anti-Personnel Cannons

Technology:
Necris Nanotechnology
Teleporter Technology
EMP Shielding
Vehicle Plating

Research:
Supplementary Armoured Helmets (3 turns)
Jump Boots (3 turns)
Supplementary Armor Vests (5 turns)
Supplementary Shield Belts (6 turns)
Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) (8 turns)
Interplanetary Portals (8 turns)
Respawner Technology (respawns a set number of soldiers wherever killed) (9 turns)
Nightshade Mines (HE, EMP, Slow-Field, Spider) (7 turns)

Ground Movement:
Building Base
Prepping for combat

Space Movement:
None

Message to All:
"I cry small black tears for you"
"Death shall free you"

-Favorite Sayings of Malaki and Judas (of Necris)

[Edited on 08.12.2008 7:41 AM PDT]

  • 08.12.2008 7:33 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
150x level 20 scout + 10 per turn
250 level 20 war ships + 50 per turn
250 level 20 troop cruisers + 50 per turn
4000 x level 20 attack fighters + 1000 per turn
40 x Gigas-class Star-destroyers + 10 per turn
13 x Capital ships + 2 per turn
20 x level 20 Dreadnoughts + 10 per turn


Ground units: 670 defensive platoons +100 per turn
24000colonists + 2000 per turn
500 Assault platoons + 50 per turn
190x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armoury, Dreadnaught dock-yard, Dark matter harvester

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator.

Research: Dark matter WoMD x 1 turn.
Level 5 basics. x 5 turns
Mass large-vehicle Production x 2 turns
Super Dreadnoughts x 1 turn.

Construction: Planetary matter constructor x 4 turns.
Sol-2 moon power core x 3 turns.
Construction-droid speed boost. x 2 turns.
level 20 troop cruisers x50 per turn.
level 20 war cruisers x50 per turn.
level 20 scouts x 10 per turn.
level 20 tanks x 50 per turn.
Level 20 dreadnoughts x 10 per turn.
level 20 attack fighters x 1000 per turn.
10x Gigas star-destroyer per turn.
2x Named Capital ships per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 2000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed

Capital ships:
“Umbra” full compliment-full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-3 space-port - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

Message to all: Sol-2 moon unstable, warning, will soon be flooded with Dark-matter radiation, is protected by powerful defensive network, incursion is not recommended.

  • 08.12.2008 7:42 AM PDT
Subject: please don't post yet

I would like to invite you to the most active group there is, Black Water Ops... Boasting over 3,900 members this is one of the fastest growing groups and proven to be one of the most active b.net groups. An amazing experience awaits you with weekly game nights, photo contests, and forging contests. This is one decision you won't regret.

chillax? definantly a floodian.
-onyx spartan

Faction: The Evogame Phazons. [its a mix of factions. the ships and tech from evogame is what i'll be using, but the ground units will be the final units in age of war (this game) if thats ok.

Ships:
100 light fighters [small, fast, light armament]
50 heavy fighters [larger, ,moderate speed, bomber armament(must be researched)]
30 Cruisers [about the same size as frigates, moderate speed, not much armament, just light laser cannons]
10 Frigates [the size of shadow unto dawn, moderate speed, weapons must be researched (as of now its just a carrier)]
50 cargo drop ships [small, no armament, carries 25 pilots, basic blasters or super soilders, or 100 units of a resource]

Ground units:
3750 Basic Blaster Units
950 pilots
375 Super Units [better guns armor etc]

Buildings:
Ice Drill
Basic mines
Advanced mines
Underground base
60-mile Base [shielded]
Underground Shielding Grid
100 Mile Radar Grid
Training Facility
Small Vehicle Depot

Orbital Buildings:
1-bay Space Station
3-bay space station
Shipyard
4 Minor defense stations [armed with moderate ion disablers and minor laser cannons]
1 3-bay Defense Platform Structure [2 advanced ion disablers and 2 moderate laser cannons]

Finished Research:
Basic settlement procedures: lets me settle places

Advance settlement procedures: lets me settle larger ares of places and easier.

