- llamalizard
- |
- Intrepid Legendary Member
I wish I was still legendary.
Your faction: Sontarans
Ships:
1x sontaran mothership (heavy armor, 2x plasma autogun)
120x sontaran scouts (no weapons, light armor)
62x sontaran escorts (1x plasma autogun, light armor)
150x Sontaran fighters (1x plasma autogun, 2x plasma rifles, medium armor)
80x Sontaran light dreadnoughts ( 12x plasma rifles, Solaris mobile designator, medium armor)
600x light assault vehicles (1x plasma rifle, light armor)
Ground units:
420x foot soldiers with plasma rifles
45x commanders with plasma rifles
100x blades men with powered blades
hack team: a group of Sontarans whose sole role is to plant viruses inside enemy robotics or machinery. the 4 are trained for single person missions.when one dies, unless all are dead they will be replaced with a cloned replacement.
Buildings:
-moon of P1:
1-bay space station
x barracks: creates 100 foot soldiers per turn, and 5 commanders.
2-bay space station
deep-space transmitter relay: allow delivery of technological research from Sontar.
shipyard: allows the building of sontaran spacecraft - 100x scouts, 50x escorts, 50 fighters p/t.
master of the blades: trains 100 CQB fighters per turn.
Solar Harness: Classified project 24/z. it is almost ready...harnessing solar magnetics now.
battle academy: improves a soldier's chances of winning a fight by 5%.
WMD: codename: solaris
parts arrived:
laser designator
solar attractor
heat and range amplifier
radiation shield
whip tamer
solar harness
constructing...twenty turns to activation and possible deployment.
Finished Research:
plasma autogun: space vehicles are armed with a rapid-fire plasma rifle.
projectile weaponry: ground units are armed with the equivalent of an SMG.
primitive mining: allows mining of metals to create war walkers and vehicles.
plasma rifles: all ground units are armed with base plasma rifles.
CQB division: ground units can be made that have powered blades for close combat.
extended mining: allows building of underground facilities, rather then they typically high-rise Sontaran buildings.
Sontaran atmospheric vehicles: allows the use of a Sontaran atmospheric vehicle, essentially a stealth&surveillance plane. can also be armed with a plasma autogun for combat situations.
Research:
advanced atmospheric conversion: acts like an environment suit, converting the atmosphere to a Sontaran's needs. (1 turns)
War Walkers: allow Sonatarans to build a mech unit, which can be armed with either 1 autogun or 2 powered blades. (5 turns)
nitrogen fission: acts like nuclear fission. (11 turns)
nitrogen fusion: acts like nuclear fusion. (14 turns)
nitrogen power collector: collects the power made from nitrogen fusion. (20 turns)
nitrogen powered auto cannon: a WMD, essentially shoots the equivalent of 2 mac cannon bolts. needs to recharge over 6 turns. (26 turns)
robotics factory: allows the building of war walkers and sontaran atmospheric vehicles. (8 turns)
sontaran weapons upgrade 2: ground units that had a plasma rifle are now armed with a plasma railgun. (8 turns)
Sontaran chemical and biotechnology: allows the use of a flamethrower or a biological weapon. (30 turns)
flamethrower: used by ground forces, spreads between units. (31 turns)
biological incubator: stores energy for use of a biological WMD. (32 turns)
spore cannon: biological WMD, causes a rain of spores to fall, which cause the disease rust lung. (40 turns)
Sontaran battleship: a larger Sontaran ship, bristling with plasma auto cannons and can hold an extended plasma railgun. (45 turns)
extended plasma railgun: a starship mountable version of the railrun. (35 turns)
battle shielding (15 turns)
improved battle shielding (48 turns)
world ship: acts as a mobile planet for the Sontarans, large enough to hold their civilization. perfectly suited to their environmental needs. (2 turns)
cloning: allows the Sontarans to reproduce faster, doubling the output of troops per turn. (2 turns)
-new research: computer virus: can corrupt/destroy technological weaponry, but must be planted by a crack squad of hackers. contagious. (1 turns)
Construction: (Current Construction)
barracks (1 turns)
Solaris (2 turns)
Solaris radiation bunker (1 turns) (underground)
Ground Movement:
atmospheric alterations completed.
standing by and ready for imminent combat.
Space movement:
orbiting planet 1, detecting outer realm movement by registered species [Necrons]. request immediate alertness levels from all remain hanchex pact members.
Allies:Hanchex pact.
Enemies:
Message to all: We have returned from Sontar - high command has granted us access to the shipyard research facility, in order to build our own fighters. additionally, and 600 more light assault vehicles, fighters along with 100 light dreadnoughts, for support against the xenos threat.
edit: fixed my reinforcements up...weaker and less dreadnoughts. remember, I've played this game a lot shorter then most of you.
[Edited on 07.27.2008 11:21 PM PDT]