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Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Hack
Sabotage (overheats / jams enemy weapons)
Overload (overloads enemy shields)

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
22 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
46 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
148 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
344 Geth Fighters (all purpose attack ships)
245 Geth Scouts (fast, camo, lightly armed, lightly armored)
245 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
428 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (orbiting P2)

Ground units:
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed)
800 Geth Troopers (Armed with assault rifles and efficient biotic powers)
372 Geth Snipers (Armed with snipers and efficient powers)
55 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers)
98 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
311 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
311 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
732Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns)
374 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited)
244 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics)
542 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics)
26 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
30 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
90 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
45 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
25 Rachni Brood Warriors (twice the size of soldiers, use biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
255 Varren (fish-dogs used as war beasts)
63 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
63 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
63 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
15 Geth Beast Masters (energy whip and energy shield, increases animal efficiency)

Vehicles:
129 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & sentries per turn, 12 snipers per turn, 2 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers (stalker, ghost, sapper) per turn, 5 BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives) (1 Thresher Maw) (5)
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)
Advanced Mass Accelerator Energy Mine
Gravity Manipulation

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers (stalker, ghost, sapper)

Research:
Krogan Genophage Cure (34) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (9) (Impales humans and turns them into a Husk, a mindless Geth zombie)

Construction:
Citadel Class Shielding (9)
Mass Materials Transfer (5)
Catacombs (6) (under P2 crust)
Perimeter Fence (pentagon shaped fence with sniper towers on the corners, 5 gates that require a 4 digit PW) (5)
WMD Class Missile Launch Pad (5)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One in construction over Planet 4 (3)
Citadel (in construction)

Ground Movement:
(planet 2)

Space movement:
Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons)

Enemies:
Hanchex Pact

Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchax fools but until further notice will not be able to send aid.

  • 07.29.2008 5:36 PM PDT
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Your faction: The Space Pirates (Metroid)

Ships:
-4 Pirate Frigates
-2 Warships
-15 Battlecruisers
-1 Colony Ship
-40 Single-Pirate Fighters
-20 ATC's
-15 Assault Ships
-50 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-56 Pirate Troopers
-36 Aerotroopers
-15 Commandos
-25 Shield Troopers
-20 Armored Troopers
-15 Sentry Drones
-10 Remorse-Class Movable Turrets
-1 Ridley

Buildings:
-1 Bay Mining Station (Second Asteroid Field)
-Second Space Station (incomplete)- wreakage of Halo 2

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does ot protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.

Research:
-"Gravity" Technology -Enables free movement underwater. (4 turns)
-Metroid-based energy drain tech (19 turns)
-Antimatter generation (13 turns)
-Wormhole technology (15 turns)
-Cloaking Technology (1 turn)
-Plasma Beam Technology (2 turns)

Construction:
-Incorperating life support systems into second space station (2 turns)
-2 Troopers every turn
-1 Aerotrooper every other turn
-Shipyard built: 2 Warships
-Using mined ore and minerals to expand space station, also used to build more ships in shipyard

Ground Movement:
-Occupied in ships or outfitting the space station with technology.

Space movement:
-Most ships set up a garrison around the space station
-3 transports with weapons and supplies being guarded by 12 warships en route due to war (5 turns)
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
-Sending probes out to scan system

Allies: None, so far

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We currently do not have a strong enough military presense for us to enter a war, however.

Can be attacked

  • 07.29.2008 5:37 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Posted by: WaNaBeSnIpEr
We wish to trade 1000 Marines for Grunt DNA

I shall make a Grunt Flesh Vat on the world of your choice. I am sending over a Reconstruction Drone with the blueprints under your command when it arrives. 1 until arrival

Rebel Aliens:
Planet: Planet 2

Ships:
29 Heavy Attack Galley
160 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Dr3029 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Plane taryDefenseCarrier2.jpg]Planetary Defense Carrier

Ground Units:
290 Brown Goblins
58 Valkalry Spiders
140 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 265

