Off Topic: The Flood
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  • Subject: please don't post yet
Subject: please don't post yet
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Faction: Orfoi

Ships: 1 Moon gaurdian ( extremely heavy battlecruiser )
5 Carriers of the moon
1 small moon ( very very small moon of the destroyed planet Orfoi )
1 lunar frigate
15 lunar dropships
20 lunar fighters
creating:1 carrier of the moon 2 turns, 2 lunar frigates 3 turns,

Ground units: 60 heavy moon warriors ( plasma launcher wielding giants )
560 keepers of the moon (light pulse rifle wielding giant infantry)
1 queen of the moon (queen giant gifted with lunar magic)
training:100 light battle drones 1 turn.

buildings: temple of the moon(barracks),lunar energy powerplant,lunar protecter creation center(shipyard),4 lunar repair facilitys(science lab and shortens required turns by 1 each)
moon fortress(base)

finished repairs(research):first level of the holy relic (light sheilds,improved plasma and magic weapons,improved ship engines,improved scanners,improved infantry battle plating,light battle drones.

repairing(researching): second level of the holy relic 4 turns (medium sheilds,further improved plasma and magic weapons,further improved ship engines,further improved scanners,infantry sheilding and further improved battle plating,medium battle drones,malice heavy tanks,improved defense systems,improved ship battle plating and weapons.

construction:lunar protecter creation center 2 turns
Ground movement:none

Space movement:none

Allies:none

Enemies:none

Message to all:looking for alliance(all allied players will be able to build small bases on my moon.)
CAN BE ATTACKED IN 1 TURN

  • 07.25.2008 1:00 AM PDT
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nvm

[Edited on 07.25.2008 1:08 AM PDT]

  • 07.25.2008 1:01 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
55 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
9300 Fire worriors
2000 Pathfinders (With Stealth)
7300 Drones(With Stealth)
200 XV21 Battlesuites (With Stealth)
145 Hammerheads
50 Develfish transports
6600 Gua Val
6600 Vespid
6600 Kroot


Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)

Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma

Research:
High grade Iridium (2 turns)
Rail Weaponry (2 turns)

Construction:
3000 XV 21 Battlesuites (6 turns)
WMD proof bunker (1 turn)


Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.25.2008 1:06 AM PDT

Faction: Jihad

Ships:
None

Ground units:
1 suicide terrorist

Allies:
China

Enemies:
Capitalisim

Message to all:

Suicide Attack!
GAME OVER 4 ME

  • 07.25.2008 1:07 AM PDT
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Faction: Orfoi

Ships: 1 Moon gaurdian ( extremely heavy battlecruiser )
6 Carriers of the moon
1 small moon ( very very small moon of the destroyed planet Orfoi )
1 lunar frigate
15 lunar dropships
20 lunar fighters
creating:2 lunar frigates 2 turns

Ground units: 60 heavy moon warriors ( plasma launcher wielding giants )
560 keepers of the moon (light pulse rifle wielding giant infantry)
1 queen of the moon (queen giant gifted with lunar magic)
100 light battle drones(light flying drones)
training:5 heavy moon warriors 1 turn, 30 keepers of the moon 1 turn,20 lunar war clerics 2 turns,50 medium battle drones 1 turn.

buildings: temple of the moon(barracks),lunar energy powerplant,lunar protecter creation center(shipyard),4 lunar repair facilitys(science lab and shortens required turns by 1 each only effects repair/research)
moon fortress(base)

finished repairs(research):second level of the holy relic (medium sheilds,further improved plasma and magic weapons,further improved ship engines,further improved scanners,infantry sheilding and further improved battle plating,medium battle drones,malice heavy tanks,improved defense systems,improved ship battle plating and weapons.

repairing(researching): level 3 of the holy relic 16 turns (advanced sheilds,extremely improved plasma and magic weapons, extremely improved ship engines, extremely improved scanners, medium infantry sheilding and advanced battle plating, E.O.N battle drones,improved vehicle weapons,N.E.T defense systems, extremely improved ship battle plating and weapons,mining lasers,light planetary sheilding.)

construction:2 lunar energy powerplants 3 turns,grid of lunar defense towers 5 turns,malice factory(vehicle factory) 3 turns,malice firing range 2 turns(makes soldiers more accurate), 2 temples of the moon 3 turns,dark side lab 4 turns (bio weapon research facility).

