Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
**=Proton Beam and WMD Missiles
*=WMD Missiles
45610 TIE Fighters
23800 TIE Interceptors
11425 TIE Bombers
388 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
258 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
231 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
158 Victory Class Star Destroyers* (Medium, medium armament, medium hangars, medium protection)
113 Imperator Class Star Destroyers* (Slow, heavy armament, large hangars, massive protection)
49 Executor Class Star Dreadnaught** (Medium, heavy armament, large hangars, massive protection)

Ground units:
41,200 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
7500 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
780 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9540 Sabre-Class Repulsor Tanks
9220 AT-STs
710 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 18 turns

Construction:
20 Diamond Boron IPBMs, 22 turns
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
30 Tartans, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)

Enemies:
Hanchex Alliance

Message to all:
Attack us, and the consequences will be great.
Do not land on Planet 3, as it will be taken as an invasion
Rebel ALiens, your alliance request is denied.
We support the Necrons efforts against the Hanchex Alliance.

ATTACKABLE

  • 07.29.2008 12:50 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
16 Heavy Attack Galley
95 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
17 Planetary Defense Carrier

Ground Units:
225 Brown Goblins
45 Valkalry Spiders

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building Grunt Flesh Vat 1

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 200

Research
Dark Energy Death Reanimation 4

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 12:54 PM PDT

DIE GHOST PAGE!!!!

  • 07.29.2008 12:56 PM PDT

With a sputter and a flash, the Scrin power plant network in its derelict Planet 3 base dies - all defensive structures are instantly rendered useless.

Ships:
15 Devestator Warships (DVSs)
15 Planetary Assault Carriers (PACs)

Ground units:
100 Buzzer Swarms
100 Disintegrators

Defensive Structures:
OFFLINE

Status of key structures:
Drone Platform - UNCAPTURED
Nerve Centre - UNCAPTURED
Technology Assembler - UNCAPTURED
Relay Node - UNCAPTURED

  • 07.29.2008 1:10 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
17 Heavy Attack Galley
100 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
18 Planetary Defense Carrier

Ground Units:
230 Brown Goblins
46 Valkalry Spiders
11 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building Grunt Flesh Vat Done

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 205

Research
Dark Energy Death Reanimation 3

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 1:13 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: The Space Pirates (Metroid)

Ships:
-4 Pirate Frigates
-1 Warship
-15 Battlecruisers
-40 Single-Pirate Fighters
-20 ATC's
-15 Assault Ships
-50 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-54 Pirate Troopers
-36 Aerotroopers
-15 Commandos
-25 Shield Troopers
-20 Armored Troopers
-15 Sentry Drones
-10 Remorse-Class Movable Turrets
-1 Ridley

Buildings:
-1 Bay Mining Station (Second Asteroid Field)
-Second Space Station (incomplete)- wreakage of Halo 2

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does ot protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.

Research:
-"Gravity" Technology -Enables free movement underwater. (5 turns)
-Metroid-based energy drain tech (20 turns)
-Antimatter generation (14 turns)
-Wormhole technology (16 turns)
-Cloaking Technology (2 turns)
-Plasma Beam Technology (3 turns)

Construction:
-Incorperating life support systems into second space station (3 turns)
-2 Troopers every turn
-1 Aerotrooper every other turn
-Shipyard built: Warship, Colony Ship (next turn)
-Using mined ore and minerals to expand space station, also used to build more ships in shipyard

Ground Movement:
-Occupied in ships or outfitting the space station with technology.

Space movement:
-Most ships set up a garrison around the space station
-3 transports with weapons and supplies being guarded by 12 warships en route due to war (6 turns)
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
-Sending probes out to scan system

Allies: None, so far

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We currently do not have a strong enough military presense for us to enter a war, however.

