- last post: 01.01.0001 12:00 AM PDT
Your faction:
Star Trek: Voyager Era
(Planet 1's Inhabitable Moon)
*=WMD
Ships:
-USS VOYAGER NCC-74656: Intrepid Class Starship
-Delta Flyer
-3 Type VI Shuttle Craft
-101 Galaxy Class Battleship
Ground units:
-10860 StarFleet Personnel.
-106350 StarFleet Soldiers
-250 Federation Battle Tanks
-232 UNSC Mercenaries
-46 UNSC Pilots
Buildings:
SPACE
- Starbase Core: Powers Station (NOW OPERATING)
- Starbase Defence Grid: Top of the line shields and weapons.
- Starbase Command Deck: Allows for use of Station, grants leadership bonus at home
- Starbase Engineering Section: Allows use of Station, grants speed bonus at home
- Starbase Medical Ward: Reduces Losses from battles at home
- Starbase Docking/Construction Bay [1] (Produces 100 Galaxy Class Battleships(1 Turns) Or fully repairs any ten vessels in one turn.)
- Starbase Solar Array: Generates power for all operations, backup to Deuterium.
*- Fluidic Space Singularity Generator: Allows generation of singularities, which lead to “Fluidic Space.”
PLANET1: MOON
- Ground Base (Large Encampment) 10000 Personnel. (1 Turns)
- Starfleet Academy LVL 3: Complex. Produces 100000 Starfleet Soldiers every 5 turns
(1 Turns)
- Mech Factory: Allows for production of 1000 Federation Battle Tanks. (1 Turns)
- Airponics Farm: Increased Population Production. (50%)
-Deuterium Synthesizer Harvests Deuterium supply. Deuterium is primary fuel source for all Standard Starfleet systems.
-Mechanized Garage: Quadruples Mech Production
- Base Shields: Protects Base planetside.
- Nanite Factory(Replaces Facility) Reduces all construction times by 3 turns. ONCE
- Research Lab LVL 3: Scientific Company. Decreased Research times by 2 Turns ONCE
- Propulsion Theory Station: Reduces Propulsion-Based technology by 3 Turns ONCE
- Defensive Laboratory: Reduces all defensive research times by 2 Turns ONCE
- Weapons Lab: Decreases time needed for Weapon-based research ONCE by two turns.
Finished Research:
-Phaser Array (Elevated Yield) Powerful, energy based projectile weapon. Excellent Against Shields, Not so good against Hull. Great as missile and mine defence.
-Modulating Disruptors (Extreme Yield) Increased Firepower, range, and versatility. 7 settings: stun, kill, wide-beam, melt, overload, weld, and vaporize. Adaptive Shields are useless against this modulating frequency weapon.
-Quantum Torpedoes (Elevated Yield) Further Increase of Damage+ Range. More severe radiation damage. Destroys Shielded fighter in 1 hit. Unshielded Mid-size vessels in 1 hit as well. Hit to an unshielded hull causes enormous damage. Further EMP Damage increase. Area of Effect Damage. Phases random parts of ship, causing hull buckling.
-Warp Drive- Warp 9 MAX (FTL Travel, ~186k mps) x 100.000.000
-Manuvering Thusters (Manuvering Jets for minute adjustments)
- Impulse Engines (Standard Sublight Engines)
- Multi-Phasic Shields(High-Grade Defence) Further Upgrade of shields. Allows entry of shielded ship into the corona of a star.
-TriTanium Hull Reinforcement (Totally Eliminates Damage from Medium Yield Weapons. Decreases damage to hull from projectile weapons and higher yield energy weapons. 20% EMP Damage and 30% Radiation Damage Reduction)
- EMH (Emergency Medical Hologram) Decreases losses in battle significantly.
- EMH Mobile Emitter: Increased function of EMH
- First Aid Kits (Decreased losses on away missions)
- Tricorders: Medical Upgrade. Decreases loss in battle. (People only. Not Ships)
- Medical Tricorders: Upgrades Tricorders.
-Nanoprobe therapy: Replaces and upgrades Hyposprays.
-Deflector Control: Allows more power to shields in a pinch. Also, stronger communications.
-Environmental Stability Armored Pods (ESAP): Upgraded EnviroSuits. Allows deployment of troops/personnel in nearly any area, except for black holes, etc. Augmentation of physical stamina and strength.
- Borg Implants: Allows for assimilation of enemy troops.
-Tractor Beam: Allows manipulation of external objects, and enemy ships.
- Transporters: Allows Instant movement of troops from ground to ship, or vice versa, or ship-to-ship. However, shields must be down, and radiation/interferece must be low.
-Replicators: Increased production of weapons, ships, and technology. (Reduced by 1 turn current)
-Positronic Android: The Apex of android development. Extremely efficient android crewmember joins every ship, excluding shuttles and support craft. The Warp threshold is upped by 1 level due to android efficiency.
