Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
**=Proton Beam and WMD Missiles
*=WMD Missiles
53810 TIE Fighters
27900 TIE Interceptors
13075 TIE Bombers
453 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
288 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
256 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
178 Victory Class Star Destroyers* (Medium, medium armament, medium hangars, medium protection)
138 Imperator Class Star Destroyers* (Slow, heavy armament, large hangars, massive protection)
64 Executor Class Star Dreadnaught** (Medium, heavy armament, large hangars, massive protection)

Ground units:
43,000 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
8400 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
940 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
10500 Sabre-Class Repulsor Tanks
10000 AT-STs
810 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 8 turns

Construction:
20 Diamond Boron IPBMs, 10 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
15 Victorys, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance

Message to all:
We support the Necrons efforts against the Hanchex Alliance.

ATTACKABLE

  • 07.30.2008 5:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air. (can be used on solid objects)
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage (overheats / jams enemy weapons)
Extremely Efficient: Hack AI, Sabotage, Overload (overloads enemy shields)

Ships:
P2/P6
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the universe)
1/0 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
16/16 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
33/33 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
104/104 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
221/221 Geth Fighters (all purpose attack ships)
178/178 Geth Scouts (fast, camo, lightly armed, lightly armored)
178/178 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
294/294 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
0/1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)

Ground units:
P2/P6
1/1 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed, efficient tech)
1/0 Asari Matriarch (Benezia) (political leader) (Lethally efficient in Biotics, lightly armed, limited tech)
455/455 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech)
230/230 Geth Snipers (Armed with snipers and efficient powers limited tech)
33/33 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, limited tech)
10/0 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech)
64/64 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
211/211 Geth Assault Drones (fast, lightly armed patrol droids, limited biotics)
211/211 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
436/436 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech)
262/262 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, efficient tech)
172/172 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech)
326/326 Geth Destroyers (heavily armored, fast ,armed with assault rifles, limited biotics, limited tech)
36/0 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
Keepers (Maintenance, speeds up construction and research by half)
22/23 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
95/95 Rachni Workers (small, fast, explosive) (20 eggs1)(20 eggs2)
48/48 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
25/26 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1/0 Rachni Queen (queens resemble soldiers but are much larger, with darker skin and glowing eyes they carry the genetic memory of their mothers and can control the minds of receptive beings like asari commandos, lay eggs every few hours)
203/203 Varren (fish-dogs used as war beasts)
57/57 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
57/57 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
57/57 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
23/23 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
1/1Thresher Maw (huge underground space worms that can spit acid) (5)
0/1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)
83/83 Recon Drones (fast, lightly armed and armored)
83/83 Repair Drone (heals larger Geth (Armatures and Collosi))
1/0 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
2/0 Thorian Nodes (immobile (no defenses)) ()
10/11 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)

Vehicles:
P2/P6
102/103 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 2 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers (stalker, ghost, sapper) per turn, 5 BM per turn 5 DW per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone (Sovereign)
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD) (requires Mass Accelerator energy)
Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence (pentagon shaped fence with sniper towers on the corners, 5 gates that require a 4 digit PW)
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth (Armatures and Collosi))
Geth Life Support Engine (giant generator that Geth hook up to in order to heal)

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers (Maintenance, speeds up construction and research by half)
Mass Relays (instant travel to anywhere in the galaxy, available to Geth and their allies)
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships AND Geth)
Geth Hoppers (stalker, ghost, sapper)
Mass Materials Transfer

Research:
Krogan Genophage Cure (4) (Speeds up Krogan troop birth to what it was before the Genophage) (allows production of Krogan Battle Masters)


Construction:
Citadel (39)
5 Dragons Teeth (2)
Mass Accelerator Missile (WMD) (12)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4
Citadel (in construction)

Ground Movement:
(planet 2):
The remaining troops left on P2 are at full alert ready for an ambush from Hanchex at any moment. Even though the war isn't being waged on this planet right now doesn't mean it won't be in the future.

Space movement:
In order to aid the Necrons against the Hanchex fools I have sent half of my fleet and army to Planet 6. Once there my troops will begin to drop off at the Necrons home base while my ships stay in orbit. We will reach P6 in one turn.

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)

Enemies:
Hanchex Pact

Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchex fools.

  • 07.30.2008 5:25 PM PDT

Greatest of all time

.

[Edited on 07.30.2008 5:47 PM PDT]

  • 07.30.2008 5:28 PM PDT

Semi-socialist and proud of it.

Offline.

