Off Topic: The Flood
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A IDA optical orb jumps in-system to view remaining destruction of the Cylon Basestar Fleet.

*Broad-Spectrum analysis shows no signs of any life*

After comfirming this, the optical orb begins to broadcast a transmission throughout space.

"Colonials, we have observed your good work on the Cylon Fleet. Thank you for your support.

And yes, war has been declared on the Hanchex Alliance, at first by the Necrons alone, but then the majority of the Axis Entente joined in the fight, and I am recieving little help from the others in the Alliance. It is a grim situation."

*Message Ends*

  • 07.29.2008 3:19 PM PDT

Die Ghost.

  • 07.29.2008 3:20 PM PDT

Die Ghost Die!

IDA still offline, i'm getting a shower and going to the fair.

  • 07.29.2008 3:20 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
12 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
34 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
112 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
288 Geth Fighters (all purpose attack ships)
179 Geth Scouts (fast, camo, lightly armed, lightly armored)
179 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
332 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)

Ground units: (all troops are armed with basic shielding and Krogan (see below) shielding)
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
744 Geth Troopers (Armed with assault rifles and efficient biotic powers)
348 Geth Snipers (Armed with snipers and efficient powers)
49 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
70 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
245 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
245 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
628 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
284 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
182 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
454 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
21 (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
23 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
50 Rachni Workers (small, fast, explosive)
25 Rachni Soldiers (slower, larger, spit acid, impale with tentacles)
15 Rachni Brood Warriors (twice the size of soldiers, use biotics)
1 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
195 Varren (fish-dogs used as war beasts)

Vehicles: 77 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 Geth troopers per turn, 12 Geth snipers per turn, 2 Krogan mercs per turn, 6 Geth Armatures per turn, 22 sentries per turn, 20 Asari Biotics per turn, 28 Geth shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 22 Geth destroyers per turn, 3 Geth collosusi per turn, 30 Varren per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 Geth CS per turn, 4 Geth SS per turn, 12 Geth BS per turn, 22 Geth Fighter per turn, 22 Geth scouts per turn, 22 Geth Heavy Bombers per turn, 32 Geth DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2) (20 RW eggs per turn (2 turns to hatch) 10 RS eggs per turn, 5 RBW eggs per turn)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
Titanium Hull (for all Geth ships AND Geth)
Thorian (requires Catacombs)

Research:
Krogan Genophage Cure (47 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (22 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Geth Hoppers (1 turns)
Thresher Maws (11 turns) (huge space worms that live underground) (require Thresher Burrows)
Geth Beast Masters (6 turns) (energy whip and energy shield, increases animal efficiency)

Construction:
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy) (6 turns)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (3 turns)
Advanced Mass Accelerator Energy Mine (6 turns)
Gravity Manipulation (6 turns)
Citadel Class Shielding (16 turns)
Mass Materials Transfer (11 turns)
Catacombs (14 turns)

Relays: (factions aiding in construction: UNSC, Transversal Union)
One over Planet 2
One in construction over Planet 4 (6 turns)
Citadel (in construction)


Ground Movement: (planet 2)

Space movement: Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.

Allies: None (looking for allies)

Enemies: None

Message to all: I am the vanguard to your destruction.

[Edited on 07.29.2008 3:24 PM PDT]

  • 07.29.2008 3:23 PM PDT

1 P17Y 7H3 F00L

KOTOR

IDA:

Just to tell you, but Spartan CMDR is fighting me too, and he plans he might fight me at the same time as you do, where as my allies say they are supporting me, but aren't making any action to do so.

