Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
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Subject: please don't post yet

disregard

[Edited on 07.23.2008 9:41 PM PDT]

  • 07.23.2008 9:37 PM PDT

Your faction:Human Traders

Ships:
100 Trade Ships-(Fast, very little armament, little protection)
50 Scout ships-(Very fast, very little armament, very little protection)
130 Interceptors(One pilot, Very fast, little armament, little protection)
90 Destroyers-(Medium speed, medium protection, medium armament)
18 Cruisers(Medium speed, heavy armament, high protection
1 Salvaged Battleship-(Slow, heavy armament, massive protection

Building:
20 Destroyers per turn
6 Cruisers per turn
50 interceptors per turn

Ground units:
550 Pilots
400 Mercenaries(augmentated and with cloaking, shielding, sound dampening, scent masking and laser rifles)
600 Workers

Aquiring due to cloning:
50 mercenary clones per turn
25 pilot clones per turn

Hiring:
3000 Mercenaries- 1 turns

Buildings: 1 Base on Planet 3

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced trade techniques
Total settlement procedures
Armor shielding
Radar Cloaking
Advanced ship sensors
Armor Cloaking
Advanced Mining
Sound dampning materials
Scent masking materials
Advanced Science studies
Mass Relays(See Mass Effect)
Laser Weaponry
Military training for workers
Cloning
Human augmentation
Advanced armor
Advanced ship defenses
Ship energy shields

Research:
Superdestroyers- 2 turns
Synthetic soldiers-7 turns

Construction:
3 Ship building factories- DONE
Motion sensors around base- DONE
Advanced base-DONE
Underground research labs- DONE
Basic cloaking for base- DONE
Light turrets around base- DONE
Basic landing zone- DONE
Advanced landing zone- DONE
Space station orbiting planet 3- DONE
Mass Relays(See Mass Effect)- DONE
Representative transport ship- DONE
Mining Facility- DONE
Advanced cloaking for base- DONE
Weapons creation facility-DONE
Warship building yard- DONE
5 Cloning facilities- 2 turns
3 Synthetic soldier facilities- 7 turns

Ground Movement: Traders researching and continuing to set up main base

Space movement: Ships orbiting Planet 3.

Allies:
Hanchex Pact

Enemies:
None

Message to all: We are willing to trade technology for troops/ships

Turns until I can be attacked: 0

  • 07.23.2008 9:40 PM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons Offline

  • 07.23.2008 10:22 PM PDT

grr I don't want this to die, too fun

  • 07.23.2008 10:28 PM PDT
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HAI GAIZ WATS GOIN ON IN THIS THREAD LOLOLOLOLOOLOLOLOLOLOLOOLOLOLOLOLOLLOLOLOLOLOLOLOLOLLOLOLOLOL OLOLOLOLOLOOLOLOLOLOLOLOLOLOLOLOLOLLOOLOLOLOLOLOLOLOLOLOLOLOL OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

  • 07.23.2008 10:45 PM PDT
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“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Posted by: mysixe24hoof
grr I don't want this to die, too fun
It doesn't even threaten to die in a game with this many participants until about the 40th page. Don't worry, we're all just done for the night.

  • 07.23.2008 10:59 PM PDT

Your Faction: Independence Day Aliens (IDA)

Ships: 1 Mothership Carries 5 WMD's
204 Supercarriers(Extremely High Armor and Weaponry) Carries 2 WMD
181 Heavy Battlecruisers(High Armament/Armor) Carries 2 WMD
181 Light Battlecruisers Carries 1 WMD
2800 Landing Craft
2800 Tracers (Recon and Transport Ships)
150000 Stinger Class Fighters (Light-Medium Armament/Armor)
210 Destroyers (Medium Armor and Armament, Fast, Maneuverable and agile) 1 WMD

Ground Units: 10000 Raiding/Boarding Parties (100 Man Each)
30000 Pilots
25000 Telepathy Bio-commandos.
25000 Super-soldiers. *Heavy Armor and Shielding*
30000 Infantry *Light Armor and Shielding*
23000 Snipers/Recon


