Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

:)

My Faction:

Me.

My army:

Roflcopters

Time to diez everyonez!

  • 08.13.2008 4:42 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Phayder Corporation (Necris) (from Unreal Tournament 3)

My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare

The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard

Air Units:
25400 Furies (atmospheric space-capable fighters)
10200 Necris-held Cicadas (atmospheric gunships)

Ground Units:
83000 Necris Riflemen (armed with Shock Rifles)
27000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs)
45000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers)
24000 Necris Heavy Gunners (armed with Tarydium Stingers)
8500 Necris Snipers
22000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles)
1020 Necris Redeemers (armed with Redeemers)
52000 Vipers
26000 Scavengers
20400 Nemesis(s)
5250 Nightshades
2850 Darkwalkers
575 Necris-held Self-Propelled Mobile Artillery Units
254 Necris-held Leviathan Super-Vehicles

Buildings:
Base on Planet 7
Barracks
Vehicle Factory
Planetary Cannons
Orbital Defense Cannons
Planetary Shielding
Orbital Mines
Anti-Personnel Cannons

Technology:
Necris Nanoblack Technology
Teleporter Technology
EMP Shielding
Vehicle Plating
Supplementary Armoured Helmets
Jump Boots
Supplementary Armor Vests
Infantry Stealth

Construction:
2000 Necris Riflemen per turn
500 Necris Anti-Armor per turn
1500 Necris Combat Engineers per turn
1000 Necris Heavy Gunners per turn
250 Necris Snipers per turn
500 Necris Shocktroopers/ Assault per turn
5 Necris Redeemers per turn
500 Vipers per turn
250 Scavengers per turn
100 Nightshades per turn
125 Nemesis(s) per turn
50 Dark Walkers per turn
25 SPMAs per turn
1 Leviathan per turn
200 Furies per turn
100 Cicadas per turn

Research:
Supplementary Shield Belts (1 turns)
Infantry Beserker Ability (enables VERY FAST firing of weaponry) (2 turns)
Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) (3 turns)
Interplanetary Portals (2 turns)
Infection Tubes/ Invasion Tentacles (2 turns)
Respawner Technology (respawns a set number of soldiers wherever killed) (4 turns)
Nightshade Mines (HE, EMP, Slow-Field, Spider) (2 turns)

Ground Movement:
Building Base
Prepping for combat

Space Movement:
None

Allies:
None

Enemies:
None

Message to All:
"I cry small black tears for you"
"Death shall free you"

-Favorite Sayings of Malaki and Judas (of Necris)

  • 08.13.2008 4:47 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Posted by: rst7503
Posted by: Omnicent
Posted by: rst7503
Posted by: Omnicent
I'm wondering, would the necris, being primarily ground-based, like to trade in exchange for space-craft/transport?



No thank you, the Necris will be able to handle themselves in an invasion and spce conflict


As you wish, but FYI, if I remember correctly, the Necris require bodies in order to grow their army, my people now being made from almost indestructable neutronium, as well as being mineral-based life-forms, would make poor soldiers, you cannot revive a rock.


Well, the Story changes quite a bit for each installment, and I don't recall the Necris requiring bodies in any of the previous installments. In fact, Othello and Bishops comment about how they keep drawing their forces from vast amounts of eager participants from Absalon 6.

So, I'm still good

Besides if what you say about being unable to respawn non-organic life forms/ species is true, how do you explain the Liandri bots that respawn?


Well, you don't acctualy die, they teleport you just before death, fix you up and send you back to "respawn," and being made out of minerals make me less appealing to the borg, flood and other parasitic speicies, unless they want to kill, then melt down my citizens to armour their ships or for use as raw materials. . .

