Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

IDA logging off.

  • 07.20.2008 8:05 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

bye bye

[Edited on 07.20.2008 8:16 PM PDT]

  • 07.20.2008 8:08 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)

Ships:
100 TIE Fighters
25 TIE Interceptors
50 TIE Bombers
10 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
5 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
5 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
5 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
2 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
1,000 Stormtroopers
150 Engineers
50 Dark Troopers (Extremely tough cyborg soldiers)

Buildings: 1-bay Space Station

Finished Research:

Research:
Basic settlement procedures- 1 turn
Advanced settlement procedures- 2 turns
Total settlement procedures- 4 turns
Shielding- 5 turns
Advanced mining- 2 turns
Maximum mining- 5 turns
Turbolasers- 4 turns
Ion Cannons- 6 turns
Anti Vehicle Mines-5 turns
Anti Spacecraft Mines-7 turns
Anti Personnel Mines-3 turns

Construction: (On Standby until Base is established.)
2-bay Space Station- 2 turns
Basic base- 1 turn
Advanced base- 2 turns
60-mile radius base- 5 turns
Shielded base- 8 turns
Basic mines- 2 turns
Advanced mines- 4 turns
Basic landing zone- 2 turns
Advanced landing zone- 3 turns
Imperial landing zone- 5 turns

Ground Movement: None

Space movement: Fleets stabilizes and enters orbit of Planet 3. Hails Colonials and Vasari for permission to establish a base.

Allies:
None

Enemies:
None

Message to all: Colonials, Vasari, would an alliance be in your interests? We will aid and defend you in whatever ways we can.

Turns until I can be attacked: 5

[Edited on 07.20.2008 8:54 PM PDT]

  • 07.20.2008 8:47 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
5 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
2 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
4-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine
Armory

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*
Nuclear Fission

Research:
Planet-Grade shielding- 3 turns
Nuclear Fusion- 7 turns
Jump Drives for Vipers- 9 turns

Construction:
5-bay Space Station- 3 turns
10,000 Ground-To-Air launchers to protect from space assault- 21 turns
Producing 10 R.A.Z.O.R.S. and 100 Marines- 1 turn
Arming Marines and R.A.Z.O.R.S. with high-quality guns and gear- 8 turns

Ground Movement: Colonials begin to form an advanced society.

Space movement: Scans of the disk-like object continue. 1 turn until complete analysis.

Allies:
Vasari
Galactic Empire

Enemies:
None

Message to all: Galactic Empire, the Colonials will accept your proposition for the Vasari and ourselves. Welcome to the fold. Sending Shielding technology and Nuclear Fission technology over to you now, along with a guard of 100 Marines and 10 high-skill R.A.Z.O.R.S.

  • 07.20.2008 8:59 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)

Ships:
100 TIE Fighters
25 TIE Interceptors
50 TIE Bombers
10 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
5 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
5 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
5 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
2 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
1,000 Stormtroopers
100 Marines
150 Engineers
50 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings: 1-bay Space Station
Basic Base

Finished Research:
Shielding Technology
Nuclear Fission
Basic settlement procedures

Research:
Advanced settlement procedures- 1 turns
Total settlement procedures- 3 turns
Advanced mining- 1 turns
Maximum mining- 4 turns
Turbolasers- 3 turns
Ion Cannons- 5 turns
Anti Vehicle Mines-4 turns
Anti Spacecraft Mines-6 turns
Anti Personnel Mines-2 turns

Construction: (On Standby until Base is established.)
2-bay Space Station- 1 turns
Advanced base- 1 turns
60-mile radius base- 4 turns
Shielded base- 7 turns
Basic mines- 1 turns
Advanced mines- 3 turns
Basic landing zone- 1 turns
Advanced landing zone- 2 turns
Imperial landing zone- 4 turns

Ground Movement: Troops secure the base position.

Space movement: Fleets forms defensive position over base.

Allies:
Colonials
Vasari

Enemies:
None

Message to all: Excellent. We will begin building our base immediately. You have our gratitude.
Turns until I can be attacked: 4
OFFLINE

  • 07.20.2008 9:05 PM PDT

Escape will make me god.

There are somethings that just can't be explained no matter how you slice it. Learn to live with it.