Buildings: Light Fortresses at strategic points on Planet 5.
10 Baracks (1000 Soldiers Each Per Turn)
50 Shipyards (One Vessel Each Per Turn, 5000 Fighters Per 5 shipyards Per Turn)
50 Space Platforms around Planet 5 (Fitted with WMD's)
Underground Weapons Facility on Planet 5
Large Hadron Collider
Anti-Matter Containment Canisters
Anti-Matter Canister Cannon
WMD Neutral Magnetic Cannon to launch Canisters (On Super-Carriers/Motherships/Planetary Defense Platforms/Planet 5):


Finished Research: Ship Shielding: Penetrable by EMP blasts, WMD EMP aftershock, and extreme amounts of ballistic and plasma damage.
Ice and Rock drills.
Wide-Range Temp. Suits (Protect against any temp. weather)
(Borrowed) Covenant Ice Suits
Super Soldier Invisibility
Psychokinesis Training (Gives All Units Ability to use mind control, telepathy, and even stop time.
Backup Shielding (Extra Support Shields in case of Main Failure)
Soldier Shielding
Plasma Weaponry
Plasma-Beam WMD For Ships and Planet Defense Platforms
10,000 Swivel Mount Turrets with 360 degree view. For ships and Defense Platforms (Capable of Firing Ionic Plasma Rays and Ballistic Weaponry.
Large Hadron Collider (Super-Speed Particle Collisions, Creates Massive amounts of energy to power the entire species needs, and used to form 1 mm of anti-matter per turn)
Anti-Matter(The opposite of matter, any matter it comes into contact with has a violent reaction, with brightness 10 times that of the sun and 100% particle power release. A one mm drop of Anti-Mater can destroy an entire ship, or an entire squadron of fighters.)
All Shared Allied Research


Research:
1000 Pilots per turn.
1000 Snipers/Recon Men Per Turn
1000 Super-Soldiers Per Turn
1000 Telepathy Bio-Commandos per turn.
1000 Infantry Per Turn
500 Raiding/Boarding Parties per turn.
10 Destroyer Per Turn
10 Super-Carrier Per Turn
10 Heavy Cruiser Per Turn
10 Light Cruiser per turn
10000 Stinger Fighters Per Turn
100 Landing Ships Per Turn
100 Tracers Per Turn


Construction:

Space Movement: A Fleet of 50 Super-Carriers, 50 Heavy Battlecruisers, 50 Light Battlecruisers, 50 Destroyers, 1000 Landing Craft, 1000 Tracer Recon Ships, and 50,000 Stinger Fighters move to within long-range orbital contact of Planet 7 and form multi-layer blockade scanning for any energy output at all. Just precautionary. Plasma-Beam and Anti-Matter Cannon WMD's warmed up. 10,000 Infantry, 5,000 Telepathy Bio-Commandos, 5,000 Super Soldiers, and 1000 Sniper/Recon men onboard.

If any ship tries to leave system without our IR, Thermal Imaging, Radiation, or multiple systems on board picking up viable life signs, we will destroy them. Will use WMD's if necessary.

Ground Movement:

Allies: The Hanchex Alliance

Enemies: None

Messages: Nobody will leave Planet 7. Not on my watch.


[Edited on 07.23.2008 11:14 PM PDT]

  • 07.23.2008 11:11 PM PDT

Losers who crap talk should receive the death penalty

Posted by: APOO0011
I don't get whats going on here :/


nerds wackin off

  • 07.23.2008 11:12 PM PDT

Edit: Super-Carrier Invincible turns towards Planet 7, prepares a 5 mm. Anti-Matter Canister in cannon, and warms up weapon.

WMD ready to fire.

Pending/Verifacation:... Access Granted

  • 07.23.2008 11:18 PM PDT

let's kick some ass and take some names... without takin' the names

My rant-

Lord Snakie, your E-ego is annoying the hell out of me. We get it, you spend too much time on forums. Whether it's this one, or another. Your not "All That," so stop putting your name in every thread title.

Also, everyone needs to stop trying to post games like this here. You need to understand that this forum is way more active than others, and posts never go in order because of this. It only creates one big cluster -blam!- of a thread, that makes no sense. Please take these eyesores elsewhere.

Thank you, goodnight.

  • 07.23.2008 11:18 PM PDT

owner1317.

If you don't like it, then don't post on the topic. Simple as that.

