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  • Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Wtf all I did was say sorry.

  • 07.26.2008 12:50 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
215 Skarovas Enforcers (Medium battleships)
165 Serevun Overseers (Able to dely phase jumps by one turn, able to recharge one ship's shields per turn)
165 Lasurak Transporters (Each carrier one fighter and one bomber squadron)
190 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
190 Junsurak Sentinels (Anti-Fighter Escort)
175 Kanrak Assailants (Long-range combat)
200 Karrastra Destructors (Orbital-bombardment)
200 Jakara Navigators (Stealthed strike-team transport)
265 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintigration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)

Research:
Antimatter reactors
Phasic barriers
Reintigration

Construction:
Capital shipyard now building five of each ship class per turn
Building Kastura Cannon (6)
Building one Vulkoras Destroyer (1)

Ground Movement:

Space movement:

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt)]

Enemies:

Base: In orbit of planet 3

Message to all:

  • 07.26.2008 12:50 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!

Rebel Aliens:
Planet: Planet 2

Ships:
11 Heavy Attack Galley
70 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
12 Planetary Defense Carrier

Ground Units:
200 Brown Goblins
40 Valkalry Spiders

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 175

Research
Rift technology Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to Galactic Empire: We wish to ally with you.
Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.26.2008 12:50 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Geth Army (Mass Effect)

Infantry weapons use mass accelerator technology. The guns shave a bullet the size of a grain of sand off a dense block of metal stored in the gun, decrease its mass with a mass effect field, and fire the projectile at hypersonic velocities.

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
5 Geth Starships (heavily armed and armored, slow)
10 Geth Battleships (heavily armored, heavily armed, slow)
25 Geth Fighters (all purpose attack ships)
50 Geth Dropships (fast, heavy armor, no weaponry)

Ground units:
1 Rouge Turian Spectre (Saren) (Extremely efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Extremely efficient in Biotics, lightly armed)
560 Geth Troopers (Armed with assault rifles and limited biotic powers)
235 Geth Snipers (Armed with snipers and limited biotic powers)
31 Krogan Mercs (Armed with shotguns, efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, extremely efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
22 Geth Armatures (Slow sentient four-legged tanks)
60 Geth Sentries (fast, lightly armed patrol droids)
60 Geth Rocket Sentries (slow, heavily armed patrol droids)
400 Geth Shock Troopers (fast, tall, heavily armored, limited biotic powers, armed with rocket launchers and shotguns)
25 Salarian Assassins (fast, able to be dropped behind enemy lines, camo)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (10 Geth troopers per turn, 5 Geth snipers per turn, 1 Krogan mercs per turn, 2 Geth Armatures per turn, 10 sentries per turn, 10 Asari Biotics per turn, 15 Geth shock troopers per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers

Research:
Geth Destroyer (2 turns)
Geth Primes (6 Turns)
Geth Colossus (12 turns)
Krogan Genophage Cure (192 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (92 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Shielding (1 turns)
Advanced Geth production (doubles production rates of all Geth) (6 turns)
Advanced Geth Airforce Production (doubles production rates of all Geth ships) (8 turns)
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))(4 turns)
Proximity Mines (4 turns)
Radar (4 turns)
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades) (9 turns)
Keepers (Maintenance, speeds up construction and research by half)(5 turns)
The Citadel (huge space station built for economy, politics, and unification of species) (50 turns, a Mass Relay leading to dark space)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies) (10 turns)
Camo (5 turns)
AA Batteries (5 turns)
Ground to Ground Artillery (5 turns)

Construction:
Shielded base (1 turns)
Shipyard (1 turns)
Advanced Barracks (allows production of one more Geth than usual) (2 turns)
Com. Center (4 turns)
Construction Center (5 turns)

Ground Movement: (planet 2) The Geth base is being continuously upgraded as the nearby mining continues. More and more Geth ships begin to land on the planets surface. Sovereign has landed on the planet giving the Geth not only another base but a way to jump to any part of the galaxy from the planets surface. Geth begin to fill the corridors of Sovereign. Soon both of the Geth bases are being patrolled by Sentries.

