Off Topic: The Flood
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Subject: please don't post yet

1 P17Y 7H3 F00L

KOTOR

Posted by: llamalizard
Posted by: rst7503
Sontorans, are your species skilled in the sorcerous arts of Warhammer 40K?

And don't make it up by saying yes


is that the only way to kill them? using chaos?

what about say, extreme heat, enough to melt the crust of a planet, or 2 mac cannon rounds each?

I don't want to fight you - I'll probably get massacred, especially seeing as your guys get back up as soon as I kill them, but would it?


You are right about Chaos. According to Warhammer 40K, the C'tan are the absolute masters of the material universe (hence me being extremely reluctant to use them), and only something im-material, or Chaos can kill them. And I know your faction doesn't have Chaos sorcery, which is why I'm being extremely reluctant to use them

  • 07.28.2008 9:45 PM PDT

Whoa, my ships were in slipsace.

Your previous turn, I don't think it really counts.

Hmm.

  • 07.28.2008 9:46 PM PDT

1 P17Y 7H3 F00L

KOTOR

oh. my bad. I don't think I read it carefully enough and saw your ships were in slip-sapce.
I cancel my previous turn and edited it accordingly

And, what a cowardly way to fight a war. No difference from terrorists and suicide bombers

[Edited on 07.28.2008 10:29 PM PDT]

  • 07.28.2008 9:50 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: Cooley470
As Task Force 2 exits the in-system jump, an earsplitting message is sent out through all communication vectors to any listening ears.

*You have us heavily outnumbered. This is the only way I see fit*

Almost simultaneaously, every single ship in Task Force 2's core detonated, blowing up every weapon and WMD onboard.

I'll leave damage to you, as over 500 mm. of Anti-Matter and Anti-Matter bombs blowing up is no walk in the park.


Well, Anti-Matter is nothing new to the Necrons and is treated as basic, standard weaponry, along with Necron Gauss, so basic Necron shielding protects somewhat against Anti-Matter

  • 07.28.2008 9:53 PM PDT

This is not the war. This is only the beginning.

I thought it was quite cowardly for so many to gang up against only one.

I see no others helping me here, so this is an act of saviority.

  • 07.28.2008 9:53 PM PDT

Can your shielding stand up to 100% particle energy release? Or brightness to that of the sun?

  • 07.28.2008 9:55 PM PDT

1 P17Y 7H3 F00L

KOTOR

It's a One on One.

Snakie, Bon, and I all discussed that you were our first combatant and was chosen to fight me.

How is that ganging up on you when it's just Necrons vs. IDA? The Flood just happen to live on Planet 6, and I can't afford to leave Planet 6 to attack you, lest I leave my base, and the Flood base vulnerable

  • 07.28.2008 9:55 PM PDT

In effect, you are all at war with me, (not the Flood) so if I beat you, which I won't, I still have other enemies to fight.

  • 07.28.2008 9:57 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: Cooley470
Can your shielding stand up to 100% particle energy release? Or brightness to that of the sun?


Well, let me answer in the following way:

Magnetars are Ultra-dense pulsar stars, only surpassed by the core of Black Holes. The gravity emitted by Magnetars are matched by the amount of solar radiation and magnetism released, which greatly outclasses that of our Sun.

I say if Necron Shielding is what holds the Magnetars in containment, then I'm pretty sure it can stand the brightness of the Sun.

Besides, I haven't even attacked you with the Aeonic Orb yet. What I did was just momentarily put the shielding down and put it back up. It's not the actual attack

  • 07.28.2008 9:58 PM PDT

1 P17Y 7H3 F00L

KOTOR

how about a ground war. We completely by-pass Naval Combat and I won't activate my ground defenses. Just my ground army vs. yours

  • 07.28.2008 9:59 PM PDT

But I was in slip-space, so that shouldn't count. You didn't read that I had jumped into in-system slipspace.

What are the damage tolls on your fleet, they have to be somewhat hight, it is a particularly large amount of anti-matter.