Research
DiTriDiamond Teleportation 4

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 5:40 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
75 Necron Star Dreadnoughts
225 Armageddon-Class Carnage Ships
400 Cairn-Class Tombships (Battleships)
560 Scythe-Class Harvest Ships (Heavy Cruisers)
640 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4250 Jackal-Class Raiders (Aggressive Heavy Fighter)
7500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
700 Canisters of Rebirth Nanites *carries viruses*
19000 Warriors
9500 Immortals
3200 Pariahs
3200 Flayed Ones
1600 Wraiths
1550 Tomb Spyders
1550 Destroyers
775 Heavy Destroyer
220000 Scarabs in swarm
1400 Obelisks
750 Pylons
750 Monoliths
150 Abattoirs
35 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Forces at Planet 3:
5 Necron Star Dreadnought
15 Armageddon-Class Carnage Ships
20 Cairn-Class Tombships
40 Scythe-Class Harvest ships
60 Shroud-Class Cruisers
200 Jackal-Class Raiders
500 Dirge-Class Raiders

50 Rebirth Nanites Canisters
2000 Warriors
1000 Immortals
400 Pariahs
400 Flayed Ones
400 Wraiths
200 Tomb Spyders
200 Destroyers
100 Heavy Destroyers
12000 Scarabs in Swarm
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*

Research:
Grand Unification Theory and X and Y Boson Manipulation (1 turns)

Construction:
50 Rebirth Nanites Canisters (1 turns)
1000 Warriors (1 turns)
500 Immortals (1 turns)
200 Pariahs (1 turns)
200 Flayed Ones (1 turns)
200 Wraiths (1 turns)
100 Tomb Spyders (1 turns)
100 Destroyers (1 turns)
50 Heavy Destroyers (1 turns)
100 Obelisks (1 turns)
50 Pylons (1 turns)
50 Monoliths Obelisks (1 turns)
10 Abattoirs (1 turns)
5 Tomb Stalker Titan (1 turns)
5 Necron Star Dreadnought (1 turns)
15 Armageddon-Class Carnage Ships (1 turns)
20 Cairn-Class Tombships (1 turns)
40 Scythe-Class Harvest ships (1 turns)
60 Shroud-Class Cruisers (1 turns)
200 Jackal-Class Raiders (1 turns)
500 Dirge-Class Raiders (1 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The Hanchex Alliance

Message to All:

  • 07.29.2008 5:43 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Posted by: WaNaBeSnIpEr
We wish to trade 1000 Marines for Grunt DNA

I shall make a Grunt Flesh Vat on the world of your choice. I am sending over a Reconstruction Drone with the blueprints under your command has arrived. Just build the flesh vat where you wish, then send it back.

Rebel Aliens:
Planet: Planet 2

Ships:
30 Heavy Attack Galley
165 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Dr3029 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Plane taryDefenseCarrier2.jpg]Planetary Defense Carrier

Ground Units:
295 Brown Goblins
59 Valkalry Spiders
150 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 270

Research
DiTriDiamond Teleportation 3

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 5:45 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators
Advance Backup Shield Generators
Frigate Advance Shielding

Reasearching-
Frigate Maximum Shielding (4)
Stealth fighter Maximum Shielding (4)
Battleship Maximum Shielding (4)
Command Ship Maximum Shielding (4)
Gauss Moon Destroyer Maximum Shielding (4)
Advance Stealth Fighter Maximum Shielding (4)
Maximum Backup Shield Generators (4)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)

Construction-
20 Command Ships (52) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (8)
Command Ship Shipyard (14)
Battleship Shipyard (4)
Engines x10 (asteroid base) (1)
Sentinel Command Destroying Space Lazer (WMD) (1)
Information Nodes (orbit the asteroid base) (1)
Voice Activated Self Destruct (1)
Frigate Creation Bay (asteroid Base) (1)
Frigate Shipyard (5)
Equipping Bases with backup shield generators (3)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
8 Battleships
16 Frigates - Smaller Battleship
3000 Fighters
3300 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
26300 Marines (500 rocket trained specialists)
4000 Special Opps Marines
8200 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
380 Hornets
960 Warthogs
470 Scorpions
210 Pelicans
540 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
3800 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

Allies- Orfoi, Rebel Aliens

CONVERTING MOON INTO A MOVEABLE BASE (40)

Constructing Grunt Flesh Vat on Planet 1's Moon (3)

Do you still want my marines?

