Off Topic: The Flood
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  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

I wish I was still legendary.

Your faction: timelords

Ships:
note: all galifreiyan ships have timelord engineering - they are bigger on the inside.

14x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed) capacity as transport: 500 troops.
total transport capability:7000 ground troops

1x galifreiyan mother ship (3x improved void cannon, plasma defence turrets, TARDIS engineering)

3180x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)

6x galifreiyan battleships (equipped with relative dimension technology and 2x improved void cannon)

1x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2x improved void cannon and 1 free weapon slot)

Ground units:
*all ground units are equipped with a sonic device, allowing them to crack locks and reprogram devices on the go.

3400x galifreiyan recruits, armed with plasma cannons.
2300x galifreiyan captains, armed with miniature rift cannons.
112x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
400x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
140x fixed gun emplacements, armed with large plasma cannons.

Buildings:

1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
1x governmental building: trains command squads, 12 each turn.

Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400.
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser.

Research:




black hole generator: can only be mounted on a dreadnaught, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers. (3 remaining)

dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets. (1 remaining)

galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units. (1 remaining)

WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)

rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity. (1 remaining)

energy shields: enables energy shields for all ships except dreadnought, which already has them. stats: (6 turns to enable) (3 turns remaining)
TARDIS: 6 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)

system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords. (4 turns remaining)

Construction: (Current Construction)

12x orbital defense platform, or 1x orbital defense grid. (3 turns)
1x shipyard (3 turns)

Ground Movement:
disembarking on moon 1 - setting up colonial settlement

Space movement: orbiting planet 1 moon

Allies: the tau - holmes118 splinter

Enemies:

Message to all: If you attack me, I will just pull you into the rift using my ships.. seriously, don't try it.

TURNS LEFT: 2

[Edited on 07.26.2008 3:08 AM PDT]

  • 07.26.2008 3:06 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

I'm sorry, but we must ask you to leave, and with everyone coming to planet 1, I hereby decree that any non timelord or tau orbiting or entering the planet are enenmies of Tau, and must be destroyed.

  • 07.26.2008 3:06 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

ghost page

  • 07.26.2008 3:07 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Thank you! -=-=-=-attaching-=-=-=-

Will be refueled and ready to go in 3 turns.

Tau I sent a peace agreement please read edit.

  • 07.26.2008 3:08 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
100 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
15800 Fire worriors
2000 Pathfinders (With Stealth)
15800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
265 Hammerheads
50 Develfish transports
13100 Gua Val
13100 Vespid
13100Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry

Research:
Super heavy plasma (4 turns)


Construction:
1000 Heavy drones (4 turns)
3 Humpback Capital ships (8 turns)
Orbiting WMD firing cannons (2 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact, Timelords

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.26.2008 3:08 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!



Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

Need refuel on transporter one.
...
...
Leaving Tau's Base.
...
...
Sending Gravity manipulation grade 1 to Tau's tech as a peace agreement.

2 TURNS LEFT FOR REFUEL

  • 07.26.2008 3:10 AM PDT

Huh, looks like you need some help holme.

IDA online. I believe I am seeing a disturbance of peace on the Tau homeworld?

  • 07.26.2008 3:11 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

(( Council sends Flood a Council Transporter ship with Grade one gravity manipulation as peace agreement.)))

  • 07.26.2008 3:13 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
100 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
15800 Fire worriors
2000 Pathfinders (With Stealth)
15800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
250 Hammerheads
50 Develfish transports
13100 Gua Val
13100 Vespid
13100Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry

Research:
Super heavy plasma (4 turns)


Construction:
1000 Heavy drones (4 turns)
3 Humpback Capital ships (98 turns)
Orbiting WMD firing cannons (2 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact, Timelords

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.26.2008 3:13 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Posted by: Cooley470
Huh, looks like you need some help holme.

IDA online. I believe I am seeing a disturbance of peace on the Tau homeworld?



Not really, just a bunch of new peeps trying to ally with me. I decided to ally with the timelords.

  • 07.26.2008 3:15 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

I'm not fighting him mind you. I had to land for construction of a transmitter beacon.
I left and gave Tau a peace agreement so he wouldn't blow my ass off.
Posted by: Cooley470
Huh, looks like you need some help holme.

IDA online. I believe I am seeing a disturbance of peace on the Tau homeworld?

  • 07.26.2008 3:15 AM PDT

holme, be advised, you are not permitted to have alliances other than the Hanchex Alliance. You must choose between the Hanchex or any other alliances.

  • 07.26.2008 3:15 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!



Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

Need refuel on transporter one.
...
...
Leaving Tau's Base.
...
...
Sending Gravity manipulation grade 1 to Tau's tech as a peace agreement.

1 TURN LEFT FOR REFUEL

  • 07.26.2008 3:16 AM PDT

I wish I was still legendary.

Your faction: timelords

Ships:
note: all galifreiyan ships have timelord engineering - they are bigger on the inside.
18x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed) capacity as transport: 500 troops.
total transport capability:9000 ground troops
1x galifreiyan mother ship (3x improved void cannon, plasma defence turrets, TARDIS engineering)
3180x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)
6x galifreiyan battleships (equipped with relative dimension technology and 2x improved void cannon)
2x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2x improved void cannon and 1 free weapon slot)

Ground units:
*all ground units are equipped with a sonic device, allowing them to crack locks and reprogram devices on the go.

3600x galifreiyan recruits, armed with plasma cannons.
2400x galifreiyan captains, armed with miniature rift cannons.
124x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
500x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
170x fixed gun emplacements, armed with large plasma cannons.

Buildings:

1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
1x governmental building: trains command squads, 12 each turn.

Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400.
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser.
dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets.
galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units.
WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)
rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity.

