- Sergeant Matt
- |
- Exalted Legendary Member
Semi-socialist and proud of it.
Your faction:Galactic Empire(Star Wars)
Planet 3
Ships:
45210 TIE Fighters
23600 TIE Interceptors
11325 TIE Bombers
388 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
243 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
211 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
143 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
103 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
49 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)
Ground units:
40,800 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
7300 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
740 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9420 Sabre-Class Repulsor Tanks
9140 AT-STs
670 AT-ATs
Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission Missiles, 20 Nuclear Fusion Missiles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons
Nuclear Fusion Weapons
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors
Research:
Death Star Plans, 22 turns
Ship Mounted Proton Beam (Fires a concentrated beam of Protons, capable of slicing unshielded ships apart), 1 turns
Diamond-Boron Missiles (WMD), 1 turns
Construction: (On Standby until Base is established.)
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
10 Imperators, 1 turn
Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.
Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.
Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Enemies:
Hanchex Alliance
Message to all:
Attack us, and the consequences will be great.
Do not land on Planet 3, as it will be taken as an invasion
We support the Necrons efforts against the Hanchex Alliance.
ATTACKABLE