So in reality, it's a 1vs 2

  • 07.29.2008 3:25 PM PDT

He's not really fighting you now is he? Last thing I read from him was he was just supporting me. Hmm. Whatever

  • 07.29.2008 3:28 PM PDT

1 P17Y 7H3 F00L

KOTOR

He sent you 210 of his Battleships in a show of his support, plus, he's declaring that he's gathering forces for attack

whereas Bon and Matt stay at their homes and aren't gathering to come to my aid

  • 07.29.2008 3:29 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
24 Heavy Attack Galley
135 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
25 Planetary Defense Carrier

Ground Units:
265 Brown Goblins
53 Valkalry Spiders
80 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building a boneyard reanimation facility 1

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals

Resources
DiTriDiamond crystals: 240

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.
Message to Geth: We wish to ally with you.

Can be attacked

  • 07.29.2008 3:30 PM PDT
  • gamertag:
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  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base (1) ( located near planet 1)(moveable)


Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!

Reasearching-
Frigate Advance Shielding (3)
Frigate Maximum Shielding (7)
Stealth fighter Maximum Shielding (7)
Battleship Maximum Shielding (7)
Command Ship Maximum Shielding (7)
Gauss Moon Destroyer Maximum Shielding (7)
Advance Stealth Fighter Maximum Shielding (7)
Backup shield Generators (1)
Advance Backup Shield Generators (3)
Maximum Backup Shield Generators (7)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)

Construction-
8 Frigates (1)
20 Command Ships (55) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (11)
Command Ship Shipyard (17)
Battleship Shipyard (7)
Hangar (asteroid base) (1)
shielding (asteroid base) (1)
Engines x10 (asteroid base) (4)
Sentinel Command Destroying Space Lazer (WMD) (4)
Information Nodes (orbit the asteroid base) (4)
Radar (asteroid base) (2)
Voice Activated Self Destruct (4)
Stealth Fighter Creation bay (asteroid base) (2)
Fighter Creation bay (asteroid base) (1)
Frigate Creation Bay (asteroid Base) (4)
Frigate Shipyard (8)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
8 Battleships
8 Frigates - Smaller Battleship
2850 Fighters
3150 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
24650 Marines (500 rocket trained specialists)
4000 Special Opps Marines
7600 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
350 Hornets
900 Warthogs
440 Scorpions
195 Pelicans
495 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
3200 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

ALLIED - ORFOI
HANCHEX I WISH TO JOIN
REBEL ALIENS - WISH TO ALLY

GETH WE WISH AN ALLIANCE


CONVERTING MOON INTO A MOVEABLE BASE (43)


COVENANT, WE WOULD BE WILLING TO TRADE OUR FORERUNNER "BEAM TECHNOLOGY" TO YOU

  • 07.29.2008 3:33 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
25 Heavy Attack Galley
140 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
26 Planetary Defense Carrier

Ground Units:
270 Brown Goblins
54 Valkalry Spiders
900 Grunts

Ground Movement:
All units train hard for fighting
Reconstruction Drones work on building a boneyard reanimation facility Done

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 245

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.
Message to Geth: We wish to ally with you.
Message to UNSC: We accept your alliance

Can be attacked

  • 07.29.2008 3:36 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base (1) ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators

Reasearching-
Frigate Advance Shielding (2)
Frigate Maximum Shielding (6)
Stealth fighter Maximum Shielding (6)
Battleship Maximum Shielding (6)
Command Ship Maximum Shielding (6)
Gauss Moon Destroyer Maximum Shielding (6)
Advance Stealth Fighter Maximum Shielding (6)
Advance Backup Shield Generators (2)
Maximum Backup Shield Generators (6)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships

Construction-
20 Command Ships (54) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (10)
Command Ship Shipyard (16)
Battleship Shipyard (6)
Engines x10 (asteroid base) (3)
Sentinel Command Destroying Space Lazer (WMD) (3)
Information Nodes (orbit the asteroid base) (3)
Radar (asteroid base) (1)
Voice Activated Self Destruct (3)
Stealth Fighter Creation bay (asteroid base) (1)
Frigate Creation Bay (asteroid Base) (3)
Frigate Shipyard (7)
Equipping Bases with backup shield generators (5)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
8 Battleships
16 Frigates - Smaller Battleship
2900 Fighters
3200 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
25200 Marines (500 rocket trained specialists)
4000 Special Opps Marines
7800 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
360 Hornets
920 Warthogs
450 Scorpions
200 Pelicans
510 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
3400 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

