- II Hunt3r II
- |
- Exalted Legendary Member
Wait, you actually checked this?
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Colonist Expansion Corporation
Ships: 1 Battleship, the Domain: 4 plasma torpedo launchers, 30 Pulse Laser emplacements, 1 cannon; ballistic, and 30 vulcan cannons, spread evenly across the ship. Able to enter atmosphere, and holds only a small outfit of Expansion Marines (50). The Domain has a hangar (which is currently empty) capable of holding 2 dropships or 8 fighters. Equipped with energy shielding and polarized armor plating, a Dark Matter Converter, and it also has FTL capabilities.
5 Transport ships, the Tiburon, the Point, the Apogee, the Select, and the Starter. All Transport ships have been redesigned into impromptu gunboats, each of them outfitted with 1 plasma torpedo launcher, 7 pulse lasers, energy shielding, polarized armor plating, Dark Matter Converters, and FTL capabilities.
5 Tugs, manned 2 crew per ship, no armaments. Used for towing Out-of-commission ships. Now has energy shielding and polarized plating.
1 Tug Class-M, has a single pulse laser, a single, 8-tube missle launcher, energy shielding, polarized plating, and a Dark Matter converter.
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Ground units:
162 Expansion Marines, Armed with DragonScale Kevlar armor and Fully-automatic rifles; 7.62mm
53 Security Guards, Armed with MP-5s and light kevlar armor.
235 Colonists
64 Crew (15 aboard the Domain)
65 Soldiers, Armaments Vary, Light kevlar armor.
Currently Offloading
235 Colonists
65 Soldiers
112 Expansion Marines
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Buildings: 1-Bay Shipyard, currently empty, Crew members are the only ones aboard
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Finished Research:
-Dark Matter Conversion (Space-borne vessels now have a near-limitless supply of fuel and energy)
-Polarized Armor Plating
Following tech obtained through Hanchex Pact
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping (Covenant already uses Basic Plasma shaping)
-Plasma/Magnetic jamming system (Can be used to disrupt the trajectory of any plasma-based weapon, protecting all Covenant Union and allied ships from harm)
-Covenant Anti-matter bomb (WMD)
- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding (Research obsolete due to finding of artifact below)
-Complete Forerunner combat armour
-Energy Projector enhancment
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements (The Forerunners could make impossibly fast Slipspace transitions, allowing them the advantage in battle. These documents have yielded information on how this system works, allowing each Covenant Union and allied starship to recieve the very finest Slipspace technology available.
-Energy Shielding for All ships
-Ability to utilize plasma weaponry
-Ability to utilize pulse lasers
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Research:
Scientists are now researching hybrid ballistic-plasma weaponry that will provide the benefits of each type to infantry and ships. [4 turns]
Researching Classified Armor [6 turns]
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Construction: Currently building 2 battleships in the recently completed shipyard. [8 turns]
Building a basic colony/outpost (Includes basic defensive/offensive fortifications, machine shop, factory, spaceport, and basic necessities) on Planet 2, complete in 2 turns.
The 2-port shipyard on Planet 2 is complete.
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Ground Movement: Aboard all transport vessels, Expansion Marines train volunteer colonists to become Soldiers. 5 colonists are trained to be soldiers every turn. 65 Soldiers trained.
A training regiment has been set on all transport vessels to give current Security guards Expansion Marine training and skills. 22 Expansion Marines trained.
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Space movement: Holding position
CEC reinforcements arrive in 1 turns.
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Allies: The Hanchex Alliance
Enemies: (Currently) None
Message to all: Lollercanes
Attackable
[Edited on 07.23.2008 4:24 PM PDT]