*The following messages are broadcast only to their recipitents, and, as far as in-game character knowledge goes, no other faction knows that I am sending these messages. Sorry, I just thought that would kind of be common sense. (The reason I'm not doing it in PMs is a) so that, if someone wanted to, could use them as a "plot device" by intercepting them, and b) it would look odd/unfair if I just started giving myself technology, like gauss cannons or something)*

Message to Necrons:
You seem to be outnumbered by those Hanchex thugs. Although we have no doubts that your vastly superior technology will wipe out those "intergalatic bullies." We know how it must feel to be attacked by those who think they have a stronger armada than you. That accursed Galactc Federation has been doig that to us for decades. We were once a peacful species, but were pushed to the farthest reaches of space by their brutal assaults. We do not have a strong enough military to aid you directly, but we may offer to loan you weapons or technology to aid your cause, and make sure that you suffer fewer casualties when you defeat these vile intruders. All we ask is for some basic equipment and technical schematics for your technology.

Message to the Hanchex Alliance:
So, we see that you are at war with those vile automatons. They have plagued the galaxy for far too long! They really need to be taught a lesson about attacking the rightful rulers of this system. Now with your numbers, you should destroy them as easily as one crushes a Shriekbat within their grasp! However, if you would be willing to give us some of your most basic equipment and technical schematics to help us develop in this sector, we will grant you use of our weapons and give technical schematics of our own. We hope that this meager offering will help develop alliances between us and the Hanchex Alliance. There is but tiny problem barely wort mentioning. We do not have a very strong military presence in the system, and thus would not be able to help you directly, but when you have your kind of strength, that should barely matter.

Can be attacked

[Edited on 07.29.2008 1:59 PM PDT]

  • 07.29.2008 1:21 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
18 Heavy Attack Galley
105 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
19 Planetary Defense Carrier

Ground Units:
235 Brown Goblins
47 Valkalry Spiders
20 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building Grunt Flesh Vat Done

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 210

Research
Dark Energy Death Reanimation 2

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

[Edited on 07.29.2008 1:23 PM PDT]

  • 07.29.2008 1:22 PM PDT

Semi-socialist and proud of it.

Space Pirates, when you try and play both sides of a war, the key is to not let each side know you're helping the other.

  • 07.29.2008 1:32 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: Sergeant Matt
Space Pirates, when you try and play both sides of a war, the key is to not let each side know you're helping the other.


Yes, I recommend you use PMs to alert factions to potentail deals and cooperations with your faction

Also, we Necrons are not automatons, we aren't robots, we aren't even technological in origin. Why does everybody think we are?

[Edited on 07.29.2008 1:38 PM PDT]

  • 07.29.2008 1:37 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Posted by: Sergeant Matt
Space Pirates, when you try and play both sides of a war, the key is to not let each side know you're helping the other.
Yes, since this is not someplace where we could ignore seeing that, a PM might've been more appropriate.

  • 07.29.2008 1:37 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
**=Proton Beam and WMD Missiles
*=WMD Missiles
45710 TIE Fighters
23850 TIE Interceptors
11450 TIE Bombers
388 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
258 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
231 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
158 Victory Class Star Destroyers* (Medium, medium armament, medium hangars, medium protection)
113 Imperator Class Star Destroyers* (Slow, heavy armament, large hangars, massive protection)
49 Executor Class Star Dreadnaught** (Medium, heavy armament, large hangars, massive protection)

Ground units:
41,300 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
7550 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
790 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
9570 Sabre-Class Repulsor Tanks
9240 AT-STs
720 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 17 turns

Construction:
20 Diamond Boron IPBMs, 21 turns
100 Stormtroopers per turn
50 Dark Troopers per turn
20 AT-STs per turn
10 AT-ATs per turn
10 Sith Warriors per turn
30 Sabre-Class Repulsor Tanks per turn
100 TIE Fighters per turn
50 TIE Interceptors per turn
25 TIE Bombers per turn
30 Tartans, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)

Enemies:
Hanchex Alliance

Message to all:
Attack us, and the consequences will be great.
Do not land on Planet 3, as it will be taken as an invasion
We support the Necrons efforts against the Hanchex Alliance.

ATTACKABLE

  • 07.29.2008 1:44 PM PDT

Semi-socialist and proud of it.

Posted by: Lord Snakie
Posted by: Sergeant Matt
Space Pirates, when you try and play both sides of a war, the key is to not let each side know you're helping the other.
Yes, since this is not someplace where we could ignore seeing that, a PM might've been more appropriate.