  • 07.29.2008 5:52 PM PDT
Subject: please don't post yet
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  • last post: 01.01.0001 12:00 AM PDT

Ships:
-4 Pirate Frigates
-4 Warships
-15 Battlecruisers
-1 Colony Ship
-40 Single-Pirate Fighters
-20 ATC's
-15 Assault Ships
-50 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-58 Pirate Troopers
-37 Aerotroopers
-15 Commandos
-25 Shield Troopers
-20 Armored Troopers
-15 Sentry Drones
-10 Remorse-Class Movable Turrets
-1 Ridley

Buildings:
-1 Bay Mining Station (Second Asteroid Field)
-Second Space Station (incomplete)- wreakage of Halo 2

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does ot protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology

Research:
-"Gravity" Technology -Enables free movement underwater. (3 turns)
-Metroid-based energy drain tech (18 turns)
-Antimatter generation (12 turns)
-Wormhole technology (14 turns)
-Plasma Beam Technology (1 turn)

Construction:
-Incorperating life support systems into second space station (1 turn)
-2 Troopers every turn
-1 Aerotrooper every other turn
-Shipyard built: 2 Warships
-Using mined ore and minerals to expand space station, also used to build more ships in shipyard

Ground Movement:
-Occupied in ships or outfitting the space station with technology.

Space movement:
-Most ships set up a garrison around the space station
-3 transports with weapons and supplies being guarded by 12 warships en route due to war (4 turns)
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
-Sending probes out to scan system
-Colony ship, 2 Battlecruisers, and 2 warships en route to Planet 1 (2 turns)

Allies: None, so far

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We currently do not have a strong enough military presense for us to enter a war, however.

UNSC, we formally request that you allow us to partially colonize Planet 1, as we would like a planet to call "home." We have but one functioning Space Station. We fear that without an actual planet, we may be wiped out from this system shortly. We beseech you to let our colonists land. We do not ask for much land, just enough to build a safehouse in case of enemy aggression.

Can be attacked

  • 07.29.2008 5:54 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
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Geth Army

Biotic Powers:

Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage (overheats / jams enemy weapons)
Extremely Efficient: Hack AI, Sabotage, Overload (overloads enemy shields)

Ships:
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the univerese)
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
24 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
50 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
160 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
366 Geth Fighters (all purpose attack ships)
267 Geth Scouts (fast, camo, lightly armed, lightly armored)
267 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
460 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities) (orbiting P2)

Ground units:
1 Rouge Turian Spectre (Saren) (Lethally efficient in Biotic powers, heavily armed, efficient tech)
1 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed, limited tech)
822 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech)
387 Geth Snipers (Armed with snipers and efficient powers limited tech)
57 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, limited tech)
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech)
104 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
333 Geth Assault Droids (fast, lightly armed patrol droids, limited biotics)
333 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
760 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech)
404 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, efficient tech)
264 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech)
564 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics, limited tech)
28 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
33 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
110 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
55 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
30 Rachni Brood Warriors (twice the size of soldiers, use biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
285 Varren (fish-dogs used as war beasts)
73 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
73 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
73 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
20 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
1 Thresher Maw (huge underground space worms that can spit acid)
1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)

Vehicles:
134 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & sentries per turn, 12 snipers per turn, 2 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers (stalker, ghost, sapper) per turn, 5 BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives) (1 Thresher Maw) (5)
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence (pentagon shaped fence with sniper towers on the corners, 5 gates that require a 4 digit PW)
WMD Class Missile Launch Pad

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers (stalker, ghost, sapper)
Mass Materials Transfer

