Off Topic: The Flood
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  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

(((((((((((((((( MAKES BIG BANG WEAPON AND KILLS EVERYONE'S FACTION. THEN PLAYS CALLOFDUTY 4 ))))))))))))))))))
































































Ok Just kidding

  • 07.26.2008 3:46 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Read my earlier post, and fight back.

  • 07.26.2008 3:49 AM PDT

Scout Council Space: Fleet Action

Super-Carrier Invincible opens fire with both WMD Anti-Matter cannons. Double 5 mm. Anti-Matter canisters impact the Scout Council Cruiser, weakening shields severely.

Heavy Battlecruiser Untouchable unleashes the Plasma-Beam WMD to take down shields of the Cruiser, as 5,000 Stinger fighters harrass the hull with small plasma fire.

Destroyer Fearless moves in close and jets a pulse of plasma into the core of the Cruiser.

Cruiser Status: Venting Atmosphere. Shielding and Hull crippled. No survivors.

  • 07.26.2008 3:51 AM PDT

I wish I was still legendary.

Your faction: timelords

Ships:
30x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed) capacity as transport: 500 troops.
total transport capability:15000 ground troops
1x galifreiyan mother ship (3x improved void cannon, plasma defence turrets, TARDIS engineering)
3360x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)
9x galifreiyan battleships (equipped with relative dimension technology and 2x improved void cannon)
5x galifreiyan dreadnought (equipped with 12 plasma turrets, shielding (12 direct hits), 2x improved void cannon and 1 free weapon slot. 2 dreadnoughts are armed with black hole generators.)

Ground units:
*all ground units are equipped with a sonic device, allowing them to crack locks and reprogram devices on the go.
4400x galifreiyan recruits, armed with plasma cannons.
2900x galifreiyan captains, armed with miniature rift cannons.
160x galifreiyan command squads, armed with a single large rift cannon, 4x plasma cannons and a laser designator.
800x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
260x fixed gun emplacements, armed with large plasma cannons.

Buildings:

1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
1x governmental building: trains command squads, 12 each turn.
12x orbital defense platform, or 1x orbital defense grid. each tower has 6 small plasma cannons, and one tower has a rift portal WMD. it can only be fired every 4 turns.

Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400.
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser.
dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets.
galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units.
WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)
rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity.
black hole generator: can only be mounted on a dreadnought, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers.
energy shields: enables energy shields for all ships except dreadnought, which already has them. stats:
TARDIS: 4 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)


Research:
improved plasma cannons: all small plasma cannons are now large, and large cannons are now giant. (1 turns)

system override: allows a dreadnought to launch a probe, which overrides an enemy vehicle's systems and turns it to an ally of the timelords. (1 turns remaining)

Construction: (Current Construction)

1x portal of time (3 turns)
1x shipyard (3 turns)
1x orbital defense grid (4 rift portals) (12 turns)
upgrading 1 dreadnought to have black hole generator (3 turns)

Ground Movement:
moon 1 - alert and ready for combat

Space movement: orbiting planet 1 - rendezvous with tau spacecraft. ready for combat.
fleet 2: 1x dreadnought armed with black hole, 1000 fighters - approaching scout council space. (3 turns)
.
Allies: hanchex alliance
Enemies:

Message to all: hallo.

[Edited on 07.26.2008 3:52 AM PDT]

  • 07.26.2008 3:51 AM PDT

XboxLive - PaladinKnight02
Maplestory - Scania: PaliKnight02

Umm, I hope I can still join ;). Also, I'm giving myself a decent amount of turns till you can attack me: You guys are all uber!

Your faction:
Palini

Description: All buildings are additions to a main drifting Space Colony. Palini is a mostly defensive faction.

Ships: (All stored in Docking Bay)
5 Palinian Scout Vessels
1 Warship w/Ion Cannons
10 Landers

Ground units: (All stored in Quarters)
5 Heavy Assault Mechs
10 "Kings Guard" Elite Troopers

Buildings:
1 Bay Station

Finished Research:
*None*

Research:
Shielding: Doubles Energy Shielding on all base-like structures

Construction:
*1 Ship Factory*

Ground Movement:
*Stored*

Space movement:
*Stored*

Allies:
*None*

Enemies:
*None*

Message to all: We are a peaceful nation! We would like to stay that way, for now.