Ground movement:none

Space movement:none

Allies:none

Enemies:none

Message to all:looking for alliance(all allied players will be able to build small bases on my moon.)
CAN BE ATTACKED

  • 07.25.2008 1:36 AM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
18812 TIE Fighters
10381 TIE Interceptors
4728 TIE Bombers
248 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
162 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
141 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
63 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
63 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
24 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
32,400 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
4300 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
370 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
7500 Sabre-Class Repulsor Tanks
7750 AT-STs
420 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission Missiles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Jump Drives (Instant Travel)
Thermal Sensors

Research:
Death Star Plans, 42 turns
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns), 8 turns

Construction: (On Standby until Base is established.)
20 Nuclear Fusion Missiles, 1 turns
Defensive Bunkers, 3 turns
1000 Stormtroopers per turn
100 Dark Troopers per turn
100 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
100 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
250 TIE Bombers per turn
15 Victorys, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Alliance of Superpowers
Colonials
Vasari
Necrons

Enemies:
None

Message to all:
Attack us, and the consequences will be great.


ATTACKABLE

  • 07.25.2008 8:20 AM PDT

Semi-socialist and proud of it.

Posted by: rst7503
Necrons Offline

Can you guys please hold on posting and wait until tomorrow? It's really unfair for Non-Hanchex Alliance players because we aren't on as long as some of you, so we don't really get enough posts in and don't grow as much compared to you guys.

Thanks

Maybe we should make a new rule where Superpower troops and ships are more powerful than their Hanchex equivalents.

  • 07.25.2008 8:21 AM PDT
Subject: please don't post yet

Posted by: Sergeant Matt
Posted by: rst7503
Necrons Offline

Can you guys please hold on posting and wait until tomorrow? It's really unfair for Non-Hanchex Alliance players because we aren't on as long as some of you, so we don't really get enough posts in and don't grow as much compared to you guys.

Thanks

Maybe we should make a new rule where Superpower troops and ships are more powerful than their Hanchex equivalents.


Maybe we shouldn't. It's not our fault you guys aren't on as much as us. I'm offline.

  • 07.25.2008 9:07 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!

feet first into hell

ODST's motto

AI DURUANDUL TO ALL UNSC FORCES IN AREA.
Original messege reads
At 0020 hours a emergancy transponder was found in drifting in space. it appeared to be
a frigate ship that had been cut in half. further searching provided some kind of cyborg codenamed master chief. He had been in cryo sleep for 10 days. We also located a AI now known as cortana. the cyborg seems to have amazing fighting capabilties beyond that of
of our cyborgs.
so we offer a trade this cyborg and the AI. for one unsc frigate,10 warthogs, and a scorpian tank. we are prepared to haggle if neccesary. we hope this gets to the unsc
END ORIGINAL TRANSMISSION

  • 07.25.2008 9:08 AM PDT
Subject: please don't post yet
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Reasearching-
Maximum Stealth (1)
Maximum Med (1)

Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 100 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn

Construction-
Battleship creation bay (2)
Medical Ships x5 (4) - Repair injured ships, minimal weaponry but increased speed and shields
Pelican Creation Facility (3)
Guass Warthog Creation facility (3)
Space Forces- 1 Battleship
250 Fighters
300 stealth fighters

Ground forces- Pilots
7250 Marines
50 ODST
50 Hornets
200 Warthogs
50 Scorpions

Ground Movement- Marines begin to create Space bays
Space Movement- fighters Patrol

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Battleship Entering from out of system (4)


[Edited on 07.25.2008 9:19 AM PDT]

  • 07.25.2008 9:16 AM PDT

Semi-socialist and proud of it.