Research:
Krogan Genophage Cure (29) (Speeds up Krogan troop birth to what it was before the Genophage)
Dragons Teeth (4) (Impales humans and turns them into a Husk, a mindless Geth zombie)

Construction:
Citadel Class Shielding (4)
Catacombs (1) (under P2 crust)
Thorian Node (Thorian life-support) (5)
Recon Drone (5)
Repair Drone (heals larger Geth (Armatures and Collosi)) (5)
Geth Life Support Engine (giant generator that Geth hook up to in order to heal) (5)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One in construction over Planet 4 (2)
Citadel (in construction)

Ground Movement:
(planet 2):
Snipers take post on the 5 watch towers while other Geth begin to prepare...for something.

Space movement:
Half of the Geth fleet begins to depart to planet 4. There they will meet 500 of the UNSC's colonists and begin construction of the 2nd Relay. The Geth have reached planet 2 and began construction. The rest of the fleet remains in orbit above planet 2.

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons)

Enemies:
Hanchex Pact

Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchex fools but until further notice will not be able to send aid.

[Edited on 07.29.2008 6:17 PM PDT]

  • 07.29.2008 5:54 PM PDT

Posted by: WaNaBeSnIpEr
Do you still want my marines?

No, I don't need them. And you might need them for yourself. Besides, if you only knew the true horrors of the Valkalry Spider...

Rebel Aliens:
Planet: Planet 2

Ships:
31 Heavy Attack Galley
170 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
31 Planetary Defense Carrier

Ground Units:
300 Brown Goblins
60 Valkalry Spiders
160 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 275

Research
DiTriDiamond Teleportation 2

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 5:55 PM PDT
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UNSC, we formally request that you allow us to partially colonize Planet 1, as we would like a planet to call "home." We have but one functioning Space Station. We fear that without an actual planet, we may be wiped out from this system shortly. We beseech you to let our colonists land. We do not ask for much land, just enough to build a safehouse in case of enemy aggression.

Unfortunately our moon is entire populized, but the entire of planet one is free for the taking, if you can terraform it.

  • 07.29.2008 5:57 PM PDT

Posted by: WaNaBeSnIpEr
Do you still want my marines?

No, I don't need them. And you might need them for yourself. Besides, if you only knew the true horrors of the Valkalry Spider...

Rebel Aliens:
Planet: Planet 2

Ships:
32 Heavy Attack Galley
175 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
32 Planetary Defense Carrier

Ground Units:
305 Brown Goblins
61 Valkalry Spiders
170 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 280

Research
DiTriDiamond Teleportation 1

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 5:58 PM PDT
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Unfortunately our moon is entire populized, but the entire of planet one is free for the taking, if you can terraform it.

Thank you. Our Varia shielding protects us from the heat, and our hazard shielding protects from radiation. We do not have the means to terraform the planet, but we can colonize. If we do terraform it, your kindness will be rewarded, and you will be allowed to colonize the planet.

  • 07.29.2008 6:01 PM PDT

Are you daft?
Stay out of the radioactive areas!

Fan Art
GrumpyOldMan25:The Old School Emblem

This may be EXTREMELY famous but it seems EXTREMELY lame!

  • 07.29.2008 6:02 PM PDT
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UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area
-Sentinel Command Destroying Space Lazer (WMD)
-Frigate Creation Bay
-Engines x10
-Information Nodes (feed information to the base)

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators
Advance Backup Shield Generators
Frigate Advance Shielding

Reasearching-
Frigate Maximum Shielding (3)
Stealth fighter Maximum Shielding (3)
Battleship Maximum Shielding (3)
Command Ship Maximum Shielding (3)
Gauss Moon Destroyer Maximum Shielding (3)
Advance Stealth Fighter Maximum Shielding (3)
Maximum Backup Shield Generators (3)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)
Frigate Creation Bay (asteroid Base)
Information Nodes (orbit the asteroid base)
Sentinel Command Destroying Space Lazer (WMD) (asteroid base)
Asteroid Base Engines x10