Your faction: Protoss

Planet: Aier (planet 8)

Ships:
1 Mothership
20 Carriers
5 Arbiters
10 Observers
50 Scouts

Ground units:
310 Zealots
105 Dragoons
48 Templars
50 Dark Templars
10 Archons
10 Dark Archons (mind control unit)
1 Twilight Archon

Stargate:
2 Corsairs (2 turns)
5 Phoenix (3 turns)
2 Warp Rays (3turns)

Gateway:
10 Zealots (1 turns)
5 Dragoons (1 turns)
5 immortal (1 turns)
5 Stalkers (1 turns)

Buildings:
Stargate
9 Pylons
Nexus
Gateway (barracks)
Forge
Cybernetic Core

Finished Research:
Enhanced Armor lvl 1
Ehanced Weapons lvl 1

Research:
Enhanced Armor lvl 2 (7 turns)
Ehanced Sheilding (1 turns)
Ehanced Weapons lvl 2 (8 turns)
Black Hole Ripper (17 turns)
Advanced Waroing Tech (5 turns) ~decrease construction and research times~

Construction:
3 Pylon (1 turns)
20 Photon Cannons (1 turns)
5 Shield Batteries (1 turns)
Citadel of Undun (3 turns)
Robotics Facility (4 turns)


Ground Movement:

Space movement:

Allies:

Enemies:

Message to all:

Offline

  • 07.20.2008 9:36 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Necron Warriors
250 Necron Immortals
8000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (7 turns)
Advanced Gauss Weaponry (7 turns)
Advanced Necron Shielding (7 turns)
Advanced Necron Inertia-less Drive Engines (7 turns)

Construction:
Necron Planetary Shielding (3 turns)
Necron Planet-side Anti-Ship Cannons (3 turns)
Necron Orbital Defense Platforms (4 turns)
Necron Orbital Naval Mines (4 turns)
500 Necron Warriors (4 turns)
250 Necron Immortals (4 turns)
100 Necron Pariahs (4 turns)
100 Necron Flayed Ones (4 turns)
50 Necron Wraiths (4 turns)
50 Necron Tomb Spyders (4 turns)
50 Necron Destroyers (4 turns)
25 Necron Heavy Destroyers (4 turns)
5 Necron Star Dreadnoughts (4 turns)
10 Necron Cairn-Class Tombships (4 turns)
25 Necron Scythe-Class Harvest ships (4 turns)
40 Necron Shroud-Class Cruisers (4)
100 Jackal-Class Raiders (4 turns)
250 Dirge-Class Raiders (4 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Turns Until I Can Be Attacked: 0

  • 07.20.2008 9:38 PM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons offline

  • 07.20.2008 10:03 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
65 Brown Goblins
13 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drone Ships work on building Reconstruction Drone Ships. One done every 4 turns. 3

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 35

Research
Nuclear Fission 4

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
We wish to extend an alliance to all peace keepers throughout the universe.

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

[Edited on 07.20.2008 10:11 PM PDT]

  • 07.20.2008 10:11 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Warriors
250 Immortals
10000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (6 turns)
Advanced Gauss Weaponry (6 turns)
Advanced Necron Shielding (6 turns)
Advanced Necron Inertia-less Drive Engines (6 turns)
Naval Sepulchre (psychological warfare) (7 turns)
Naval Scarab Complement (7 turns)
Naval Scarab Special Weaponry (7 turns)
Necron Lord Special Wargear Equipment (7 turns)

Construction:
Necron Tomb of the Titans (7 turns)
Necron Planetary Shielding (2 turns)
Necron Planet-side Anti-Ship Cannons (2 turns)
Necron Orbital Defense Platforms (3 turns)
Necron Orbital Naval Mines (3 turns)
500 Warriors (3 turns)
250 Immortals (3 turns)
100 Pariahs (3 turns)
100 Flayed Ones (3 turns)
50 Wraiths (3 turns)
50 Tomb Spyders (3 turns)
50 Destroyers (3 turns)
25 Heavy Destroyers (3 turns)
100 Obelisks (6 turns)
50 Pylons (6 turns)
50 Obelisks (6 turns)
25 Abattoirs (6 turns)
5 Necron Star Dreadnoughts (3 turns)
10 Cairn-Class Tombships (3 turns)
25 Scythe-Class Harvest ships (3 turns)
40 Shroud-Class Cruisers (3)
100 Jackal-Class Raiders (3 turns)
250 Dirge-Class Raiders (3 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Turns Until I Can Be Attacked: 0

  • 07.20.2008 10:48 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
70 Brown Goblins
14 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drones start work on building RefractorShield Generators One done every 3 turns Done
Reconstruction Drone Ships work on building Reconstruction Drone Ships. One done every 4 turns. 2

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 40

Research
Nuclear Fission 3

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation.

