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  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

w/e, I fought you because I thought you could be a future threat.

[Edited on 07.26.2008 9:03 AM PDT]

  • 07.26.2008 8:59 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
17800 Fire worriors
2000 Pathfinders (With Stealth)
17800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
280 Hammerheads
50 Develfish transports
15100 Gua Val
15100 Vespid
15100Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons

Research:
Super heavy plasma (1 turn)


Construction:
1000 Heavy drones (1 turn)
3 Humpback Capital ships (4 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:
46 Great Whites, 450 Heavy drones and 400 Tiger Sharks move to planet 2 carrying:

5 XV31's
1000 Pathfinders
3000 Fire Warriors
10 Hammerheads

Allies: The Hanchex Pact

Enemies: Flood

Message to All:

[Edited on 07.26.2008 9:07 AM PDT]

  • 07.26.2008 9:01 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ghost page

  • 07.26.2008 9:01 AM PDT

Become a Community Reviewer, or get your map or screenshot reviewed!

I Carter I's Maps
Pirates v3 - One of the best Pirates maps out there. Over 1000 downloads. {Thread locked.}

Your faction: Forerunners

Ships:
-

Ground units:
-

Buildings:
- 1 x Halo Installation

Finished Research:
- Halo Installation creation

  • 07.26.2008 9:10 AM PDT

Become a Community Reviewer, or get your map or screenshot reviewed!

I Carter I's Maps
Pirates v3 - One of the best Pirates maps out there. Over 1000 downloads. {Thread locked.}

COMBAT:
Activates ring and kills everybody. I win.

  • 07.26.2008 9:10 AM PDT
Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
35 Necron Star Dreadnoughts
80 Armageddon Carnage Ships
200 Cairn-class Tombships (Battleships)
330 Scythe-class Harvest Ships (Heavy Cruisers)
480 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
2000 Jackal-Class Raiders (Aggressive Heavy Fighter)
4000 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (unit/WMD, see WMD section for details)
10 Necron Lords w/ Staff of Light, Chronometron, Lightning Field, Resurrection, Phase Shifter
200 Rebirth Hybrids
300 Canisters of Rebirth Nanites
14000 Warriors
7000 Immortals
2400 Pariahs
2400 Flayed Ones
1200 Wraiths
1200 Tomb Spyders
1200 Destroyers
600 Heavy Destroyers
178000 Scarabs in swarm
900 Obelisks
500 Pylons
500 Monoliths
100 Abattoirs
25 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all ships)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth

Research:

Construction:
50 Rebirth Nanites Canisters (2 turns)
500 Warriors (2 turns)
250 Immortals (2 turns)
100 Pariahs (2 turns)
100 Flayed Ones (2 turns)
50 Wraiths (2 turns)
50 Tomb Spyders (2 turns)
50 Destroyers (2 turns)
25 Heavy Destroyers (1 turns)
50 Obelisks (1 turns)
25 Pylons (1 turns)
25 Monoliths Obelisks (1 turns)
5 Abattoirs (1 turns)
1 Tomb Stalker Titan (1 turns)
1 Necron Star Dreadnought (2 turns)
5 Armageddon Carnage Ships (2 turns)
10 Cairn-Class Tombships (2 turns)
20 Scythe-Class Harvest ships (2 turns)
30 Shroud-Class Cruisers (2 turns)
100 Jackal-Class Raiders (2 turns)
250 Dirge-Class Raiders (2 turns)

Ground Movement:
Units preparing for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust (4 turns)

Space Movement:
Ship Combat systems and shielding powering up, preparing for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate
Sending C'tan Star Gods to destroy Colonial Halo Weapon DONE
C'tan Returning to Planet 6 (3 turns)

Allies: Alliance of Superpowers (Visari, Empire)
Colonials (questionable)

Enemies: None

Message to All:

  • 07.26.2008 9:59 AM PDT

Become a Community Reviewer, or get your map or screenshot reviewed!

I Carter I's Maps
Pirates v3 - One of the best Pirates maps out there. Over 1000 downloads. {Thread locked.}

You're already dead, noob.

