- llamalizard
- |
- Intrepid Legendary Member
I wish I was still legendary.
thanks for that. I think I'll start again now:
Your faction: timelords
Ships:
note: all galifreiyan ships have timelord engineering - they are bigger on the inside.
2x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed)
1x galifreiyan mother ship (2x void cannons, plasma defence turrets, TARDIS engineering)
30x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)
3x galifreiyan battleships (equipped with relative dimension technology and 2x void cannons)
1x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2 void cannons and 1 free weapon slot)
Ground units:
*all ground units are equipped with a sonic device, allowing them to crack lockc and reprogram devices on the go.
3000x galifreiyan recruits, armed with plasma cannons.
2000x galifreiyan captains, armed with miniature rift cannons.
100x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
100x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
50x fixed gun emplacements, armed with large plasma cannons.
Buildings:
1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard
1x barracks, which creates 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
Research:
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400. (2)
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser. (3)
black hole generator: can only be mounted on a dreadnaught, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers. (6)
dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets. (4)
galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units. (4)
WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (3)
rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity. (3)
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. (2)
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. (2)
energy shields: enables energy shields for all ships except dreadnaught, which already has them. stats: (6 turns to enable)
TARDIS: 6 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)
system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords.
Construction: (Current Construction)
1x barracks (2 turns)
1x governmental building: trains command squads, 12 each turn. (3 turns)
12x orbital defense platform, or 1x orbital defense grid. (7 turns)
Ground Movement: inside of TARDIS transports
Space movement: searching for a colonisable planet (unknown turns)
Allies:
Enemies:
Message to all: the timelords are here.we would appreciate a place to colonise, and will offer you research into our war walkers if you do.
TURNS LEFT: 5