Posted by: Cooley470
Posted by: Sergeant Matt
Posted by: rst7503
Necrons Offline

Can you guys please hold on posting and wait until tomorrow? It's really unfair for Non-Hanchex Alliance players because we aren't on as long as some of you, so we don't really get enough posts in and don't grow as much compared to you guys.

Thanks

Maybe we should make a new rule where Superpower troops and ships are more powerful than their Hanchex equivalents.


Maybe we shouldn't. It's not our fault you guys aren't on as much as us. I'm offline.

There's also the fact that you guys outnumber us.

  • 07.25.2008 9:27 AM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Reasearching-
DNA Cloning (7)
DNA Splicing (4)
Advance Teraforming (2)

Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn

Construction-
Battleship creation bay (1)
Medical Ships x5 (3) - Repair injured ships, minimal weaponry but increased speed and shields
Pelican Creation Facility (2)
Guass Warthog Creation facility (2)
Space Fighter Creation Facility (2)

Space Forces- 1 Battleship
250 Fighters
350 stealth fighters

Ground forces- Pilots
7300 Marines
50 ODST
60 Hornets
220 Warthogs
60 Scorpions

Ground Movement- Marines begin training for the heat of Planet 1's moon
Space Movement- none

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Battleship Entering from out of system (3)

  • 07.25.2008 9:35 AM PDT

feet first into hell

ODST's motto

Your faction: uesc (sorry for the mispell)

Ships:5 marathon class heavy cruisers
1 higgans class scouting ship
50 light attack craft
10 dropships

Ground units:
200 marines
5 mjonir cyborgs
1 cyborg codenamed master chief

Buildings: NONE
Finished Research: NONE

Research: Shielding 5 turns till complete

Construction: none

Ground Movement:

Space movement: Moving to colinize planet habitale planet 2

Allies: request the hanchex allience

Enemies:none

Message to all
we want peace, and to ally with freindly forces. also requesting troops to defend civialins

  • 07.25.2008 9:39 AM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Reasearching-
DNA Cloning (6)
DNA Splicing (3)
Advance Teraforming (1)

Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships

Construction-
Medical Ships x5 (2) - Repair injured ships, minimal weaponry but increased speed and shields
Pelican Creation Facility (1)
Guass Warthog Creation facility (1)
Space Fighter Creation Facility (1)
Gauss Turret defenses (2)
Bullet Turret Defenses (2)
Battleship (5)
Space Forces- 1 Battleship
250 Fighters
400 stealth fighters

Ground forces- Pilots
7350 Marines
50 ODST
70 Hornets
240 Warthogs
70 Scorpions

Ground Movement- Marines begin training for the heat of Planet 1's moon
Space Movement- none

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Battleship Entering from out of system (2)

  • 07.25.2008 9:49 AM PDT

feet first into hell

ODST's motto

Message to UNSC forces
Do you accept the offer

  • 07.25.2008 9:51 AM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Reasearching-
DNA Cloning (5)
DNA Splicing (2)
Maximum Teraforming (8)

Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Construction-
Medical Ships x5 (1) - Repair injured ships, minimal weaponry but increased speed and shields
Gauss Turret defenses (1)
Bullet Turret Defenses (1)
Battleship (4)
Space Forces- 1 Battleship
250 Fighters
450 stealth fighters

Ground forces- Pilots
7400 Marines
50 ODST
80 Hornets
260 Warthogs
80 Scorpions

Ground Movement- Marines begin training for the heat of Planet 1's moon
Space Movement- none

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Battleship Entering from out of system (1)

Offer is Accepted, however this may be against the rules
However- I will offer advance stealth tech and 5 scorpion tanks ONLY

[Edited on 07.25.2008 9:57 AM PDT]

  • 07.25.2008 9:56 AM PDT

feet first into hell

ODST's motto

CANCEL TRANSFER
Throw in 20 troops

[Edited on 07.25.2008 9:59 AM PDT]

  • 07.25.2008 9:57 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Reasearching-
DNA Cloning (4)
DNA Splicing (1)
Maximum Teraforming (7)
Flora and Fauna DNA Splicing (1)

Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets

Construction-
Battleship (3)
Space Forces- 2 Battleships
300 Fighters
500 stealth fighters
5 Medical ships
Ground forces- 300 Pilots
7450 Marines
50 ODST
90 Hornets
280 Warthogs
85 Scorpions

Ground Movement- Marines begin training for the heat of Planet 1's moon
Space Movement- 2000 Marines Teraform the moons surface (5)

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Battleship ENTERED


Offer is Accepted, however this may be against the rules
However- I will offer advance stealth tech and 5 scorpion tanks 20 troops DONE
Transfering!!! (1)

[Edited on 07.25.2008 10:03 AM PDT]

  • 07.25.2008 10:02 AM PDT

feet first into hell

ODST's motto

Your faction: uesc (sorry for the mispell)

Ships:5 marathon class heavy cruisers
1 higgans class scouting ship
50 light attack craft
10 dropships

Ground units:
200 marines
5 mjonir cyborgs
1 cyborg codenamed master chief

Buildings: NONE
Finished Research: NONE

Research: Shielding 5 turns till complete

Construction: none

Ground Movement:

Space movement: Moving to colinize planet habitale planet 2 1 turn till complete

Allies: request the hanchex allience

Enemies:none

Message to all
we want peace, and to ally with freindly forces. also requesting troops
message to unsc offer accepted under one condtion. I need 10 hogs

  • 07.25.2008 10:04 AM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals

Reasearching-
DNA Cloning (3)
Maximum Teraforming (6)


Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets

Construction-
Battleship (2)
Space Bays 6,7,8. (4)

Space Forces- 2 Battleships
350 Fighters
550 stealth fighters
5 Medical ships

Ground forces- 300 Pilots
7500 Marines
50 ODST
100 Hornets
300Warthogs
100 Scorpions
5 Pelicans
15 Gauss Warthogs

Ground Movement- Marines begin training for the heat of Planet 1's moon
Space Movement- 2000 Marines Teraform the moons surface (4)

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Colonists arriving from out-of-system (1)


Offer is Accepted, however this may be against the rules
DEAL NOT ACCEPTED
NO LONGER WISH TO TRADE

  • 07.25.2008 10:09 AM PDT

feet first into hell

ODST's motto

cancell hog offer. Still in for the sorpian tech and troops

  • 07.25.2008 10:12 AM PDT

Your faction:Human Traders

Ships:
100 Trade Ships-(Fast, very little armament, little protection)
50 Scout ships-(Very fast, very little armament, very little protection)
630 Interceptors(One pilot, Very fast, little armament, little protection)
260 Destroyers-(Medium speed, medium protection, medium armament)
18 Superdestroyers-(Medium speed, heavy armament, massive protection)
78 Cruisers(Medium speed, heavy armament, high protection
4 Battleship-(Slow, massive armament, massive protection

Building:
10 Destroyers per turn
6 Cruisers per turn
50 interceptors per turn
2 Superdestroyers per turn
1 Battleship per turn

Ground units:
1400 Pilots
5700 Mercenaries(augmentated and with cloaking, shielding, sound dampening, scent masking and laser rifles)
600 Workers
600 Synthetic super soldiers (Technically robots, with cloaking, shielding, sound dampening, scent masking and laser rifles)

Aquiring due to cloning:
300 mercenary clones per turn (5 cloning facilities)
50 pilot clones per turn (5 cloning facilities)
150 Synthetic super soldiers per turn (3 Synthetic soldier facilities)

Hiring:


Buildings: 1 Base on Planet 3
3 Ship building factories- DONE
Motion sensors around base- DONE
Advanced base-DONE
Underground research labs- DONE
Basic cloaking for base- DONE
Light turrets around base- DONE
Basic landing zone- DONE
Advanced landing zone- DONE
Space station orbiting planet 3- DONE
Mass Relays(See Mass Effect)- DONE
Representative transport ship- DONE
Mining Facility- DONE
Advanced cloaking for base- DONE
Weapons creation facility-DONE
Warship building yard- DONE
5 Cloning facilities- DONE
3 Synthetic soldier facilities- DONE