  • 07.26.2008 10:13 AM PDT

feet first into hell

ODST's motto

Your faction: uesc

Ships:5 marathon class heavy cruisers
1 higgans class scouting ship
1 orfi attack frigate
50 light attack craft
10 dropships

Ground units:
200 marines
5 mjonir cyborgs


Buildings: titunum mine mineing titunum DONE.mlitary base,10 troops per turn
Finished Research: shielding LEVEL 1 (marathon class ships now have light shielding)

Research: shielding lvl 1 DONE
cyborg project ( 1 turns till complete)
mjonir armor construction (2 turns)
Construction: new towns on planet and orfi moon DONE milatary base on hb planet 2 DONE
Ground Movement: 400 civies and 100 civies on on the planet and the orfi moon

Space movement: Orfi moon colinized. marathon class now docked on the moon

Allies: Orfi, unsc, haxet pact

Enemies:parasite life form on planet se7en

Message to all
we want peace, and to ally with freindly forces. also requesting troops

Orfi
we need the titianum for the mjonir suits, but there still remains more titunuim.
when we mine more, a trade will be welcome
Empire
we wish a alience do you accept

NO HALO RINGS AGIANST THE RULES

  • 07.26.2008 10:32 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance

Reasearching-
Computer hacking Maximum (3)
FTL Travel (3)

Buildings- 8 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay

Construction-
Maximum Settlement Procedures (planet 1 moon) (1)
1 Command Ship (8)
1 Battleship (3)
1 Frigate (1)
5 Medical ships (4)
500 ODST (2)
2000 Marines (3)
CLONING VENUS FLY TRAPS x100 (3)


Space Forces- 3 Battleships
1 Frigate - Smaller Battleship
1800 Fighters
2100 stealth fighters
5 Medical ships

Ground forces- 300 Pilots
7800 Marines
50 ODST
210 Hornets
480Warthogs
230 Scorpions
90 Pelicans
180 Gauss Warthogs
500 Colonists- Colonists build Faster (-1 turn of construction for new colonies)
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN


OUTPOST COMPLETE - MARINES HEADING BACK TO BASE (2)

  • 07.26.2008 10:54 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

oops double post

[Edited on 07.26.2008 11:21 AM PDT]

  • 07.26.2008 10:55 AM PDT
  •  | 
  • Exalted Legendary Member

How is this an "extremely famous FOUM game?"

  • 07.26.2008 11:00 AM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: randyorton619
I activate halo, destroy everything, I WIN!!!!

AHAHAAHAHAHAHAHAALOLOOLOLOLLOLOLOLLOLOLOOLOLOOLOOLOLLOLOLLLOO LOL!!!!!!!!!!!

  • 07.26.2008 11:12 AM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons Offline

  • 07.26.2008 11:33 AM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
18300 Fire worriors
2000 Pathfinders (With Stealth)
18300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
295 Hammerheads
50 Develfish transports
15600 Gua Val
15600 Vespid
15600 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (10 turns)
Ship ION engines (10 turns)


Construction:
3 Humpback Capital ships (3 turns)
50 Great Whites (10 turns)
1000 Tiger sharks (10 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Message to All:

  • 07.26.2008 11:34 AM PDT

Campiagn Kill Count :31,745. And growing.

The Revisionaries- One of the greatest screenshot groups on B.net. With 250 members and growing.

Lawl, rst7503's post made the post count in this thread 1337!

Just thought I'd announce that.

  • 07.26.2008 11:34 AM PDT

Bag of peanuts to throw at old people:$3
Cost of lawsuits:$10,000
Reaction of said old people:Priceless

Faction:Flood
Status: Dying because of halo firing, trying to find new food source.....