Research:

black hole generator: can only be mounted on a dreadnought, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers. (2 remaining)

energy shields: enables energy shields for all ships except dreadnought, which already has them. stats: (6 turns to enable) (2 turns remaining)
TARDIS: 6 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)

improved plasma cannons: all small plasma cannons are now large, and large cannons are now giant. (3 turns)

system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords. (3 turns remaining)

Construction: (Current Construction)

12x orbital defense platform, or 1x orbital defense grid. (2 turns)
1x shipyard (2 turns)

Ground Movement:
moon 1 - alert and ready for combat

Space movement: orbiting planet 1 - rendezvous with tau spacecraft. ready for combat in one cycle.

Allies: the tau - holmes118 splinter

Enemies:

Message to all: If you attack me, I will just pull you into the rift using my ships.. seriously, don't try it.

TURNS LEFT: 1

  • 07.26.2008 3:16 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Fine, I won't ally with the timelords, but I have to recommend an Invitation into the Alliance.
The timelords will still be allowed on the moon however.

[Edited on 07.26.2008 3:18 AM PDT]

  • 07.26.2008 3:17 AM PDT

I wish I was still legendary.

Posted by: holme118
Posted by: Cooley470
Huh, looks like you need some help holme.

IDA online. I believe I am seeing a disturbance of peace on the Tau homeworld?



Not really, just a bunch of new peeps trying to ally with me. I decided to ally with the timelords.

I'll join the hanchez if you need me to.


Your faction: timelords

Ships:
22x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed) capacity as transport: 500 troops.
total transport capability:11000 ground troops
1x galifreiyan mother ship (3x improved void cannon, plasma defence turrets, TARDIS engineering)
3240x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)
7x galifreiyan battleships (equipped with relative dimension technology and 2x improved void cannon)
3x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2x improved void cannon and 1 free weapon slot)

Ground units:
*all ground units are equipped with a sonic device, allowing them to crack locks and reprogram devices on the go.
3600x galifreiyan recruits, armed with plasma cannons.
2500x galifreiyan captains, armed with miniature rift cannons.
136x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
600x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
200x fixed gun emplacements, armed with large plasma cannons.

Buildings:

1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
1x governmental building: trains command squads, 12 each turn.

Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400.
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser.
dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets.
galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units.
WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)
rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity.

Research:

black hole generator: can only be mounted on a dreadnought, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers. (1 remaining)

energy shields: enables energy shields for all ships except dreadnought, which already has them. stats: (6 turns to enable) (1 turns remaining)
TARDIS: 6 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)

improved plasma cannons: all small plasma cannons are now large, and large cannons are now giant. (2 turns)

system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords. (2 turns remaining)

Construction: (Current Construction)

12x orbital defense platform, or 1x orbital defense grid. (1 turns)
1x shipyard (1 turns)

Ground Movement:
moon 1 - alert and ready for combat

Space movement: orbiting planet 1 - rendezvous with tau spacecraft. ready for combat

Allies: hanchez alliance (negotiating)

Enemies:

Message to all: If you attack me, I will just pull you into the rift using my ships
TURNS LEFT: 0

initializing combat weaponry...done

[Edited on 07.26.2008 3:21 AM PDT]

  • 07.26.2008 3:17 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Flood, will you aid me in battle with the Council Rebels.
Anyone else want to aid the Council in battle?
Added Covenant NAV tech in layout!

*Thankies*

[Edited on 07.26.2008 3:19 AM PDT]

  • 07.26.2008 3:18 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
100 Great Whites(Cruisers)
1150 Tiger Sharks (Fighter)
1000 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
16300 Fire worriors
2000 Pathfinders (With Stealth)
16300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
250 Hammerheads
50 Develfish transports
13600 Gua Val
13600 Vespid
13600Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry

Research:
Super heavy plasma (3 turns)


Construction:
1000 Heavy drones (3 turns)
3 Humpback Capital ships (7 turns)
Orbiting WMD firing cannons (1 turn)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: The Hanchex Pact, Timelords

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked

  • 07.26.2008 3:19 AM PDT

*Head/Desk interface*

This isn't going so well.

Timelords, first of all, if I attacked you, you couldn't just pull me into a rift. It's just not fair. You just started and already you have technology and powers enough to beat every faction in the game?


[Edited on 07.26.2008 3:21 AM PDT]

  • 07.26.2008 3:20 AM PDT

I wish I was still legendary.

Posted by: Cooley470
*Head/Desk interface*

This isn't going so well.

Timelords, first of all, if I attacked you, you couldn't just pull me into a rift. It's just not fair. You just started and already you have technology and powers enough to beat every faction in the game?


it's a small rift, the size of an average fighter. I can make it larger, to a battle cruiser, but I happen to know at lease one faction has lots of ships larger then that. also, every one of my larger weapons will also destroy some of my vehicles, particularly the WMD - that's kill ALL of mine at once, along with the enemies.

[Edited on 07.26.2008 3:24 AM PDT]

  • 07.26.2008 3:23 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Posted by: llamalizard
Posted by: Cooley470
*Head/Desk interface*

This isn't going so well.

Timelords, first of all, if I attacked you, you couldn't just pull me into a rift. It's just not fair. You just started and already you have technology and powers enough to beat every faction in the game?



it's a small rift, the size of an average fighter. I can make it larger, to a battle cruiser, but I happen to know at lease one faction has lots of ships larger then that.



Its still not that fair.

  • 07.26.2008 3:23 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!



Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)

Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor
Covenant NAV Technology
(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: None (Yet)

Enemies: None

Message to All:

REFUELED AND READY TO FLY
...
...
Attacking Rebels
Sending 100 Star ships into battle





REBELS HEALTH ((( 78 PERCENT )))
COUNCIL HEALTH ((( 28 Percent )))

  • 07.26.2008 3:24 AM PDT