Off Topic: The Flood
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  • Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Rebel Aliens:
Planet: Refuge Planet z-10

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
25 Brown Goblins
5 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on a mine for DiTriDiamond 2

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins

Research
EMP 5

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

[Edited on 07.20.2008 7:33 PM PDT]

  • 07.20.2008 7:33 PM PDT
Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
4000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Basic Necrodermis Metallurgy (armor)
Basic Gauss Weaponry
Basic Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Upgraded Necrodermis Metallurgy (1 turns)
Upgraded Gauss Weaponry (1 turns)
Upgraded Necron Shielding (1 turns)
Upgraded Necron Inertia-less Drive Engines (1 turns)

Construction:
Necron Planetary Shielding (5 turns)
Necron Planet-side Anti-Ship Cannons (5 turns)
Necron Orbital Defense Platforms (6 turns)
Necron Orbital Naval Mines (6 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Turns Until I Can Be Attacked: 0

  • 07.20.2008 7:35 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

DOOR YOU ARE POSTING TOO FAST! Slow down! There is NOT that big of a rush! Also, we need to know your planet location. Same for you, Bizzy.

  • 07.20.2008 7:36 PM PDT

Rebel Aliens:
Planet: Refuge Planet z-10

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
30 Brown Goblins
6 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on a mine for DiTriDiamond 1

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins

Research
EMP 4

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

  • 07.20.2008 7:36 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:
Metal and Crystal mines in belt 1

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)

Research:
Phase Jump Technology (1)
Phase Gates (4)
Phase Weaponization (1)
Jump drive inhibitors (5)

Construction:
Building metal and crystal refineries (1)
Building Capital Shipyards (3)
Building docks (3)
Building Fighter/Bomber orbital hangers (3)
Building F/B Shipyards (3)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established in (3)
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all:

ATTACKABLE

  • 07.20.2008 7:37 PM PDT
Subject: please don't post yet
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
4-bay Space Station
60-mile radius base
Basic Mines
Cygnus-Class Landing Zone

Finished Research:
Ship Shielding
City-Grade Shielding

Research:
Planet-Grade shielding- 6 turns
Nuclear Fission- 3 turns
"Jump" Tech- 1 turns

Construction:
Shielded base- 1 turn
Nuclear Materials Mine- 2 turns
5-bay Space Station- 6 turns
Barracks- 1 turn
10,000 Ground-To-Air launchers to protect from space assault- 24 turns

Ground Movement: Colonials begin to upgrade their basic settlements on the planet.

Space movement: Scans of the disk-like object continue. 4 turns until complete analysis.

Allies:
Vasari

Enemies:
None

Message to all:

  • 07.20.2008 7:37 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Rebel Aliens:
Planet: Refuge Planet z-10

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
35 Brown Goblins
7 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on a mine for DiTriDiamond Done

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 5

Research
EMP 3

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

  • 07.20.2008 7:38 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
300 Zealots
100 Dragoons
50 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)

Stargate: 2 Corsairs (5 turns)

Gateway:
10 Zealots (1 turns)
5 Dragoons (1 turns)

Buildings:
1 Bay Stargate
6 Pylons
Nexus
Gateway (barracks)
Forge

Finished Research:
Enhanced Armor lvl 1
Ehanced Weapons lvl 1

Research:
Enhanced Armor lvl 2 (10 turns)
Ehanced Sheilding (4 turns)
Ehanced Weapons lvl 2 (11 turns)
Black Hole Ripper (20 turns)

Construction:
3 Pylon (1 turns)(continous)
Cybernetic Core (1 turns)
20 Photon Cannons (4 turns)
5 Shield Batteries (4 turns)
Citadel of Undun (6 turns)
Robotics Facility (7 turns)

Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

[Edited on 07.20.2008 7:39 PM PDT]

  • 07.20.2008 7:39 PM PDT
Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
6000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (8 turns)
Advanced Gauss Weaponry (8 turns)
Advanced Necron Shielding (8 turns)
Advanced Necron Inertia-less Drive Engines (8 turns)

Construction:
Necron Planetary Shielding (4 turns)
Necron Planet-side Anti-Ship Cannons (4 turns)
Necron Orbital Defense Platforms (5 turns)
Necron Orbital Naval Mines (5 turns)
500 Necron Warriors (5 turns)
250 Necron Immortals (5 turns)
100 Necron Pariahs (5 turns)
100 Necron Flayed Ones (5 turns)
50 Necron Wraiths (5 turns)
50 Necron Tomb Spyders (5 turns)
50 Necron Destroyers (5 turns)
25 Necron Heavy Destroyers (5 turns)
10 Necron Cairn-Class Tombships (5 turns)
25 Necron Scythe-Class Harvest ships (5 turns)
40 Necron Shroud-Class Cruisers
100 Jackal-Class Raiders (5 turns)
250 Dirge-Class Raiders (5 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Turns Until I Can Be Attacked: 0


