Off Topic: The Flood
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  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
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Posted by: Mr Peoples
how do guys figure all this text wall
I would think it's quite easy for people that like forum games like this, personally. I can't keep up. It would also take me quite a few moments to figure out where everyone is, and such.

  • 07.27.2008 10:32 AM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
44310 TIE Fighters
23130 TIE Interceptors
11100 TIE Bombers
338 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
223 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
191 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
128 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
83 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
44 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
39,900 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
6850 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
650 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9150 Sabre-Class Repulsor Tanks
8950 AT-STs
580 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission Missiles, 20 Nuclear Fusion Missiles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 31 turns
Miniaturized Thermal Exhaust Ports, 4 turns
Ship Mounted Proton Beam (Fires a concentrated beam of Protons, capable of slicing unshielded ships apart), 10 turns
Diamond-Boron Missiles (WMD), 10 turns

Construction: (On Standby until Base is established.)
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
10 Imperators, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari
Necrons

Enemies:
None

Message to all:
Attack us, and the consequences will be great.


ATTACKABLE

[Edited on 07.27.2008 11:04 AM PDT]

  • 07.27.2008 10:37 AM PDT

Semi-socialist and proud of it.

Posted by: SPARTAN CMDR 125
Fixed Quadtanium and temporal engine effects.

(Yeah, temporal shielding is in star trek, and the Quadtanium armor? It seems like the logical development of TRItanium armor, even if its not implicitly listed in the star trek wiki. This game still is about creativity, right? Oh, and they are so powerful because I don't have a lot of ships, so I think the ones I do have should be able to take on the large amounts of weaker ships everyone else has. And its not like I haven't spent 50+ turns researching all of that.

Temporal Shielding is still unfair. If we could use everything in our universe, I could make armor that can only be destroyed by a Black Hole, and missiles that can make a star go Supernova.

  • 07.27.2008 10:39 AM PDT
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Posted by: Sergeant Matt
Posted by: SPARTAN CMDR 125
Fixed Quadtanium and temporal engine effects.

(Yeah, temporal shielding is in star trek, and the Quadtanium armor? It seems like the logical development of TRItanium armor, even if its not implicitly listed in the star trek wiki. This game still is about creativity, right? Oh, and they are so powerful because I don't have a lot of ships, so I think the ones I do have should be able to take on the large amounts of weaker ships everyone else has. And its not like I haven't spent 50+ turns researching all of that.

Temporal Shielding is still unfair. If we could use everything in our universe, I could make armor that can only be destroyed by a Black Hole, and missiles that can make a star go Supernova.


As long as it takes awile to research, I don't see a problem.

  • 07.27.2008 11:27 AM PDT
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“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Posted by: Sergeant Matt
Temporal Shielding is still unfair. If we could use everything in our universe, I could make armor that can only be destroyed by a Black Hole, and missiles that can make a star go Supernova.
*snickers because he has done both in previous games, sometimes at once*

  • 07.27.2008 11:28 AM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

can someone new join

  • 07.27.2008 11:36 AM PDT
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“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Posted by: Kanned5
can someone new join
Of course. The entire purpose of this game is to allow new players to join in throughout.

  • 07.27.2008 11:39 AM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 8 Bay Space Station
- Ground - Space Shielding

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes

Reasearching-
Flashbang Missles (1)
Drone Self Destruction (1)
Explosive Bullets (1)
Electrical Storms (2)
Electrical Storm Construction (5)
Electrical Torpedos (2)
Proton torpedos (2)
Improved Gauss Weaponry (5)
Gauss Moon Destroyer Blueprints (1)
Maximum engine efficency (6)
Unhackable computer systems (10)

Buildings- 8 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn

Construction-
Cloning Labs x5 (Moon) (2)
5000 Advance Stealth Fighters (8)
9,10,11,12 bays space station (1)
2000 Marines (2)
8 Frigates (13)
20 Command Ships (67) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
5000 Rocket Marines (6)
10000 sniper Marines (23)
Advance Barrackses (moon) (5)
Gauss Automated turrets (moon) (2)
Searching Surface for Forerunner Artifacts (3)
Command Ship Shipyard (29)
Battleship Shipyard (19)

Space Forces- 1 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
4 Battleships
2 Frigates - Smaller Battleship
2250 Fighters
2550 stealth fighters
10 Medical ships

