Off Topic: The Flood
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  • Subject: Pyroshark is a pretty cool guy.
Subject: Pyroshark is a pretty cool guy.

Your faction: Scrin (Command and Conquer Tiberium series)

Ships:
10 Devestator Warships
10 Planetary Assault Carriers (PACs)

Ground units:
None.

Buildings:
[Planet 2]
Drone Platform
Reactor grid
Extractor network
Portal
Foundry

Finished Research:
None.

Research:
None.

Construction:
Relay Node (1 turn)
Nerve Centre (1 turn)
Warp Sphere (2 turns)
Stasis Chamber (2 turns)
Buzzer Hive network (2 turns)

Ground Movement:
Summoning 100 Buzzer Swarms from Portal. Ready in 1 turn.
Summoning 100 Disintegrators from Portal. Ready in 2 turns.

Space movement:
Summoning reinforcements from system edge. Will arrive in 1 turns.

Allies:
Galactic Empire

Enemies:
None.

Message to all:
|/Scrin Foreman 93 requests a treaty of non-violence with factions "Colonials" and "Vasari". Awaiting response.

I can be attacked in:
1

  • 07.21.2008 7:05 AM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)

Ships:
100 TIE Fighters
25 TIE Interceptors
50 TIE Bombers
10 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
5 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
5 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
5 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
2 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
1,000 Stormtroopers
100 Marines
150 Engineers
50 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
2-bay Space Station
Advanced Base
Basic Landing Zone
Advanced Landing Zone
Basic Mines
Advanced Mines

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Basic settlement procedures
Advanced Settlement Procedures
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Turbolasers

Research:
Maximum mining- 1 turns
Ion Cannons- 2 turns
Anti Vehicle Mines-1 turns
Anti Spacecraft Mines-3 turns
Walker Gyroscopes-1 turns
Repulsorlifts-2 turns
Redundant Systems- 10 turns (Provides resistance to EMP)
FTL Sensors-10 turns
CGT Sensors-10 turns
Gravitational Field Generators-10 turns

Construction: (On Standby until Base is established.)
4-bay Space Station- 3 turns
60-mile radius base- 1 turns
Shielded base- 4 turns
Imperial landing zone- 1 turns
Vehicle Factory-3 turns
Base Barracks-1 turns
Defensive Turbolaser Turrets-6 turns
Orbital Turbolaser Platforms- 10 turns
Defensive Anti Personnel Minefields-4 turns
2 Tartar Class Light Frigates- 2 turns
Nuclear Materials Mine- 10 turns
Sith Temple- 10 turns

Ground Movement: Troops secure the base position.

Space movement: Fleets forms defensive position over base.

Allies:
Colonials
Vasari
Scrin

Enemies:
None

Message to all: Timesplitters, Planet 3 is under control of the Galactic Empire, Vasari, and Colonials. We would prefer if you joined our alliance since you are building a base here.

Turns until I can be attacked: 2

[Edited on 07.21.2008 8:22 AM PDT]

  • 07.21.2008 7:40 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Manta ray (Cruisers)
150 Adapted develfish (Fighter)

Ground Units:
1 Etheral
700 Fire worriors
200 XV12 Battlesuites
50 Develfish transports

Buildings:
Colony on Habitle on planet one.

Research:
Pulse rifles (2 turns)
Basic Tau Armour (2 turns)
Markerlight trackers (2 turns)

Construction:
Fire caste training centre (basic Infantry production) (2 turns)
Shipyard (4 turns)
Vehicle Factory (vehicle production) (6 turns)
Drone Defenses (4 turns)

Ground Movement:
Colony on the surface of the habitle moonof planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

Turns Until I Can Be Attacked: 4

  • 07.21.2008 9:06 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Message to all: Alliance requested with the Galactic Empire, Vasari, and Colonials. In return we will provide you with our excellently ranged weaponry.

  • 07.21.2008 9:11 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

If it's ok, I'd like to stay space based, and only landing for special purposes.