I wonder if he actually thinks anyone would agree to that.

  • 07.29.2008 1:45 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
19 Heavy Attack Galley
110 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
20 Planetary Defense Carrier

Ground Units:
240 Brown Goblins
48 Valkalry Spiders
30 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building Grunt Flesh Vat Done

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 215

Research
Dark Energy Death Reanimation 1

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 1:46 PM PDT

Semi-socialist and proud of it.

Offline.

  • 07.29.2008 1:51 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
75 Necron Star Dreadnoughts
225 Armageddon-Class Carnage Ships
400 Cairn-Class Tombships (Battleships)
560 Scythe-Class Harvest Ships (Heavy Cruisers)
640 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4250 Jackal-Class Raiders (Aggressive Heavy Fighter)
7500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
700 Canisters of Rebirth Nanites *carries viruses*
19000 Warriors
9500 Immortals
3200 Pariahs
3200 Flayed Ones
1600 Wraiths
1550 Tomb Spyders
1550 Destroyers
775 Heavy Destroyer
214000 Scarabs in swarm
1400 Obelisks
750 Pylons
750 Monoliths
150 Abattoirs
35 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Forces at Planet 3:
5 Necron Star Dreadnought (6 turns)
15 Armageddon-Class Carnage Ships (6 turns)
20 Cairn-Class Tombships (6 turns)
40 Scythe-Class Harvest ships (6 turns)
60 Shroud-Class Cruisers (6 turns)
200 Jackal-Class Raiders (6 turns)
500 Dirge-Class Raiders (6 turns)

50 Rebirth Nanites Canisters
1000 Warriors
500 Immortals
200 Pariahs
200 Flayed Ones
200 Wraiths
100 Tomb Spyders
100 Destroyers
50 Heavy Destroyers
6000 Scarabs in Swarm
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*

Research:
Grand Unification Theory and X and Y Bosons (5 turns)

Construction:
50 Rebirth Nanites Canisters (1 turns)
1000 Warriors (1 turns)
500 Immortals (1 turns)
200 Pariahs (1 turns)
200 Flayed Ones (1 turns)
200 Wraiths (1 turns)
100 Tomb Spyders (1 turns)
100 Destroyers (1 turns)
50 Heavy Destroyers (1 turns)
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)
5 Necron Star Dreadnought (5 turns)
15 Armageddon-Class Carnage Ships (5 turns)
20 Cairn-Class Tombships (5 turns)
40 Scythe-Class Harvest ships (5 turns)
60 Shroud-Class Cruisers (5 turns)
200 Jackal-Class Raiders (5 turns)
500 Dirge-Class Raiders (5 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The Hanchex Alliance

Message to All:

  • 07.29.2008 1:56 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
20 Heavy Attack Galley
115 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
21 Planetary Defense Carrier

Ground Units:
245 Brown Goblins
49 Valkalry Spiders
40 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building a boneyard reanimation facility 5

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 220

Research
Dark Energy Death Reanimation Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 1:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

*The following messages are broadcast only to their recipitents, and, as far as in-game character knowledge goes, no other faction knows that I am sending these messages. Sorry, I just thought that would kind of be common sense. (The reason I'm not doing it in PMs is a) so that, if someone wanted to, could use them as a "plot device" by intercepting them, and b) it would look odd/unfair if I just started giving myself technology, like gauss cannons or something)*

I edited my most recent post to put that in; I figured I would just repost it in case no one looks at the edited post, and because I had to post anyway to say that the Space Pirates are going offline.