Allies- Orfoi, Rebel Aliens

Geth, we wish to Ally

CONVERTING MOON INTO A MOVEABLE BASE (42)

COVENANT, WE WOULD BE WILLING TO TRADE OUR FORERUNNER "BEAM TECHNOLOGY" TO YOU

  • 07.29.2008 3:45 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
26 Heavy Attack Galley
145 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
27 Planetary Defense Carrier

Ground Units:
275 Brown Goblins
55 Valkalry Spiders
110 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 250

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 3:47 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

I will trade 1000 Marines to The Rebel aliens for Grunt DNA

  • 07.29.2008 3:56 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
18 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
38 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
124 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
300 Geth Fighters (all purpose attack ships)
201 Geth Scouts (fast, camo, lightly armed, lightly armored)
201 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
364 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)

Ground units: (all troops are armed with basic shielding and Krogan (see below) shielding)
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
766 Geth Troopers (Armed with assault rifles and efficient biotic powers)
348 Geth Snipers (Armed with snipers and efficient powers)
51 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
76 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
267 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
267 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
676 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
314 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
204 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
498 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
22 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
25 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
50 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
25 (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
15 [url=http://images.wikia.com/masseffect/images//4/4e/Racni_Br ood.jpg]Rachni Brood Warriors
(twice the size of soldiers, use biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
195 Varren (fish-dogs used as war beasts)
150 Geth Hoppers (fast, extremely long jumpers, camo, sniper, built in radar jammer)

Vehicles: 92 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 Geth troopers per turn, 12 Geth snipers per turn, 2 Krogan mercs per turn, 6 Geth Armatures per turn, 22 sentries per turn, 20 Asari Biotics per turn, 28 Geth shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 22 Geth destroyers per turn, 3 Geth collosusi per turn, 30 Varren per turn, 10 Hoppers per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 Geth CS per turn, 4 Geth SS per turn, 12 Geth BS per turn, 22 Geth Fighter per turn, 22 Geth scouts per turn, 22 Geth Heavy Bombers per turn, 32 Geth DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers

Research:
Krogan Genophage Cure (43 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (18 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Thresher Maws (7 turns) (huge space worms that live underground) (require Thresher Burrows)
Geth Beast Masters (2 turns) (energy whip and energy shield, increases animal efficiency)

Construction:
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy) (5 turns)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (2 turns)
Advanced Mass Accelerator Energy Mine (5 turns)
Gravity Manipulation (5 turns)
Citadel Class Shielding (15 turns)
Mass Materials Transfer (11 turns)
Catacombs (12 turns)

Relays: (factions aiding in construction: UNSC, Transversal Union)
One over Planet 2
One in construction over Planet 4 (6 turns)
Citadel (in construction)

Ground Movement: (planet 2)

Space movement: Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.

Allies: Axis Entente (Visari, Empire, Flood, Necrons)

Enemies: None

Message to all: I am the vanguard to your destruction.

Geth OFFLINE

[Edited on 07.29.2008 4:05 PM PDT]

  • 07.29.2008 3:58 PM PDT
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I am Offline, if the Rebel Aliens accept my offer, go through with it as if i was there

  • 07.29.2008 4:00 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Vulkoras Destroyer (Seige Battlestations) (Ten squadrons, five bomber squads)
1 Kortul Devastator (Heavy battleships) (Five squadrons, two bomber squads)
1 Skirantra Carrier (20 squadrons of fighters and bombers)
1 Jarrasul Evacuator (Worldships)
275 Skarovas Enforcers (Medium battleships)
225 Serevun Overseers (Able to delay phase jumps by one turn, able to recharge one ship's shields per turn)
230 Lasurak Transporters (Each carrier five fighter and five bomber squadrons)
250 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
250 Junsurak Sentinels (Anti-Fighter Escort)
240 Kanrak Assailants (Long-range combat)
265 Karrastra Destructors (Orbital-bombardment)
260 Jakara Navigators (Stealthed strike-team transport)
330 Ravasta Skirmishers (Light battleships))