Construction-
20 Command Ships (51) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (7)
Command Ship Shipyard (13)
Battleship Shipyard (3)
Frigate Shipyard (4)
Equipping Bases with backup shield generators (2)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
8 Battleships
16 Frigates - Smaller Battleship
3050 Fighters
3350 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
26850 Marines (500 rocket trained specialists)
4000 Special Opps Marines
8400 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
390 Hornets
980 Warthogs
480 Scorpions
215 Pelicans
555 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
4000 Giant Venus Fly Traps

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- PLANET 1's MOON INHABITABLE

Allies- Orfoi, Rebel Aliens

CONVERTING MOON INTO A MOVEABLE BASE (39)

Constructing Grunt Flesh Vat on Planet 1's Moon (2)

  • 07.29.2008 6:04 PM PDT
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Sorry to interrupt, but wtf is this?

  • 07.29.2008 6:05 PM PDT
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Posted by: Attacaine
Unfortunately our moon is entire populized, but the entire of planet one is free for the taking, if you can terraform it.

Thank you. Our Varia shielding protects us from the heat, and our hazard shielding protects from radiation. We do not have the means to terraform the planet, but we can colonize. If we do terraform it, your kindness will be rewarded, and you will be allowed to colonize the planet.


Thank You, It will be useful to have you instead of an enemy near us.

  • 07.29.2008 6:05 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
33 Heavy Attack Galley
180 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
33 Planetary Defense Carrier

Ground Units:
310 Brown Goblins
62 Valkalry Spiders
180 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
One planetary defense carrier observes the collecting of data...

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 285

Research
DiTriDiamond Teleportation Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Message to TimeSplitters: We wish to ally with you.

Can be attacked

  • 07.29.2008 6:06 PM PDT
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I do, its uninhabitable one that is

...why?

[Edited on 07.29.2008 6:09 PM PDT]

  • 07.29.2008 6:09 PM PDT
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Ships:
-4 Pirate Frigates
-6 Warships
-15 Battlecruisers
-1 Colony Ship
-40 Single-Pirate Fighters
-20 ATC's
-15 Assault Ships
-50 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-60 Pirate Troopers
-37 Aerotroopers
-15 Commandos
-25 Shield Troopers
-20 Armored Troopers
-15 Sentry Drones
-10 Remorse-Class Movable Turrets
-1 Ridley

Buildings:
-1 Bay Mining Station (Second Asteroid Field)
-Second Space Station

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does ot protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology

Research:
-"Gravity" Technology -Enables free movement underwater. (2 turns)
-Metroid-based energy drain tech (17 turns)
-Antimatter generation (11 turns)
-Wormhole technology (13 turns)
-Nova Mining Drill technology (7 turns)
-Ice Beam technology (2 turns)
-Researching Forerunner artifact (3 turns)

Construction:
-Incorperating defense systems onto secondary space station (2 turns)
-2 Troopers every turn
-1 Aerotrooper every turn
-1 Shield Trooper every turn
-1 Armored Trooper every turn
-Shipyard built: 2 Warships
-Using mined ore and minerals to expand space station, also used to build more ships in shipyard. Supplies and Space on Space station allow for more Pirates.

Ground Movement:
-Occupied in ships or outfitting the space station with technology.

Space movement:
-Most ships set up a garrison around the space station
-3 transports with weapons and supplies being guarded by 12 warships en route due to war (3 turns)
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Forerunner artifact found in wreckage.
-Sending probes out to scan system
-Colony ship, 2 Battlecruisers, and 2 warships en route to Planet 1 (1 turn)

Allies: UNSC

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We currently do not have a strong enough military presense for us to enter a war, however.

Can be attacked

[Edited on 07.29.2008 6:13 PM PDT]

  • 07.29.2008 6:09 PM PDT
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LOL!

i just realized its say flood foum game

and yes i was talking to you. ;)

[Edited on 07.29.2008 6:12 PM PDT]

  • 07.29.2008 6:11 PM PDT