- Cooley470
- |
- Exalted Heroic Member
Your Faction: Independence Day Aliens (IDA)
Ships: 1 Mothership Carries 5 WMD's
204 Supercarriers(Extremely High Armor and Weaponry) Carries 2 WMD
181 Heavy Battlecruisers(High Armament/Armor) Carries 2 WMD
181 Light Battlecruisers Carries 1 WMD
2800 Landing Craft
2800 Tracers (Recon and Transport Ships)
150000 Stinger Class Fighters (Light-Medium Armament/Armor)
210 Destroyers (Medium Armor and Armament, Fast, Maneuverable and agile) 1 WMD
Ground Units: 10000 Raiding/Boarding Parties (100 Man Each)
30000 Pilots
25000 Telepathy Bio-commandos.
25000 Super-soldiers. *Heavy Armor and Shielding*
30000 Infantry *Light Armor and Shielding*
23000 Snipers/Recon
Buildings: Light Fortresses at strategic points on Planet 5.
10 Baracks (1000 Soldiers Each Per Turn)
50 Shipyards (One Vessel Each Per Turn, 5000 Fighters Per 5 shipyards Per Turn)
50 Space Platforms around Planet 5 (Fitted with WMD's)
Underground Weapons Facility on Planet 5
Large Hadron Collider
Anti-Matter Containment Canisters
Anti-Matter Canister Cannon
WMD Neutral Magnetic Cannon to launch Canisters (On Super-Carriers/Motherships/Planetary Defense Platforms/Planet 5):
Finished Research: Ship Shielding: Penetrable by EMP blasts, WMD EMP aftershock, and extreme amounts of ballistic and plasma damage.
Ice and Rock drills.
Wide-Range Temp. Suits (Protect against any temp. weather)
(Borrowed) Covenant Ice Suits
Super Soldier Invisibility
Psychokinesis Training (Gives All Units Ability to use mind control, telepathy, and even stop time.
Backup Shielding (Extra Support Shields in case of Main Failure)
Soldier Shielding
Plasma Weaponry
Plasma-Beam WMD For Ships and Planet Defense Platforms
10,000 Swivel Mount Turrets with 360 degree view. For ships and Defense Platforms (Capable of Firing Ionic Plasma Rays and Ballistic Weaponry.
Large Hadron Collider (Super-Speed Particle Collisions, Creates Massive amounts of energy to power the entire species needs, and used to form 1 mm of anti-matter per turn)
Anti-Matter(The opposite of matter, any matter it comes into contact with has a violent reaction, with brightness 10 times that of the sun and 100% particle power release. A one mm drop of Anti-Mater can destroy an entire ship, or an entire squadron of fighters.)
All Shared Allied Research
Research:
1000 Pilots per turn.
1000 Snipers/Recon Men Per Turn
1000 Super-Soldiers Per Turn
1000 Telepathy Bio-Commandos per turn.
1000 Infantry Per Turn
500 Raiding/Boarding Parties per turn.
10 Destroyer Per Turn
10 Super-Carrier Per Turn
10 Heavy Cruiser Per Turn
10 Light Cruiser per turn
10000 Stinger Fighters Per Turn
100 Landing Ships Per Turn
100 Tracers Per Turn
Construction:
Space Movement: A Fleet of 50 Super-Carriers, 50 Heavy Battlecruisers, 50 Light Battlecruisers, 50 Destroyers, 1000 Landing Craft, 1000 Tracer Recon Ships, and 50,000 Stinger Fighters move to within long-range orbital contact of Planet 7 and form multi-layer blockade scanning for any energy output at all. Just precautionary. Plasma-Beam and Anti-Matter Cannon WMD's warmed up. 10,000 Infantry, 5,000 Telepathy Bio-Commandos, 5,000 Super Soldiers, and 1000 Sniper/Recon men onboard.
If any ship tries to leave system without our IR, Thermal Imaging, Radiation, or multiple systems on board picking up viable life signs, we will destroy them. Will use WMD's if necessary.
Ground Movement:
Allies: The Hanchex Alliance
Enemies: None
Messages: Nobody will leave Planet 7. Not on my watch.
[Edited on 07.23.2008 11:14 PM PDT]