Small Probe rocketry: allows me to have advanced turning, landing and evasive maneuvers for light ships and probes. [ thus making them harder to kill]

Ice Suits: Allows me to inhabit Planet four and makes my units armor better and use-able in space because its air-tight, has 3 oxygen tanks that each can last a day + the air in the helmet lasts 90 minutes, and the suit keeps the body at its regular temperature, so its just like a space suit but can also be used in icy weather because its does not freeze.

Shielding: Makes it tougher to destroy my units, ships and bases [mostly bases]

Total settlement: means i can settle pretty quick and in a semi-large fashion.

Minor Ion: for defenses and for low-level plasma

Minor Laser: for defenses and low-level plasma

Advanced Radio: Because the snow blocks transmissions, and to stop other factions from listening in on radio chatter

Moderate Ion and Laser: Allows for the researching of Minor Plasma and better defense systems.

Reserve Power [buildings]: to keep weapons systems active but still construct at the same time.

Reserve power [ships]: for when its taken over 50% of damage, it can still partially function or self-destruct.

Low Plasma: The beginning of a new kind of weaponry, low plasma cannot be used for much.

Minor Plasma: Can be used to generate small amounts of energy or in bombs.

Advanced Ion and Laser: Mucho better weapons systems and the ability to research moderate plasma which allows for minor plasma cannons.

Resources:
2000 units of Icitanium
1800 units of metal
600 units of snow crystal

Research:

Construction:
Anti-air plasma unitsx5- 2 turns

Orbital Construction:
125 plasma bombs- 4 turns
Defense platform structure and out layer- 4 turns
4 minor defense platforms- 11 turns
2 advanced ion disablers- 3 turns
2 moderate laser cannons- 3 turns

Training:
250 basic units per turn
50 pilots per turn
25 super soldiers per turn

Mining:
500 units of Icitanium [ a hardened metal, that, because it was once so cold it's 5x harder the carbonate strands] (per turn)
1000 units of metal (per turn)
200 snow crystal [retains large amounts of electricity] (per turn)

Ground Movement:: the new basic blaster units and super soilder units fill the base while the other half of the army are en route to a moon colony. the new pilots take control of 100 light fighters and 10 cruisers.

Space movement: ships allign at orbital shipyard above planet [2 is it?] and assemble parts to begin defense platforming.

Allies:The Flood, Canadian Super-Fleet

Enemies:


Message to all: i'll build orbital defense stations or enhanced suits for infantry for a few ships or some resources. maybe even both? All i am doing is settling the moon for a few turns. as soon as i am done with business there: i shall leave, you have my word. also, the Canadian super fleet is welcome in orbit of planet 4.

  • 08.12.2008 7:46 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Riffle, I suggest an alliance, or at least a non-agression pact.

  • 08.12.2008 7:48 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Space Marines.





Everything about Space Marines.

  • 08.12.2008 7:51 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Phayder Corporation (Necris) (from Unreal Tournament 3)

My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare

The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard

Air Units:
25000 Furies (atmospheric space-capable fighters)
10000 Necris-held Cicadas (atmospheric gunships)

Ground Units:
75000 Necris Riflemen (armed with Shock Rifles)
25000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs)
40000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers)
20000 Necris Heavy Gunners (armed with Tarydium Stingers)
7500 Necris Snipers
20000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles)
50000 Vipers
25000 Scavengers
20000 Nemesis(s)
5000 Nightshades
2500 Darkwalkers
5000 Necris-held Self-Propelled Mobile Artillery Units
250 Necris-held Leviathan Super-Vehicles

Buildings:
Base on Planet 7
Barracks
Vehicle Factory
Planetary Cannons
Orbital Defense Cannons
Planetary Shielding
Orbital Mines
Anti-Personnel Cannons

Technology:
Necris Nanotechnology
Teleporter Technology
EMP Shielding
Vehicle Plating

