- last post: 01.01.0001 12:00 AM PDT
Geth Army
Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air. (can be used on solid objects)
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.
Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage (overheats / jams enemy weapons)
Extremely Efficient: Hack AI, Sabotage, Overload (overloads enemy shields)
Ships:
P2/P6
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the universe)
1/0 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
15/15 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
31/31 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
98/98 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
210/210 Geth Fighters (all purpose attack ships)
167/167 Geth Scouts (fast, camo, lightly armed, lightly armored)
167/167 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
278/278 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
0/1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)
Ground units:
P2/P6
1/1 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed, efficient tech)
1/0 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed, limited tech)
444/444 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech)
215/215 Geth Snipers (Armed with snipers and efficient powers limited tech)
32/32 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, limited tech)
10/0 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech)
61/61 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
200/200 Geth Assault Drones (fast, lightly armed patrol droids, limited biotics)
200/200 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
422/422 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech)
247/247 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, efficient tech)
162/162 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech)
315/315 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics, limited tech)
34/0 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
21/21 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
85/85 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
43/43 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
23/23 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1/0 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
188/188 Varren (fish-dogs used as war beasts)
52/52 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
52/52 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
52/52 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
18/18 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
0/1Thresher Maw (huge underground space worms that can spit acid) (1)
0/1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)
72/72 Recon Drones (fast, lightly armed and armored)
72/72 Repair Drone (heals larger Geth (Armatures and Collosi))
1/0 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile) lets off 50 spores per turn)
2/0 Thorian Nodes (immobile (no defenses)) (2)
8/8 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)
Vehicles:
P2/P6
95/95 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)
Buildings: P2
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 2 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers (stalker, ghost, sapper) per turn, 5 BM per turn 5 DW per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence (pentagon shaped fence with sniper towers on the corners, 5 gates that require a 4 digit PW)
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth (Armatures and Collosi))
Geth Life Support Engine (giant generator that Geth hook up to in order to heal)
Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers (stalker, ghost, sapper)
Mass Materials Transfer
Research:
Krogan Genophage Cure (11) (Speeds up Krogan troop birth to what it was before the Genophage) (allows production of Krogan Battle Masters)
Construction:
Citadel (46)
5 Dragons Teeth (3)
Mass Accelerator Missile (WMD) (13)
Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4
Citadel (in construction)
Ground Movement:
(planet 2):
Snipers take post on the 5 watch towers while other Geth begin to prepare...for something.
Meanwhile, Saren strokes the outside of the Thorian. The Thorian opens up it's 'mouth' and sucks Saren in. After a while a blue Saren falls out. "I am going to enjoy this..."
Space movement:
In order to aid the Necrons against the Hanchex fools I have sent half of my fleet and army to Planet 6. Once there my troops will begin to drop off at the Necrons home base while my ships stay in orbit. We will reach P6 in two turns.
Allies:
Axis Entente (Vasari, Empire, Flood, Necrons)
Enemies:
Hanchex Pact
Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchex fools.
[Edited on 07.30.2008 1:02 PM PDT]