TURNS UNTIL ATTACKABLE: 5

  • 07.26.2008 3:51 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
300 Star Council Ships
2 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:
None


Construction:
Beacon Transmitter (Done in 1 turns)

Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: Flood

Enemies: Cooley -Not his fleet-

Message to All:

Please cooley, cool down.

Sending Gravity Manipulation grade 3 as peace agreement.

IM SORRY OK. Im sorry, Im sorry i was jerky and I'm just tired. Yes you can kill my fleet in like a second. Ok. Sorry

[Edited on 07.26.2008 3:56 AM PDT]

  • 07.26.2008 3:52 AM PDT

I wish I was still legendary.

2 more turns and my black hole + fighters will arrive, JARED. luckily for you, they're not going to attack unless provoked.

*no building this turn, only movement of 1001 spacecraft.

[Edited on 07.26.2008 3:54 AM PDT]

  • 07.26.2008 3:53 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Offline, possibly for up to 3 weeks, but I'll likely be online tonight.

  • 07.26.2008 3:54 AM PDT

Accepted.

Goodbye.

Fleet Action: The IDA fleet slips out of system, reappearing in the midsts of the Tau fleet.

*Burst Transmission* We are here to help, demolish the Flood partner? *End Transmission*

  • 07.26.2008 3:54 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Sigh. Ok. My cruiser is dead. Great. Returning back to Sky city to start all over again.
Oh And i guess the rebels died I guess. Whatever. You made this game unjoyable because your angry at me. Be in mind you came on me, I didn't say anything in terms of battle.

  • 07.26.2008 3:54 AM PDT

I wish I was still legendary.

emergency redirect: fleet 'vengeance' is returning to moon 1 to support allies.

2 turns away.

*no building this turn either.

  • 07.26.2008 3:56 AM PDT

"Go ahead and KO me."

Exscuse me?

"SENDING SNIPER TO EARTH TO ///exterminate/// A PLAYER ON BUNGIE.NET CALLED COOLEY."

Double Exscuse me?



[Edited on 07.26.2008 3:59 AM PDT]

  • 07.26.2008 3:57 AM PDT

I wish I was still legendary.

1 turn away from moon of planet 1. no building this turn.

  • 07.26.2008 3:58 AM PDT

No actually, my ally in the Hanchex Alliance attacked you, and I came to his aid.

  • 07.26.2008 4:00 AM PDT

"you came on me"

That's what she said!

  • 07.26.2008 4:02 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
200 Star Council Ships
1 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:


Planet 4 (please tell me if someone already owns these planet,)


Construction:
Calling in backup of sky city.
(1000 seeker ground troops per turn)

High Lights Mega Crusier
Done in 18 turns.

Gravity blackhole matter manipulater super weapon.
Done in 18 turns.

30 Seeker hostile ships per turn



Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: Flood

Enemies: Cooley -Not his fleet-

Message to All:

Finally building a super weapon.


18 TURNS LEFT UNTILL CONSTRUCTION COMPLETE

  • 07.26.2008 4:02 AM PDT

And mind you, I am not trying to be mean, I am actually trying to help out Lord Snakie with his game. See, many of you joined this game, not even bothering to read the rules at first, then you did, but you neglected to read them thouroughly.

  • 07.26.2008 4:03 AM PDT

I wish I was still legendary.

I'm back! woohoo!
*building this turn.

Your Faction: timelords

Ships:
34x time and relative dimension in space escape and intelligence ships (equipped with adaptive cloaking - morphs outer shape as needed) capacity as transport: 500 troops.
total transport capability:17000 ground troops
1x galifreiyan mother ship (3x improved void cannon, large plasma defence turrets, TARDIS engineering)
3420x galifreiyan fighters (primitive TARDIS engineering - essentially slipspace, but instantaneous. armed with small plasma turrets)
10x galifreiyan battleships (equipped with relative dimension technology and 2x improved void cannon)
6x galifreiyan dreadnought (equipped with 12 giant plasma turrets, shielding (12 direct hits), 2x improved void cannon and 1 free weapon slot. 2 dreadnoughts are armed with black hole generators.)