  • 07.23.2008 11:20 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
55 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
9300 Fire worriors (Basic soldier)
2000 Pathfinders (With Stealth) (Scouts)
7300 Drones(With Stealth)
200 XV21 Battlesuites (With Stealth) (Heavy, but small Mechs)
145 Hammerheads
50 Develfish transports
6700 Gua Val (Rebel Humans)
6700 Vespid (Bug like jump infantry)
6700 Kroot (Carnivoras, bird like CQB specialists)


Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)

Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma

Research:
High grade Iridium (2 turns)
Rail Weaponry (2 turns)

Construction:
3000 XV 21 Battlesuites (6 turn)
WMD proof bunker (1 turn)


Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.23.2008 11:22 PM PDT

IDA offline.

  • 07.23.2008 11:24 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Posted by: owner1317
My rant-

Lord Snakie, your E-ego is annoying the hell out of me. We get it, you spend too much time on forums. Whether it's this one, or another. Your not "All That," so stop putting your name in every thread title.

Also, everyone needs to stop trying to post games like this here. You need to understand that this forum is way more active than others, and posts never go in order because of this. It only creates one big cluster -blam!- of a thread, that makes no sense. Please take these eyesores elsewhere.

Thank you, goodnight.



1. His name is in the title because he made the game and the idea, along with a group of developers.

2. Not true. If you dont like it, go somewhere else.

  • 07.23.2008 11:26 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

If noone posts soon, Tau offline.

  • 07.23.2008 11:28 PM PDT

Losers who crap talk should receive the death penalty

wow, do the people that participate in this ever rest or talk to real people besides their moms whom they live with

  • 07.23.2008 11:29 PM PDT

Posted by: SuP3r4wSUmD0NNy
wow, do the people that participate in this ever rest or talk to real people besides their moms whom they live with


Hmm. Lets see, I am about to go to bed, I am 14, so yes, I do live with my mom in a house, in the richest and fastest growing county in the country, not in a cardboard box like some people.

Oh, and I work 5 days a week, hard work too.

  • 07.23.2008 11:32 PM PDT

Losers who crap talk should receive the death penalty

Posted by: Cooley470
Posted by: SuP3r4wSUmD0NNy
wow, do the people that participate in this ever rest or talk to real people besides their moms whom they live with


Hmm. Lets see, I am about to go to bed, I am 14, so yes, I do live with my mom in a house, in the richest and fastest growing county in the country, not in a cardboard box like some people.

Oh, and I work 5 days a week, hard work too.


i can make up stuff too, watch

i can bench 350 and i have 2enises so both of my girlfriends can suck em at the same time

p.s. u have 2 be 16 to have a job in the richest country in the world, also u can only have 20 hours a week until ur 18

  • 07.23.2008 11:36 PM PDT

Posted by: SuP3r4wSUmD0NNy
Posted by: Cooley470
Posted by: SuP3r4wSUmD0NNy
wow, do the people that participate in this ever rest or talk to real people besides their moms whom they live with


Hmm. Lets see, I am about to go to bed, I am 14, so yes, I do live with my mom in a house, in the richest and fastest growing county in the country, not in a cardboard box like some people.

Oh, and I work 5 days a week, hard work too.


i can make up stuff too, watch

i can bench 350 and i have 2enises so both of my girlfriends can suck em at the same time

p.s. u have 2 be 16 to have a job in the richest country in the world, also u can only have 20 hours a week until ur 18


:O. Snap!

Nice reply.

  • 07.24.2008 12:58 AM PDT

At the end of an obvious statement you must put an obvious statement mark. It looks like this:

"The sky is blueisuck"
And
"This is a sentenceisuck"

Narwhal.

This goes back to old days of computer games, where you had to input commands such as " look N" to look north, and hopefully find items. Or so my Diablo playing grandpa tells me. I never played the command games, my first was zelda for the 64.

  • 07.24.2008 1:10 AM PDT
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Hey guys ive been lurking this thread for sometime now. Please stop acting like a bunch of dicks because people are playing this game. The people who do paraticipate here likely dont live in basements with there moms. If you dont like whats going on in this thread dont post in the thread. Just dont act immature.

