- Sergeant Matt
- |
- Exalted Legendary Member
Semi-socialist and proud of it.
Your faction:Galactic Empire(Star Wars)
Ships:
612 TIE Fighters
281 TIE Interceptors
178 TIE Bombers
78 Tartar Class Light Frigates (Fast, light armament, No hangars, little protection)
37 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
21 Nebulon B Class Frigates (Fast, medium armament, medium hangars, little protection)
13 Victory Class Star Destroyers (Medium, medium armament, medium hangars, medium protection)
6 Imperator Class Star Destroyers (Slow, heavy armament, large hangars, massive protection)
1 Executor Class Star Dreadnaught (Medium, heavy armament, large hangars, massive protection)
Ground units:
13,500 Stormtroopers
100 Marines
150 Engineers
550 Dark Troopers (Extremely tough cyborg soldiers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
10 Sith Warriors
4000 Sabre-Class Repulsor Tanks
4000 AT-STs
Buildings:
6-bay Space Station
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Basic Landing Zone
Advanced Landing Zone
Imperial Landing Zone
Basic Mines
Advanced Mines
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields
Base Shield Generators
Defensive Turbolaser Turrets
Orbital Turbolaser Platforms
Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Basic settlement procedures
Advanced Settlement Procedures
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Blueprints (Allows productions and deployment of ASC mines.)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Research:
Nuclear Fusion- 5 turns
Thermal Detonators- 1 turns (Extremely powerful explosives. A Grenade version is capable of reducing everything within 9 meters to dust)
Nuclear Fission Weapons- 9 turns
Concussion Missiles- 4 turns
Proton Torpedoes- 4 turns
Hypermatter Reactors- 7 turns
Enhanced Cooling Units- 4 turns (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Construction: (On Standby until Base is established.)
12-bay Space Station- 10 turns
Defensive Anti Vehicle Minefields, 1 turns
Orbital Anti Spacecraft Minefields, 5 turns
Gravity Field Generators- 9 turns
CGT Sensors- 9 turns
FTL Sensors- 9 turns
1500 Stormtroopers per turn
500 Dark Troopers per turn
500 AT-STs per turn
10 Sith Warriors per turn
500 Sabre-Class Repulsor Tanks per turn
2 Executor Class Star Dreadnaughts, 1 turn
Ground Movement:
Troops remain deployed, all other activity relaxed.
Space movement: Fleet returns to standard postitions, mines disabled, defense grid disabled.
Allies:
Alliance of Superpowers
Colonials
Vasari
Necrons
Enemies:
None
Message to all:
Colonials: Very well, please alert us when the research is complete. We have sent 5,000 Stormtroopers to your base. They are under your command.
ATTACKABLE