Ground units:
*all ground units are equipped with a sonic device, allowing them to crack locks and reprogram devices on the go.
4600x galifreiyan recruits, armed with miniature plasma cannons.
3100x galifreiyan captains, armed with miniature rift cannons.
172x galifreiyan command squads, armed with a single large rift cannon, 4x small plasma cannons and a laser designator.
900x galifreiyan war walkers, armed with rift torpedoes, large plasma cannons and weak shielding (2 direct hits)
290x fixed gun emplacements, armed with large plasma cannons.

Buildings:

1x galifreiyan orbital defence platform (1-bay space station)
1x galifreiyan shipyard, creates 60 fighters, 4x TARDIS intelligence and transport vehicles, 1x battleship, and , when researched, 1x dreadnought per turn.
2x barracks, which each create 200 recruits, 100 captains each turn.
1x portal of time - trains new gun emplacements (30 p/t) and war walkers (100 p/t). also an R/D facility.
1x governmental building: trains command squads, 12 each turn.
12x orbital defense platform, or 1x orbital defense grid. each tower has 4 large plasma cannons, and one tower has a rift portal WMD. it can only be fired every 4 turns.

Finished Research:
relative dimension technology: bigger on the inside.
void cannon: opens a small rift, able to destroy up to a 400 man transport or disable a battle cruiser's shields.
plasma turret: generic weaponry, average strength. developed specially to disable ships in order to capture them.
orbital defense platform: orbits inhabited planets, and can be mounted with either 5 plasma turrets, 2 void cannons or 1 black hole generator. needs to be made via orbital defense grid.
mobile shipyard: a shipyard vehicle that can create ships up to the size of a TARDIS intelligence and transport on the fly. created in shipyard, 1 every 2 turns after being made.
improved TARDIS vehicle - larger size by 25%, enabling holding of 500 troops instead of 400.
improved void cannon - opens a larger rift, enabled to destroy the equivalent of a battle cruiser.
dreadnought: the largest ship in the galifrey arsenal. can hold 1x black hole generator along with 2x pulse lasers, 2x void cannons and 12 plasma turrets.
galifreiyan stellar engineering: enables the use of WMD via an orbital space station, which has an effective range of 2 astronomical units.
WMD: build a WMD such as a rift portal, but inactive until stellar engineering is researched. (1 remaining)
rift portal: enables the rift portal WMD, which tears open space at a range of 2 AU. also a hazard to all allied ships withing its vicinity.
black hole generator: can only be mounted on a dreadnought, which needs to be researched. opens a rift large enough to pull in ANY ship, but not a space station. can also pull in allied cruisers.
energy shields: enables energy shields for all ships except dreadnought, which already has them. stats:
TARDIS: 4 direct hits
fighter: 3 direct hits
battleship: 9 direct hits
mothership: 15 direct hits + regeneration (2 turns of cover)
improved plasma cannons: all small plasma cannons are now large, and large cannons are now giant.
system override: allows a dreadnought to launch a probe, which overrides one enemy vehicle's systems and turns it to an ally of the timelords. each ship only carries one probe, and it takes 3 probes to take an enemy dreadnought.


Research:
research is currently complete.

Construction: (Current Construction)

1x portal of time (2 turns)
1x shipyard (2 turns)
1x orbital defense grid (4 rift portals) (11 turns)
upgrading 1 dreadnought to have black hole generator (2 turns)

Ground Movement:
moon 1 - alert and ready for combat

Space movement: orbiting planet 1 - rendezvous with tau spacecraft. ready for combat.

Allies: hanchex alliance
Enemies:

Message to all: THIS IS MY LAST MOVE OF THE NIGHT, I'M GOING TO 'RAISE' MY PLANETARY DEFENSE SHIELDS WHILE I'M GONE.

[Edited on 07.26.2008 4:06 AM PDT]

  • 07.26.2008 4:03 AM PDT

Planet 4 is taken by the Transversial Union.

  • 07.26.2008 4:05 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Cooley why are you such a JERK?

Answer!

Posted by: Cooley470
And mind you, I am not trying to be mean, I am actually trying to help out Lord Snakie with his game. See, many of you joined this game, not even bothering to read the rules at first, then you did, but you neglected to read them thouroughly.

  • 07.26.2008 4:06 AM PDT

Dude. Not trying to be a jerk.

Read rules.

  • 07.26.2008 4:08 AM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

FINE! I didn't want to mother -blam!- read 4 -blam!- 9000 word posts of the mother -blam!- rules.


Christ almighty.

  • 07.26.2008 4:08 AM PDT