Your faction: Human Space Mercenaries

Ships:
50 Salvaged UNSC Hornets
30 Salvaged Covenant Banshees
25 Salvaged UNSC Pelicans
20 UNSC Destroyers
15 UNSC Frigates
5 Covenant Battleships
1 Covenant Flagship

Ground units:
2,000 Mercenaries
300 Pilots


Buildings (Space Based):
1-Bay Space Station

Finished Research:

Research:
Space Station Defense Grid - 2 turns
Space Station Laser Weapons - 3 turns
Space Station Shields - 4 turns
Asteroid Mining Efficiency - 2 turns
Exterior Plating on Station - 3 turns

Construction:
Space Station Defense Towers - 2 turns
2-Bay Space Station - 1 turn
30 4-Manned Boarding Craft - 3 turns
Shield Generators - 4 turns

Ground Movement:
Mercenaries are resting in their barracks.

Space movement:
Fleet is refueling and taking patrolling routes

Allies:


Enemies:


Message to all:

Beginning Anti-Attack Shield Depletes in 4 turns

[Edited on 07.21.2008 9:27 AM PDT]

  • 07.21.2008 9:26 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Cairn-class Tombships (Battleships)
5 Scythe-class Harvest Ships (Heavy Cruisers)
15 Shroud-Class Cruisers (Anti-Fighter Cruiser)

Ground Units:
1 Necron Lord
500 Warriors
250 Immortals
12000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (4 turns)
Advanced Gauss Weaponry (4 turns)
Advanced Necron Shielding (4 turns)
Advanced Necron Inertia-less Drive Engines (4 turns)
Naval Sepulchre (psychological warfare and precision targetting) (5 turns)
Naval Scarab Complement (5 turns)
Anti-Matter Naval Torpedoes (5 turns)
Naval Scarab Special Ordinance (5 turns)
Necron Lord Special Wargear Equipment (5 turns)
All-Unit EMP Shielding (7 turns)

Construction:
Necron Tomb of the Titans (5 turns)
Necron Orbital Defense Platforms (1 turns)
Necron Orbital Naval Mines (1 turns)
500 Warriors (1 turns)
250 Immortals (1 turns)
100 Pariahs (1 turns)
100 Flayed Ones (1 turns)
50 Wraiths (1 turns)
50 Tomb Spyders (1 turns)
50 Destroyers (1 turns)
25 Heavy Destroyers (1 turns)
100 Obelisks (4 turns)
50 Pylons (4 turns)
50 Obelisks (4 turns)
25 Abattoirs (4 turns)
5 Necron Star Dreadnoughts (1 turns)
10 Cairn-Class Tombships (1 turns)
25 Scythe-Class Harvest ships (1 turns)
40 Shroud-Class Cruisers (1 turns)
100 Jackal-Class Raiders (1 turns)
250 Dirge-Class Raiders (1 turns)
Scarab Swarm of 5 million for Defense (9 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Necrons are Seeking Alliances to Join

Turns Until I Can Be Attacked: 0

[Edited on 07.21.2008 10:06 AM PDT]

  • 07.21.2008 9:53 AM PDT

1 P17Y 7H3 F00L

KOTOR

Message to All:

The Necrons are seeking alliances to join. Though we will not directly participate in combat due to our overwhelming strength, we will supply weapons and technology and play a supporting role in the alliance. Only later in the game will the Necrons actively participate in combat

  • 07.21.2008 9:57 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Manta ray (Cruisers)
150 Adapted develfish (Fighter)

Ground Units:
1 Etheral
700 Fire worriors
200 XV12 Battlesuites
50 Develfish transports

Buildings:
Colony on Habitle on planet one.

Research:
Pulse rifles (1 turns)
Basic Tau Armour (1 turns)
Markerlight trackers (1 turns)

Construction:
Fire caste training centre (basic Infantry production) (1 turns)
Shipyard (3 turns)
Vehicle Factory (vehicle production) (5 turns)
Drone Defenses (3 turns)

Ground Movement:
Colony on the surface of the habitle moonof planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