  • 08.13.2008 4:49 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
500 x level 20 scout + 200 per turn
1000 x level 20 war ships + 500 per turn
1000 x level 20 troop cruisers + 500 per turn
40000 x level 20 attack fighters + 20000 per turn
500 x Gigas-class Star-destroyers + 300 per turn
25 x Capital ships + 2 per turn
200 x level 20 SuperDreadnoughts + 100 per turn


Ground units: 20 000 x defensive platoons + 10 000 per turn
80 000 x colonists + 20 0000 per turn
10 000 x Assault platoons + 10 000 per turn
1000 x level 20 tanks +1000 per turn

Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station

Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction

Research: Ship mounted Molecular-deconstructors x 3 turns
Hand-Held Molecular-deconstructors x 3 turns
Ship mastery x 5 turns

Construction:Sol-2 moon-2 x 3 turns
level 20 scout + 200 per turn
level 20 war ships + 500 per turn
level 20 troop cruisers + 500 per turn
level 20 attack fighters + 20 000 per turn
Gigas-class Star-destroyers + 300 per turn
Capital ships + 2 named ships per turn
level 20 SuperDreadnoughts + 100 per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port at sol-3
Space-port orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 7000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed
Sol-2 moon converted into a mass Dark-matter generator, UNINHABITABLE.


Capital ships:
“Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon – cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hollow-man” Unit movement craft– standing by to evacuate sol-2 moon - cloaked

“Theta X” Unit movement craft– standing by to evacuate sol-2 moon – cloaked

“Theta Y” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hands of Almalexia” Construction craft – constructing space port in vicinity of sol-2

“Honor of Kayles” Flag-ship – Command unit.

“Empire I” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Empire II” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Profit and Loss” Cargo vessel. – orbiting sol-2 – cloaked.

“The Cisko” Escort vessel – tailing “Profit and Loss – cloaked.

“Rock-head” Cloning vessel - orbiting sol-2 – cloaked.

“Rock-fist” Manufacturing vessel - orbiting sol-2 – cloaked.

Message to all: Sol-2 moon is uninhabitable, any and all units present on surface of sol-2 are now boarded on “Theta X” & “Hollow-man,” if you would like your units, I will drop them off at a planet of your choosing.

Attackable, but looking for allies.

  • 08.13.2008 4:51 AM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: Omnicent
Posted by: rst7503
Posted by: Omnicent
Posted by: rst7503
Posted by: Omnicent
I'm wondering, would the necris, being primarily ground-based, like to trade in exchange for space-craft/transport?



No thank you, the Necris will be able to handle themselves in an invasion and spce conflict


As you wish, but FYI, if I remember correctly, the Necris require bodies in order to grow their army, my people now being made from almost indestructable neutronium, as well as being mineral-based life-forms, would make poor soldiers, you cannot revive a rock.


Well, the Story changes quite a bit for each installment, and I don't recall the Necris requiring bodies in any of the previous installments. In fact, Othello and Bishops comment about how they keep drawing their forces from vast amounts of eager participants from Absalon 6.

So, I'm still good

Besides if what you say about being unable to respawn non-organic life forms/ species is true, how do you explain the Liandri bots that respawn?


Well, you don't acctualy die, they teleport you just before death, fix you up and send you back to "respawn," and being made out of minerals make me less appealing to the borg, flood and other parasitic speicies, unless they want to kill, then melt down my citizens to armour their ships or for use as raw materials. . .


That's BS. When you shot a person with a rocket launcher or flak cannon, they are ripped into shreds. Samething for a road-kill. I have all the games, don't argue

  • 08.13.2008 4:53 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Try championship 2, there's a section before the first fight when they're training, he says, and I quote, "It's different with the teleporters, ain't it?"

Or something along those lines. . . but if they do infact die, respawn is probably similar to teleportation, where they keep your patteren in storage, then put you back once you die.

  • 08.13.2008 4:57 AM PDT

1 P17Y 7H3 F00L

KOTOR

well, I said my Necris are based of Unreal Tournament 3 , not Unreal Championship 2.

Things differ in every installment. The characters are the same, but details change.

Phayder Corporation Offline

[Edited on 08.13.2008 5:03 AM PDT]

  • 08.13.2008 5:02 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Meh, it matters not.