Necrons Offline Now

  • 07.20.2008 7:44 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)

Research:
Phase Jump Technology (1)
Phase Gates (4)
Phase Weaponization (1)
Jump drive inhibitors (5)
Nanotech building (7)

Construction:
Building Capital Shipyards (2)
Building docks (2)
Building Fighter/Bomber orbital hangers (2)
Building F/B Shipyards (2)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established in (2)
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all:

ATTACKABLE

  • 07.20.2008 7:44 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 Planetary Assault Fighters
1 Refractor Shield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
45 Brown Goblins
9 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on building RefractorShield Generators One done every 3 turns 2

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 15

Research
EMP 1

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

[Edited on 07.20.2008 7:48 PM PDT]

  • 07.20.2008 7:45 PM PDT
Subject: please don't post yet
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
4-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*

Research:
Planet-Grade shielding- 5 turns
Nuclear Fission- 2 turns

Construction:
Nuclear Materials Mine- 1 turn
5-bay Space Station- 5 turns
Armory- 2 turns
10,000 Ground-To-Air launchers to protect from space assault- 23 turns

Ground Movement: Colonials begin to upgrade their basic settlements on the planet.

Space movement: Scans of the disk-like object continue. 3 turns until complete analysis.

Allies:
Vasari

Enemies:
None

Message to all: Door, read the rules. Your planet isn't a real one according to the System Map. You can't use it. Use one in the rules.

[Edited on 07.20.2008 7:48 PM PDT]

  • 07.20.2008 7:47 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
310 Zealots
105 Dragoons
50 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)

Stargate:
2 Corsairs (4 turns)
5 Phoenix (5 turns)
2 Warp Rays (5 turns)

Gateway:
10 Zealots (3 turns)
5 Dragoons (3 turns)
5 immortal (3 turns)
5 Stalkers (3 turns)

Buildings:
Stargate
9 Pylons
Nexus
Gateway (barracks)
Forge
Cybernetic Core

Finished Research:
Enhanced Armor lvl 1
Ehanced Weapons lvl 1

Research:
Enhanced Armor lvl 2 (9 turns)
Ehanced Sheilding (3 turns)
Ehanced Weapons lvl 2 (10 turns)
Black Hole Ripper (19 turns)
Advanced Waroing Tech (7 turns) ~decrease construction and research times~

Construction:
3 Pylon (3 turns)(continous)
20 Photon Cannons (3 turns)
5 Shield Batteries (3 turns)
Citadel of Undun (5 turns)
Robotics Facility (6 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

[Edited on 07.20.2008 7:54 PM PDT]

  • 07.20.2008 7:52 PM PDT
Subject: please don't post yet

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)

Research:
Phase Gates (4)
Phase Weaponization
Jump drive inhibitors (4)
Nanotech building (6)
Energy missile tech (5)

Construction:
Building Capital Shipyards (1)
Building docks (1)
Building Fighter/Bomber orbital hangers (1)
Building F/B Shipyards (1)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established in (1)
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all: Door, read Snakie's message.

ATTACKABLE

  • 07.20.2008 7:52 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack

Galley

10 PlanetaryAssault Fighters
1 RefractorShield Generator
3 Reconstruction Drone Ships
1 Planetary Defense

Carrier


Ground Units:
50 Brown Goblins
10 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on building RefractorShield

Generators
One done every 3 turns 2

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out
5
Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 20

Research
EMP Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge

from the Empire Aliens. We will viciously fight to protect any

species from anihilation.

Can be attacked

  • 07.20.2008 7:53 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
310 Zealots
105 Dragoons
48 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)
1 Twilight Archon

Stargate:
2 Corsairs (3 turns)
5 Phoenix (4 turns)
2 Warp Rays (4 turns)

Gateway:
10 Zealots (2 turns)
5 Dragoons (2 turns)
5 immortal (2 turns)
5 Stalkers (2 turns)

Buildings:
Stargate
9 Pylons
Nexus
Gateway (barracks)
Forge
Cybernetic Core

Finished Research:
Enhanced Armor lvl 1
Ehanced Weapons lvl 1

Research:
Enhanced Armor lvl 2 (8 turns)
Ehanced Sheilding (2 turns)
Ehanced Weapons lvl 2 (9 turns)
Black Hole Ripper (18 turns)
Advanced Waroing Tech (6 turns) ~decrease construction and research times~

