Off Topic: The Flood
This topic has moved here: Subject: Lord Snakie's Semi-Famous Flood Fun Game
  • Subject: Lord Snakie's Semi-Famous Flood Fun Game
Subject: Lord Snakie's Semi-Famous Flood Fun Game

Rebel Aliens:
The Rebel Aliens arrive. Finding no Empires here, they decide to make their base here.

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Movement:
Reconstruction Drones start to build Valkalry Spider Flash Vats Turns left: 4
Reconstruction Drones start to build Brown Goblin Flesh Vats Turns left: 4

Space Movement:
All units form a defensive perimeter around the planet of inhabitation.

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Turns until I can be attacked: 5

[Edited on 07.20.2008 7:11 PM PDT]

  • 07.20.2008 7:11 PM PDT
Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
2000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Repair Sepulchre (building for mass-repairs)

Technology:
Basic Necrodermis Metallurgy (armor)
Basic Gauss Weaponry
Basic Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Upgraded Necrodermis Metallurgy (5 turns)
Upgraded Gauss Weaponry (5 turns)
Upgraded Necron Shielding (5 turns)
Upgraded Necron Inertia-less Drive Engines (5 turns)

Construction:
Necron Shipyard (4 turns)
Necron Scarab Hive (4 turns)
Mortuary Heavy Factory (vehicle production) (4 turns)
Basic Gauss Defenses (2 turns)
Necron Anti-Ground Mines (2 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All:

Turns Until I Can Be Attacked: 2

  • 07.20.2008 7:12 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:

Finished Research:

Research:
Shielding (2)
Shield Modulation (2)
Phase Jump Technology (4)
Phase Gates (7)
Phase manipulation (2)

Construction:

Ground Movement:

Space movement:
Establishing mining bases for crystal and metal (3)
Converting exploratory drones into mat transport drones (3)
Sending fleet to Planet 3 (2)

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all: Alliance request accepted, colonials. We just need shelter!

Turns left: 2

[Edited on 07.20.2008 7:15 PM PDT]

  • 07.20.2008 7:12 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
300 Zealots
100 Dragoons
50 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)

Buildings:
1 Bay Space Station
3 Pylons

Finished Research:

Research:
Enhanced Armor (1 turns)
Ehanced Sheilding (8 turns)
Ehanced Weapons (3 turns)

Construction:
Nexus (1 turns)
3 Pylon (2 turns)(continous)
Gateway (2 turns)
Forge (4 turns)
Cybernetic Core (6 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all: (i wish to allie with the necrons do you accept?)

turns left: 1

  • 07.20.2008 7:13 PM PDT

Rebel Aliens:
The Rebel Aliens arrive. Finding no Empires here, they decide to make their base here.

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Movement:
Reconstruction Drones start to build Valkalry Spider Flash Vats Turns left: 3
Reconstruction Drones start to build Brown Goblin Flesh Vats Turns left: 3

Space Movement:
All units form a defensive perimeter around the planet of inhabitation.

Research
Nuclear Fusion: 5

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Turns until I can be attacked: 4

  • 07.20.2008 7:13 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
2000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Repair Sepulchre (building for mass-repairs)

Technology:
Basic Necrodermis Metallurgy (armor)
Basic Gauss Weaponry
Basic Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Upgraded Necrodermis Metallurgy (4 turns)
Upgraded Gauss Weaponry (4 turns)
Upgraded Necron Shielding (4 turns)
Upgraded Necron Inertia-less Drive Engines (4 turns)

Construction:
Necron Shipyard (3 turns)
Necron Scarab Hive (3 turns)
Mortuary Heavy Factory (vehicle production) (3 turns)
Basic Gauss Defenses (1 turns)
Necron Anti-Ground Mines (1 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All:

Turns Until I Can Be Attacked: 1

  • 07.20.2008 7:15 PM PDT

Rebel Aliens:
The Rebel Aliens arrive. Finding no Empires here, they decide to make their base here.