  • 08.13.2008 5:05 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
1000 x level 20 scout + 500 per turn
1500 x level 20 war ships + 500 per turn
1500 x level 20 troop cruisers + 500 per turn
60000 x level 20 attack fighters + 20000 per turn
800 x Gigas-class Star-destroyers + 300 per turn
27 x Capital ships + 2 per turn
300 x level 20 SuperDreadnoughts + 100 per turn


Ground units: 30 000 x defensive platoons + 10 000 per turn
100 000 x colonists + 20 0000 per turn
20 000 x Assault platoons + 10 000 per turn
2000 x level 20 tanks +1000 per turn

Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station

Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction

Research: Ship mounted Molecular-deconstructors x 2 turns
Hand-Held Molecular-deconstructors x 2 turns
Ship mastery x 4 turns

Construction:Sol-2 moon-2 x 2 turns
level 20 scout + 200 per turn
level 20 war ships + 500 per turn
level 20 troop cruisers + 500 per turn
level 20 attack fighters + 20 000 per turn
Gigas-class Star-destroyers + 300 per turn
Capital ships + 2 named ships per turn
level 20 SuperDreadnoughts + 100 per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port at sol-3
Space-port orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 8000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed
Sol-2 moon converted into a mass Dark-matter generator, UNINHABITABLE.


Capital ships:
“Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon – cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hollow-man” Unit movement craft– standing by to evacuate sol-2 moon - cloaked

“Theta X” Unit movement craft– standing by to evacuate sol-2 moon – cloaked

“Theta Y” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hands of Almalexia” Construction craft – constructing space port in vicinity of sol-2

“Honor of Kayles” Flag-ship – Command unit.

“Empire I” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Empire II” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Profit and Loss” Cargo vessel. – orbiting sol-2 – cloaked.

“The Cisko” Escort vessel – tailing “Profit and Loss – cloaked.

“Rock-head” Cloning vessel - orbiting sol-2 – cloaked.

“Rock-fist” Manufacturing vessel - orbiting sol-2 – cloaked.

“Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

Message to all: Sol-2 moon is uninhabitable, any and all units present on surface of sol-2 are now boarded on “Theta X” & “Hollow-man,” if you would like your units, I will drop them off at a planet of your choosing.

Attackable, but looking for allies.

  • 08.13.2008 6:34 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
1500 x level 20 scout + 500 per turn
2000 x level 20 war ships + 500 per turn
2000 x level 20 troop cruisers + 500 per turn
80 000 x level 20 attack fighters + 20000 per turn
1000 x Gigas-class Star-destroyers + 500 per turn
29 x Capital ships + 2 per turn
400 x level 20 SuperDreadnoughts + 100 per turn


Ground units: 40 000 x defensive platoons + 10 000 per turn
120 000 x colonists + 20 0000 per turn
30 000 x Assault platoons + 10 000 per turn
3000 x level 20 tanks +1000 per turn

Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station

Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction

Research: Ship mounted Molecular-deconstructors x 1 turn
Hand-Held Molecular-deconstructors x 1 turn
Ship mastery x 3 turns
Parallel dimension theories x 5 turns

Construction:Sol-2 moon-2 x 1 turn
level 20 scout + 200 per turn
level 20 war ships + 500 per turn
level 20 troop cruisers + 500 per turn
level 20 attack fighters + 20 000 per turn
Gigas-class Star-destroyers + 500 per turn
Capital ships + 2 named ships per turn
level 20 SuperDreadnoughts + 100 per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: deploying 8 transports at Riffles discretion.
"Umbra" deployed to sol-3 through bridge, currently orbiting space-port at sol-3
Space-port orbiting sol-3.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 9000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed
Sol-2 moon converted into a mass Dark-matter generator, UNINHABITABLE.


Capital ships:
“Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon – cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hollow-man” Unit movement craft– standing by to evacuate sol-2 moon - cloaked

“Theta X” Unit movement craft– standing by to evacuate sol-2 moon – cloaked

“Theta Y” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hands of Almalexia” Construction craft – constructing space port in vicinity of sol-2

“Honor of Kayles” Flag-ship – Command unit.