Space movement: All Ships Orbiting Planet 2 Except Sovereign

Allies: None

Enemies: None

Message to all: I am the vanguard to your destruction.

[Edited on 07.26.2008 12:55 PM PDT]

  • 07.26.2008 12:53 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Posted by: JaredPUNK_2007
Wtf all I did was say sorry.


Your making a superweapon.

  • 07.26.2008 12:55 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Moves into slipspace. Returns to Sky city.
Docks into Exil 3.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-

  • 07.26.2008 12:56 PM PDT
Subject: please don't post yet

furry woodland creature with a mask

my faction: NOt creative enough

includes
A parrot
thisguy
Pacman
Me
And Neo

All we need to do is a barrel role and we'll win unless chuck noris stopes us

  • 07.26.2008 12:57 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
3 Humpback Capital ships
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
20300 Fire worriors
2000 Pathfinders (With Stealth)
20300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
325 Hammerheads
50 Develfish transports
17600 Gua Val
17600 Vespid
17600 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (7 turns)
Ship ION engines (7 turns)


Construction:
50 Great Whites (7 turns)
1000 Tiger sharks (7 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Combat:

10000 Guaval and 10000 Kroot mounted in:

1 Swordfish, 50 Great whites, 1000 Heavy Drones and 500 Fighters move to combat the threat of the Scout Council, and thier superweapon.

(2 turns)

  • 07.26.2008 12:57 PM PDT
Subject: Lord Snakie's Semi-Famous Flood Forum Fun Game!

[Enter extremely funny joke here]

Oh crap.

I forgot about this. xD

Hmmm...I KNOW TEH PERFECTEST ARMY EVAR

I'll be the U.N. Defense Force (UNDF) from Macross, but let me get mah things together first >.>

  • 07.26.2008 12:58 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Forum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 8 Bay Space Station
- Ground - Space Shielding

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance

Reasearching-
Computer hacking Maximum (2)
FTL Travel (2)

Buildings- 8 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay
Maximum Settlement Procedures (planet 1 moon)

Construction-
1 Command Ship (7)
1 Battleship (2)
5 Medical ships (3)
500 ODST (1)
2000 Marines (2)
CLONING VENUS FLY TRAPS x100 (2)
Basic Space Mines (2)
Baracks (moon) (2)
Turrets (moon) (2)
Cloning Labs x5 (10)

Space Forces- 3 Battleships
2 Frigates - Smaller Battleship
1850 Fighters
2150 stealth fighters
5 Medical ships

Ground forces- 300 Pilots
7850 Marines
50 ODST
220 Hornets
500Warthogs
240 Scorpions
95 Pelicans
195 Gauss Warthogs
500 Colonists- Colonists build Faster (-1 turn of construction for new colonies)
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN
REBEL ALIENS - WISH TO ALLY

OUTPOST COMPLETE - MARINES HEADING BACK TO BASE (1)


[Edited on 07.26.2008 1:04 PM PDT]

  • 07.26.2008 12:59 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
3 Humpback Capital ships
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
20800 Fire worriors
2000 Pathfinders (With Stealth)
20800 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
325 Hammerheads
50 Develfish transports
18100 Gua Val
18100 Vespid
18100 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (6 turns)
Ship ION engines (6 turns)


Construction:
50 Great Whites (6 turns)
1000 Tiger sharks (6 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Combat:

10000 Guaval and 10000 Kroot mounted in:

1 Swordfish, 50 Great whites, 1000 Heavy Drones and 500 Fighters move to combat the threat of the Scout Council, and thier superweapon.

(1 turn)

  • 07.26.2008 1:02 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Your Faction:
Scout Council

Ships:
1 Scout Council Ship (Cruiser - Sky Mega City)
200 Star Council Ships
1 Transport Ships (Land Breachers)
Ground Units:
300 Scout Seekers
20 Supply Scouting Seekers (Non hostile)
900 Seeker Hostiles

Population - 200, 000 (May supply more troops if provoked)


Buildings:
(Sky) Council Sky City (Base)
Beacon Transporter on Exile 2 (Home world)

Current tech:
Lithium Allow plated Star ships
Gravity Triguns
Gavity Dip Trinades
Lithium Allow Armor

(Advanced Gravity Munipulating Tech)

Research:


PLANET EXIL 3



Construction:
Calling in backup of sky city.
(1000 seeker ground troops per turn)

High Lights Mega Crusier
Done in 18 turns.