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Movement:
Reconstruction Drones start to build Valkalry Spider Flash Vats Turns left: 2
Reconstruction Drones start to build Brown Goblin Flesh Vats Turns left: 2

Space Movement:
All units form a defensive perimeter around the planet of inhabitation.

Research
Nuclear Fusion: 4
DiTriDiamond Cloning 5

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Turns until I can be attacked: 3

  • 07.20.2008 7:16 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
300 Zealots
100 Dragoons
50 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)

Buildings:
1 Bay Space Station
3 Pylons
Nexus

Finished Research:
Enhanced Armor

Research:
Enhanced Armor lvl 2 (12 turns)
Ehanced Sheilding (7 turns)
Ehanced Weapons (2 turns)

Construction:
3 Pylon (1 turns)(continous)
Gateway (1 turns)
Forge (2 turns)
Cybernetic Core (5 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

[Edited on 07.20.2008 7:20 PM PDT]

  • 07.20.2008 7:16 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:

Finished Research:

Research:
Shielding (1)
Shield Modulation (1)
Phase Jump Technology (3)
Phase Gates (6)
Phase manipulation (1)

Construction:

Ground Movement:

Space movement:
Establishing mining bases for crystal and metal (2)
Converting exploratory drones into mat transport drones (2)
Sending fleet to Planet 3 (1)

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all:

Turns left: 1

  • 07.20.2008 7:17 PM PDT

Rebel Aliens:
The Rebel Aliens arrive. Finding no Empires here, they decide to make their base here.

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Movement:
Reconstruction Drones start to build Valkalry Spider Flash Vats Turns left: 1
Reconstruction Drones start to build Brown Goblin Flesh Vats Turns left: 1

Space Movement:
All units form a defensive perimeter around the planet of inhabitation.

Research
Nuclear Fusion: 3
DiTriDiamond Cloning 4

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Turns until I can be attacked: 2

  • 07.20.2008 7:17 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
25 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
2-bay Space Station
Advanced base
Basic Mines
Advanced Landing Zone

Finished Research:

Research:
Shielding- 1 turn
Maximum mining- 1 turn
City-Grade shielding- 2 turns
Planet-Grade shielding- 9 turns
Fighter-Grade shielding- 1 turn

Construction:
60-mile radius base- 1 turn
Shielded base- 4 turns
Nuclear Materials Mine- 6 turns
Cygnus-Class landing zone- 1 turn
4-Bay Shipyard- 3 turns
75 Viper Mk VIIs- 1 turn

Ground Movement: Colonials begin to upgrade their basic settlements on the planet.

Space movement: Scans of the disk-like object continue. 7 turns until complete analysis.

Allies:
Vasari

Enemies:
None

Message to all:

Turns until I can be attacked: 1

  • 07.20.2008 7:17 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
2000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Basic Necrodermis Metallurgy (armor)
Basic Gauss Weaponry
Basic Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Upgraded Necrodermis Metallurgy (3 turns)
Upgraded Gauss Weaponry (3 turns)
Upgraded Necron Shielding (3 turns)
Upgraded Necron Inertia-less Drive Engines (3 turns)

Construction:
Necron Shipyard (2 turns)
Necron Scarab Hive (2 turns)
Mortuary Heavy Factory (vehicle production) (2 turns)
Necron Planetary Shielding (7 turns)
Necron Planet-side Anti-Ship Cannons (7 turns)
Necron Orbital Defense Platforms (8 turns)
Necron Orbital Naval Mines (8 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: Protoss, I am sorry to say we must decline your alliance request

Turns Until I Can Be Attacked: 0

  • 07.20.2008 7:19 PM PDT

Rebel Aliens:
The Rebel Aliens arrive. Finding no Empires here, they decide to make their base here.