And you never answered me on one part, can your shields stand up to 100% particle energy release. That is like powering the Earth for a year.

  • 07.28.2008 10:01 PM PDT

Covenant Union- Fleet of Divine Salvation
Planet 4
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.

Ships:

Single-ship fighters

26000 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
6200 Seraph Purifiers
6200 Seraph Hellfires
32 Seraph Optimums

Capital ships
*8 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
140 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
66 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
80 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
22 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
5 Reverence-class Cruisers (3000 metres, medium speed, Pulse Lasers/Plasma Torpedo Launchers and two alternating Energy Projectors

***[b]Ground units:

16000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
9000 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
3400 Sangheili (Shielded, intelligent, commanding officers of various ranks)
340 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
15700 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
1400 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
38 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)


Infantry Transports

20000 Covenant Ghosts
8600 Covenant Wraiths
4000 Covenant banshees
2200 Covenant Phantoms
11200 Spectres


Armaments:
46 Covenant Anti-matter bomb
Antimatter Collector
Antimatter storage
EMP-generator
EMP pulse
140 Abyss mines
EMP Mines

Defenses

-Blanket Shield
- Blanket Shield Generator
-35 Automated Sentry Turrets
-52 Covenant Anti-Air Batteries- Planet 4
*-16 Covenant Anti-Air Batteries- Asteroid Field 2 base
-20 Covenant Union Defense Satellites (Equipped with an Energy Projector)
-5 Plasma Torpedo Batteries (Planetoid)

Buildings:


Base:

Planet 4

5-bay Space Station
Basic Base/Advanced Base
Second Base
Third Base
12 Covenant Union forward Outposts
Basic Mines/Improved mines
14 Landing Fields (Two for each type of unit)
Communications centre

Planetoid
Base
mining centre
4-bay Space Station

Construction purposes:
6 Covenant Factories (Production increased by factor of two)
4 Covenant Union Shipyards
-Advanced Gravity generators/Gravity field generator (Can pull resources from the Asteroid field inn the form of small Asteroids. Now upgraded, can pull large planetoids out of the Asteroid Field)


Finished Research:
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Unknown Forerunner Artifact Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping
-Plasma/Magnetic jamming system
-Covenant Anti-matter bomb (WMD)
-Unknown Forerunner Artifact- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding
-Forerunner Artifact Analysis complete Forerunner combat armour
-Energy Projector enhancment
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements
-Forerunner Artifact-Forerunner Sentinel shielding readouts
-EVA suits
-EMP study
-Forerunner Artifact- Forerunner Terraforming techniques- Further advancement will be detailed in future CUTU (Covenant Union Tactical Update).
-Forerunner Artifact-Blanket Shielding
-Redundant shielding (Answer to EMP effects)
-EMP Mines
-Gravity Lift crush
-Forerunner Artifact- Sentinel construction schematics

Research: (To-do List)

*Mass Density Generator- Project terminated

-Forerunner Artifact found within Asteroid field

Antimatter Field Generator- 4 turns


Forerunner Artifact- Sentinel construction schematics (With these instructions, it is possible to construct Sentinels and Sentinel construction facilities. However, until a sufficient number of Sentinel Constructors are developed, the combat models will have to wait. All vehicles are being placed on standby in order for the factories to build these Forerunner Constructs.)

Construction:

Sentinel Monitor-8 turns (The Monitor is the Forerunner "Smart" AI, capable of controlling all other constructs under its jurisdiction. This monitor is not assigned to a Halo Ring and therefore has no control over Sentinels there, but it will every Sentinel construct here once complete. Special programming is being given to allow loyalty only to the Covenant Union to ensure that it cannot fall into the wrong hands. The Monitor is tamper-proof.

Only once the monitor is complete, can we begin building other Sentinels).