  • 07.30.2008 5:31 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
39 Heavy Attack Galley
210 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
39 Planetary Defense Carrier

Ground Units:
340 Brown Goblins
72 Valkalry Spiders
240 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 315

Research
Dark Energy Harvesting 2

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.

Can be attacked

  • 07.30.2008 5:33 PM PDT

Greatest of all time

.

[Edited on 07.30.2008 5:47 PM PDT]

  • 07.30.2008 5:44 PM PDT

1 P17Y 7H3 F00L

KOTOR

There are no such things at Planet 16.

It's only Planet 1-7

  • 07.30.2008 5:44 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-5 Pirate Frigates
-22 Warships
-20 Battlecruisers
-19 Assault Ships
-4 Heavy Transports
-175 Single-Pirate Fighters
-80 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-566 Pirate Troopers
-167 Aerotroopers
-77 Commandos
-132 Shield Troopers
-92 Armored Troopers
-79 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3 Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation

Research:
-Metroid-based energy drain tech (7 turns)
-Antimatter generation (1 turn)
-Wormhole technology (3 turns)
-Modular Weaponry (11 turns)
-Advanced Scanning Equipment (3 turns)
-Reviewing "Aether" logs for usuable information (1 turn)
-Genetic Manipulation (9 turns)
*All research reduced by an additional turn due to addition of a second science bay*

Construction:
-10 Troopers every turn
-8 Aerotroopers every turn
-7 Shield Troopers every turn
-7 Armored Troopers every turn
-4 Commandoes every turn
-2 Sentry Drones every turn
-Shipyard building: 10 Single-Pirate Fighters, 1 Frigate
-Building shipyards on Planet 1 using supplies from Heavy Transport (1 turn)
-Building tunnels beneath the colony 1
-Building surface landing site of SPC-2 (4 turns)
*Expansions added onto SPS-1. Include expanded shipyards, 2 new bays, and a new science station, increasing rate of scientific study*

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.

Can be attacked

  • 07.30.2008 5:53 PM PDT
Subject: please don't post yet

join Elites of War
SANGHEILI FOREVER!!!
(:}{

I gots me a Sangheili army!

  • 07.30.2008 6:02 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I gots me a Sangheili army!

Someone already has a Covenant army.

  • 07.30.2008 6:22 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
85 Necron Star Dreadnoughts
255 Armageddon-Class Carnage Ships
440 Cairn-Class Tombships (Battleships)
640 Scythe-Class Harvest Ships (Heavy Cruisers)
760 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4800 Jackal-Class Raiders (Aggressive Heavy Fighter)
8500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
900 Canisters of Rebirth Nanites *carries viruses*
22000 Warriors
11000 Immortals
3600 Pariahs
3600 Flayed Ones
3600 Wraiths
1700 Tomb Spyders
1700 Destroyers
850 Heavy Destroyer
264000 Scarabs in swarm
1600 Obelisks
850 Pylons
850 Monoliths
170 Abattoirs
50 Tomb Stalker Titans
Scarab Swarm of 5 million for Defense

Forces at Planet 3:
15 Necron Star Dreadnoughts
45 Armageddon-Class Carnage Ships
60 Cairn-Class Tombships
120 Scythe-Class Harvest ships
180 Shroud-Class Cruisers
600 Jackal-Class Raiders
1500 Dirge-Class Raiders

60 Rebirth Nanites Canisters
4000 Warriors
2000 Immortals
800 Pariahs
800 Flayed Ones
800 Wraiths
400 Tomb Spyders
400 Destroyers
300 Heavy Destroyers
26000 Scarabs in Swarm
300 Obelisks
150 Pylons
150 Monoliths Obelisks
40 Abattoirs
20 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (2 turns)
1000 Warriors (2 turns)
500 Immortals (2 turns)
200 Pariahs (2 turns)
200 Flayed Ones (2 turns)
200 Wraiths (2 turns)
100 Tomb Spyders (2 turns)
100 Destroyers (2 turns)
50 Heavy Destroyers (4 turns)
100 Obelisks (4 turns)
50 Pylons (4 turns)
50 Monoliths Obelisks (4 turns)
10 Abattoirs (4 turns)
5 Tomb Stalker Titan (4 turns)
5 Necron Star Dreadnought (6 turns)
15 Armageddon-Class Carnage Ships (6 turns)
20 Cairn-Class Tombships (6 turns)
40 Scythe-Class Harvest ships (6 turns)
60 Shroud-Class Cruisers (6 turns)
200 Jackal-Class Raiders (6 turns)
500 Dirge-Class Raiders (6 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

  • 07.30.2008 6:44 PM PDT

join Elites of War
SANGHEILI FOREVER!!!
(:}{

Did you ever halo 3?
Posted by: Attacaine
I gots me a Sangheili army!

