Off Topic: The Flood
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  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction: Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 2 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

We have been attacked b y local Rebeling Councils, must seek help. Building Beacon Transmitter to locate anyone in galaxy range.

[Edited on 07.26.2008 2:46 AM PDT]

  • 07.26.2008 2:43 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
55 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones

Ground Units:
1 Etheral
13800 Fire worriors
2000 Pathfinders (With Stealth)
13800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
235 Hammerheads
50 Develfish transports
11100 Gua Val
11100 Vespid
11100Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments

Research:
Concentrated pulse weaponry (3 turns)
Super heavy plasma (8 turns)


Construction:
45 Great Whites (3 turns)
Pulse bomb (3 turns) WMD
3 Humpback Capital ships (13 turns)
Orbiting WMD firing cannons (7 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.26.2008 2:44 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

ghost page

  • 07.26.2008 2:45 AM PDT

I wish I was still legendary.

message to: holmes118
subject: colonization+allying

allies? and the timelords need a base to operate from.

  • 07.26.2008 2:46 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ok, feel free to take refuge on the moon of planet 1.

  • 07.26.2008 2:47 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

We have been attacked b y local Rebeling Councils, must seek help. Building Beacon Transmitter to locate anyone in galaxy range.

== TAKING EXCESSIVE DAMAGE NEEDS HELP - SENDING TRANSPORT TO TRANSMITTER ==

  • 07.26.2008 2:48 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
55 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones

Ground Units:
1 Etheral
14300 Fire worriors
2000 Pathfinders (With Stealth)
14300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
250 Hammerheads
50 Develfish transports
11600 Gua Val
11600 Vespid
11600Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments

Research:
Concentrated pulse weaponry (2 turns)
Super heavy plasma (7 turns)


Construction:
45 Great Whites (2 turns)
Pulse bomb (2 turns) WMD
3 Humpback Capital ships (12 turns)
Orbiting WMD firing cannons (6 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact, Timelords

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

[Edited on 07.26.2008 2:50 AM PDT]

  • 07.26.2008 2:49 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

((( Transporter of Scout council requesting permission to land on planet 1. )))

  • 07.26.2008 2:50 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Its not for me to allow people into the Hanchex pact.

  • 07.26.2008 2:51 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Posted by: JaredPUNK_2007
((( Transporter of Scout council requesting permission to land on planet 1. )))


Planet 1 is uninhabitible.

  • 07.26.2008 2:52 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

(( Breaching Atmosphere - Must land - Landing ))

Transmitter Built -=-=-=








Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

We have been attacked b y local Rebeling Councils, must seek help. Building Beacon Transmitter to locate anyone in galaxy range.


== Setting up transmitter on Planet 1 ==



Open for attack - WE MUST SET UP TRANSMITTER FOR KY COUNCIL CITY -=-=

  • 07.26.2008 2:53 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
55 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones

Ground Units:
1 Etheral
14800 Fire worriors
2000 Pathfinders (With Stealth)
14800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
250 Hammerheads
50 Develfish transports
12100 Gua Val
12100 Vespid
12100Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments

Research:
Concentrated pulse weaponry (1 turn)
Super heavy plasma (6 turns)


Construction:
45 Great Whites (1 turn)
Pulse bomb (1 turn) WMD
3 Humpback Capital ships (11 turns)
Orbiting WMD firing cannons (5 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact, Timelords

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.26.2008 2:56 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Uhhh... *Reads OP* Oh crap...

Ok scratch all that. Landing on local moon. =p

  • 07.26.2008 2:56 AM PDT

I wish I was still legendary.

Posted by: holme118
Ok, feel free to take refuge on the moon of planet 1.


thanks. also, can I join your alliance?




Your faction: timelords

Ships:
note: all galifreiyan ships have timelord engineering - they are bigger on the inside.

14x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed)

1x galifreiyan mother ship (2x void cannons, plasma defence turrets, TARDIS engineering)

120x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)

5x galifreiyan battleships (equipped with relative dimension technology and 2x void cannons)

1x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2 void cannons and 1 free weapon slot)

Ground units:
*all ground units are equipped with a sonic device, allowing them to crack lockc and reprogram devices on the go.

3400x galifreiyan recruits, armed with plasma cannons.
2200x galifreiyan captains, armed with miniature rift cannons.
100x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
300x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
110x fixed gun emplacements, armed with large plasma cannons.

Buildings:

1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.


Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.

Research:
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400. (1 turn left)

improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser. (1 turn remaining )

black hole generator: can only be mounted on a dreadnaught, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers. (4 remaining)

dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets. (2 remaining)

galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units. (2 remaining)

WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)

rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity. (1 remaining)




energy shields: enables energy shields for all ships except dreadnought, which already has them. stats: (6 turns to enable) (4 turns remaining)
TARDIS: 6 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)

system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords. (5 turns remaining)

Construction: (Current Construction)

1x governmental building: trains command squads, 12 each turn. (1 turns)
12x orbital defense platform, or 1x orbital defense grid. (5 turns)

Ground Movement:
inside of TARDIS transports

Space movement: approaching planet 1 moon (2 turns)

Allies: the tau - holmes118 splinter

Enemies:

Message to all: If you attack me, I will just pull you into the rift. seriously, don't try it.

TURNS LEFT: 3

[Edited on 07.26.2008 3:00 AM PDT]

  • 07.26.2008 2:59 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Hey sure I could use some help. Sending Beacon to flood. Requesting Council Ship to attach to your fuel supply for resupply? Thanks

[Edited on 07.26.2008 3:01 AM PDT]

  • 07.26.2008 2:59 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Jared:
The moon of Planet 1 is home to Tau and thier allies, please leave.

  • 07.26.2008 2:59 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
100 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
15300 Fire worriors
2000 Pathfinders (With Stealth)
15300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
250 Hammerheads
50 Develfish transports
12600 Gua Val
12600 Vespid
12600Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry

Research:
Super heavy plasma (5 turns)


Construction:
1000 Heavy drones (5 turns)
3 Humpback Capital ships (9 turns)
Orbiting WMD firing cannons (3 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact, Timelords

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.26.2008 3:03 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Yeah sure, I need to resupply of fuel and gather an ally so I can ight those rebels.
Posted by: holme118
Jared:
The moon of Planet 1 is home to Tau and thier allies, please leave.


Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

Need refuel on transporter one.
...
...
Leaving Tau's Base.
...
...
Sending Gravity manipulation grade 1 to Tau's tech as a peace agreement.

[Edited on 07.26.2008 3:05 AM PDT]

  • 07.26.2008 3:03 AM PDT