Turns Until I Can Be Attacked: 4

  • 07.21.2008 10:24 AM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Necron Star Dreadnought
10 Cairn-class Tombships (Battleships)
30 Scythe-class Harvest Ships (Heavy Cruisers)
45 Shroud-Class Cruisers (Anti-Fighter Cruiser)
100 Jackal-Class Raiders (Aggressive Heavy Fighter)
250 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
1 Necron Lord
1000 Warriors
500 Immortals
100 Pariahs
100 Flayed Ones
50 Wraiths
50 Tomb Spyders
50 Destroyers
25 Heavy Destroyers
14000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (3 turns)
Advanced Gauss Weaponry (3 turns)
Advanced Necron Shielding (3 turns)
Advanced Necron Inertia-less Drive Engines (3 turns)
Naval Sepulchre (psychological warfare and precision targetting) (4 turns)
Naval Scarab Complement (4 turns)
Anti-Matter Naval Torpedoes (4 turns)
Naval Scarab Special Ordinance (4 turns)
Necron Lord Special Wargear Equipment (4 turns)
All-Unit EMP Shielding (6 turns)
Star-Binding Technology (Necessary for creation of Aeonic Orb WMD) (15 turns)

Construction:
Necron Tomb of the Titans (4 turns)
500 Warriors (5 turns)
250 Immortals (5 turns)
100 Pariahs (5 turns)
100 Flayed Ones (5 turns)
50 Wraiths (5 turns)
50 Tomb Spyders (5 turns)
50 Destroyers (5 turns)
25 Heavy Destroyers (5 turns)
100 Obelisks (3 turns)
50 Pylons (3 turns)
50 Obelisks (3 turns)
25 Abattoirs (3 turns)
1 Necron Star Dreadnought (7 turns)
10 Cairn-Class Tombships (7 turns)
25 Scythe-Class Harvest ships (7 turns)
40 Shroud-Class Cruisers (7 turns)
100 Jackal-Class Raiders (7 turns)
250 Dirge-Class Raiders (7 turns)
Scarab Swarm of 5 million for Defense (8 turns)
Aenoic Orb Base WMD (15 turns)
Aenoic Orb Containment Arms WMD (15 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Necrons are Seeking Alliances to Join

[Edited on 07.21.2008 11:33 AM PDT]

  • 07.21.2008 10:29 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Great Whites(Cruisers)
150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
800 Fire worriors
200 XV12 Battlesuites
50 Develfish transports

Buildings:
Colony on Habitible moon of planet one.
Fire caste training centre (100 fire warriors per turn)

Current tech:
Pulse rifles
Basic Tau Armour
Markerlight trackers

Research:
Pulse Snipers(5 turns)
Low grade Iridium armour(5 turns)
Medical training (5 turns)

Construction:
Drone factory (5 turns)
Shipyard (2 turns)
Vehicle Factory (vehicle production) (3 turns)
Drone Defenses (2 turns)
1000 Fire Warriors (4 turns)

Ground Movement:
Colony on the surface of the habitle moonof planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

Turns Until I Can Be Attacked: 3


[Edited on 07.21.2008 11:36 AM PDT]

  • 07.21.2008 10:46 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Where is everyone?

  • 07.21.2008 12:08 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Necron Star Dreadnought
10 Cairn-class Tombships (Battleships)
30 Scythe-class Harvest Ships (Heavy Cruisers)
45 Shroud-Class Cruisers (Anti-Fighter Cruiser)
100 Jackal-Class Raiders (Aggressive Heavy Fighter)
250 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
1 Necron Lord
1000 Warriors
500 Immortals
100 Pariahs
100 Flayed Ones
50 Wraiths
50 Tomb Spyders
50 Destroyers
25 Heavy Destroyers
14000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (2 turns)
Advanced Gauss Weaponry (2 turns)
Advanced Necron Shielding (2 turns)
Advanced Necron Inertia-less Drive Engines (2 turns)
Naval Sepulchre (psychological warfare and precision targetting) (3 turns)
Naval Scarab Complement (3 turns)
Anti-Matter Naval Torpedoes (3 turns)
Naval Scarab Special Ordinance (3 turns)
Necron Lord Special Wargear Equipment (3 turns)
All-Unit EMP Shielding (5 turns)
Nuclear Fission (5 turns)

