- Ninja2000
- |
- Exalted Legendary Member
Covenant Union- Fleet of Divine Salvation
Planet 4 : The reliquery has picked up many relics sheathed beneath the ice. Excavation teams will be deployed and a forward command base will be set up. Additional reports indicate this should prove ideal for defensive purposes.
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.
Ships:
500 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
2 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
10 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
5 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
10 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
2 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
***Ground units:
2000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
1000 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
300 Sangheili (Shielded, intelligent, commanding officers of various ranks)
40 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
1200 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
150 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
6 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)
*** Will be reinforced once every 2 turns, if neccessary.
Buildings:
1-Bay Space Station/2-bay Space station
Basic Base/Advanced Base
3 Covenant Union forward Outposts
Basic Mines/Improved mines
7 Landing Fields (One for each type of unit)
Antimatter Collector
Antimatter storage
6 Covenant Anti-Air Batteries
Finished Research:
Basic Settlement Procedures/Advanced Settlement Procedures
Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
mining Protocols/Improved Mining Protocols
Energy Application study
Point-Defense Shield-gauntlet
Basic Armour Integrated Shielding
Atomic research
Active Camouflage
Advanced Armour-Integrated Shielding
Ice Suits
Unknown Forerunner Artifact Slipspace precision
Antimatter study
Shield Doors
Antimatter collector
Antimatter storage
Complete Settlement Procedures
Advanced Plasma shaping (Covenant already uses Basic Plasma shaping)
Research (To-do List):
Covenant Anti-matter bomb-4 turns
Unknown Forerunner Artifact
Plasma/Magnetic jamming system (Can be used to disrupt the trajectory of any plasma-based weapon, protecting all Covenant Union and allied ships from harm)- 1 turn
Construction:
6 Covenant Anti-Air Batteries- 2 turns
3 Covenant Union forward Outposts- 2 turns
3 Covenant Factories- 1 turns
Covenant Shipyards- 1 turns
*2 Covenant Frigates- 1 turn
*1 CCS-class Cruiser- 4 turns
*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab- 2 turns
*On standby until the Shipyards are complete
Ground Movement: Base has been built. Units are continuing to move out and build outposts.
Space movement: In orbit around Planet 4.
-Plans are being made to mobilize a portion of the fleet to Planet 5 (Uninhabited by any) for further colonization. Awaiting admission from the Council...
-Covenant Reinforcements have arrived. Updating garrison information now. The next reinforcing will be postponed several turns in favour of research and development.
Allies:Transversal Union
Enemies:Xenomorphs are not to be engaged in a surface attack. They are to be left to their own devices, but the moment they gain access to a starship, we shall attack in full force. Like the Flood, they cannot escape quarantine!
Message to all:
-When complete, the Shipyards will be operational for all allies to use.
-Seeking alliances with any other factions. When complete in two turns, our shipyards will be available, allowing a 1.5 multiplyer for starship construction for any allied faction.
-USS Voyager, The Covenant Union would like to offer you an alliance.
Artifact research in progress Analysis is still underway. The myriad information crashed a server earlier setting us back. It will be quite valuable once its purpose is revealed.
- Transversal Union, The Covenant Union accepts your alliance. Welcome.
Covenant Union Tactical Updates: The Covenant Union retains most of the tactics of its predecessor and will not hesitate to use them if under attack. Listed here is a sample of our technological benefits, which will be updated as more become available. For further information of previous updates, please search your archives for a copy of our tactical information.
-Glassing
-In-atmosphere Slipspace jump
-Shields
-In-system Micro-jump
-Boarding This section will be detailed in a future tactical Update. Stay tuned.
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Turns until I can be attacked: 0
[Edited on 07.22.2008 7:34 PM PDT]