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  • last post: 01.01.0001 12:00 AM PDT

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air. (can be used on solid objects)
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage (overheats / jams enemy weapons)
Extremely Efficient: Hack AI, Sabotage, Overload (overloads enemy shields)

Ships:
P2/P6
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the universe)
1/0 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
18/18 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
37/37 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
122/122 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
243/243 Geth Fighters (all purpose attack ships)
200/200 Geth Scouts (fast, camo, lightly armed, lightly armored)
200/200 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
310/310 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
0/1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)

Ground units:
P2/P6

Unique
1/1 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed (pistol, assault rifle, shotgun, and sniper), extremely efficient tech, neural shock (paralyzes and poisons victims)
1/0 Asari Matriarch (Benezia) (Lethally efficient in Biotics, averagely armed (pistol and assault rifle), limited tech, Throw (launches enemies back (can be used on solid objects)
1/0 Krogan Battle Master (Kraoken) (dual-wields an assault rifle and a shotgun, heavily armored, can charge, melees can kill infantry in two hits, lethally efficient in biotics, extremely efficient in tech)

Geth
477/477 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech)
244/244 Geth Snipers (Armed with snipers and efficient powers limited tech)
474/474 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech)
359/359 Geth Destroyers (heavily armored, fast , tall, armed with assault rifles, limited biotics, limited tech)
70/70 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
23/27 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
67/67 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
67/67 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
67/67 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
32/34 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
15/17 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)

Krogan
34/34 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, regenerate health, limited tech)
5/5 Krogan Warlords (identical to Krogan mercs but with more health, shotguns and assault rifles, lethally efficient in biotics, and efficient tech)

Drones
222/222 Geth Assault Drones (fast, lightly armed patrol droids, limited biotics)
222/222 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
105/105 Recon Drones (fast, lightly armed and armored)
105/105 Repair Drone (heals larger Geth (Armatures and Collosi))

Asari
10/0 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech)
192/192 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech)

Salarian
293/293 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, efficient tech)

Rachni
115/115 Rachni Workers (small, fast, explosive, acidic) (20 eggs1)(20 eggs2)
58/58 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
29/31 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1/0 Rachni Queen (can control the minds of receptive beings like asari commandos, lay eggs every few hours)

Creatures
233/233 Varren (fish-dogs used as war beasts)
1/1Thresher Maw (huge underground space worms that can spit acid) (3)
1/0 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
3/0 Thorian Nodes (immobile (no defenses)) (2)

Etc...
40/0 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
100/0 Keepers (Maintenance) (speeds up construction and research by half)
0/5 Dragons Teeth

Machines
0/1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)


Vehicles:
P2/P6
115/118 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 20 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers per turn, 5 BM per turn 5 DW per turn, 5 Krogan BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD)
Space Satellite Project Windego
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth (Armatures and Collosi))
Geth Life Support Engine

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers
Mass Relays
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships)
Geth Hoppers (stalker, ghost, sapper)
Mass Materials Transfer
Krogan Genophage Cure (Speeds up Krogan troop birth to what it was before the Genophage) (allows production of Krogan Battle Masters)

Research:
Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher) (5)

Construction:
Citadel (37)
5 Dragons Teeth (5)
Mass Accelerator Missile (WMD) (10)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4
Citadel (in construction)

Ground Movement:
(planet 2):


Space movement:
In order to aid the Necrons against the Hanchex fools I have sent half of my fleet and army to Planet 6. The fleet will remain in orbit above P6 until we have confirmation from the Necrons that it is ok to land.

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)

Enemies:
Hanchex Pact

Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchex fools.

  • 07.31.2008 1:21 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
The squad consists of 15 Planetary Defense Carriers, 50 Planetary assault ships, 1 refractor shield generator, and 34 attack galleys.

Rebel Aliens:
Planet: Planet 2

Ships:
48 Heavy Attack Galley
255 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
48 Planetary Defense Carrier

Ground Units:
385 Brown Goblins (A quick video of them in action.)
81 Valkalry Spiders
330 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 360

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.31.2008 1:32 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
The squad consists of 15 Planetary Defense Carriers, 50 Planetary assault ships, 1 refractor shield generator, and 34 attack galleys.

Rebel Aliens:
Planet: Planet 2

Ships:
49 Heavy Attack Galley
260 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
49 Planetary Defense Carrier

Ground Units:
390 Brown Goblins (A quick video of them in action.)
82 Valkalry Spiders
340 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 365

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.31.2008 1:48 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
The squad consists of 15 Planetary Defense Carriers, 50 Planetary assault ships, 1 refractor shield generator, and 34 attack galleys.

Rebel Aliens:
Planet: Planet 2

Ships:
51 Heavy Attack Galley
270 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
51 Planetary Defense Carrier

Ground Units:
400 Brown Goblins (A quick video of them in action.)
84 Valkalry Spiders
360 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 375

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.31.2008 1:56 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
The squad consists of 15 Planetary Defense Carriers, 50 Planetary assault ships, 1 refractor shield generator, and 34 attack galleys.