All ships carry one squadron (One hundred ships) of fighters unless otherwise noted.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)
Orbital Kastura Cannon (Fires shockwaves through phase space, disrupting reality at the targeted planet and doing huge damage to all ships and buildings within its gravity well, destroying half of them, as well as shutting the surviving ships down for two turns. Seven turn recharge time.)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintigration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)
Atomic lattice armor (Allows hulls to take a great deal of punishment)

Research:

Construction:
Capital shipyard now building five of each ship class per turn

Ground Movement:

Space movement: Ships move to form protective barrier around Planet 3.

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt), Flood (UnholyFurball), Geth (SilentScreams)]

Enemies: Hanchex Pact

Base: In orbit of planet 3

Message to all:

[Edited on 07.29.2008 4:13 PM PDT]

  • 07.29.2008 4:04 PM PDT
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Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
20 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
42 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
136 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
322 Geth Fighters (all purpose attack ships)
223 Geth Scouts (fast, camo, lightly armed, lightly armored)
223 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
396 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)

Ground units:
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
788 Geth Troopers (Armed with assault rifles and efficient biotic powers)
360 Geth Snipers (Armed with snipers and efficient powers)
53 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
92 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
289 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
289 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
704Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
344 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
224 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
520 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
24 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
27 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
70 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
35 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
20 Rachni Brood Warriors (twice the size of soldiers, use biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
225 Varren (fish-dogs used as war beasts)
53 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
53 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
53 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
10 Geth Beast Masters (energy whip and energy shield, increases animal efficiency)

Vehicles:
107 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & sentries per turn, 12 snipers per turn, 2 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers (stalker, ghost, sapper) per turn, 5 BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers (stalker, ghost, sapper)

Research:
Krogan Genophage Cure (39 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (14 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Thresher Maws (3 turns) (huge space worms that live underground) (require Thresher Burrows)

Construction:
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy) (4 turns)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (1 turns)
Advanced Mass Accelerator Energy Mine (4 turns)
Gravity Manipulation (4 turns)
Citadel Class Shielding (14 turns)
Mass Materials Transfer (10 turns)
Catacombs (11 turns) (under P2 crust)
Thresher Burrows (5 turns) (deep within the Rachni Hives)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One in construction over Planet 4 (4 turns)
Citadel (in construction)

Ground Movement:
(planet 2)

Space movement:
Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons)

Enemies:
Hanchex Pact

Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchax fools but until further notice will not be able to send aid.

[Edited on 07.29.2008 5:24 PM PDT]

  • 07.29.2008 4:46 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Offline, for now.

  • 07.29.2008 5:19 PM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators

Reasearching-
Frigate Advance Shielding (1)
Frigate Maximum Shielding (5)
Stealth fighter Maximum Shielding (5)
Battleship Maximum Shielding (5)
Command Ship Maximum Shielding (5)
Gauss Moon Destroyer Maximum Shielding (5)
Advance Stealth Fighter Maximum Shielding (5)
Advance Backup Shield Generators (1)
Maximum Backup Shield Generators (5)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)

Construction-
20 Command Ships (53) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (9)
Command Ship Shipyard (15)
Battleship Shipyard (5)
Engines x10 (asteroid base) (2)
Sentinel Command Destroying Space Lazer (WMD) (2)
Information Nodes (orbit the asteroid base) (2)
Voice Activated Self Destruct (2)
Frigate Creation Bay (asteroid Base) (2)
Frigate Shipyard (6)
Equipping Bases with backup shield generators (4)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
8 Battleships
16 Frigates - Smaller Battleship
2950 Fighters
3250 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
25750 Marines (500 rocket trained specialists)
4000 Special Opps Marines
8000 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
370 Hornets
940 Warthogs
460 Scorpions
205 Pelicans
525 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
3600 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