“Empire I” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Empire II” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Profit and Loss” Cargo vessel. – orbiting sol-2 – cloaked.

“The Cisko” Escort vessel – tailing “Profit and Loss – cloaked.

“Rock-head” Cloning vessel - orbiting sol-2 – cloaked.

“Rock-fist” Manufacturing vessel - orbiting sol-2 – cloaked.

“Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Nemesis” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Nemesis I” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

Message to all: Sol-2 moon is uninhabitable, any and all units present on surface of sol-2 are now boarded on “Theta X” & “Hollow-man,” if you would like your units, I will drop them off at a planet of your choosing.

Attackable, but looking for allies.

  • 08.13.2008 6:57 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
2000 x level 20 scout + 500 per turn
2500 x level 20 war ships + 500 per turn
2500 x level 20 troop cruisers + 500 per turn
100 000 x level 20 attack fighters + 20000 per turn
1500 x Gigas-class Star-destroyers + 500 per turn
31 x Capital ships + 2 per turn
500 x level 20 SuperDreadnoughts + 100 per turn


Ground units: 50 000 x defensive platoons + 10 000 per turn
140 000 x colonists + 20 0000 per turn
40 000 x Assault platoons + 10 000 per turn
4000 x level 20 tanks +1000 per turn

Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2

Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors

Research: Ship mastery x 2 turns
Parallel dimension theories x 4 turns

Construction: Main planetary cannon sol-2 moon-2 x 4 turns
level 20 scout + 200 per turn
level 20 war ships + 500 per turn
level 20 troop cruisers + 500 per turn
level 20 attack fighters + 20 000 per turn
Gigas-class Star-destroyers + 500 per turn
Capital ships + 2 named ships per turn
level 20 SuperDreadnoughts + 100 per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: All units deployed to sol-2 and sol-2 moon-2 to aid in movement of bases and defenses from sol-2 and sol-2 orbit to the new sol-2 moon-2 and sol-2 moon-2 orbit.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 9000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed
Sol-2 moon converted into a mass Dark-matter generator, UNINHABITABLE.
Sol-2 moon-2 has been constructed and is habitable, now my primary base of operations.

Capital ships:
“Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon – cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

"Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. –sol 2 moon cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hollow-man” Unit movement craft– standing by to evacuate sol-2 moon - cloaked

“Theta X” Unit movement craft– standing by to evacuate sol-2 moon – cloaked

“Theta Y” Dark-Matter deployment craft – Orbiting sol-2 moon - cloaked

“Hands of Almalexia” Construction craft – constructing space port in vicinity of sol-2

“Honor of Kayles” Flag-ship – Command unit.

“Empire I” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Empire II” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Profit and Loss” Cargo vessel. – orbiting sol-2 – cloaked.

“The Cisko” Escort vessel – tailing “Profit and Loss – cloaked.

“Rock-head” Cloning vessel - orbiting sol-2 – cloaked.

“Rock-fist” Manufacturing vessel - orbiting sol-2 – cloaked.

“Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon - cloaked

“Nemesis” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Nemesis I” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Nemesis II” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

“Nemesis III” Dark-Matter deployment craft – Orbiting sol-2 moon – cloaked

Message to all: Sol-2 moon-2 has been created and is now owned by me, it’s creator.

Attackable, but looking for allies.

  • 08.13.2008 7:09 AM PDT

KOTOR
Also: Swine Flu
Posted by: Achronos
We don't need a rule for every single freaking thing someone thinks is spam.