Ground forces- 300 Pilots
11050 Marines
5800 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
230 Hornets
660Warthogs
320 Scorpions
135 Pelicans
315 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
1200 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN
REBEL ALIENS - WISH TO ALLY

500 Colonists have been sent to build the Relays. You may keep them until all relays are finished.

  • 07.27.2008 11:43 AM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
44410 TIE Fighters
23180 TIE Interceptors
11125 TIE Bombers
338 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
223 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
191 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
128 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
83 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
44 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
40,000 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
6900 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
660 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9180 Sabre-Class Repulsor Tanks
8970 AT-STs
590 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission Missiles, 20 Nuclear Fusion Missiles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 30 turns
Miniaturized Thermal Exhaust Ports, 3 turns
Ship Mounted Proton Beam (Fires a concentrated beam of Protons, capable of slicing unshielded ships apart), 9 turns
Diamond-Boron Missiles (WMD), 9 turns

Construction: (On Standby until Base is established.)
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
10 Imperators, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari
Necrons

Enemies:
None

Message to all:
Attack us, and the consequences will be great.


ATTACKABLE

  • 07.27.2008 11:55 AM PDT

OK, I know I've been royally outstripped by just about everyone playing here since I havent been online in 3 days or more. So, I'm going to resign from the game. But how's this:

Scrin base on Planet 3 has been deserted, and is now unsupervised. Power and defences remain active, but without maintenance will eventually shut down (this will occur after page 70). Existing units, however, will remain active indefinitely. Anyone wishing to salvage Scrin technology can move in to capture the base once its defences have run offline and fight the remaining Scrin units in the vicinity, or can take the chance of attacking the base now and possibly suffering greater losses.

I will observe any combat that occurs, and operate the remaining units (and defences, if the base is attacked before power shutdown) in any conflict that arises. If anyone manages to capture the Drone Platform, Relay Node, Nerve Centre and Technology Assembler, I will PM them with a full list of current Scrin technology and a projected list of future development that could be pursued with further research.

Happy hunting, FFG players.
-Pyroshark-

  • 07.27.2008 12:09 PM PDT
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UNSC Sending 2000 Marines with 20 Pelicans, 50 warthogs And 10 Scorpions on a frigate to planet 3.

(1)

[Edited on 07.27.2008 12:13 PM PDT]

  • 07.27.2008 12:13 PM PDT

Ships:
15 Devestator Warships (DVSs)
15 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms
100 Disintegrators

Defensive Structures:
25 Buzzer Hives (AI defence)
15 Photon Cannons (AV defence)
15 Missile Batteries (AA defence)

Status of key structures:
Drone Platform - UNCAPTURED
Nerve Centre - UNCAPTURED
Technology Assembler - UNCAPTURED
Relay Node - UNCAPTURED

UNSC: You'll need to say how long it'll take for your fleet to arrive. It could be now, or it could be 10 turns' time, you haven't specified.

  • 07.27.2008 12:18 PM PDT
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OW THATS ALOT OF PEOPLE
i retreat

(1) --- thats one turn btw

[Edited on 07.27.2008 12:20 PM PDT]

  • 07.27.2008 12:19 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Offline.

  • 07.27.2008 12:22 PM PDT

Scrin now offline; combat posts will resume when I next return.

  • 07.27.2008 12:23 PM PDT

Semi-socialist and proud of it.

Offline.

  • 07.27.2008 12:28 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 8 Bay Space Station
- Ground - Space Shielding

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"

Reasearching-
Electrical Storms (1)
Electrical Storm Construction (4)
Electrical Torpedos (1)
Proton torpedos (1)
Improved Gauss Weaponry (4)
Maximum engine efficency (5)
Unhackable computer systems (9)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn

Construction-
Cloning Labs x5 (Moon) (1)
5000 Advance Stealth Fighters (7)
Asteroid Base (10) ( located near planet 3)
2000 Marines (1)
8 Frigates (12)
20 Command Ships (66) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
5000 Rocket Marines (5)
10000 sniper Marines (22)
Advance Barrackses (moon) (4)
Gauss Automated turrets (moon) (1)
Searching Surface for Forerunner Artifacts (2)
Command Ship Shipyard (28)
Battleship Shipyard (18)
Gauss Moon Destroyer Bay (5)

Space Forces- 1 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
4 Battleships
2 Frigates - Smaller Battleship
2300 Fighters
2600 stealth fighters
10 Medical ships

Ground forces- 300 Pilots
11600 Marines
5800 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
240 Hornets
680Warthogs
330 Scorpions
140 Pelicans
330 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
1400 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN
REBEL ALIENS - WISH TO ALLY

500 Colonists have been sent to build the Relays. You may keep them until all relays are finished.
OFFLINE

[Edited on 07.27.2008 12:29 PM PDT]

  • 07.27.2008 12:29 PM PDT

I wish I was still legendary.