Construction:
Necron Tomb of the Titans (3 turns)
500 Warriors (4 turns)
250 Immortals (4 turns)
100 Pariahs (4 turns)
100 Flayed Ones (4 turns)
50 Wraiths (4 turns)
50 Tomb Spyders (4 turns)
50 Destroyers (4 turns)
25 Heavy Destroyers (4 turns)
50 Obelisks (2 turns)
25 Pylons (2 turns)
25 Monoliths Obelisks (2 turns)
5 Abattoirs (2 turns)
1 Necron Star Dreadnought (6 turns)
10 Cairn-Class Tombships (6 turns)
25 Scythe-Class Harvest ships (6 turns)
40 Shroud-Class Cruisers (6 turns)
100 Jackal-Class Raiders (6 turns)
250 Dirge-Class Raiders (6 turns)
Scarab Swarm of 5 million for Defense (7 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: None

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons

Necrons are Seeking Alliances to Join

[Edited on 07.21.2008 3:18 PM PDT]

  • 07.21.2008 12:09 PM PDT

1 P17Y 7H3 F00L

KOTOR

offline

  • 07.21.2008 12:11 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Great Whites(Cruisers)
150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
900 Fire worriors
200 XV12 Battlesuites
50 Develfish transports

Buildings:
Colony on Habitible moon of planet one.
Fire caste training centre (100 fire warriors per turn)

Current tech:
Pulse rifles
Basic Tau Armour
Markerlight trackers

Research:
Pulse Snipers(4 turns)
Low grade Iridium armour(4 turns)
Medical training (4 turns)

Construction:
Drone factory (4 turns)
Shipyard (1 turns)
Vehicle Factory (vehicle production) (2 turns)
Drone Defenses (1 turns)
1000 Fire Warriors (3 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

Turns Until I Can Be Attacked: 2

  • 07.21.2008 12:12 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
5 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
2 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
4-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine
Armory

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*
Nuclear Fission

Research:
Planet-Grade shielding- 2 turns
Nuclear Fusion- 6 turns
Jump Drives for Vipers- 8 turns
Hack-proof Computer Networks- 5 turns

Construction:
5-bay Space Station- 2 turns
10,000 Ground-To-Air launchers to protect from space assault- 20 turns
Arming Marines and R.A.Z.O.R.S. with high-quality guns and gear- 7 turns

Ground Movement: Colonials begin to form an advanced society.

Space movement: Scans of the disk-like object complete. ANOMALY FOUND- Center of Disk holds strange object. Entire fleet mobilized to seek out object. JUMP COMMENCING- Fleet Arrival in 1 turn!

Allies:
Vasari
Galactic Empire

Enemies:
None

Message to all:

GALACTIC EMPIRE: We are willing to provide you with a modified version of our Jump Drives that will fit one of your Executor-Class Dreadnaughts. It allows for instantaneous travel, but it can't be used more than once every five turns on any ship. You can use this drive to backwards-engineer similar drives for all of your ships so you can travel anywhere instantly, without being able to be tracked. For this, we request 5,000 Stormtroopers to help us man defense on our ships.

TAU: We do not seek an alliance at this time. Perhapsa short time from now we may accept, but for now we must kindly refuse.

[Edited on 07.21.2008 1:33 PM PDT]

  • 07.21.2008 1:32 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Faction: Tau ( Warhammer 40K)

Ships:
1 Swordfish (Battleships)
5 Great Whites(Cruisers)
150 Tiger Sharks (Fighter)

Ground Units:
1 Etheral
900 Fire worriors
200 XV12 Battlesuites
50 Develfish transports

Buildings:
Colony on Habitible moon of planet one.
Fire caste training centre (100 fire warriors per turn)
1 Bay space station
Drone Defenses

Current tech:
Pulse rifles
Basic Tau Armour
Markerlight trackers

Research:
Pulse Snipers(3 turns)
Low grade Iridium armour(3 turns)
Medical training (3 turns)

Construction:
Drone factory (3 turns)
Vehicle Factory (vehicle production) (1 turn)
1000 Fire Warriors (2 turns)
3 Extra bays (2 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
None

Allies: None

Enemies: None

Message to All:
For the Greater Good. We shall only attack if provoked.

Turns Until I Can Be Attacked: 2

  • 07.21.2008 1:43 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
5 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
2 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
4-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine
Armory

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*
Nuclear Fission

Research:
Planet-Grade shielding- 1 turn
Nuclear Fusion- 5 turns
Jump Drives for Vipers- 7 turns
Hack-proof Computer Networks- 4 turns

Construction:
5-bay Space Station- 1 turn
10,000 Ground-To-Air launchers to protect from space assault- 19 turns
Arming Marines and R.A.Z.O.R.S. with high-quality guns and gear- 6 turns

Ground Movement: Colonials begin to form an advanced society.