Can be attacked

  • 07.20.2008 10:50 PM PDT

1 P17Y 7H3 F00L

KOTOR

goodnight y'all. Fo' sho, Necrons Offline

  • 07.20.2008 11:03 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Manta ray (Cruisers)
150 Adapted develfish (Fighter)

Ground Units:
1 Etheral
700 Fire worriors
200 XV12 Battlesuites
50 Develfish transports

Buildings:
Colony on Habitle on planet one.

Research:
Pulse rifles (3 turns)
Basic Tau Armour (3 turns)
Markerlight trackers (3 turns)

Construction:
Fire caste training centre (basic Infantry production) (3 turns)
Shipyard (5 turns)
Vehicle Factory (vehicle production) (7 turns)
Drone Defenses (5 turns)

Ground Movement:
Colony on the surface of the habitle moonof planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

Turns Until I Can Be Attacked: 5


[Edited on 07.20.2008 11:15 PM PDT]

  • 07.20.2008 11:14 PM PDT

Campiagn Kill Count :31,745. And growing.

The Revisionaries- One of the greatest screenshot groups on B.net. With 250 members and growing.

Hah!

I still have your other thread saved with this game!

I was the guy who started the Hobo faction!

  • 07.20.2008 11:19 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

lol, I remember that.

  • 07.20.2008 11:21 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Posted by: snoozy9420
Hah!

I still have your other thread saved with this game!

I was the guy who started the Hobo faction!
Hey, man! Whatever happened to you?

Yea, get back in dude! We'd love to have ya!

  • 07.21.2008 12:07 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
10 Devestator Warships
10 Planetary Assault Carriers (PACs)

Ground units:
None.

Buildings:
[Planet 2]
Drone Platform

Finished Research:
None.

Research:
None.

Construction:
Primary Reactor grid (1 turn)
Primary Extractor network (1 turn)

Ground Movement:
None

Space movement:
All ships in defensive positions above Planet 2 base.

Allies:
None.

Enemies:
None.

Message to all:
None.

I can be attacked in:
4


|/Sector 27C harvesting procedures initiated.
|/Landing surface units to highest-yielding Ichor LQ deposit.
>-Scanning system...
>--Complete.
!+Alert: multiple indigenous factions detected insystem.
>-Analysing...
#Indigenous factions appear spaceworthy and highly advanced.
}=Harvesting procedures deemed AT RISK.
[Recommend non-violent actions towards indigenous populace, Foreman.
[Acceleration of Ichor LQ harvesting operations deemed vital.
[>Relay Node construction deemed HIGH PRIORITY.

  • 07.21.2008 6:12 AM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)

Ships:
100 TIE Fighters
25 TIE Interceptors
50 TIE Bombers
10 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
5 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
5 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
5 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
2 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
1,000 Stormtroopers
100 Marines
150 Engineers
50 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings: 2-bay Space Station
Advanced Base
Basic Landing Zone
Basic Mines

Finished Research:
Shielding Technology
Nuclear Fission
Basic settlement procedures
Advanced Settlement Procedures
Advanced Mining

Research:
Total settlement procedures- 2 turns
Maximum mining- 3 turns
Turbolasers- 2 turns
Ion Cannons- 4 turns
Anti Vehicle Mines-3 turns
Anti Spacecraft Mines-5 turns
Anti Personnel Mines-1 turns
Walker Gyroscopes-3 turns
Repulsorlifts-4 turns

Construction: (On Standby until Base is established.)
4-bay Space Station- 5 turns
60-mile radius base- 3 turns
Shielded base- 6 turns
Advanced mines- 2 turns
Advanced landing zone- 1 turns
Imperial landing zone- 3 turns
Vehicle Factory-5 turns
Base Barracks-3 turns

Ground Movement: Troops secure the base position.

Space movement: Fleets forms defensive position over base.

Allies:
Colonials
Vasari

Enemies:
None

Message to all: Timesplitters, Planet 3 is under control of the Galactic Empire, Vasari, and Colonials. We would prefer if you joined our alliance since you are building a base here.

Turns until I can be attacked: 3

[Edited on 07.21.2008 6:52 AM PDT]

  • 07.21.2008 6:47 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
10 Devestator Warships
10 Planetary Assault Carriers (PACs)

Ground units:
None.

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network

Finished Research:
None.