Your faction: Sontarans

Ships:
1x sontaran mothership (heavy armor, 2x plasma autogun)
20x sontaran scouts (no weapons, light armor)
12x sontaran escorts (1x plasma autogun, light armor)
100x Sontaran fighters (1x plasma autogun, 2x plasma rifles, medium armor)

Ground units:
320x foot soldiers with plasma rifles
40x commanders with plasma rifles

Buildings:
1-bay space station
x barracks: creates 100 foot soldiers per turn, and 5 commanders.
2-bay space station
deep-space transmitter relay: allow delivery of technological research from Sontar.

Finished Research:
plasma autogun: space vehicles are armed with a rapid-fire plasma rifle.
projectile weaponry: ground units are armed with the equivalent of an SMG.
primitive mining: allows mining of metals to create war walkers and vehicles.
plasma rifles: all ground units are armed with base plasma rifles.
CQB division: ground units can be made that have powered blades for close combat.
Research:


Sontaran atmospheric vehicles: allows the use of a Sontaran atmospheric vehicle, essentially a stealth&surveillance plane. (2 turns)
advanced atmospheric conversion: acts like an environment suit, converting the atmosphere to a Sontaran's needs. (4 turns)
War Walkers: allow Sonatarans to build a mech unit, which can be armed with either 1 autogun or 2 powered blades. (8 turns)
nitrogen fission: acts like nuclear fission. (13 turns)
nitrogen fusion: acts like nuclear fusion. (17 turns)
nitrogen power collector: collects the power made from nitrogen fusion. (23 turns)
nitrogen powered auto cannon: a WMD, essentially shoots the equivalent of 2 mac cannon bolts. needs to recharge over 6 turns. (29 turns)
robotics factory: allows the building of war walkers and sontaran atmospheric vehicles. (11 turns)
sontaran weapons upgrade 2: ground units that had a plasma rifle are now armed with a plasma railgun. (11 turns)
Sontaran chemical and biotechnology: allows the use of a flamethrower or a biological weapon. (33 turns)
flamethrower: used by ground forces, spreads between units. (34 turns)
biological incubator: stores energy for use of a biological WMD. (35 turns)
spore cannon: biological WMD, causes a rain of spores to fall, which cause the disease rust lung. (43 turns)
Sontaran battleship: a larger Sontaran ship, bristling with plasma auto cannons and can hold an extended plasma railgun. (48 turns)
extended plasma railgun: a starship mountable version of the railrun. (38 turns)
extended mining (1 turns)
battle shielding (18 turns)
improved battle shielding (51 turns)
world ship: acts as a mobile planet for the Sontarans, large enough to hold their civilization. perfectly suited to their environmental needs. (5 turns)
cloning: allows the Sontarans to reproduce faster, doubling the output of troops per turn. (5turns)

Construction: (Current Construction)
shipyard: allows the building of sontaran spacecraft - 100x scouts, 50x escorts p/t. (1 turns)
battle academy: improves a soldier's chances of winning a fight by 5%. (3 turns)
barracks (3 turns)
master of the blades: trains 100 CQB fighters per turn. (2 turns)

Ground Movement:
atmospheric alterations in progress.

Space movement:
orbiting planet 1, detecting outer realm movement by unknown species. requesting communication uplink now. uplink not yet received.

Allies:Hanchex pact.

Enemies:

Message to all: We have returned from Sontar - high command has granted us access to the shipyard research facility, in order to build our own fighters. additionally, they have gifted us with 70 fighter reinforcements.

-high command update: project codename: Solaris is proceeding as planned. with luck, it may be finished and ready to be transferred within 4 cycles. it will need, however, a suitable power source before it can be used. bear in mind this is a powerful and imprecise weapon - one mistake could mean your death. we suggest moving to a more isolated location.