Someone already has a Covenant army.

  • 07.30.2008 6:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Did you ever halo 3?

He has a Covie army without Brutes and with Sangheili. You don't think that was the first thing I checked?

Besides, you should enter the game instead of just "calling," an army (and your posts should be in the format in the rules).

[Edited on 07.30.2008 6:52 PM PDT]

  • 07.30.2008 6:51 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I have a cancer gun.

Who do you think will win?

  • 07.30.2008 7:00 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: BileChunk
I have a cancer gun.

Who do you think will win?


I will, Necrons can't get cancer

  • 07.30.2008 7:01 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-6 Pirate Frigates
-22 Warships
-20 Battlecruisers
-19 Assault Ships
-4 Heavy Transports
-185 Single-Pirate Fighters
-80 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-576 Pirate Troopers
-175 Aerotroopers
-81 Commandos
-139 Shield Troopers
-99 Armored Troopers
-81 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3 Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-*Aether logs reviewed*

Research:
-Metroid-based energy drain tech (6 turns)
-Wormhole technology (2 turns)
-Modular Weaponry (10 turns)
-Advanced Scanning Equipment (2 turns)
-Genetic Manipulation (8 turns)

Construction:
-10 Troopers every turn
-8 Aerotroopers every turn
-7 Shield Troopers every turn
-7 Armored Troopers every turn
-4 Commandoes every turn
-2 Sentry Drones every turn
-Shipyards building: 1 Frigate, 2 Warships
-Converting Heavy Transport on SPC-1 into a second city (3 turns)
-Building tunnels beneath the colony 1
-Building surface landing site of SPC-2 (3 turns)
-Building supercolliders on SPS-1 (3 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.

Can be attacked

  • 07.30.2008 7:08 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
40 Heavy Attack Galley
215 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
40 Planetary Defense Carrier

Ground Units:
345 Brown Goblins (A quick video of them in action
73 Valkalry Spiders
250 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 320

Research
Dark Energy Harvesting 1

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am adding quick videos of the creatures for more information on them. Check them out, and let me know what you think of them.

Can be attacked

[Edited on 07.30.2008 7:12 PM PDT]

  • 07.30.2008 7:11 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Any more spam happens on this thread, I will call a mod and have you take a little vacation. This is not an idle threat. I have done it before, and I will ensure you that it will be carried out. Don't spam my thread.

  • 07.30.2008 7:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-7 Pirate Frigates
-24 Warships
-20 Battlecruisers
-19 Assault Ships
-3 Heavy Transports
-185 Single-Pirate Fighters
-80 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-586 Pirate Troopers
-183 Aerotroopers
-85 Commandos
-146 Shield Troopers
-106 Armored Troopers
-83 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3 Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-*Aether logs reviewed*

Research:
-Metroid-based energy drain tech (5 turns)
-Wormhole technology (1 turn)
-Modular Weaponry (9 turns)
-Advanced Scanning Equipment (1 turn)
-Genetic Manipulation (7 turns)
-Hydronium Genration (5 turns)

Construction:
-10 Troopers every turn
-8 Aerotroopers every turn
-7 Shield Troopers every turn
-7 Armored Troopers every turn
-4 Commandoes every turn
-2 Sentry Drones every turn
-Shipyards building: 25 Single-Pirate Fighters
-Converting Heavy Transport on SPC-1 into a second city (2 turns)
-Building tunnels beneath the colony 1
-Building surface landing site of SPC-2 (2 turns)
-Building supercolliders on SPS-1 (2 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
*Forerunner Artifact Discovered*
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.

Can be attacked

  • 07.30.2008 7:22 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
41 Heavy Attack Galley
220 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
41 Planetary Defense Carrier

Ground Units:
350 Brown Goblins (A quick video of them in action.)
74 Valkalry Spiders
260 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 325

Research
Dark Energy Harvesting Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.30.2008 7:24 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
42 Heavy Attack Galley
225 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
42 Planetary Defense Carrier

Ground Units:
355 Brown Goblins (A quick video of them in action.)
75 Valkalry Spiders
270 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 330

Research
Dark Energy Harvesting Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.30.2008 7:44 PM PDT

Rebel Aliens offline for now.

  • 07.30.2008 8:12 PM PDT

Are you daft?
Stay out of the radioactive areas!

Fan Art
GrumpyOldMan25:The Old School Emblem

Are you daft?
Stay out of the radioactive areas.

  • 07.30.2008 8:14 PM PDT