- last post: 01.01.0001 12:00 AM PDT
Geth Army
Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.
Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)
Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
20 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
42 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
136 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
322 Geth Fighters (all purpose attack ships)
223 Geth Scouts (fast, camo, lightly armed, lightly armored)
223 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
396 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
Ground units:
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
788 Geth Troopers (Armed with assault rifles and efficient biotic powers)
360 Geth Snipers (Armed with snipers and efficient powers)
53 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
92 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
289 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
289 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
704Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
344 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
224 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
520 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
24 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
27 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
70 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
35 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
20 Rachni Brood Warriors (twice the size of soldiers, use biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
225 Varren (fish-dogs used as war beasts)
53 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
53 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
53 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
10 Geth Beast Masters (energy whip and energy shield, increases animal efficiency)
Vehicles:
107 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)
Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & sentries per turn, 12 snipers per turn, 2 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers (stalker, ghost, sapper) per turn, 5 BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers (stalker, ghost, sapper)
Research:
Krogan Genophage Cure (39 turns) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (14 turns) (Impales humans and turns them into a Husk, a mindless Geth zombie)
Thresher Maws (3 turns) (huge space worms that live underground) (require Thresher Burrows)
Construction:
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy) (4 turns)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (1 turns)
Advanced Mass Accelerator Energy Mine (4 turns)
Gravity Manipulation (4 turns)
Citadel Class Shielding (14 turns)
Mass Materials Transfer (10 turns)
Catacombs (11 turns) (under P2 crust)
Thresher Burrows (5 turns) (deep within the Rachni Hives)
Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One in construction over Planet 4 (4 turns)
Citadel (in construction)
Ground Movement:
(planet 2)
Space movement:
Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.
Allies:
Axis Entente (Vasari, Empire, Flood, Necrons)
Enemies:
Hanchex Pact
Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchax fools but until further notice will not be able to send aid.
[Edited on 07.29.2008 5:24 PM PDT]