  • 07.26.2008 11:37 AM PDT
Subject: please don't post yet

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
210 Skarovas Enforcers (Medium battleships)
160 Serevun Overseers (Able to dely phase jumps by one turn, able to recharge one ship's shields per turn)
160 Lasurak Transporters (Each carrier one fighter and one bomber squadron)
185 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
185 Junsurak Sentinels (Anti-Fighter Escort)
170 Kanrak Assailants (Long-range combat)
195 Karrastra Destructors (Orbital-bombardment)
195 Jakara Navigators (Stealthed strike-team transport)
260 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)

Research:
Antimatter reactors (1)
Phasic barriers (1)
Reintigration (1)

Construction:
Capital shipyard now building five of each ship class per turn
Building Kastura Cannon (7)
Building one Vulkoras Destroyer (2)

Ground Movement:

Space movement:

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt)]

Enemies:

Base: In orbit of planet 3

Message to all:

  • 07.26.2008 11:41 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!

Rebel Aliens:
Planet: Planet 2

Ships:
10 Heavy Attack Galley
65 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
11 Planetary Defense Carrier

Ground Units:
195 Brown Goblins
39 Valkalry Spiders

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 170

Research
Rift technology Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to Galactic Empire: We wish to ally with you.
Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.26.2008 12:19 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
18800 Fire worriors
2000 Pathfinders (With Stealth)
18800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
295 Hammerheads
50 Develfish transports
16100 Gua Val
16100 Vespid
16100 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (9 turns)
Ship ION engines (9 turns)


Construction:
3 Humpback Capital ships (2 turns)
50 Great Whites (9 turns)
1000 Tiger sharks (9 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Message to All:

  • 07.26.2008 12:24 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
200 Star Council Ships
1 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:


PLANET EXIL 3



Construction:
Calling in backup of sky city.
(1000 seeker ground troops per turn)

High Lights Mega Crusier
Done in 18 turns.

Gravity blackhole matter manipulater super weapon.
Done in 18 turns.

30 Seeker hostile ships per turn



Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: Flood

Enemies: Cooley -Not his fleet-

Message to All:

Finally building a super weapon.


17 TURNS LEFT UNTILL CONSTRUCTION COMPLETE

[Edited on 07.26.2008 12:28 PM PDT]

  • 07.26.2008 12:26 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
19300 Fire worriors
2000 Pathfinders (With Stealth)
19300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
295 Hammerheads
50 Develfish transports
16600 Gua Val
16600 Vespid
16600 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (8 turns)
Ship ION engines (8 turns)


Construction:
3 Humpback Capital ships (1 turn)
50 Great Whites (8 turns)
1000 Tiger sharks (8 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Message to All:

  • 07.26.2008 12:28 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
200 Star Council Ships
1 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:


Planet Exil 3


Construction:
Calling in backup of sky city.
(1000 seeker ground troops per turn)

High Lights Mega Crusier
Done in 18 turns.

Gravity blackhole matter manipulater super weapon.
Done in 18 turns.

30 Seeker hostile ships per turn



Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: Flood

Enemies: Cooley -Not his fleet-

Message to All:

Finally building a super weapon.


16 TURNS LEFT UNTILL CONSTRUCTION COMPLETE

  • 07.26.2008 12:30 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Hey sorry about this morning.

  • 07.26.2008 12:33 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

10000 Guaval and 10000 Kroot mounted in:

1 Swordfish, 50 Great whites, 1000 Heavy Drones and 500 Fighters move to combat the threat of the Scout Council, and thier superweapon.

(3 turns)

  • 07.26.2008 12:35 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
19800 Fire worriors
2000 Pathfinders (With Stealth)
19800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
310 Hammerheads
50 Develfish transports
17100 Gua Val
17100 Vespid
17100 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (8 turns)
Ship ION engines (8 turns)


Construction:
3 Humpback Capital ships (1 turn)
50 Great Whites (8 turns)
1000 Tiger sharks (8 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Combat:

10000 Guaval and 10000 Kroot mounted in:

1 Swordfish, 50 Great whites, 1000 Heavy Drones and 500 Fighters move to combat the threat of the Scout Council, and thier superweapon.

(3 turns)




[Edited on 07.26.2008 12:38 PM PDT]

  • 07.26.2008 12:37 PM PDT