Allies- Orfoi, Rebel Aliens

CONVERTING MOON INTO A MOVEABLE BASE (41)

We wish to trade 1000 Marines for Grunt DNA

  • 07.29.2008 5:20 PM PDT
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Offline

  • 07.29.2008 5:21 PM PDT

Posted by: WaNaBeSnIpEr
We wish to trade 1000 Marines for Grunt DNA

I shall make a Grunt Flesh Vat on the world of your choice. I am sending over a Reconstruction Drone with the blueprints under your command when it arrives. 3 until arrival

Rebel Aliens:
Planet: Planet 2

Ships:
27 Heavy Attack Galley
150 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
28 Planetary Defense Carrier

Ground Units:
280 Brown Goblins
56 Valkalry Spiders
120 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 255

Research
DiTriDiamond Teleportation

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 5:27 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
75 Necron Star Dreadnoughts
225 Armageddon-Class Carnage Ships
400 Cairn-Class Tombships (Battleships)
560 Scythe-Class Harvest Ships (Heavy Cruisers)
640 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4250 Jackal-Class Raiders (Aggressive Heavy Fighter)
7500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
700 Canisters of Rebirth Nanites *carries viruses*
19000 Warriors
9500 Immortals
3200 Pariahs
3200 Flayed Ones
1600 Wraiths
1550 Tomb Spyders
1550 Destroyers
775 Heavy Destroyer
218000 Scarabs in swarm
1400 Obelisks
750 Pylons
750 Monoliths
150 Abattoirs
35 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Forces at Planet 3:
5 Necron Star Dreadnought
15 Armageddon-Class Carnage Ships
20 Cairn-Class Tombships
40 Scythe-Class Harvest ships
60 Shroud-Class Cruisers
200 Jackal-Class Raiders
500 Dirge-Class Raiders

50 Rebirth Nanites Canisters
2000 Warriors
1000 Immortals
400 Pariahs
400 Flayed Ones
400 Wraiths
200 Tomb Spyders
200 Destroyers
100 Heavy Destroyers
10000 Scarabs in Swarm
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*

Research:
Grand Unification Theory and X and Y Boson Manipulation (2 turns)

Construction:
50 Rebirth Nanites Canisters (2 turns)
1000 Warriors (2 turns)
500 Immortals (2 turns)
200 Pariahs (2 turns)
200 Flayed Ones (2 turns)
200 Wraiths (2 turns)
100 Tomb Spyders (2 turns)
100 Destroyers (2 turns)
50 Heavy Destroyers (2 turns)
100 Obelisks (2 turns)
50 Pylons (2 turns)
50 Monoliths Obelisks (2 turns)
10 Abattoirs (2 turns)
5 Tomb Stalker Titan (2 turns)
5 Necron Star Dreadnought (2 turns)
15 Armageddon-Class Carnage Ships (2 turns)
20 Cairn-Class Tombships (2 turns)
40 Scythe-Class Harvest ships (2 turns)
60 Shroud-Class Cruisers (2 turns)
200 Jackal-Class Raiders (2 turns)
500 Dirge-Class Raiders (2 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The Hanchex Alliance

Message to All:

  • 07.29.2008 5:32 PM PDT

Posted by: WaNaBeSnIpEr
We wish to trade 1000 Marines for Grunt DNA

I shall make a Grunt Flesh Vat on the world of your choice. I am sending over a Reconstruction Drone with the blueprints under your command when it arrives. 2 until arrival

Rebel Aliens:
Planet: Planet 2

Ships:
28 Heavy Attack Galley
155 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drone Ships
29 Planetary Defense Carrier

Ground Units:
285 Brown Goblins
57 Valkalry Spiders
130 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 260

Research
DiTriDiamond Teleportation 5

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 5:33 PM PDT