Space movement: JUMP COMPLETE. Fleet orbiting Beta Halo. Vipers sent down to analyze and *POSSIBLY* retrieve anomaly. 3 turns until Vipers return from scanning and retrival.

Allies:
Vasari
Galactic Empire

Enemies:
None

Message to all:

GALACTIC EMPIRE: We are willing to provide you with a modified version of our Jump Drives that will fit one of your Executor-Class Dreadnaughts. It allows for instantaneous travel, but it can't be used more than once every five turns on any ship. You can use this drive to backwards-engineer similar drives for all of your ships so you can travel anywhere instantly, without being able to be tracked. For this, we request 5,000 Stormtroopers to help us man defense on our ships.

TAU: We do not seek an alliance at this time. Perhapsa short time from now we may accept, but for now we must kindly refuse.

  • 07.21.2008 1:57 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Locust (GoW)

Ships:
2 Med Ships
1 Orbiting base
7 Carrier Units

Ground units:
5,000 Locust
2,000 Brumaks
1,000 Corpsers

Buildings: N/A

Finished Research: N/A

Research:
Weapon Making / 3 Turns
Armour Making / 5 Turns

Construction:
3 Carriers / 4 Turns per Carrier
8 Med Ships / 2 Turns per Ship
7,000 Locust / 7 Turns

Ground Movement:

Space movement:

Allies:

Enemies:

Message to all: Going to bed no turns until tomorrow.

Turns 'til I can be attacked: 5

[Edited on 07.21.2008 2:06 PM PDT]

  • 07.21.2008 2:03 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers
F/B Shipyards

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)

Research:
Phase Gates (2)
Phase Weaponization
Jump drive inhibitors (2)
Nanotech building (4)
Energy missile tech (3)

Construction:
Building Network of Orbital Phase Missile Emplacements (9)
Building Five hundred fighters and bombers per hanger (10)
Building One hundred Ravasta Skirmishers (5)
Building fifty Skarovas Enforcers (10)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established.
Sending fleet to Planet 3 fin

Allies: Colonials (Lord Snakie)

Enemies:

Base: In orbit of planet 3

Message to all:

[Edited on 07.21.2008 3:22 PM PDT]

  • 07.21.2008 3:03 PM PDT
Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Necron Star Dreadnought
10 Cairn-class Tombships (Battleships)
30 Scythe-class Harvest Ships (Heavy Cruisers)
45 Shroud-Class Cruisers (Anti-Fighter Cruiser)
100 Jackal-Class Raiders (Aggressive Heavy Fighter)
250 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
1 Necron Lord
1000 Warriors
500 Immortals
100 Pariahs
100 Flayed Ones
50 Wraiths
50 Tomb Spyders
50 Destroyers
25 Heavy Destroyers
16000 Scarabs in swarm

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Mines

Technology:
Upgraded Necrodermis Metallurgy (armor)
Upgraded Gauss Weaponry
Upgraded Necron Shielding
Upgraded Necron Inertia-less Drive Engines

Research:
Advanced Necrodermis Metallurgy (1 turns)
Advanced Gauss Weaponry (1 turns)
Advanced Necron Shielding (1 turns)
Advanced Necron Inertia-less Drive Engines (1 turns)
Naval Sepulchre (psychological warfare and precision targetting) (2 turns)
Naval Scarab Complement (2 turns)
Anti-Matter Naval Torpedoes (2 turns)
Naval Scarab Special Ordinance (2 turns)
Necron Lord Special Wargear Equipment (2 turns)
All-Unit EMP Shielding (4 turns)
Nuclear Fission (4 turns)