Research:
None.

Construction:
Relay Node (3 turns)
Portal (1 turn)
Foundry (2 turns)

Ground Movement:
None

Space movement:
All ships in defensive positions above Planet 2 base.
Summoning reinforcements from system edge. Will arrive in 2 turns.

Allies:
None.

Enemies:
None.

Message to all:
|/Scrin Foreman 93 requests a treaty of non-violence with factions "Galactic Empire" "Colonials" and "Vasari". Awaiting response.

I can be attacked in:
3

  • 07.21.2008 6:54 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Warriors
250 Immortals
10000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (5 turns)
Advanced Gauss Weaponry (5 turns)
Advanced Necron Shielding (5 turns)
Advanced Necron Inertia-less Drive Engines (5 turns)
Naval Sepulchre (psychological warfare and precision targetting) (6 turns)
Naval Scarab Complement (6 turns)
Anti-Matter Naval Torpedoes (6 turns)
Naval Scarab Special Weaponry (6 turns)
Necron Lord Special Wargear Equipment (6 turns)

Construction:
Necron Tomb of the Titans (6 turns)
Necron Planetary Shielding (1 turns)
Necron Planet-side Anti-Ship Cannons (1 turns)
Necron Orbital Defense Platforms (2 turns)
Necron Orbital Naval Mines (2 turns)
500 Warriors (2 turns)
250 Immortals (2 turns)
100 Pariahs (2 turns)
100 Flayed Ones (2 turns)
50 Wraiths (2 turns)
50 Tomb Spyders (2 turns)
50 Destroyers (2 turns)
25 Heavy Destroyers (2 turns)
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Obelisks (5 turns)
25 Abattoirs (5 turns)
5 Necron Star Dreadnoughts (2 turns)
10 Cairn-Class Tombships (2 turns)
25 Scythe-Class Harvest ships (2 turns)
40 Shroud-Class Cruisers (2)
100 Jackal-Class Raiders (2 turns)
250 Dirge-Class Raiders (2 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Necrons are Seeking Alliances to Join

Turns Until I Can Be Attacked: 0

  • 07.21.2008 6:55 AM PDT

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
10 Devestator Warships
10 Planetary Assault Carriers (PACs)

Ground units:
None.

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network
Portal

Finished Research:
None.

Research:
None.

Construction:
Relay Node (2 turns)
Foundry (1 turn)
Nerve Centre (2 turns)

Ground Movement:
Summoning 100 Buzzer Swarms from Portal. Ready in 2 turns.
Summoning 100 Disintegrators from Portal. Ready in 3 turns.

Space movement:
All ships in defensive positions above Planet 2 base.
Summoning reinforcements from system edge. Will arrive in 2 turns.

Allies:
None.

Enemies:
None.

Message to all:
|/Scrin Foreman 93 requests a treaty of non-violence with factions "Galactic Empire" "Colonials" and "Vasari". Awaiting response.

I can be attacked in:
2

  • 07.21.2008 7:00 AM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)

Ships:
100 TIE Fighters
25 TIE Interceptors
50 TIE Bombers
10 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
5 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
5 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
5 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
2 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
1,000 Stormtroopers
100 Marines
150 Engineers
50 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings: 2-bay Space Station
Advanced Base
Basic Landing Zone
Advanced Landing Zone
Basic Mines

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Basic settlement procedures
Advanced Settlement Procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)

Research:
Total settlement procedures- 1 turns
Maximum mining- 2 turns
Turbolasers- 1 turns
Ion Cannons- 3 turns
Anti Vehicle Mines-2 turns
Anti Spacecraft Mines-4 turns
Walker Gyroscopes-2 turns
Repulsorlifts-3 turns

Construction: (On Standby until Base is established.)
4-bay Space Station- 4 turns
60-mile radius base- 2 turns
Shielded base- 5 turns
Advanced mines- 1 turns
Imperial landing zone- 2 turns
Vehicle Factory-4 turns
Base Barracks-2 turns

Ground Movement: Troops secure the base position.

Space movement: Fleets forms defensive position over base.

Allies:
Colonials
Vasari
Scrin

Enemies:
None

Message to all: Timesplitters, Planet 3 is under control of the Galactic Empire, Vasari, and Colonials. We would prefer if you joined our alliance since you are building a base here.

Scrin, I accept, but the Colonials and Vasari must speak for themselves.

Turns until I can be attacked: 3

  • 07.21.2008 7:01 AM PDT