- last post: 01.01.0001 12:00 AM PDT
Your faction: Geth Army (Mass Effect)
Infantry weapons use mass accelerator technology. The guns shave a bullet the size of a grain of sand off a dense block of metal stored in the gun, decrease its mass with a mass effect field, and fire the projectile at hypersonic velocities.
Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
7 Geth Starships (heavily armed and armored, slow)
25 Geth Battleships (heavily armored, heavily armed, slow)
45 Geth Fighters (all purpose attack ships)
20 Geth Scouts (fast, camo, lightly armed, lightly armored)
20 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
80 Geth Dropships (fast, heavy armor, no weaponry)
Ground units: (all troops are armed with basic shielding)
1 Rouge Turian Spectre (Saren) (Extremely efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Extremely efficient in Biotics, lightly armed)
580 Geth Troopers (Armed with assault rifles and limited biotic powers)
245 Geth Snipers (Armed with snipers and limited biotic powers)
33 Krogan Mercs (Armed with shotguns, efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, extremely efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
26 Geth Armatures (Slow sentient four-legged tanks)
80 Geth Sentries (fast, lightly armed patrol droids)
80 Geth Rocket Sentries (slow, heavily armed patrol droids)
430 Geth Shock Troopers (fast, tall, heavily armored, limited biotic powers, armed with rocket launchers and shotguns)
55 Salarian Assassins (fast, able to be dropped behind enemy lines, camo)
20 Asari Biotics (Lightly armored, lightly armed, extremely efficient in biotics)
300 Geth Destroyers (heavily armored, fast ,armed with assault rifles)
5 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (10 Geth troopers per turn, 5 Geth snipers per turn, 1 Krogan mercs per turn, 2 Geth Armatures per turn, 10 sentries per turn, 10 Asari Biotics per turn, 15 Geth shock troopers per turn, 15 Salarian Assassins per turn, 1 Quarian slaves.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (1 Geth SS per turn, 5 Geth BS per turn, 10 Geth Fighter per turn, 10 Geth scouts per turn, 10 Geth Heavy Bombers per turn, 15 Geth DS per turn)
Advanced Barracks (allows production of one more Geth than usual)
Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Research:
Geth Primes (4 Turns)
Geth Colossus (10 turns)
Krogan Genophage Cure (190 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (90 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Advanced Geth production (doubles production rates of all Geth) (4 turns)
Advanced Geth Airforce Production (doubles production rates of all Geth ships) (3 turns)
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))(2 turns)
Proximity Mines (2 turns)
Radar (2 turns)
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades) (7 turns)
Keepers (Maintenance, speeds up construction and research by half)(3 turns)
The Citadel (huge space station built for economy, politics, and unification of species) (48 turns, a Mass Relay leading to dark space)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies) (8 turns)
Camo (3 turns)
AA Batteries (3 turns)
Ground to Ground Artillery (3 turns)
Biotic Amplifiers (increases all troops efficiency in biotics) (4 turns)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair) (4 turns)
Advanced Shielding (4 turns)
Plasma Torpedos (4 turns)
Nuclear Fusion (5 turns)
Nuclear Fission (5 turns)
Construction:
Advanced Barracks (allows production of one more Geth than usual)
Com. Center (2 turns)
Construction Center (3 turns)
Advanced Shipyard (4 more of each type of ship)
Ground Movement: (planet 2) The Geth base is being continuously upgraded as the nearby mining continues. More and more Geth ships begin to land on the planets surface. Sovereign has landed on the planet giving the Geth not only another base but a way to jump to any part of the galaxy from the planets surface. Geth begin to fill the corridors of Sovereign. Soon both of the Geth bases are being patrolled by Sentries.
Space movement: All Ships Orbiting Planet 2 Except Sovereign
Allies: None (looking for allies)
Enemies: None
Message to all: I am the vanguard to your destruction.
[Edited on 07.26.2008 1:31 PM PDT]