Gravity blackhole matter manipulater super weapon.
Done in 18 turns.

30 Seeker hostile ships per turn



Ground Movement:
None Untill Landed

Space Movement:
Stationary

Allies: Flood

Enemies: Cooley -Not his fleet-

Message to All:

Finally building a super weapon.


16 TURNS LEFT UNTILL CONSTRUCTION COMPLETE


\\-------------------------------------------------------------------/ /

If I must. Moves 300 Scout Seekers, 20 Super Scouting Seekers, 900 Seeker Hostiles in combat.

1 Turn

1000 seeker ground troops
In next turn.

Depleting Gravity Spoilers in 1 turn(s).

Gathers Gravity Shields (Invincible in 1 turn. Only one)
Gravity Shields done in 4 turns.

  • 07.26.2008 1:05 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

The aerial combat begins:
Combat:

1 Swordfish and all 50 great Whites open fire onto enemys 1 Scout Council Ship
1000 Heavy Drones and 500 Fighters destroy 100 enemy Star council ships.

My losses:
50 Drones
1 Great White

Enemy losses:
1 Scout council ship
100 Star council ships.

[Edited on 07.26.2008 1:10 PM PDT]

  • 07.26.2008 1:09 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Geth Army (Mass Effect)

Infantry weapons use mass accelerator technology. The guns shave a bullet the size of a grain of sand off a dense block of metal stored in the gun, decrease its mass with a mass effect field, and fire the projectile at hypersonic velocities.

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
6 Geth Starships (heavily armed and armored, slow)
20 Geth Battleships (heavily armored, heavily armed, slow)
35 Geth Fighters (all purpose attack ships)
10 Geth Scouts (fast, camo, lightly armed, lightly armored)
10 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
65 Geth Dropships (fast, heavy armor, no weaponry)

Ground units: (all troops are armed with basic shielding)
1 Rouge Turian Spectre (Saren) (Extremely efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Extremely efficient in Biotics, lightly armed)
570 Geth Troopers (Armed with assault rifles and limited biotic powers)
240 Geth Snipers (Armed with snipers and limited biotic powers)
32 Krogan Mercs (Armed with shotguns, efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, extremely efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
24 Geth Armatures (Slow sentient four-legged tanks)
70 Geth Sentries (fast, lightly armed patrol droids)
70 Geth Rocket Sentries (slow, heavily armed patrol droids)
415 Geth Shock Troopers (fast, tall, heavily armored, limited biotic powers, armed with rocket launchers and shotguns)
40 Salarian Assassins (fast, able to be dropped behind enemy lines, camo)
10 Asari Biotics (Lightly armored, lightly armed, extremely efficient in biotics)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (10 Geth troopers per turn, 5 Geth snipers per turn, 1 Krogan mercs per turn, 2 Geth Armatures per turn, 10 sentries per turn, 10 Asari Biotics per turn, 15 Geth shock troopers per turn, 15 Salarian Assassins per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (1 Geth SS per turn, 5 Geth BS per turn, 10 Geth Fighter per turn, 10 Geth scouts per turn, 10 Geth Heavy Bombers per turn, 15 Geth DS per turn)

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding

Research:
Geth Destroyer (1 turns)
Geth Primes (5 Turns)
Geth Colossus (11 turns)
Krogan Genophage Cure (191 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (91 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Advanced Geth production (doubles production rates of all Geth) (5 turns)
Advanced Geth Airforce Production (doubles production rates of all Geth ships) (4 turns)
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))(3 turns)
Proximity Mines (3 turns)
Radar (3 turns)
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades) (8 turns)
Keepers (Maintenance, speeds up construction and research by half)(4 turns)
The Citadel (huge space station built for economy, politics, and unification of species) (49 turns, a Mass Relay leading to dark space)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies) (9 turns)
Camo (4 turns)
AA Batteries (4 turns)
Ground to Ground Artillery (4 turns)
Biotic Amplifiers (increases all troops efficiency in biotics) (5 turns)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair) (5 turns)
Advanced Shielding (5 turns)
Plasma Torpedos (5 turns)

