- llamalizard
- |
- Intrepid Legendary Member
I wish I was still legendary.
Posted by: holme118
Posted by: Cooley470
Huh, looks like you need some help holme.
IDA online. I believe I am seeing a disturbance of peace on the Tau homeworld?
Not really, just a bunch of new peeps trying to ally with me. I decided to ally with the timelords.
I'll join the hanchez if you need me to.
Your faction: timelords
Ships:
22x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed) capacity as transport: 500 troops.
total transport capability:11000 ground troops
1x galifreiyan mother ship (3x improved void cannon, plasma defence turrets, TARDIS engineering)
3240x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)
7x galifreiyan battleships (equipped with relative dimension technology and 2x improved void cannon)
3x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2x improved void cannon and 1 free weapon slot)
Ground units:
*all ground units are equipped with a sonic device, allowing them to crack locks and reprogram devices on the go.
3600x galifreiyan recruits, armed with plasma cannons.
2500x galifreiyan captains, armed with miniature rift cannons.
136x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
600x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
200x fixed gun emplacements, armed with large plasma cannons.
Buildings:
1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
1x governmental building: trains command squads, 12 each turn.
Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400.
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser.
dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets.
galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units.
WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)
rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity.
Research:
black hole generator: can only be mounted on a dreadnought, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers. (1 remaining)
energy shields: enables energy shields for all ships except dreadnought, which already has them. stats: (6 turns to enable) (1 turns remaining)
TARDIS: 6 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)
improved plasma cannons: all small plasma cannons are now large, and large cannons are now giant. (2 turns)
system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords. (2 turns remaining)
Construction: (Current Construction)
12x orbital defense platform, or 1x orbital defense grid. (1 turns)
1x shipyard (1 turns)
Ground Movement:
moon 1 - alert and ready for combat
Space movement: orbiting planet 1 - rendezvous with tau spacecraft. ready for combat
Allies: hanchez alliance (negotiating)
Enemies:
Message to all: If you attack me, I will just pull you into the rift using my ships
TURNS LEFT: 0
initializing combat weaponry...done
[Edited on 07.26.2008 3:21 AM PDT]