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
5 Brown Goblins
1 Valkalry Spider

Ground Movement:
Reconstruction Drones start to build Valkalry Spider Flash Vats Turns left: Done
Reconstruction Drones start to build Brown Goblin Flesh Vats Turns left: Done
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider

Space Movement:
All units form a defensive perimeter around the planet of inhabitation.

Research
Nuclear Fusion: 2
DiTriDiamond Cloning 3

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Turns until I can be attacked: 1

  • 07.20.2008 7:21 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
300 Zealots
100 Dragoons
50 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)

Gateway:
10 Zealots (3 turns)
5 Dragoons (3 turns)

Buildings:
1 Bay Space Station
6 Pylons
Nexus
Gateway (barracks)

Finished Research:
Enhanced Armor

Research:
Enhanced Armor lvl 2 (11 turns)
Ehanced Sheilding (6 turns)
Ehanced Weapons (1 turns)

Construction:
3 Pylon (3 turns)(continous)
Forge (1 turns)
Cybernetic Core (4 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

[Edited on 07.20.2008 7:25 PM PDT]

  • 07.20.2008 7:21 PM PDT

Rebel Aliens:
The Rebel Aliens arrive. Finding no Empires here, they decide to make their base here.

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
10 Brown Goblins
2 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on a mine for DiTriDiamond 5

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins

Research
Nuclear Fusion: 1
DiTriDiamond Cloning 2

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

[Edited on 07.20.2008 7:26 PM PDT]

  • 07.20.2008 7:24 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for ftl travel, two turns to anywhere)

Research:
Phase Jump Technology (3)
Phase Gates (6)
Phase Weaponization (3)
Jump drive inhibitors (7)

Construction:
Building metal and crystal refineries (3)
Building Capital Shipyards (5)
Building docks (5)
Building Fighter/Bomber orbital hangers (5)
Building F/B Shipyards (5)

Ground Movement:

Space movement:
Establishing mining bases for crystal and metal (1)
Converting exploratory drones into mat transport drones (1)
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all:

ATTACKABLE

  • 07.20.2008 7:26 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
2-bay Space Station
60-mile radius base
Basic Mines
Cygnus-Class Landing Zone

Finished Research:
Shielding

Research:
City-Grade shielding- 1 turn
Planet-Grade shielding- 8 turns
Nuclear Fission- 5 turns

Construction:
Shielded base- 3 turns
Nuclear Materials Mine- 4 turns
4-Bay Shipyard- 2 turns

Ground Movement: Colonials begin to upgrade their basic settlements on the planet.

Space movement: Scans of the disk-like object continue. 6 turns until complete analysis.

Allies:
Vasari

Enemies:
None

Message to all:

ATTACKABLE

  • 07.20.2008 7:28 PM PDT

Rebel Aliens:
Planet: Refuge Planet z-10

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
15 Brown Goblins
3 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on a mine for DiTriDiamond 4

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins

Research
Nuclear Fusion: Done
DiTriDiamond Cloning 1

Finished Research:
Nuclear Fusion

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

  • 07.20.2008 7:28 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
300 Zealots
100 Dragoons
50 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)

Gateway:
10 Zealots (2 turns)
5 Dragoons (2 turns)

Buildings:
1 Bay Space Station
6 Pylons
Nexus
Gateway (barracks)
Forge

Finished Research:
Enhanced Armor lvl 1
Ehanced Weapons lvl 1

Research:
Enhanced Armor lvl 2 (11 turns)
Ehanced Sheilding (5 turns)
Ehanced Weapons lvl 2 (12 turns)

Construction:
3 Pylon (2 turns)(continous)
Cybernetic Core (2 turns)
20 Photon Cannons (5 turns)
5 Shield Batteries (5 turns)
Citadel of Undun (7 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

[Edited on 07.20.2008 7:29 PM PDT]

  • 07.20.2008 7:29 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
2000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Basic Necrodermis Metallurgy (armor)
Basic Gauss Weaponry
Basic Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Upgraded Necrodermis Metallurgy (2 turns)
Upgraded Gauss Weaponry (2 turns)
Upgraded Necron Shielding (2 turns)
Upgraded Necron Inertia-less Drive Engines (2 turns)