Construction:
Necron Tomb of the Titans (2 turns)
500 Warriors (3 turns)
250 Immortals (3 turns)
100 Pariahs (3 turns)
100 Flayed Ones (3 turns)
50 Wraiths (3 turns)
50 Tomb Spyders (3 turns)
50 Destroyers (3 turns)
25 Heavy Destroyers (3 turns)
50 Obelisks (1 turns)
25 Pylons (1 turns)
25 Monoliths Obelisks (1 turns)
5 Abattoirs (1 turns)
1 Necron Star Dreadnought (5 turns)
10 Cairn-Class Tombships (5 turns)
25 Scythe-Class Harvest ships (5 turns)
40 Shroud-Class Cruisers (5 turns)
100 Jackal-Class Raiders (5 turns)
250 Dirge-Class Raiders (5 turns)
Scarab Swarm of 5 million for Defense (6 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: Colonials, Visari, Empire

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons. We will only play a supporting role in our alliance until people have sufficiently developed


[Edited on 07.21.2008 3:27 PM PDT]

  • 07.21.2008 3:03 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Your faction:Colonials (Battlestar Galactica)

Ships:
100 Viper Mk Vs
100 Viper Mk VIIs
50 Combat Raptors
10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection)
5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection)
5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection)
5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection)
5 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection)
2 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection)

Ground units:
1,000 Marines
150 Pilots
50 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
5-bay Space Station
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine
Armory

Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*
Nuclear Fission
Planet-Grade Shielding

Research:
Nuclear Fusion- 4 turns
Jump Drives for Vipers- 6 turns
Hack-proof Computer Networks- 3 turns
In-system Ionic Engines- 6 turns
Project: VICTORY- 10 turns

Construction:
Orbital Super-Shipyard- 10 turns
10,000 Ground-To-Air launchers to protect from space assault- 18 turns
Arming Marines and R.A.Z.O.R.S. with high-quality guns and gear- 5 turns

Ground Movement: Colonials begin to form an advanced society.

Space movement: JUMP COMPLETE. Fleet orbiting Beta Halo. Vipers sent down to analyze and *POSSIBLY* retrieve anomaly. 2 turns until Vipers return from scanning and retrival.

Allies:
Vasari
Galactic Empire
Necrons

Enemies:
None

Message to all:

GALACTIC EMPIRE: We are willing to provide you with a modified version of our Jump Drives that will fit one of your Executor-Class Dreadnaughts. It allows for instantaneous travel, but it can't be used more than once every five turns on any ship. You can use this drive to backwards-engineer similar drives for all of your ships so you can travel anywhere instantly, without being able to be tracked. For this, we request 5,000 Stormtroopers to help us man defense on our ships.

TAU: We do not seek an alliance at this time. Perhapsa short time from now we may accept, but for now we must kindly refuse.

SCRIN: Our response to you is the same as our response to the Tau.

NECRONS: Since you do not pose a hazard to our enemies with your non-agression pact, we will have you with our alliance. Welcome to the fold.

  • 07.21.2008 3:26 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
1 Necron Star Dreadnought
10 Cairn-class Tombships (Battleships)
30 Scythe-class Harvest Ships (Heavy Cruisers)
45 Shroud-Class Cruisers (Anti-Fighter Cruiser)
100 Jackal-Class Raiders (Aggressive Heavy Fighter)
250 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
1 Necron Lord
1000 Warriors
500 Immortals
100 Pariahs
100 Flayed Ones
50 Wraiths
50 Tomb Spyders
50 Destroyers
25 Heavy Destroyers
18000 Scarabs in swarm
50 Obelisks
25 Pylons
25 Monoliths
5 Abattoirs

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Mines

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Inertia-less Drive Engines

Research:
Naval Sepulchre (psychological warfare and precision targetting) (1 turns)
Naval Scarab Complement (1 turns)
Anti-Matter Naval Torpedoes (1 turns)
Naval Scarab Special Ordinance (1 turns)
Necron Lord Special Wargear Equipment (1 turns)
All-Unit EMP Shielding (3 turns)
Nuclear Fission (3 turns)

Construction:
Necron Tomb of the Titans (2 turns)
500 Warriors (2 turns)
250 Immortals (2 turns)
100 Pariahs (2 turns)
100 Flayed Ones (2 turns)
50 Wraiths (2 turns)
50 Tomb Spyders (2 turns)
50 Destroyers (2 turns)
25 Heavy Destroyers (2 turns)
50 Obelisks (6 turns)
25 Pylons (6 turns)
25 Monoliths Obelisks (6 turns)
5 Abattoirs (6 turns)
1 Necron Star Dreadnought (4 turns)
10 Cairn-Class Tombships (4 turns)
25 Scythe-Class Harvest ships (4 turns)
40 Shroud-Class Cruisers (4 turns)
100 Jackal-Class Raiders (4 turns)
250 Dirge-Class Raiders (4 turns)
Scarab Swarm of 5 million for Defense (5 turns)