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced trade techniques
Total settlement procedures
Armor shielding
Radar Cloaking
Advanced ship sensors
Armor Cloaking
Advanced Mining
Sound dampning materials
Scent masking materials
Advanced Science studies
Mass Relays(See Mass Effect)
Laser Weaponry
Military training for workers/pilots
Cloning
Human augmentation
Advanced armor
Advanced ship defenses
Ship energy shields
Superdestroyers
Synthetic soldiers

Research:

Construction:


Ground Movement: Traders researching and continuing to set up main base

Space movement: Ships orbiting Planet 3.

Allies:
Hanchex Pact

Enemies:
None

Message to all: We are willing to trade technology for troops/ships

Can I get an update on what has happened starting from page 36?

  • 07.25.2008 10:17 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Faction: Orfoi

Ships: 1 Moon gaurdian ( extremely heavy battlecruiser )
6 Carriers of the moon
1 small moon ( very very small moon of the destroyed planet Orfoi )
1 lunar frigate
15 lunar dropships
20 lunar fighters
creating:2 lunar frigates 1 turns,1 moon gaurdian 3 turns,3 colony ships 2 turns

Ground units: 65 heavy moon warriors ( plasma launcher wielding giants )
590 keepers of the moon (light pulse rifle wielding giant infantry)
1 queen of the moon (queen giant gifted with lunar magic)
100 light battle drones(light flying drones)
50 medium battle drones(medium flying drones)
training: 20 lunar war clerics 1 turn, 50 medium battle drones 1 turn,5 heavy moon warriors 1 turn, 30 keepers of the moon 1 turn.

buildings: temple of the moon(barracks),lunar energy powerplant,2 lunar protecter creation centers(shipyard),4 lunar repair facilitys(science lab and shortens required turns by 1 each only effects repair/research)
moon fortress(base)

finished repairs(research):second level of the holy relic (medium sheilds,further improved plasma and magic weapons,further improved ship engines,further improved scanners,infantry sheilding and further improved battle plating,medium battle drones,malice heavy tanks,improved defense systems,improved ship battle plating and weapons.

repairing(researching): level 3 of the holy relic 12 turns (advanced sheilds,extremely improved plasma and magic weapons, extremely improved ship engines, extremely improved scanners, medium infantry sheilding and advanced battle plating, E.O.N battle drones,improved vehicle weapons,N.E.T defense systems, extremely improved ship battle plating and weapons,mining lasers,light planetary sheilding.)

construction:2 lunar energy powerplants 2 turns,grid of lunar defense towers 4 turns,malice factory(vehicle factory) 2 turns,malice firing range 1 turn(makes soldiers more accurate), 2 temples of the moon 2 turns,dark side lab 3 turns (bio weapon research facility).

Ground movement:none

Space movement:none

Allies:none

Enemies:none

Message to all:looking for alliance(all allied players will be able to build small bases on my moon.)
CAN BE ATTACKED

  • 07.25.2008 10:17 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals

Reasearching-
DNA Cloning (2)
Maximum Teraforming (5)


Buildings- 5 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets

Construction-
Battleship (1)
Space Bays 6,7,8. (3)

Space Forces- 2 Battleships
400 Fighters
600 stealth fighters
5 Medical ships

Ground forces- 300 Pilots
7550 Marines
50 ODST
110 Hornets
320Warthogs
110 Scorpions
10 Pelicans
30 Gauss Warthogs
500 Colonists- Colonists build Faster (-1 turn of construction for new colonies)
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)

Ground Movement- Marines begin training for the heat of Planet 1's moon
Space Movement- 2000 Marines Teraform the moons surface (3)

My Marines are currently of no use, they can be used as garrison if u need them
UNSC Colonist Arrived!

Offer is Accepted, however this may be against the rules
DEAL NOT ACCEPTED!!!!!!

  • 07.25.2008 10:17 AM PDT