  • 07.24.2008 2:25 AM PDT
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I actually have a bit of downtime this summer where I'm able to play this game. Other than that I'm doing something. Right now I'm eating my breakfast, reading my emails and such, then I'll be going to Summer Phys. Ed for four hours, so you really can't say that I never go outside. I come home and eat lunch and come back on here so I can talk to my friends and see what's going on for the day. Then, I go out and hang out somewhere, like yesterday at my girlfriends house, and since I have to be back here to wake up early in the morning for school, I just go on the computer for a bit and play this game.

That's three times I can play, but its not even a fraction of my day.

Ok, CONTINUE THREAD.

  • 07.24.2008 3:49 AM PDT

Posted by: cB4d93
Posted by: Silent Eli
you are a good translator
Idiot can be a hard language to learn, but once you get it down, everything becomes so clear! The whole world will make sense to you.

Your faction: Transversal Union. A group of united species.
LOCATION: Planet 4

Tech: Biomechs are being employed to keep potential hosts of parasites safe. Walking high above the ground, all will fall under their advanced weaponry.

Pulse/Dark matter weaponry is now equiped to all soldiers.

Ships:

7 Covenant Assault Carriers: An enormous ship capable of storing Hundreds of troops and craft in it's launch bays. It is heavily sheilded and bristling with pulse and plasma weaponry.Now equiped with a dark matter charge launcher.

7 Prosecutor Class Carrier: The result of fusion between Human and Covenant tech, this fires rockets coated in plasma to puncture armor then detonate. This can carry a wide array of craft and troops. Up to 75 fighters can fit in it's launch bay. Neuclear weapons now attached

140 FFG-Missile Frigates: Basic Support frigate of the Union High power but low armor. Now sheilded and equiped with nuclear MAC rounds.

100 CCS-class battle cruisers: Covenant cruiser that were donated by the Sangheili to help destroy planets and rapidly insert troops. Very fast and combat effective, equiped with moderate sheilding. Now have energy projectors.

1000 Basilisk fighters: Fast and moderately armed aerospace fighters.

1000 Seraph fighters: Lightly sheilded and heavily armed.

140 Sniper Mechs: Stay behind and fire 200mm sniper railguns at enemy craft.

250 Zero-G Phantoms: Completely sealed for space combat and boarding.

80 Light cruisers with hangar space for 4 fighters and equiped with a photon canon. and pulse lasers for anti-air.


Ground units:

5500 NDF Troopers: These specialised Human infantry of the Union are clad with ballistic armor and gasmasks. They are primarily equiped to deal with enemies Necrotic or Parisitic in nature. The flood and Xenomorphs are primary adversaries of them. They employ Overwatch Dark Matter Pulse rifles and MAG-PUL PDR-Cs with incendiary rounds. Plasma rifles are encorporated into close combat when Sangheili are present.

1200 Sangheili Troops: Proud warriors of the Covenant carry their pride into the Union. They employ plasma weapony and grenades. More skilled than the basic NDF trooper. A sangheili usually controls a squad.

1000 Ship to Ship Marines: When the fight goes to aerospace, the marines board enemy ships in squads of 5 abord Phantom Dropships. Armed with Plasma Rifles andDark Matter Pulse carbines.

7000 Mobile infantry: The basic human groundpounders of the Union. Armed with combat armor and Overwatch Dark Matter Pulse Rifles.

500 Stalkers: 60-foot tall, thin, Tripedal biomechs that are autonomously piloted to seek out enemy troops and suppress them with a 50.cal BMG turret.

1500 Havok-class Banshee interceptors: Upgraded Sangheili glider with longer range and Sheilding capabilities.

250 Kestrel attack jets: Small jets that can navagate in city streets and other enclosed airspaces

250 Hunter-Chopper helicopters.

350 Infantry fighting vehicles. Equipped with a pulse cannon on the top with experimental Dark Matter rounds, can hold 12 troops

350 Phantom Dropships: Sangheili craft that hold 20 troops and are heavily armed with plasma weaponry. Support types carry Pulse cannons.

560 Wraith Tanks

40 Type 60 Scarab Ultra Heavy Assault Platforms: Upgraded with a new dark matter cannon on the top deck while retaining it's plasma cannon up front. It has firing ports with fixed Dark Matter Pulse rifles. Can carry crew into heavily contested areas. It has deflector sheilding aroind it's leg joints and reactor. It is a more formidable adversary than it's previous incarnations.