-10 Defense Satellites- 3 turns

- 5 Plasma Torpedo Batteries- 3 turns

*-Geothermal dynamos (On Standbye until further notice.)- 4 turns

-Covenant Supercarrier- 5 turns

Covenant Union Shipyards Construction**

2000 Seraph Fighters per turn
1200 Seraph Purifier per turn
1200 Seraph Hellfire per turn
4 Seraph Optimum per turn
8 Covenant Frigates per turn
12 Stealth Corvettes per turn
4 Covenant Destroyer per turn
4 CCS-class Cruiser per turn
2 Covenant Assault Carrier per turn(2 Shipyards required)
1 Reverence-Class Cruiser per turn(4 Shipyards required)

Covenant Factories**2

*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
*300 Spectres per turn
*1 Covenant Antimatter bomb per turn
*2 Covenant Anti-air Batteries per turn
*5 Automated Sentry Turrets per turn
*20 Abyss mines per turn
*100 Sentinel Constructors per turn (On standby until a Monitor is created to establish protocol)
*50 Sentinels per turn (Requires at least 500 Constructors)
* 5 Sentinel Launchers per turn (Requires at least 1000 Constructors)
*1 Sentinel Enforcer per turn (Requires at least 1000 Constructors)
*1 Sentinel Production Factory per turn (Requires at least 5000 Constructors)
Landing zone reinforcments*
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab each turn

*On standby/discontinued until further notice
** Multiplier for each factory/shipyard
*** Will be increased every turn
**** Research being resumed for improvements.

Ground Movement:

-factories continue to build Troop transportation.
-The Gravity field generator is being turned towards the planet in the hopes of heating Planet 4's long-frozen core. By compressing it, the atoms that make up the centre of this world will speed up, generating heat and eventually warming the core. In time, we will bring this dead world back to life!)- 3 turns

Space movement:
-Mining of Asteroid Field 2 in progress.

In orbit around Planet 4.

- All four Shipyards operational. Construction in progress.

"Moon" in orbit around Planet 4

-Gravity Field Generator activated, a planetoid from the asteroid field is now in orbit around Planet 4, serving as an artificial moon.
-Plasma Torpedo batteries under construction


Allies: [The Hanchex Pact]

Enemies: Xenomorphs

Message to all:

-Due to the latest update from the council, all Covenant Union reserves are being deployed to other fields of battle. Creativity will have to take command here as we make do with what we have.

Covenant Union Tactical Updates: For further information of previous updates, please search your archives for a copy of our tactical information.

-Glassing
-In-atmosphere Slipspace jump
-Shipyards
-Shields
-In-system Micro-jump
-Boarding -Boarding craft-Ship Destruction
-Active Camouflage
-Superluminal Transition
-Shield grid
-EMP
-Enhanced Gravity Field Generators

----Sentinels- The engimatic Forerunners created these machines with ease. A recently discovered artifact now allows us to grasp the understanding of their technology. With the Council diverting reinforcements to other battlefronts, we now how an alternative to live soldiers.

Now we have the tools needed to build our own Sentinel army, controlled by a monitor which is currently being built. Still deciding on a designation...

Covenant Union Offline


Turns until I can be attacked: 0

  • 07.28.2008 10:01 PM PDT

Okay, but if I bypass your fleet, then I take 50% fleet damage. And I already self-destructed, should I take that back?

And besides, what if the Flood suddenly turn hostile?

  • 07.28.2008 10:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: The Space Pirates (Metroid)

Ships:
4 Pirate Frigates
15 Battlecruisers
40 Single-Pirate Fighters
20 ATC's
15 Assault Ships
50 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
50 Pirate Troopers
35 Aerotroopers
15 Commandos
25 Shield Troopers
20 Armored Troopers
15 Sentry Drones
10 Remorse-Class Movable Turrets
1 Ridley

Buildings: 1 Bay Space Station

Finished Research:
Hazard Suits- protect against radiation, caustic, and acidic materials. Does ot protect against extreme temperatures.

Research:
"Varia" technology, aka technology to protect against the extreme weather conditions. (3 turns- research has been sped up to colonize war-ravaged planets)
Metroid-based energy drain tech (22 turns)
Antimatter generation (17 turns)
Wormhole technology (19 turns)
Cloaking Technology (5 turns)

Construction:
Mining equipment for Space Station (3 turns)
Installing Turrets in Space Station (3 turns)
Starts building shipyards (2 turns)

Ground Movement:
Occupied in ships or outfitting the space station with technology.