OFFLINE

[Edited on 07.27.2008 12:41 PM PDT]

  • 07.27.2008 12:41 PM PDT

Ships:
15 Devestator Warships (DVSs)
15 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms
100 Disintegrators

Defensive Structures:
25 Buzzer Hives (AI defence)
15 Photon Cannons (AV defence)
15 Missile Batteries (AA defence)

Status of key structures:
Drone Platform - UNCAPTURED
Nerve Centre - UNCAPTURED
Technology Assembler - UNCAPTURED
Relay Node - UNCAPTURED

[Scrin is now online again; ready to defend Planet 3 installation]

  • 07.27.2008 2:02 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
44510 TIE Fighters
23230 TIE Interceptors
11150 TIE Bombers
338 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
223 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
191 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
128 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
93 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
44 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
40,100 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
6950 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
670 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9210 Sabre-Class Repulsor Tanks
8990 AT-STs
600 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission Missiles, 20 Nuclear Fusion Missiles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 29 turns
Miniaturized Thermal Exhaust Ports, 2 turns
Ship Mounted Proton Beam (Fires a concentrated beam of Protons, capable of slicing unshielded ships apart), 8 turns
Diamond-Boron Missiles (WMD), 8 turns

Construction: (On Standby until Base is established.)
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
10 Imperators, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari
Necrons

Enemies:
None

Message to all:
Attack us, and the consequences will be great.


ATTACKABLE

  • 07.27.2008 2:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 8 Bay Space Station
- Ground - Space Shielding

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos
Electrical Torpedos
Electrical Storms

Reasearching-
Electrical Storm Construction (3)
Improved Gauss Weaponry (3)
Maximum engine efficency (4)
Unhackable computer systems (8)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)

Construction-
5000 Advance Stealth Fighters (6)
Asteroid Base (9) ( located near planet 3)
8 Frigates (11)
20 Command Ships (65) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
5000 Rocket Marines (4)
10000 sniper Marines (21)
Advance Barrackses (moon) (3)
Searching Surface for Forerunner Artifacts (1)
Command Ship Shipyard (27)
Battleship Shipyard (17)
Gauss Moon Destroyer Bay (4)

Space Forces- 1 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
4 Battleships
2 Frigates - Smaller Battleship
2350 Fighters
2650 stealth fighters
10 Medical ships

Ground forces- 300 Pilots
14150 Marines
6000 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
250 Hornets
700Warthogs
340 Scorpions
145 Pelicans
345 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
1200 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN
REBEL ALIENS - WISH TO ALLY


WE WISH TO TRADE WE COME IN PEACE

[Edited on 07.27.2008 2:44 PM PDT]

  • 07.27.2008 2:42 PM PDT

Posted by: Sergeant Matt
Temporal Shielding is still unfair. If we could use everything in our universe, I could make armor that can only be destroyed by a Black Hole, and missiles that can make a star go Supernova.


Might you be referring to theSuncrusher?It describes everything you just mentioned and is an Imperial construct. I agree though, it would be unfair if things went this far out of hand.

[Edited on 07.27.2008 2:46 PM PDT]

  • 07.27.2008 2:44 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
44610 TIE Fighters
23280 TIE Interceptors
11175 TIE Bombers
338 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
223 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
191 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
128 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
103 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
44 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)

Ground units:
40,200 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
7000 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
680 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9240 Sabre-Class Repulsor Tanks
9010 AT-STs
610 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission Missiles, 20 Nuclear Fusion Missiles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 28 turns
Miniaturized Thermal Exhaust Ports, 1 turns
Ship Mounted Proton Beam (Fires a concentrated beam of Protons, capable of slicing unshielded ships apart), 7 turns
Diamond-Boron Missiles (WMD), 7 turns

Construction: (On Standby until Base is established.)
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
15 Victorys, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari
Necrons

Enemies:
None

Message to all:
Attack us, and the consequences will be great.


ATTACKABLE

  • 07.27.2008 2:45 PM PDT

Semi-socialist and proud of it.

Posted by: Ninja2000
Posted by: Sergeant Matt
Temporal Shielding is still unfair. If we could use everything in our universe, I could make armor that can only be destroyed by a Black Hole, and missiles that can make a star go Supernova.


Technically, the Suncrusher describes everything you just mentioned and is an Imperial construct.

Read through the article in the link.

I know, that's what I'm talking about. Only reason I'm not building that is because it's unfair.

  • 07.27.2008 2:46 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Wow we'd be screwed if you made that thing

  • 07.27.2008 2:50 PM PDT