- Sergeant Matt
- |
- Exalted Legendary Member
Semi-socialist and proud of it.
Your faction:Galactic Empire(Star Wars)
Planet 3
Ships:
4012 TIE Fighters
1981 TIE Interceptors
1028 TIE Bombers
138 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
87 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
61 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
33 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
35 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
10 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)
Ground units:
19,500 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, and Sniper Rifles)
100 Marines
150 Engineers
2600 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
180 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
6050 Sabre-Class Repulsor Tanks
6050 AT-STs
275 AT-ATs
Buildings:
12-bay Space Station
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Executor Jump Drives (Instant Travel)
Research:
PROJECT RANCOR- 10 turns
Reverse Engineering Jump Drives for all ships- 1 turns
Construction: (On Standby until Base is established.)
Kuat Class Orbital Shipyard- 10 turns
Missile Silo- 4 turns
20 Nuclear Fission Missiles, 9 turns
20 Nuclear Fusion Missiles, 17 turns
100 Stormtroopers per turn
50 Dark Troopers per turn
50 AT-STs per turn
5 AT-ATs per turn
10 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
200 TIE Fighters per turn
100 TIE Interceptors per turn
50 TIE Bombers per turn
20 Nebulons, 1 turn
Ground Movement:
All Defenses ready. Troops in strong positions.
Space movement: All Defenses active. Fleet scanning all incoming traffic.
200 TIE Fighters, 100 TIE Interceptors, 50 TIE Bombers, 20 Tartar Class Light Frigates, 15 Acclamator Class Assault Ships, 10 Nebulon B Class Frigates, 5 Victory Class Star Destroyers, 3 Imperator Class Star Destroyers, and 1 Executor Class Star Dreadnaughts en route to Beta Halo returning to Planet 3, 3 turn (1 for the Executor)
Allies:
Alliance of Superpowers
Colonials
Vasari
Necrons
Other Allies:
Scrin
Enemies:
None
Message to all:
Attack us, and the consequences will be great.
ATTACKABLE