Space movement:
Most ships set up a garrison around the space station
With salvaging equipment fixed onto ships, 7 Battlecruisers head for the remnants of the Halo 2 (1 turn)
3 transports with weapons and supplies being guarded by 12 warships en route due to war (9 turns)

Allies: None, so far

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We currently do not have a strong enough military presense for us to enter a war, however.

Message to Necrons:
You seem to be outnumbered by those Hanchex thugs. Although we have no doubts that your vastly superior technology will wipe out those "intergalatic bullies." We know how it must feel to be attacked by those who think they have a stronger armada than you. That accursed Galactc Federation has been doig that to us for decades. We were once a peacful species, but were pushed to the farthest reaches of space by their brutal assaults. We do not have a strong enough military to aid you directly, but we may offer to loan you weapons or technology to aid your cause, and make sure that you suffer fewer casualties when you defeat these vile intruders. All we ask is for some basic equipment and technical schematics for your technology.

Message to the Hanchex Alliance:
So, we see that you are at war with those vile automatons. They have plagued the galaxy for far too long! They really need to be taught a lesson about attacking the rightful rulers of this system. Now with your numbers, you should destroy them as easily as one crushes a Shriekbat within their grasp! However, if you would be willing to give us some of your most basic equipment and technical schematics to help us develop in this sector, we will grant you use of our weapons and give technical schematics of our own. We hope that this meager offering will help develop alliances between us and the Hanchex Alliance. There is but tiny problem barely wort mentioning. We do not have a very strong military presence in the system, and thus would not be able to help you directly, but when you have your kind of strength, that should barely matter.

Turns Left Before Able to be Attacked: 3

  • 07.28.2008 10:08 PM PDT

Posted by: UnholyFurball382
Posted by: Cooley470
Okay, but if I bypass your fleet, then I take 50% fleet damage. And I already self-destructed, should I take that back?

And besides, what if the Flood suddenly turn hostile?


Cooly I have the elite honor I will not be so cheap as to do that. I split my force in half encase if you attack me with infantry which would be a very bad move for you.


I wouldn't attack you, which even if I did, I could beat you. I outnumber you troop-wise, we have training, and we have individual soldier shielding.

Oh and I forgot to mention soldier invisibilitly.

  • 07.28.2008 10:15 PM PDT

1 P17Y 7H3 F00L

KOTOR

How about you don't lose 50%.

You don't lose any ships, and I allow you to land and deploy your ground forces for a even fight with mine

  • 07.28.2008 10:15 PM PDT

For some reason I don't like the idea. Let me think about it.

This has been a very confusing and hectic war. I have to go to sleep, as it is 1:17 as I am typing this, so I will be back tommorow.

  • 07.28.2008 10:17 PM PDT

1 P17Y 7H3 F00L

KOTOR

As you can see, I much prefer ground combat. I sincerely mean that no matter the outcome of a ground battle that we agreed to, none of our ships will sustain damage and will be allowed to retreat

  • 07.28.2008 10:17 PM PDT

IDA offline

Reaction-Shielding Set to Proximity.

  • 07.28.2008 10:18 PM PDT

1 P17Y 7H3 F00L

KOTOR

Space Pirates: (Attacaine)

Who do you think you are trying to profit from the war with double dealings?

  • 07.28.2008 10:19 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: Cooley470
For some reason I don't like the idea. Let me think about it.



What are you afraid of? I don't like space combat, because it's 3D combat.

And I already sincerely promised that our ships will be untouched, and it'll be a ground to ground war only. No interference from ships, no interference from defenses.

it'll be mano y mano

And see you tomorrow Cooley.

  • 07.28.2008 10:22 PM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons Offline

I'll most likely be online in the afternoon (PDT)

  • 07.28.2008 10:27 PM PDT