Construction:
Advanced Barracks (allows production of one more Geth than usual) (1 turns)
Com. Center (3 turns)
Construction Center (4 turns)
Advanced Shipyard (5 more of each type of ship)

Ground Movement: (planet 2) The Geth base is being continuously upgraded as the nearby mining continues. More and more Geth ships begin to land on the planets surface. Sovereign has landed on the planet giving the Geth not only another base but a way to jump to any part of the galaxy from the planets surface. Geth begin to fill the corridors of Sovereign. Soon both of the Geth bases are being patrolled by Sentries.

Space movement: All Ships Orbiting Planet 2 Except Sovereign

Allies: None (looking for allies)

Enemies: None

Message to all: I am the vanguard to your destruction.

  • 07.26.2008 1:10 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

Ships:
3 Humpback Capital ships
1 Swordfish (Battleships)
96 Great Whites(Cruisers)
1050 Tiger Sharks (Fighter)
1950 heavy gun drones
Pulse bomb

Ground Units:
1 Etheral
21300 Fire worriors
2000 Pathfinders (With Stealth)
21300 Drones(With Stealth)
3200 XV31 Battlesuites (With Stealth)
325 Hammerheads
50 Develfish transports
18600 Gua Val
18600 Vespid
18600 Kroot

Buildings:
Colony on Habitible moon of planet one.
AA guns in orbit and surface
Nuclear launch facillity
Fire caste training centre (500 fire warriors per turn)
4 Bay space station
Drone Defenses
Vehicle Factory (15 Hammerheads per turn)
Drone factory (500 Drones per turn)
Kroot colonies (500 Kroot per turn)
Vespid colonies (500 Vespid per turn)
Gua'val colonies (500 Gua 'Val per turn)
WMD proof bunker


Current tech:
4th expansion phase
Pulse rifles
Markerlight trackers
Medical training
Low grade Iridium armour
Pulse Snipers
Mass recruitment program
Medium shielding
Heat shielding
Photon grenades
Tau heavy plasma
Rail Weaponry
High grade Iridium
Performance enhancing medical treatments
Concentrated pulse weaponry
Orbiting WMD firing cannons
Super heavy plasma

Research:
Ship super heavy iridium (5 turns)
Ship ION engines (5 turns)


Construction:
50 Great Whites (5 turns)
1000 Tiger sharks (5 turns)

Ground Movement:
Colony on the surface of the habitle moon of planet one.

Space Movement:

Allies: The Hanchex Pact

Enemies: Flood

Combat:

1 Swordfish and all 50 great Whites open fire onto enemys 1 Scout Council Ship
1000 Heavy Drones and 500 Fighters destroy 100 enemy Star council ships.

My losses:
50 Drones
1 Great White

Enemy losses:
1 Scout council ship
100 Star council ships.

  • 07.26.2008 1:13 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Moves 300 Scout Seekers, 20 Super Scouting Seekers into combat. Destroys 500 fighters.

15 turns until construction of WMD.

Will fire at heart of ocean ships. (Lol)

  • 07.26.2008 1:13 PM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 8 Bay Space Station
- Ground - Space Shielding

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance

Reasearching-
Computer hacking Maximum (1)
FTL Travel (1)

Buildings- 8 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay
Maximum Settlement Procedures (planet 1 moon)

Construction-
1 Command Ship (6)
1 Battleship (1)
5 Medical ships (2)
2000 Marines (1)
CLONING VENUS FLY TRAPS x100 (1)
Basic Space Mines (1)
Baracks (moon) (1)
Turrets (moon) (1)
Cloning Labs x5 (9)
Drone Construction lab (3)
Advance Cloning Labs (2)
5000 Advance Stealth Fighters (15)

Space Forces- 3 Battleships
2 Frigates - Smaller Battleship
1900 Fighters
2200 stealth fighters
5 Medical ships