Active Abilities:
- OMEGA Particle Experimentation: We are close to harnessing the power of the “perfect molecule.”
- Mastered Agricultural Tech (Increases Soldier/Personnel Production by 500%)
- Mastered Diplomatic Tech (Increases Success in Negotiations with NPCs)
- Mastered Borg Tech (Allows for Regenerative systems. Reduces Repair time for damaged ships)
- Mastered Terraformation Tech (Allows for more hospitable conditions on a planet, moon, or asteroid.)
- Mastered Engineering Tech (Increases Engine Output. Increases Ship-construction by 500%)
- Mastered Leadership Tech (Increases Discipline)
- Mastered Security Tech (Increases Training, Decreases Losses in combat)
- Mastered Astrometric Tech (Increases Scanning technology)
- Mastered Exploration Tech (Increases Explorational abilities. Assists with story missions)
Research:
- Transwarp Drive (4 Turns) Grade I: Far faster than warp drive, allows for very fast transportation. The slowest of 3 grades.
-Plasma Torpedoes (Extreme Yield)(3 Turns) Further Increase of Damage+ Range. More severe radiation damage. Destroys Mid-size vessels in 1 hit. Hit to an unshielded hull causes enormous damage. Further EMP Damage increase. Area of Effect Damage. Phases random parts of ship, causing hull buckling. Enemy shield systems are permanently damaged.
-Isokinetic Phasers (Extreme Yield)(4 Turns) Powerful, energy based projectile weapon. Excellent Against Shields, Not so good against Hull. Great as missile and mine defence.
-QuadTanium Hull Reinforcement(8 Turns) (Mostly Eliminates Damage from High Yield Weapons. Decreases damage to hull from projectile weapons and higher yield energy weapons. 50% EMP Damage and 75% Radiation Damage Reduction)
-Hirogen Rifles (6 Turns)(Extreme Yield) Increased Firepower, range, and versatility. 8 settings: stun, kill, wide-beam, melt, overload, weld, Neural Shock, and vaporize. Adaptive Shields are useless against this modulating frequency weapon.
- Temporal Shielding (7 Turns): The Ultimate Shielding type. All ‘conventional’ weapons are nearly ineffective, since these shields remove the shielded ship from the time line physically. Only time/chroniton based weapons have effect. Protects against temporal anomalies.
- Expert Phase-Coil Alignment (10 Turns) Upgrades phaser ‘grade’ by 1.
- Efficient Replicators(5 Turns): Replaces Replicators, reduces every turn-based action except for abilities, construction of units, and travel times by 2 Turns ONCE
Abilities: 3 Turns
- OMEGA Particle breakthrough: One more step and OMEGA will be harnessed. All hail the “Perfect Molecule.”
Construction:
- Starbase Docking/Construction Bay {Large, 2 Bay}. (1 Turns) Doubles all ship production.
- Starfleet Academy LVL 4: Earth-Equivalent(1 Turns) Produces 100000 Starfleet Soldiers every 5 turns
- Research Lab LVL 4: Master’s Lab(1 Turns) Reduces all current technology turns by 2 additional turns. ONCE.
- Nanite Factory LVL2(10 Turns) Reduces all construction times by 5 turns. ONCE
- Ground Base LVL4 (2 Turns)(Full Fledged Fortress) 25000 Personnel every 5 turns.
- Propulsion Theory Station LVL2(15 Turns) Reduces Propulsion-Based technology by 5 Turns ONCE
- Defensive Laboratory LVL2: (5 Turns) Reduces all defensive research times by 3 Turns ONCE
- Weapons Lab LVL2: (5 Turns) Decreases time needed for Weapon-based research ONCE by three turns.
- Dyson Sphere (48 Turns): Blocks access of solar power for all except planet 1. Allows for colonization of inner surface. Outer surface will be Quadtanium alloy, nearly indestructible.
-Sensor Net (20 Turns): Large, near-indestructable Space facility. Allows for monitoring of all in-system activities.
- Lunar Reinforcement(33 Turns) The entire moon is reinforced with a lattice of HexTanium Armor, making it resistant to even powerful gravitational fields, and nearly indestructible.
Ground Movement:
- Exploration teams gathering resources.
Space movement:
Top-Secret Project: Project THEENEMYOFMYENEMYISMYFRIEND.
Voyager Returns from its meeting with
Species 8472 (2 Turns)
Allies:
- Hanchex Pact
Enemies:
- Xenomorphs
Message to all:
- System-Wide Hail: “I am Captain Kathryn Janeway of the Federation Starship Voyager. Any and all assistance will be welcomed. We are peaceful, but if you attempt to do harm to this ship or my crew, I will do everything in my power to stop you.”
OFFLINE FOR NOW
[Edited on 07.27.2008 10:04 AM PDT]