Research:
Supplementary Armoured Helmets (2 turns)
Jump Boots (2 turns)
Supplementary Armor Vests (4 turns)
Supplementary Shield Belts (5 turns)
Infantry Stealth (4 turns)
Infantry Beserker Ability (enables VERY FAST firing of weaponry) (6 turns)
Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) (7 turns)
Interplanetary Portals (7 turns)
Invasion Tentacles (7 turns)
Respawner Technology (respawns a set number of soldiers wherever killed) (8 turns)
Nightshade Mines (HE, EMP, Slow-Field, Spider) (6 turns)

Ground Movement:
Building Base
Prepping for combat

Space Movement:
None

Message to All:
"I cry small black tears for you"
"Death shall free you"

-Favorite Sayings of Malaki and Judas (of Necris)

  • 08.12.2008 7:58 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
150x level 20 scout + 10 per turn
250 level 20 war ships + 50 per turn
250 level 20 troop cruisers + 50 per turn
4000 x level 20 attack fighters + 1000 per turn
40 x Gigas-class Star-destroyers + 10 per turn
13 x Capital ships + 2 per turn
20 x level 20 SuperDreadnoughts + 10 per turn


Ground units: 670 defensive platoons +100 per turn
24000colonists + 2000 per turn
500 Assault platoons + 50 per turn
190x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s

Research:
Level 5 basics. x 4 turns
Mass large-vehicle Production x 1 turn
Dread-Holds x 1 turn

Construction: Planetary matter constructor x 1 turn.
Sol-2 moon power core x 2 turns.
Space-mounted Dark-matter WoMD launch system x 2 turns
level 20 troop cruisers x50 per turn.
level 20 war cruisers x50 per turn.
level 20 scouts x 10 per turn.
level 20 tanks x 50 per turn.
Level 20 SuperDreadnoughts x 10 per turn.
level 20 attack fighters x 1000 per turn.
10x Gigas star-destroyer per turn.
2x Named Capital ships per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 4000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed

Capital ships:
“Umbra” full compliment-full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-3 space-port - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hollow-man” Unit movement craft– standing by to evacuate sol-2 moon - cloaked


Message to all: Sol-2 moon unstable, warning, will soon be flooded with Dark-matter radiation, is protected by powerful defensive network, incursion is not recommended.

  • 08.12.2008 7:58 AM PDT
Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

What Universe/ Story Plot/ Game are the Omnicronians from?

  • 08.12.2008 7:59 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

I just jumbled a whole bunch of sci-fi concepts and threw them together, added my name and BAM! instant custom race.

I'll be making one more turn, then calling it in for the night.

[Edited on 08.12.2008 8:18 AM PDT]

  • 08.12.2008 8:05 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Phayder Corporation (Necris) (from Unreal Tournament 3)

My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare

The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard

Air Units:
25200 Furies (atmospheric space-capable fighters)
10100 Necris-held Cicadas (atmospheric gunships)

Ground Units:
76000 Necris Riflemen (armed with Shock Rifles)
25500 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs)
41500 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers)
21000 Necris Heavy Gunners (armed with Tarydium Stingers)
7750 Necris Snipers
20500 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles)
1005 Necris Redeemers (armed with Redeemers)
50500 Vipers
25250 Scavengers
20125 Nemesis(s)
5100 Nightshades
2550 Darkwalkers
5025 Necris-held Self-Propelled Mobile Artillery Units
251 Necris-held Leviathan Super-Vehicles

Buildings:
Base on Planet 7
Barracks
Vehicle Factory
Planetary Cannons
Orbital Defense Cannons
Planetary Shielding
Orbital Mines
Anti-Personnel Cannons

Technology:
Necris Nanotechnology
Teleporter Technology
EMP Shielding
Vehicle Plating

Construction:
2000 Necris Riflemen per turn
500 Necris Anti-Armor per turn
1500 Necris Combat Engineers per turn
1000 Necris Heavy Gunners per turn
250 Necris Snipers per turn
500 Necris Shocktroopers/ Assault per turn
5 Necris Redeemers per turn
500 Vipers per turn
250 Scavengers per turn
100 Nightshades per turn
125 Nemesis(s) per turn
50 Dark Walkers per turn
25 SPMAs per turn
1 Leviathan per turn
200 Furies per turn
100 Cicadas per turn

