- last post: 01.01.0001 12:00 AM PDT
Your faction: Geth Army (Mass Effect)
Infantry weapons use mass accelerator technology. The guns shave a bullet the size of a grain of sand off a dense block of metal stored in the gun, decrease its mass with a mass effect field, and fire the projectile at hypersonic velocities.
Infantry shields are repulsive mass effect fields projected from tiny emitters, providing protection against most mass accelerator weapons. They safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair. The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins or radiation.
Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.
Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)
Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
12 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
26 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
88 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
244 Geth Fighters (all purpose attack ships)
132 Geth Scouts (fast, camo, lightly armed, lightly armored)
132 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
268 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
Ground units: (all troops are armed with basic shielding and Krogan (see below) shielding)
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
710 Geth Troopers (Armed with assault rifles and efficient biotic powers)
324 Geth Snipers (Armed with snipers and efficient powers)
45 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
58 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
201Geth Sentries (fast, lightly armed patrol droids, limited biotics)
201 Geth Rocket Sentries (slow, heavily armed patrol droids, limited biotics)
602 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
224 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
142 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
432 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
17 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
19 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
50 Rachni Workers (small, fast, explosive)
25 Rachni Soldiers (slower, larger, spit acid, impale with tentacles)
135 Varren (fish-dogs used as war beasts)
Vehicles: 47 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)
Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 Geth troopers per turn, 12 Geth snipers per turn, 2 Krogan mercs per turn, 6 Geth Armatures per turn, 22 sentries per turn, 20 Asari Biotics per turn, 28 Geth shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 22 Geth destroyers per turn, 3 Geth collosusi per turn, 30 Varren per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 Geth CS per turn, 4 Geth SS per turn, 12 Geth BS per turn, 22 Geth Fighter per turn, 22 Geth scouts per turn, 22 Geth Heavy Bombers per turn, 32 Geth DS per turn)
Advanced Barracks (allows production of one more Geth than usual)
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard ( 2 more of each type of ship and production of Geth Capital Ship)
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute (doubles troop production)
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs (allows Salarian scientists to study the cure for the Genophage better) (takes 25 turns off of Cure)
Mass Accelerator Energy Mines
Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production (doubles production rates of all Geth)
Advanced Geth Airforce Production (doubles production rates of all Geth ships)
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers (slower, larger, spit acid, impale with tentacles)
The Citadel (huge space station built for economy, politics, and unification of species)
Research:
Krogan Genophage Cure (54 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (29 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Rachni-(require Rachni hives)
Rachni Brood Warriors (twice the size of soldiers, use biotics) (1 turns)
Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours) (4 turns)
Titanium Hull (for all Geth ships AND Geth) (7)
Satellite Laser (2 turns)
Thorian (7 turns)
Construction:
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy) (10 turns)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (7 turns)
Thorian Spore Collectors (2 turns)
Advanced Mass Accelerator Energy Mine (10 turns)
Relays: (factions aiding in construction: UNSC, Transversal Union)
One over Planet 2
One in construction over Planet 4 (4 turns)
Citadel
Ground Movement: (planet 2) The Geth base is being continuously upgraded as the nearby mining continues. More and more Geth ships begin to land on the planets surface. Sovereign has landed on the planet giving the Geth not only another base but a way to jump to any part of the galaxy from the planets surface. Geth begin to fill the corridors of Sovereign. Both of the Geth bases are being patrolled by Sentries. Geth begin to lay proximity mines around the perimeter and immigrate Quarian slaves from their home-world. The nearby radar gives the Geth more security than ever before. AA batteries and ground-to-ground artillery is set up around the base ensuring to trespassers will leave unharmed. With the Sentry Security Station built the Geth can now control Sentries more than they ever could before. The new Geth power node installed atop the base has given Geth much more power. Soon construction of WMD's will begin.
Space movement: Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.
Allies: None (looking for allies)
Enemies: None
Message to all: I am the vanguard to your destruction.