Ground forces- 300 Pilots
7900 Marines
600 ODST
230 Hornets
520Warthogs
250 Scorpions
100 Pelicans
210 Gauss Warthogs
500 Colonists- Colonists build Faster (-1 turn of construction for new colonies)
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN
REBEL ALIENS - WISH TO ALLY

Marines Have returned to Base

  • 07.26.2008 1:14 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

The 1 Swordfish and all 50 great Whites aswell as 1000 Heavy Drones make light work of the 300 Scout Seekers and 20 Super Scouting Seekers

The kroot and guaval move to ground in the orca dropships, and set up camp on planet

[Edited on 07.26.2008 1:17 PM PDT]

  • 07.26.2008 1:16 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Vulkoras Destroyer (Seige Battlestations)
1 Kortul Devastator (Heavy battleships)
1 Jarrasul Evacuator (Worldships)
220 Skarovas Enforcers (Medium battleships)
170 Serevun Overseers (Able to dely phase jumps by one turn, able to recharge one ship's shields per turn)
170 Lasurak Transporters (Each carrier one fighter and one bomber squadron)
195 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
195 Junsurak Sentinels (Anti-Fighter Escort)
180 Kanrak Assailants (Long-range combat)
205 Karrastra Destructors (Orbital-bombardment)
205 Jakara Navigators (Stealthed strike-team transport)
270 Ravasta Skirmishers (Light battleships))

All ships carry a compliment of fighters and bombers equivalent to their size.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintigration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)

Research:

Construction:
Capital shipyard now building five of each ship class per turn
Building Kastura Cannon (5)
Building one Vulkoras Destroyer

Ground Movement:

Space movement:

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt)]

Enemies:

Base: In orbit of planet 3

Message to all:

  • 07.26.2008 1:16 PM PDT
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Where is the battle currently taking place?

  • 07.26.2008 1:16 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Moves in 1000 seeker ground troops.

My losses:
1 scout council.
200 whatevers.

Enemy losses :
500 fighters


Starts gravity invincible shields.

Done in 3 turns.





  • 07.26.2008 1:16 PM PDT

[Enter extremely funny joke here]

K, let me see if I can even begin to make a list...

I suppose all I can start off with is a space fleet, so...

1 SDF-1 (capital of the U.N. Spacy expeditionary force)
9 Guantánamo Class Stealth Carriers
12 stealth frigates
5 light cruisers
2 battleships/carriers
7 Heavy Cruisers

In terms of ground military power...
5 armored divisions of hover tanks, each division having 50 tanks
50,000 soldiers
enough food, munitions, water, and other supplies to survive a 5-year siege
---
So, to sum it up:

FACTION: United Nations Government from Earth

Ships: see above.

Ground units: see above.

Buildings: none...yet

Finished Research: none

Research: none

Construction: none

Allies: none

Enemies: none

Message to all: This is the SDF-1 of the U.N. Spacy. I do not want any trouble with anyone in the sector. The U.N. Government has sent us out here to colonize, not fight. Please, I repeat, I don't want any trouble.

(I know I have a large fleet, but most of it is staying behind for preservative and cautious measures.)

1 Guantanamo stealth carrier, 2 stealth frigates, and a Heavy Cruiser are dispatched to begin construction of an asteroid base, to mine the precious minerals, and to construct a Protoculture generator along with a naval shipyard. This will take quite a while to construct.

In the mean-time, the main fleet is not within operational range and thus cannot attack and probably won't attack unless fired upon.

  • 07.26.2008 1:19 PM PDT

Posted by: roman arrow12
Entertaining in the sense of "Hey Pezz, I figured out how to ban entire ISPs!", then yes, very entertaining.

1000 Kroot move into the city, executing 1000 Civilians, and killing 500 seeker hostiles

  • 07.26.2008 1:19 PM PDT

jaredpunk@gmail.com is my personal email address. If you want to:
a.) Chat.
b.) Send me requests, invites, etc.
or,
c.) Ask me a question
THANKS, and have a nice day!

Council seekers easily destroys 5000 of the enemys ships.
Too lazy to look up -blam!- name.

  • 07.26.2008 1:19 PM PDT