Rebel Aliens:
Planet: Planet 2

Ships:
52 Heavy Attack Galley
275 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
52 Planetary Defense Carrier

Ground Units:
405 Brown Goblins (A quick video of them in action.)
85 Valkalry Spiders
370 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 380

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.31.2008 2:36 PM PDT

join Elites of War
SANGHEILI FOREVER!!!
(:}{


Posted by: Attacaine
Did you ever halo 3?

He has a Covie army without Brutes and with Sangheili. You don't think that was the first thing I checked?

Besides, you should enter the game instead of just "calling," an army (and your posts should be in the format in the rules).
.OK then there can be two Sangheili army's we can just be allies.And i will consider posting in the format of the rules.

  • 07.31.2008 2:55 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Posted by: zuca zamamee
OK then there can be two Sangheili army's we can just be allies.And i will consider posting in the format of the rules.
You don't seem to understand. There cannot be two armies of the same race, and you will post with the format or you will not post at all.

  • 07.31.2008 3:06 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
Due to a lack of response, we are pulling many units out of system to fortify our own establishment.

The squad now consists of 6 Planetary Defense Carriers, 25 Planetary assault ships, 1 refractor shield generator, and 12 Heavy attack galleys.

Rebel Aliens:
Planet: Planet 2

Ships:
53 Heavy Attack Galley
280 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
53 Planetary Defense Carrier

Ground Units:
410 Brown Goblins (A quick video of them in action.)
86 Valkalry Spiders
380 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 385

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.31.2008 3:14 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
Due to a lack of response, we are pulling many units out of system to fortify our own establishment.

The squad now consists of 6 Planetary Defense Carriers, 25 Planetary assault ships, 1 refractor shield generator, and 12 Heavy attack galleys.

Rebel Aliens:
Planet: Planet 2

Ships:
54 Heavy Attack Galley
285 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
54 Planetary Defense Carrier

Ground Units:
415 Brown Goblins (A quick video of them in action.)
87 Valkalry Spiders
390 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 390

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 07.31.2008 3:30 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
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  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-8 Pirate Frigates
-25 Warships
-20 Battlecruisers
-19 Assault Ships
-3 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-623 Pirate Troopers
-213 Aerotroopers
-100 Commandos
-171 Shield Troopers
-131 Armored Troopers
-89 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*

Research:
-Metroid-based energy drain tech (2 turn)
-Modular Weaponry (6 turn)
-Genetic Manipulation (4 turns)
-Hydronium Genration (2 turns)
-Studying Forerunner Artifact (1 turn)
-Advanced Armor (5 turns)

Construction:
-17 Troopers every turn
-14 Aerotroopers every turn
-11 Shield Troopers every turn
-11 Armored Troopers every turn
-7 Commandoes every turn
-2 Sentry Drones every turn
-Shipyards building: 4 Warships
-Building tunnels beneath the colony 1
-Installing Wormhole generators on all colonies (2 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.

Can be attacked

  • 07.31.2008 9:12 PM PDT

Posted by: OD97
Faction: Zerg
Location Braxis

Troops:
Unknown

Buildings:
Unknown


Final Transmission:
Anybody, anyone out there?! We need your help desperately! Please, hurry! Oh no, it's too late!
AAAAAAAAAAAAAHHHHHHHHHHHHHH!
*Transmission ends*

The Rebel Aliens send over a species surveyor and protector squad through a DiTriDiamond rift to get to you to save your species. The squad has arrived! Please point out the problem to stop!
Due to a lack of response, we are pulling out all units.


Rebel Aliens:
Planet: Planet 2

Ships:
55 Heavy Attack Galley
290 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
55 Planetary Defense Carrier

Ground Units:
420 Brown Goblins (A quick video of them in action.)
88 Valkalry Spiders
400 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 395

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 08.01.2008 9:27 AM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
56 Heavy Attack Galley
300 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
56 Planetary Defense Carrier

Ground Units:
425 Brown Goblins (A quick video of them in action.)
89 Valkalry Spiders
410 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 400

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 08.01.2008 11:23 AM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
**=Proton Beam and WMD Missiles
*=WMD Missiles
55010 TIE Fighters
28500 TIE Interceptors
13475 TIE Bombers
453 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
288 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
276 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
193 Victory Class Star Destroyers* (Medium, medium armament, medium hangars, medium protection)
138 Imperator Class Star Destroyers* (Slow, heavy armament, large hangars, massive protection)
64 Executor Class Star Dreadnaught** (Medium, heavy armament, large hangars, massive protection)

Ground units:
43,400 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
8600 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
980 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
10600 Sabre-Class Repulsor Tanks
10080 AT-STs
830 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 6 turns

Construction:
20 Diamond Boron IPBMs, 8 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
20 Nebulons, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance

Message to all:
We support the Necrons efforts against the Hanchex Alliance.

ATTACKABLE

  • 08.01.2008 12:33 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
57 Heavy Attack Galley
305 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
57 Planetary Defense Carrier

Ground Units:
430 Brown Goblins (A quick video of them in action.)
90 Valkalry Spiders
420 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
None

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 405

Research
None

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 08.01.2008 1:07 PM PDT

Semi-socialist and proud of it.

Offline.

  • 08.01.2008 1:25 PM PDT