Ground Movement:
Construction of Catacomb Base under surface of Planet 6

Space Movement:
None

Allies: Colonials, Visari, Empire

Enemies: None

Message to All: The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons. We will only play a supporting role in our alliance until people have sufficiently developed

  • 07.21.2008 3:30 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Your faction: Vasari (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
50 Skarovas Enforcers (Medium battleships)
10 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
5 Jarun Migrators (Cityships)
25 Junsurak Sentinels (Anti-Fighter Escort)
10 Kanrak Assailants (Long-range combat)
10 Karrastra Destructors (Orbital-bombardment)
30 Jakara Navigators (Stealthed strike-team transport)
100 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers
F/B Shipyards

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)

Research:
Phase Gates (1)
Jump drive inhibitors (1)
Nanotech building (3)
Energy missile tech (2)

Construction:
Building Network of Orbital Phase Missile Emplacements (8)
Building Five hundred fighters and bombers per hanger capacity onto F/BShip (9)
Building One hundred Ravasta Skirmishers per five turns capacity onto CShip (4)
Building fifty Skarovas Enforcers per five turns Capacity onto CShip (9)

Ground Movement:

Space movement:
Transport drones starting to transport resources. Trade route established.
Sending fleet to Planet 3 fin

Allies: Alliance of Superpowers [Colonials (Lord Snakie), Necrons (rst7503)]

Enemies:

Base: In orbit of planet 3

Message to all:

ATTACKABLE

  • 07.21.2008 3:31 PM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)

Ships:
100 TIE Fighters
25 TIE Interceptors
50 TIE Bombers
10 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
5 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
5 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
5 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
2 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
1,000 Stormtroopers
100 Marines
150 Engineers
50 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)

Buildings:
2-bay Space Station
60-Mile Radius Base
Barracks
Basic Landing Zone
Advanced Landing Zone
Imperial Landing Zone
Basic Mines
Advanced Mines
Maximum Mines

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Basic settlement procedures
Advanced Settlement Procedures
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Turbolasers
Walker Gyroscopes (Allows construction of Walkers)

Research:
Ion Cannons- 1 turns
Anti Spacecraft Mines-2 turns
Repulsorlifts-1 turns
Redundant Systems- 9 turns (Provides resistance to EMP)
FTL Sensors-9 turns
CGT Sensors-9 turns
Gravitational Field Generators-9 turns

Construction: (On Standby until Base is established.)
4-bay Space Station- 2 turns
Shielded base- 3 turns
Vehicle Factory-2 turns
Defensive Turbolaser Turrets-5 turns
Orbital Turbolaser Platforms- 9 turns
Defensive Anti Personnel Minefields-3 turns
2 Tartar Class Light Frigates- 1 turns
Nuclear Materials Mine- 9 turns
Sith Temple- 9 turns
5000 Stormtroopers- 1 turn

Ground Movement: Troops secure the base position.

Space movement: Fleets forms defensive position over base.

Allies:
Colonials
Vasari
Necrons

Enemies:
None

Message to all:
Tau, an alliance would not be in our interests at this time.

Colonials, I accept your proposal, though it will take a short time to train the troops you requested.

Turns until I can be attacked: 1

  • 07.21.2008 3:51 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game

Rebel Aliens:
Planet: Planet 2

Ships:
1 Heavy Attack Galley
10 PlanetaryAssault Fighters
2 RefractorShield Generators
3 Reconstruction Drone Ships
1 Planetary Defense Carrier

Ground Units:
75 Brown Goblins
15 Valkalry Spiders

Ground Movement:
None

Space Movement:
Reconstruction Drone Ships work on building Reconstruction Drone Ships. One done every 4 turns. 1

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 45

Research
Nuclear Fission 2

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP

Allies:
None

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Can be attacked

[Edited on 07.21.2008 3:54 PM PDT]

  • 07.21.2008 3:54 PM PDT