Your faction: Omnicronians

Ships:
2500 x level 20 scout + 500 per turn
3000 x level 20 war ships + 1000 per turn
3000 x level 20 troop cruisers + 1000 per turn
120 000 x level 20 attack fighters + 20 000 per turn
2000 x Gigas-class Star-destroyers + 500 per turn
33 x Capital ships + 2 per turn
600 x level 20 SuperDreadnoughts + 100 per turn


Ground units: 60 000 x defensive platoons + 10 000 per turn
160 000 x colonists + 20 0000 per turn
50 000 x Assault platoons + 10 000 per turn
5000 x level 20 tanks +1000 per turn

Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2

Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors

Research: Ship mastery x 1 turn
Parallel dimension theories x 3 turns

Construction: Main planetary cannon sol-2 moon-2 x 3 turns
level 20 scout + 200 per turn
level 20 war ships + 1000 per turn
level 20 troop cruisers + 1000 per turn
level 20 attack fighters + 20 000 per turn
Gigas-class Star-destroyers + 500 per turn
Capital ships + 2 named ships per turn
level 20 SuperDreadnoughts + 100 per turn.

Ground Movement: Farming extensively, mining sol-2 moon extensively, 10 defensive platoons and 8 attack platoons manning space-port at sol-3.

Space movement: All units deployed to sol-2 and sol-2 moon-2 to aid in movement of bases and defenses from sol-2 and sol-2 orbit to the new sol-2 moon-2 and sol-2 moon-2 orbit.

Allies: The Hapan Royal Family, The Flood

Enemies: -

Treaties with: The Strogg -non-aggression pact.

Resources: Dark matter 10 000 (all others rendered unnecessary via research.)
Gathering Dark matter at 1000 units per turn

Events: Defensive main frame in position above sol-3
Mass defensive network under construction on moon of sol-2
Deployment of orbital ion-cannons around moon of sol-2
Deployment of mine field around moon of sol-2
Deployment of shield grid around moon of sol-2
Dark-matter mine field around sol-2
Hollowed out moon of sol-2
Sol-2 moon cloaking field deployed
Sol-2 moon converted into a mass Dark-matter generator, UNINHABITABLE.
Sol-2 moon-2 has been constructed and is habitable, now my primary base of operations.

Capital ships:
“Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

"Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

"Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 – cloaked

"Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

"Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-2 moon-2– cloaked

"Atlantian" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-2 moon-2– cloaked

"Spirit of Kayles" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-2 moon-2– cloaked

"Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

“Sapheron I” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-2 moon-2 cloaked

“Sapheron II” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-2 moon-2 cloaked

“Sapheron III” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-2 moon-2 cloaked

“Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

“The Hyperion” Dark-Matter deployment craft – Orbiting sol-2 moon-2 - cloaked

“Hollow-man” Unit movement craft– Orbiting sol-2 moon-2 - cloaked

“Theta X” Unit movement craft– Orbiting sol-2 moon-2 – cloaked

“Theta Y” Dark-Matter deployment craft – Orbiting sol-2 moon-2 - cloaked

“Hands of Almalexia” Construction craft – Orbiting sol-2 moon-2

“Honor of Kayles” Flag-ship – Command unit. - Orbiting sol-2 moon-2

“Empire I” Dark-Matter deployment craft – Orbiting sol-2 moon-2 – cloaked

“Empire II” Dark-Matter deployment craft – Orbiting sol-2 moon-2 – cloaked

“Profit and Loss” Cargo vessel. – Orbiting sol-2 moon-2 – cloaked.

“The Cisko” Escort vessel – tailing “Profit and Loss – cloaked.

“Rock-head” Cloning vessel - Orbiting sol-2 moon-2 – cloaked.

“Rock-fist” Manufacturing vessel - Orbiting sol-2 moon-2 – cloaked.

“Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

“First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

“Nemesis” Dark-Matter deployment craft – Orbiting sol-2 moon-2 – cloaked

“Nemesis I” Dark-Matter deployment craft – Orbiting sol-2 moon-2 – cloaked

“Nemesis II” Dark-Matter deployment craft – Orbiting sol-2 moon-2 – cloaked

“Nemesis III” Dark-Matter deployment craft – Orbiting sol-2 moon-2 – cloaked

“First Contact I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 – cloaked

“First Contact II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-2 moon-2 - cloaked

Message to all: Sol-2 moon-2 has been created and is now owned by me, it’s creator, I invite The Hapan Royal Family and The Flood to set up their own bases on my new moon.

Attackable, but looking for allies.

Shutting down systems for the night.

