- Ninja2000
- |
- Exalted Legendary Member
Covenant Union- Fleet of Divine Salvation
Planet 4
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.
Ships:
Single-ship fighters
26000 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
6200 Seraph Purifiers
6200 Seraph Hellfires
32 Seraph Optimums
Capital ships
*8 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
140 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
66 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
80 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
22 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
5 Reverence-class Cruisers (3000 metres, medium speed, Pulse Lasers/Plasma Torpedo Launchers and two alternating Energy Projectors
***[b]Ground units:
16000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
9000 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
3400 Sangheili (Shielded, intelligent, commanding officers of various ranks)
340 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
15700 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
1400 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
38 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)
Infantry Transports
20000 Covenant Ghosts
8600 Covenant Wraiths
4000 Covenant banshees
2200 Covenant Phantoms
11200 Spectres
Armaments:
46 Covenant Anti-matter bomb
Antimatter Collector
Antimatter storage
EMP-generator
EMP pulse
140 Abyss mines
EMP Mines
Defenses
-Blanket Shield
- Blanket Shield Generator
-35 Automated Sentry Turrets
-52 Covenant Anti-Air Batteries- Planet 4
*-16 Covenant Anti-Air Batteries- Asteroid Field 2 base
-20 Covenant Union Defense Satellites (Equipped with an Energy Projector)
-5 Plasma Torpedo Batteries (Planetoid)
Buildings:
Base:
Planet 4
5-bay Space Station
Basic Base/Advanced Base
Second Base
Third Base
12 Covenant Union forward Outposts
Basic Mines/Improved mines
14 Landing Fields (Two for each type of unit)
Communications centre
Planetoid
Base
mining centre
4-bay Space Station
Construction purposes:
6 Covenant Factories (Production increased by factor of two)
4 Covenant Union Shipyards
-Advanced Gravity generators/Gravity field generator (Can pull resources from the Asteroid field inn the form of small Asteroids. Now upgraded, can pull large planetoids out of the Asteroid Field)
Finished Research:
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Unknown Forerunner Artifact Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping
-Plasma/Magnetic jamming system
-Covenant Anti-matter bomb (WMD)
-Unknown Forerunner Artifact- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding
-Forerunner Artifact Analysis complete Forerunner combat armour
-Energy Projector enhancment
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements
-Forerunner Artifact-Forerunner Sentinel shielding readouts
-EVA suits
-EMP study
-Forerunner Artifact- Forerunner Terraforming techniques- Further advancement will be detailed in future CUTU (Covenant Union Tactical Update).
-Forerunner Artifact-Blanket Shielding
-Redundant shielding (Answer to EMP effects)
-EMP Mines
-Gravity Lift crush
-Forerunner Artifact- Sentinel construction schematics
Research: (To-do List)
*Mass Density Generator- Project terminated
-Forerunner Artifact found within Asteroid field
Antimatter Field Generator- 4 turns
Forerunner Artifact- Sentinel construction schematics (With these instructions, it is possible to construct Sentinels and Sentinel construction facilities. However, until a sufficient number of Sentinel Constructors are developed, the combat models will have to wait. All vehicles are being placed on standby in order for the factories to build these Forerunner Constructs.)
Construction:
Sentinel Monitor-8 turns (The Monitor is the Forerunner "Smart" AI, capable of controlling all other constructs under its jurisdiction. This monitor is not assigned to a Halo Ring and therefore has no control over Sentinels there, but it will every Sentinel construct here once complete. Special programming is being given to allow loyalty only to the Covenant Union to ensure that it cannot fall into the wrong hands. The Monitor is tamper-proof.
Only once the monitor is complete, can we begin building other Sentinels).
-10 Defense Satellites- 3 turns
- 5 Plasma Torpedo Batteries- 3 turns
*-Geothermal dynamos (On Standbye until further notice.)- 4 turns
-Covenant Supercarrier- 5 turns
Covenant Union Shipyards Construction**
2000 Seraph Fighters per turn
1200 Seraph Purifier per turn
1200 Seraph Hellfire per turn
4 Seraph Optimum per turn
8 Covenant Frigates per turn
12 Stealth Corvettes per turn
4 Covenant Destroyer per turn
4 CCS-class Cruiser per turn
2 Covenant Assault Carrier per turn(2 Shipyards required)
1 Reverence-Class Cruiser per turn(4 Shipyards required)
Covenant Factories**2
*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
*300 Spectres per turn
*1 Covenant Antimatter bomb per turn
*2 Covenant Anti-air Batteries per turn
*5 Automated Sentry Turrets per turn
*20 Abyss mines per turn
*100 Sentinel Constructors per turn (On standby until a Monitor is created to establish protocol)
*50 Sentinels per turn (Requires at least 500 Constructors)
* 5 Sentinel Launchers per turn (Requires at least 1000 Constructors)
*1 Sentinel Enforcer per turn (Requires at least 1000 Constructors)
*1 Sentinel Production Factory per turn (Requires at least 5000 Constructors)
Landing zone reinforcments*
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab each turn
*On standby/discontinued until further notice
** Multiplier for each factory/shipyard
*** Will be increased every turn
**** Research being resumed for improvements.
Ground Movement:
-factories continue to build Troop transportation.
-The Gravity field generator is being turned towards the planet in the hopes of heating Planet 4's long-frozen core. By compressing it, the atoms that make up the centre of this world will speed up, generating heat and eventually warming the core. In time, we will bring this dead world back to life!)- 3 turns
Space movement:
-Mining of Asteroid Field 2 in progress.
In orbit around Planet 4.
- All four Shipyards operational. Construction in progress.
"Moon" in orbit around Planet 4
-Gravity Field Generator activated, a planetoid from the asteroid field is now in orbit around Planet 4, serving as an artificial moon.
-Plasma Torpedo batteries under construction
Allies: [The Hanchex Pact]
Enemies: Xenomorphs
Message to all:
-Due to the latest update from the council, all Covenant Union reserves are being deployed to other fields of battle. Creativity will have to take command here as we make do with what we have.
Covenant Union Tactical Updates: For further information of previous updates, please search your archives for a copy of our tactical information.
-Glassing
-In-atmosphere Slipspace jump
-Shipyards
-Shields
-In-system Micro-jump
-Boarding -Boarding craft-Ship Destruction
-Active Camouflage
-Superluminal Transition
-Shield grid
-EMP
-Enhanced Gravity Field Generators
----Sentinels- The engimatic Forerunners created these machines with ease. A recently discovered artifact now allows us to grasp the understanding of their technology. With the Council diverting reinforcements to other battlefronts, we now how an alternative to live soldiers.
Now we have the tools needed to build our own Sentinel army, controlled by a monitor which is currently being built. Still deciding on a designation...
Covenant Union Offline
Turns until I can be attacked: 0