Research:
Supplementary Armoured Helmets (1 turns)
Jump Boots (1 turns)
Supplementary Armor Vests (3 turns)
Supplementary Shield Belts (4 turns)
Infantry Stealth (3 turns)
Infantry Beserker Ability (enables VERY FAST firing of weaponry) (5 turns)
Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) (6 turns)
Interplanetary Portals (6 turns)
Invasion Tentacles (6 turns)
Respawner Technology (respawns a set number of soldiers wherever killed) (7 turns)
Nightshade Mines (HE, EMP, Slow-Field, Spider) (5 turns)

Ground Movement:
Building Base
Prepping for combat

Space Movement:
None

Allies:
None

Enemies:
None

Message to All:
"I cry small black tears for you"
"Death shall free you"

-Favorite Sayings of Malaki and Judas (of Necris)

  • 08.12.2008 8:26 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
170x level 20 scout + 10 per turn
350 level 20 war ships + 50 per turn
350 level 20 troop cruisers + 50 per turn
6000 x level 20 attack fighters + 1000 per turn
60 x Gigas-class Star-destroyers + 10 per turn
17 x Capital ships + 2 per turn
40 x level 20 SuperDreadnoughts + 10 per turn


Ground units: 900 x defensive platoons +100 per turn
28000 x colonists + 2000 per turn
600 x Assault platoons + 50 per turn
240 x level 20 tanks +20 per turn

Buildings: level 2 command center and level 2 planetary defenses, Ore mines and refineries, Construction foundry level 2, shipyard level 3, mass planetary defense grid level 2, Duridium mine and refinery level 1, research center, Orbital pulse cannons level 2, Latinum mint level 1, Duridium mine level 1, Cloning vats level 1, Orbital space-port level 1,Troop Center level 2, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 2, Aviation school, Capital ship port level 2, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor

Finished Research: Cloning vats level 1, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 2, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 1, Planetary Life Support, mass planetary defense grid level 1, Space worthy vehicles, Ship mounted plasma cannons level 1, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds

Research:
Level 5 basics. x 3 turns
Dry-dock x 1 turn
Power-rigging x 1 turn
Mass Cloning x 1 turn
Standardized process x 1 turn
Neutronium bodies x 1 turn

Construction: Sol-2 moon power cores x 1 turn.
Space-mounted Dark-matter WoMD launch systems x 1 turn
level 20 troop cruisers x50 per turn.
level 20 war cruisers x50 per turn.
level 20 scouts x 10 per turn.
level 20 tanks x 50 per turn.
Level 20 SuperDreadnoughts x 10 per turn.
level 20 attack fighters x 1000 per turn.
10x Gigas star-destroyer per turn.
2x Named Capital ships per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port.
20 war ships, 20 scouts and 10 transports posted at the space-port, orbiting sol-3.
Defending sol-2 and sol-2 moon.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 5000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed

Capital ships:
“Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked
"Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hollow-man” Unit movement craft– standing by to evacuate sol-2 moon - cloaked

“Theta X” Unit movement craft– standing by to evacuate sol-2 moon – cloaked

“Theta Y” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

Message to all: Sol-2 moon unstable, warning, will soon be flooded with Dark-matter radiation, is protected by powerful defensive network, incursion is not recommended.

Calling it a night, all systems deactivated.

  • 08.12.2008 8:28 AM PDT

1 P17Y 7H3 F00L

KOTOR

Omniscient, just to let you know,

Ship complements means fighters, not other capital ships. When you post that your named capital ships have complements of dreadnoughts, cruisers, etc., you mean they have battle groups, not complements.

Battle groups don't count as a whole package of units built together. The ships are built separately, and then grouped in a battle group. Battlegroups don't mean anything other than tactical groupings

  • 08.12.2008 8:34 AM PDT