Construction:
3 Pylon (2 turns)(continous)
20 Photon Cannons (2 turns)
5 Shield Batteries (2 turns)
Citadel of Undun (4 turns)
Robotics Facility (5 turns)


Ground Movement: Fuses two Templars together to make Twilight Archon

Space movement:

Allies:

Enemies:

Message to all:

  • 07.20.2008 7:56 PM PDT
Subject: please don't post yet
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
4-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*

Research:
Planet-Grade shielding- 4 turns
Nuclear Fission- 1 turn
Nuclear Fusion- 8 turns
Jump Drives for Vipers- 10 turns

Construction:
5-bay Space Station- 4 turns
Armory- 1 turn
10,000 Ground-To-Air launchers to protect from space assault- 22 turns
Producing 3 Columbia-Class Battlestars and 1 Mercury-Class Battlestar- 1 turn
Producing 10 R.A.Z.O.R.S. and 100 Marines- 2 turns

Ground Movement: Colonials begin to form an advanced society.

Space movement: Scans of the disk-like object continue. 2 turns until complete analysis.

Allies:
Vasari

Enemies:
None

Message to all:

  • 07.20.2008 7:58 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
1 RefractorShield Generator
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
55 Brown Goblins
11 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on building RefractorShield Generators One done every 3 turns 1

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 25

Research
Nuclear Fission 6

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

[Edited on 07.20.2008 8:01 PM PDT]

  • 07.20.2008 7:59 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards (1)
Phase Jump Docks
Fighter/Bomber orbital hangers
F/B Shipyards

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)

Research:
Phase Gates (3)
Phase Weaponization
Jump drive inhibitors (3)
Nanotech building (5)
Energy missile tech (4)

Construction:
Building Network of Orbital Phase Missile Emplacements (10)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established.
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all: Door, read Snakie's message.

OFFLINE

  • 07.20.2008 8:01 PM PDT
Subject: please don't post yet
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

(deleted)

[Edited on 07.20.2008 8:12 PM PDT]

  • 07.20.2008 8:01 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

COLONIALS OFFLINE

(Door, everybody but you is offline, I think. So don't post unless somebody else starts posting again. And, at that, don't post as often if it's only you and one other guy.)

  • 07.20.2008 8:03 PM PDT
Subject: please don't post yet

Your Faction: Independence Day Aliens (IDA)

Ships: 1 Mothership
5 Supercarriers
10 Battlecruisers
1,000 Stinger Class Fighters

Ground Units: 10 Raiding/Boarding Parties (100 Man Each)
100 Telepathy Bio-commandos.
50 Shielded Super-soldiers.

Buildings: N/A

Finished Research: Ship shielding: Inpenetrable shielding on every ship: Only way to take it down is with specially designed virus.
Energy Laser: Huge blast that can destroy entire cities, and severly damage compartmentalized ships. Also pin-point mini-lasers on ships to neutralize close boarding targets.

Research: N/A

Construction: N/A

Ground/Space Movement: N/A

Allies/Enemies: N/A

Message to All: We come in peace. We are friendly unless messed with.

  • 07.20.2008 8:03 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
60 Brown Goblins
12 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on building RefractorShield Generators One done every 3 turns Done
Reconstruction Drone Ships work on building Reconstruction Drone Ships. One done every 4 turns. 4

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 30

Research
Nuclear Fission 5

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

  • 07.20.2008 8:03 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction:UNSC
Planet: Planet 5
Ships: 2 Heavy Frigates
10 One-Man Fighters
5 Four-Man Fighters
1 Medium Frigate


Ground units:1500 Marines
500 Civilians
200 Pilots
50 ODST

Resources: Minerals, advance metals

Buildings: Basic mineral Mine x2
Advance Mineral Mine x1
Marine Barracks' x3
Civilian Quarters x5
Headquarters x1
Space Level 1
Finished Research: Space Warfare x1
Teraforming x1
Research: Terafroming x2
Space Warfare x5

Construction: Teraform nearby landmass
Space - Ground Defense x1

Ground Movement:Populate nearby Mountain

Space movement: Patrol Governing Area

Allies: None

Enemies:NOne

Message to all: Recent Arrival

---Can be attacked in 5 Turns



[Edited on 07.20.2008 8:17 PM PDT]

  • 07.20.2008 8:05 PM PDT
Subject: please don't post yet

Rebel Aliens offline for now.

  • 07.20.2008 8:05 PM PDT