  • 07.29.2008 2:02 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
75 Necron Star Dreadnoughts
225 Armageddon-Class Carnage Ships
400 Cairn-Class Tombships (Battleships)
560 Scythe-Class Harvest Ships (Heavy Cruisers)
640 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4250 Jackal-Class Raiders (Aggressive Heavy Fighter)
7500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
700 Canisters of Rebirth Nanites *carries viruses*
19000 Warriors
9500 Immortals
3200 Pariahs
3200 Flayed Ones
1600 Wraiths
1550 Tomb Spyders
1550 Destroyers
775 Heavy Destroyer
216000 Scarabs in swarm
1400 Obelisks
750 Pylons
750 Monoliths
150 Abattoirs
35 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Forces at Planet 3:
5 Necron Star Dreadnought
15 Armageddon-Class Carnage Ships
20 Cairn-Class Tombships
40 Scythe-Class Harvest ships
60 Shroud-Class Cruisers
200 Jackal-Class Raiders
500 Dirge-Class Raiders

50 Rebirth Nanites Canisters
2000 Warriors
1000 Immortals
400 Pariahs
400 Flayed Ones
400 Wraiths
200 Tomb Spyders
200 Destroyers
100 Heavy Destroyers
8000 Scarabs in Swarm
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*

Research:
Grand Unification Theory and X and Y Boson Manipulation (4 turns)

Construction:
50 Rebirth Nanites Canisters (4 turns)
1000 Warriors (4 turns)
500 Immortals (4 turns)
200 Pariahs (4 turns)
200 Flayed Ones (4 turns)
200 Wraiths (4 turns)
100 Tomb Spyders (4 turns)
100 Destroyers (4 turns)
50 Heavy Destroyers (4 turns)
100 Obelisks (4 turns)
50 Pylons (4 turns)
50 Monoliths Obelisks (4 turns)
10 Abattoirs (4 turns)
5 Tomb Stalker Titan (4 turns)
5 Necron Star Dreadnought (4 turns)
15 Armageddon-Class Carnage Ships (4 turns)
20 Cairn-Class Tombships (4 turns)
40 Scythe-Class Harvest ships (4 turns)
60 Shroud-Class Cruisers (4 turns)
200 Jackal-Class Raiders (4 turns)
500 Dirge-Class Raiders (4 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The Hanchex Alliance

Message to All:

  • 07.29.2008 2:05 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Lord Snakie
Geth, you are constructing a bit too fast. Mass Relay times should take about 8 turns with help, 12 without. And the Citadel? It would take a LOT of research (Gravity Manipulation to deal with weight and rotation on the Ward Arms, shielding, mass materials transfer...) alone to even BEGIN construction of the station, not to mention it would take over 50 turns (intra-game realisticaly) to produce. Please remove the completion of the Citadel, and do the research necessary to begin construction of the 50-turn project.

Sorry for taking such a long time to reply. I'll fix everything.

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
14 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
30 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
100 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
266 Geth Fighters (all purpose attack ships)
157 Geth Scouts (fast, camo, lightly armed, lightly armored)
157 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
300 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)

Ground units: (all troops are armed with basic shielding and Krogan (see below) shielding)
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
722 Geth Troopers (Armed with assault rifles and efficient biotic powers)
336 Geth Snipers (Armed with snipers and efficient powers)
47 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
64 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
223 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
223 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
630 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
254 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
162 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
454 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
19 (non-military) (increases construction and research by 1 turn for every 5)
[url=http://images.wikia.com/masseffect/images//0/03/Keeper.j pg]Keepers
(Maintenance, speeds up construction and research by half)
21 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
50 Rachni Workers (small, fast, explosive)
25 (slower, larger, spit acid, impale with tentacles)
15 [url=http://images.wikia.com/masseffect/images//4/4e/Racni_Br ood.jpgRachni Brood Warriors
(twice the size of soldiers, use biotics)
165 Varren (fish-dogs used as war beasts)

Vehicles: 62 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 Geth troopers per turn, 12 Geth snipers per turn, 2 Krogan mercs per turn, 6 Geth Armatures per turn, 22 sentries per turn, 20 Asari Biotics per turn, 28 Geth shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 22 Geth destroyers per turn, 3 Geth collosusi per turn, 30 Varren per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 Geth CS per turn, 4 Geth SS per turn, 12 Geth BS per turn, 22 Geth Fighter per turn, 22 Geth scouts per turn, 22 Geth Heavy Bombers per turn, 32 Geth DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser

Research:
Krogan Genophage Cure (51 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (26 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours) (1 turns)
Titanium Hull (for all Geth ships AND Geth) (4)
Thorian (4 turns) (requires Catacombs)
Geth Hoppers (5 turns)
Thresher Maws (15 turns) (huge space worms that live underground) (require Thresher Burrows)
Geth Beast Masters (10 turns) (energy whip and energy shield, increases animal efficiency)

Construction:
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy) (7 turns)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (4 turns)
Advanced Mass Accelerator Energy Mine (7 turns)
Gravity Manipulation (7 turns)
Citadel Class Shielding (17 turns)
Mass Materials Transfer (12 turns)
Catacombs (15 turns)

Relays: (factions aiding in construction: UNSC, Transversal Union)
One over Planet 2
One in construction over Planet 4 (7 turns)
Citadel (in construction)


Ground Movement: (planet 2)

Space movement: Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.

Allies: None (looking for allies)

Enemies: None

Message to all: I am the vanguard to your destruction.

[Edited on 07.29.2008 2:54 PM PDT]

  • 07.29.2008 2:23 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
21 Heavy Attack Galley
120 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
22 Planetary Defense Carrier

Ground Units:
250 Brown Goblins
50 Valkalry Spiders
50 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building a boneyard reanimation facility 4

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 225

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 2:24 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
22 Heavy Attack Galley
125 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
23 Planetary Defense Carrier

Ground Units:
255 Brown Goblins
51 Valkalry Spiders
60 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building a boneyard reanimation facility 3

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 230

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 2:57 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
75 Necron Star Dreadnoughts
225 Armageddon-Class Carnage Ships
400 Cairn-Class Tombships (Battleships)
560 Scythe-Class Harvest Ships (Heavy Cruisers)
640 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4250 Jackal-Class Raiders (Aggressive Heavy Fighter)
7500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
700 Canisters of Rebirth Nanites *carries viruses*
19000 Warriors
9500 Immortals
3200 Pariahs
3200 Flayed Ones
1600 Wraiths
1550 Tomb Spyders
1550 Destroyers
775 Heavy Destroyer
216000 Scarabs in swarm
1400 Obelisks
750 Pylons
750 Monoliths
150 Abattoirs
35 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Forces at Planet 3:
5 Necron Star Dreadnought
15 Armageddon-Class Carnage Ships
20 Cairn-Class Tombships
40 Scythe-Class Harvest ships
60 Shroud-Class Cruisers
200 Jackal-Class Raiders
500 Dirge-Class Raiders

50 Rebirth Nanites Canisters
2000 Warriors
1000 Immortals
400 Pariahs
400 Flayed Ones
400 Wraiths
200 Tomb Spyders
200 Destroyers
100 Heavy Destroyers
8000 Scarabs in Swarm
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*

Research:
Grand Unification Theory and X and Y Boson Manipulation (3 turns)

Construction:
50 Rebirth Nanites Canisters (3 turns)
1000 Warriors (3 turns)
500 Immortals (3 turns)
200 Pariahs (3 turns)
200 Flayed Ones (3 turns)
200 Wraiths (3 turns)
100 Tomb Spyders (3 turns)
100 Destroyers (3 turns)
50 Heavy Destroyers (3 turns)
100 Obelisks (3 turns)
50 Pylons (3 turns)
50 Monoliths Obelisks (3 turns)
10 Abattoirs (3 turns)
5 Tomb Stalker Titan (3 turns)
5 Necron Star Dreadnought (3 turns)
15 Armageddon-Class Carnage Ships (3 turns)
20 Cairn-Class Tombships (3 turns)
40 Scythe-Class Harvest ships (3 turns)
60 Shroud-Class Cruisers (3 turns)
200 Jackal-Class Raiders (3 turns)
500 Dirge-Class Raiders (3 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The Hanchex Alliance

Message to All:

  • 07.29.2008 3:07 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
23 Heavy Attack Galley
130 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
24 Planetary Defense Carrier

Ground Units:
260 Brown Goblins
52 Valkalry Spiders
70 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building a boneyard reanimation facility 2

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 235

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 3:08 PM PDT