[Edited on 08.13.2008 7:25 AM PDT]

  • 08.13.2008 7:25 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Phayder Corporation (Necris) (from Unreal Tournament 3)

My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare

The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard

Air Units:
25800 Furies (atmospheric space-capable fighters)
10400 Necris-held Cicadas (atmospheric gunships)

Ground Units:
85000 Necris Riflemen (armed with Shock Rifles)
27500 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs)
46500 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers)
25000 Necris Heavy Gunners (armed with Tarydium Stingers)
8750 Necris Snipers
22500 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles)
1025 Necris Redeemers (armed with Redeemers)
53000 Vipers
26250 Scavengers
20625 Nemesis(s)
5300 Nightshades
2900 Darkwalkers
600 Necris-held Self-Propelled Mobile Artillery Units
255 Necris-held Leviathan Super-Vehicles

Buildings:
Base on Planet 7
Barracks
Vehicle Factory
Planetary Cannons
Orbital Defense Cannons
Planetary Shielding
Orbital Mines
Anti-Personnel Cannons

Technology:
Necris Nanoblack Technology
Teleporter Technology
EMP Shielding
Vehicle Plating
Supplementary Armoured Helmets
Jump Boots
Supplementary Armor Vests
Infantry Stealth
Infantry Supplementary Shield Belts

Construction:
2000 Necris Riflemen per turn
500 Necris Anti-Armor per turn
1500 Necris Combat Engineers per turn
1000 Necris Heavy Gunners per turn
250 Necris Snipers per turn
500 Necris Shocktroopers/ Assault per turn
5 Necris Redeemers per turn
500 Vipers per turn
250 Scavengers per turn
100 Nightshades per turn
125 Nemesis(s) per turn
50 Dark Walkers per turn
25 SPMAs per turn
1 Leviathan per turn
200 Furies per turn
100 Cicadas per turn

Research:
Infantry Beserker Ability (enables VERY FAST firing of weaponry) (1 turns)
Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) (2 turns)
Interplanetary Portals (1 turns)
Infection Tubes/ Invasion Tentacles (1 turns)
Respawner Technology (respawns a set number of soldiers wherever killed) (3 turns)
Nightshade Mines (HE, EMP, Slow-Field, Spider) (1 turns)
Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) (4 turns)

Ground Movement:
Building Base
Prepping for combat

Space Movement:
None

Allies:
None

Enemies:
All factions- in non-violent stage

Message to All:
"I cry small black tears for you"
"Death shall free you"

-Favorite Sayings of Malaki and Judas (of Necris)

[Edited on 08.13.2008 9:04 AM PDT]

  • 08.13.2008 8:40 AM PDT

1 P17Y 7H3 F00L

KOTOR

which factions live on which planet/ moon/ asteroid?

I need to plot my assault plans, and I need to know who lives where. I'm technically an enemy with everybody, but I'm in a non-violent stage at the moment

Phayder Corporation Offline

[Edited on 08.13.2008 8:45 AM PDT]

  • 08.13.2008 8:44 AM PDT

1 P17Y 7H3 F00L

KOTOR

Well, in 2 days, I'll be going to a place where there is no internet in the hotel. I'll stay there for a week or so and come back to my home, wherer I will initiate the Armageddon. So, I guess the Apocalypse will begin in 10 days

  • 08.13.2008 8:48 AM PDT

1 P17Y 7H3 F00L

KOTOR

Phayder Corporation Offline

Also, flood faction, I'm going to carry on snakie's rule that you can't ally with people not in the Axis Entente, without leaving it. In otherwords, if you want to keep your alliance with the Omnicronians and Hapan royal Family, you either have to get them to join the Axis, with the approval of Sergeant Matt and Bon, or quit the alliance to stay with them.

Sorry, these are Snakie's rules and he asked me to make sure they stay that way.

Also, yes, I am going to kill this at the end of the war (if I win). Snakie has moved on, and I feel it's been going on long enough without real combat. That's why I am going to send it out in a blaze of destruction and war

  • 08.13.2008 9:02 AM PDT