100 Hunter pairs: Heavy assault units that accompany attacks. Equiped with a plasma cannon and Composite sheild. Their armor is graded for starship hulls.

20 Cobra Anti-air batteries: Plasma cannons that fire magnetically charged bolts with a medium EMP effect.
-----


Buildings: 4 bay Space Station (In orbit around planet 4)

Orbital Shipyards-planet 3,4

Ground factories.-planet 3,4

Barracks-planet 3,4

Anaconda Surface-to-air missile placemeents in the asteroid belt

Planet 4-Shipyards

Finished Research:

-Ballistic Weaponry
-Plasma
-Slipspace drives.
-Biomechanics.
-Pulse weaponry.
-Dark matter.
-Neuclear reactors.
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armor Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armor-Integrated Shielding
-Ice Suits
-Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping (Covenant already uses Basic Plasma shaping)
-Plasma/Magnetic jamming system (Can be used to disrupt the trajectory of any plasma-based weapon, protecting all Covenant Union and allied ships from harm)
-Covenant Anti-matter bomb (WMD)
- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding (Research obsolete due to finding of artifact below)
-Complete Forerunner combat armor
-Energy Projector enhancement
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements (The Forerunners could make impossibly fast Slipspace transitions, allowing them the advantage in battle. These documents have yielded information on how this system works, allowing each Covenant Union and allied starship to recieve the very finest Slipspace technology available.
-Energy Shielding for All ships
-Ability to utilize plasma weaponry
-Ability to utilize pulse lasers
-Artificial intelligence

Research: Combat droids. (2 turns)

Construction:

Factories:
50 Stalkers per turn
100 Banshees per turn
100 NDF troopers per turn
100 Sangheili per turn
500 Moblie infantry per turn
10 Kestrel Urban/Recon Jets per turn
20 Phantoms per turn
10 Hunter-Choppers per turn
20 IFVs per turn.
20 Wraiths per turn
2 Scarab walkers per turn.
5 Hunter pairs per turn.
2 Cobra Ant-air batteries per turn

Orbital Shipyards:
1 Assault carrier (Once every 2 turns)
1 Prosecutor per 3 turns
CCS-class cruisers (2 per turn)
4 Sniper mechs per turn.
50 Seraph fighters per turn.
10 Zero-G pahantoms per turn
5 FFGs per turn
10 light cruisers per turn.


Ground Movement: Deployed on Planet 4. Anti-air batteries being constructed.

Space movement: Fleet on defense standby around planet 4

Allies:Hancheck alliance.

Enemies: Xenomorphs.

Message to all: Special operations and Parasitic disposal. Allies needed. I will not attack unless declared a threat by a majotity of factions. Free parking at my bases. Seek refuge and I will fix your fleets. Run parasite check on ships before docking. If out of control infestation is detected, your ship will be glassed. It's the only way to assure the safety of everybody.

Forerunner technologies are being researched with the Covenant Union to better our technology.

Hanchex Pact
The Hanchex Pact vows for the members of the United Factions Alliance to fight for one another in times of war, and to assist one another with trade and advancement in a time of peace. This pact is signed by those willing, and will hopefully lead to a better galaxy.


WMD:

Glassing: When ships surround the planet, they bombard the crust with 10,000,000 degree raw plasma. Nothing survives.

Slipspace Nukes; When we can't risk an invasion of an infected planet, we nuke strategic targets before we come in. This method also works against non parasitic adversaries.

Dark Matter charge: When detonated, a gravity well opens up and sucks everything within range into a raging heat and energy storm.

  • 07.24.2008 4:10 AM PDT

Can't start your own party?

This has to be the largest forum game i have ever seen
ho
ly
-blam!-

  • 07.24.2008 4:11 AM PDT

Posted by: cB4d93
Posted by: Silent Eli
you are a good translator
Idiot can be a hard language to learn, but once you get it down, everything becomes so clear! The whole world will make sense to you.

Jump in if you want. You'll get to my level within 2 days.

  • 07.24.2008 4:13 AM PDT