Construction:
Necron Shipyard (1 turns)
Necron Scarab Hive (1 turns)
Mortuary Heavy Factory (vehicle production) (1 turns)
Necron Planetary Shielding (6 turns)
Necron Planet-side Anti-Ship Cannons (6 turns)
Necron Orbital Defense Platforms (7 turns)
Necron Orbital Naval Mines (7 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: Protoss, I am sorry to say we must decline your alliance request for balance reasons

Turns Until I Can Be Attacked: 0

  • 07.20.2008 7:30 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
1 Drone Ship
10 Devestator Warships
10 Planetary Assault Carriers (PACs)

Ground units:
None.

Buildings:
Drone Platform (Deployed from Drone Ship) [Planet 2]

Finished Research:
None.

Research:
None.

Construction:
Primary Reactor grid (2 turns)
Primary Extractor network (2 turns)

Ground Movement:
None

Space movement:
Ships take up defensive positions in orbit around Planet 2 base.

Allies:
None.

Enemies:
None.

Message to all:
None.

I can be attacked in:
5

  • 07.20.2008 7:30 PM PDT
Subject: Lord Snakie's Forum Game 4

Rebel Aliens:
Planet: Refuge Planet z-10

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
20 Brown Goblins
4 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on a mine for DiTriDiamond 3

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins

Research
DiTriDiamond Cloning Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

  • 07.20.2008 7:30 PM PDT
Subject: please don't post yet
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Hello, BGG People! Good to see you all again! I'll try to keep my posts going on this game.

Your faction: Human Space Mercenaries

Ships:
50 Salvaged UNSC Hornets
30 Salvaged Covenant Banshees
25 Salvaged UNSC Pelicans
20 UNSC Destroyers
15 UNSC Frigates
5 Covenant Battleships
1 Covenant Flagship

Ground units:
2,000 Mercenaries
300 Pilots


Buildings (Space Based):
1-Bay Space Station

Finished Research:

Research:
Space Station Defense Grid - 3 turns
Space Station Laser Weapons - 4 turns
Space Station Shields - 5 turns
Asteroid Mining Efficiency - 3 turns
Exterior Plating on Station - 4 turns

Construction:
Space Station Defense Towers - 3 turns
2-Bay Space Station - 2 turn


Ground Movement:
Mercenaries are resting in their barracks.

Space movement:
Fleet is refueling and taking patrolling routes

Allies:


Enemies:


Message to all:

  • 07.20.2008 7:31 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
2-bay Space Station
60-mile radius base
Basic Mines
Cygnus-Class Landing Zone

Finished Research:
Ship Shielding
City-Grade Shielding

Research:
Planet-Grade shielding- 7 turns
Nuclear Fission- 4 turns
"Jump" Tech- 2 turns

Construction:
Shielded base- 2 turns
Nuclear Materials Mine- 3 turns
4-Bay Shipyard- 1 turn
Barracks- 2 turns
10,000 Ground-To-Air launchers to protect from space assault- 25 turns

Ground Movement: Colonials begin to upgrade their basic settlements on the planet.

Space movement: Scans of the disk-like object continue. 5 turns until complete analysis.

Allies:
Vasari

Enemies:
None

Message to all:

ATTACKABLE

  • 07.20.2008 7:32 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for ftl travel, two turns to anywhere)

Research:
Phase Jump Technology (2)
Phase Gates (5)
Phase Weaponization (2)
Jump drive inhibitors (6)

Construction:
Building metal and crystal refineries (2)
Building Capital Shipyards (4)
Building docks (4)
Building Fighter/Bomber orbital hangers (4)
Building F/B Shipyards (4)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established in (4)
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all:

ATTACKABLE

  • 07.20.2008 7:32 PM PDT