- Ninja2000
- |
- Exalted Legendary Member
Covenant Union- Fleet of Divine Salvation
Planet 4 : The reliquery has picked up many relics sheathed beneath the ice. Excavation teams will be deployed and a forward command base will be set up. Additional reports indicate this should prove ideal for defensive purposes.
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.
Ships:
4000 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
*4 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
24 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
11 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
16 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
2 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
***Ground units:
3000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
1750 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
600 Sangheili (Shielded, intelligent, commanding officers of various ranks)
70 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
2700 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
250 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
9 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)
*** Will be reinforced once every 2 turns, if neccessary.
Infantry Transports
3000 Covenant Ghosts
1200 Covenant Wraiths
300 Covenant banshees
300 Covenant Phantoms
1200 Spectres
Armaments:
3 Covenant Anti-matter bomb
28 Covenant Anti-Air Batteries
Antimatter Collector
Antimatter storage
Buildings:
Base:
4-bay Space station
Basic Base/Advanced Base
12 Covenant Union forward Outposts
Basic Mines/Improved mines
7 Landing Fields (One for each type of unit)
Construction purposes:
6 Covenant Factories (Production increased by factor of two)
2 Covenant Union Shipyards
Finished Research:
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Unknown Forerunner Artifact Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping (Covenant already uses Basic Plasma shaping)
-Plasma/Magnetic jamming system (Can be used to disrupt the trajectory of any plasma-based weapon, protecting all Covenant Union and allied ships from harm)
-Covenant Anti-matter bomb (WMD)
-Unknown Forerunner Artifact- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding (Research obsolete due to finding of artifact below)
-Forerunner Artifact Analysis complete Forerunner combat armour found:To combat the Flood, the Forerunners equipped their armour with an advanced, all-purpose shield. Given the fact that we have long since been researching this kind of technology, this artifact is the final piece of the puzzle.
-Energy Projector enhancment (The energy projector is the most powerful long-range weapon in the Covenant fleet, capable of tearing through an unshielded vessel. With these improvements, it will be even more powerful.
-Voice-activated Self-destruct system (If boarded, a Covenant Union Shipmaster/Shipmistress can activate a self-destruct system which will destroy the ship and its attackers. The Self-destruct can be averted if the Shipmaster/mistress uses a key word to cancel the request)
[i]Forerunner Artifact Superluminal Slipspace Enhancements (The Forerunners could make impossibly fast Slipspace transitions, allowing them the advantage in battle. These documents have yielded information on how this system works, allowing each Covenant Union and allied starship to recieve the very finest Slipspace technology available.
Research (To-do List):
Forerunner Artifact
Forerunner Artifact
Forerunner Artifact
Forerunner Artifact
Construction:
Covenant Union Shipyards Construction**2
500 Seraph Fighters per turn
4 Covenant Frigates per turn
4 Stealth Corvettes per turn
2 Covenant Destroyer per turn
2 CCS-class Cruiser per turn
1 Covenant Assault Carrier per turn(2 Shipyards required)
Covenant Factories**2
500 Covenant Ghosts per turn
200 Covenant Wraiths per turn
100 Covenant banshees per turn
50 Covenant Phantoms per turn
300 Spectres per turn
1 Covenant Antimatter bomb per turn
2 Covenant Anti-air Batteries per turn
Landing zone reinforcments
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab- 2 turns
*On standby
** Multiplier for each factory/shipyard
Ground Movement: Base has been built. Units are continuing to move out and build outposts.
factories continue to build Troop transportation.
Space movement: In orbit around Planet 4.
-Construction of second Shipyard facility in orbit is complete
-Covenant Reinforcements will be arriving in one turn.
- Both Shipyards operational. Construction in progress.
-Pondering possible mining of the second Asteroid field (Uninhabited).
Allies:Transversal Union, Star Trek: Voyager Era, The Hanchex Pack
Enemies:Xenomorphs are not to be engaged in a surface attack. They are to be left to their own devices, but the moment they gain access to a starship, we shall attack in full force. Like the Flood, they cannot escape quarantine!
Message to all:
-Covenant Union Shipyards are now up and running.
-Seeking alliances with any other factions.
-The Hanchex Pact conference is due to begin soon. Any faction who wishes to join us would be wise to attend. The Superpowers faction will not take this lightly so bring as much security as you deem neccessary in light of such a threat. We certainly will.
-Colonist Expansion Corporation, The Covenant Union has sent a Covenant Frigate in-system to retrieve your diplomats for the conference. Expect extraction soon.
Covenant Union Tactical Updates: The Covenant Union retains most of the tactics of its predecessor and will not hesitate to use them if under attack. Listed here is a sample of our technological benefits, which will be updated as more become available. For further information of previous updates, please search your archives for a copy of our tactical information.
-Glassing
-In-atmosphere Slipspace jump
-Shipyards
-Shields
-In-system Micro-jump
-Boarding -Boarding craft-Ship Destruction
-Active Camouflage
----Superluminal Transition- The Forerunners' grasp of Slipspace is far superior to our own. But with this latest discovery, we may just be able to reach their level. Near-instantaneous Slipspace Drives are being produced as we speak, thanks to the discovery of these files.
Turns until I can be attacked: 0
[Edited on 07.23.2008 1:37 PM PDT]