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“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

This is a shutdown warning; unless activity picks up in this game more from factions other than the Rebel Aliens and Flood, this game will be shut down within one day.

  • 08.01.2008 1:41 PM PDT

DIE GHOST PAGE!!!

And read, this is important... On the last page at the bottom, so I'm quoting it here...
Posted by: Lord Snakie
This is a shutdown warning; unless activity picks up in this game more from factions other than the Rebel Aliens and Flood, this game will be shut down within one day.

  • 08.01.2008 1:44 PM PDT

DIE GHOST PAGE!!!

And read, this is important... On the last page at the bottom, so I'm quoting it here...
Posted by: Lord Snakie
This is a shutdown warning; unless activity picks up in this game more from factions other than the Rebel Aliens and Flood, this game will be shut down within one day.

  • 08.01.2008 1:44 PM PDT

Right, I've been lurking around this thread watching for long enough while everybody ignores my derelict base challenge, so let's say for sake of argument that it's now decayed beyond the point of salvage. As such I'm restarting as another faction - one which might seem unfair, but I've asked for Snakie's permission prior to posting and I've been given the go-ahead.

Your faction: The Borg

Ships:
50 Cubes
25 Tactical Cubes
75 Spheres

Ground units:
15,000 Drones per Cube
5,000 Drones per Sphere
Total: 1,500,000 Drones

Buildings:
None.

Ground Movement:
None.

Space movement:
A transwarp aperture rips into existence 0.5 AU from Planet 1, and deposits a Borg warfleet insystem. The fleet moves on a direct course for Planet 1's inhabitable moon. (Will arrive in 2 turns)

Allies:
None.

Enemies:
All.

Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

  • 08.01.2008 2:19 PM PDT

Posted by: The Borg
Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

Should you try to drive any species to extinction, you shall find us standing to preserve the race, regardless of consequences!

Rebel Aliens:
Planet: Planet 2

Ships:
58 Heavy Attack Galley
310 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
58 Planetary Defense Carrier

Ground Units:
435 Brown Goblins (A quick video of them in action.)
91 Valkalry Spiders
430 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
A call goes out for a reinforcement army to fight the borg in the event that they attack.
5 Heavy Attack Galleys
15 Planetary Defense Carriers
2 Mobile Defense Platforms
30 Planetary Assault Fighters
Arrives in 5

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 410

Research
Anti-Borg Paradoxical Diagram 4

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

[Edited on 08.01.2008 2:25 PM PDT]

  • 08.01.2008 2:24 PM PDT

1 P17Y 7H3 F00L

KOTOR

Borg, what is your purpose in this system?

  • 08.01.2008 3:00 PM PDT

Your faction: The Borg

Ships:
50 Cubes
25 Tactical Cubes
75 Spheres

Ground units:
15,000 Drones per Cube
5,000 Drones per Sphere
Total: 1,500,000 Drones

Buildings:
None.

Ground Movement:
None.

Space movement:
A transwarp aperture rips into existence 0.5 AU from Planet 1, and deposits a Borg warfleet insystem. The fleet moves on a direct course for Planet 1's inhabitable moon. (Will arrive in 1 turn)

Allies:
None.

Enemies:
All.

Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

Borg, what is your purpose in this system?

[[WE SEEK TO ATTAIN PERFECTION. YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

Should you try to drive any species to extinction, you shall find us standing to preserve the race, regardless of consequences!

[[RESISTANCE IS FUTILE; YOU WILL BE ASSIMILATED.]]

  • 08.01.2008 3:05 PM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons are only interested in harvesting the souls and flesh of the biological beings of the system and offering them to the C'tan Gods. All who oppose our apocalyptic ritual will find themselves at conflict with us, Necrons

  • 08.01.2008 3:21 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
85 Necron Star Dreadnoughts
255 Armageddon-Class Carnage Ships
440 Cairn-Class Tombships (Battleships)
640 Scythe-Class Harvest Ships (Heavy Cruisers)
760 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4800 Jackal-Class Raiders (Aggressive Heavy Fighter)
8500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1000 Canisters of Rebirth Nanites *carries viruses*
24000 Warriors
12000 Immortals
3800 Pariahs
3800 Flayed Ones
3800 Wraiths
1800 Tomb Spyders
1800 Destroyers
900 Heavy Destroyer
268000 Scarabs in swarm
1600 Obelisks
850 Pylons
850 Monoliths
170 Abattoirs
50 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
15 Necron Star Dreadnoughts
45 Armageddon-Class Carnage Ships
60 Cairn-Class Tombships
120 Scythe-Class Harvest ships
180 Shroud-Class Cruisers
600 Jackal-Class Raiders
1500 Dirge-Class Raiders

100 Rebirth Nanites Canisters
6000 Warriors
3000 Immortals
1000 Pariahs
1000 Flayed Ones
1000 Wraiths
500 Tomb Spyders
500 Destroyers
350 Heavy Destroyers
30000 Scarabs in Swarm
300 Obelisks
150 Pylons
150 Monoliths Obelisks
40 Abattoirs
20 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (4 turns)
1000 Warriors (4 turns)
500 Immortals (4 turns)
200 Pariahs (4 turns)
200 Flayed Ones (4 turns)
200 Wraiths (4 turns)
100 Tomb Spyders (4 turns)
100 Destroyers (4 turns)
50 Heavy Destroyers (4 turns)
100 Obelisks (2 turns)
50 Pylons (2 turns)
50 Monoliths Obelisks (2 turns)
10 Abattoirs (2 turns)
5 Tomb Stalker Titan (2 turns)
5 Necron Star Dreadnought (4 turns)
15 Armageddon-Class Carnage Ships (4 turns)
20 Cairn-Class Tombships (4 turns)
40 Scythe-Class Harvest ships (4 turns)
60 Shroud-Class Cruisers (4 turns)
200 Jackal-Class Raiders (4 turns)
500 Dirge-Class Raiders (4 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

  • 08.01.2008 3:46 PM PDT

Borg's Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; RESISTANCE IS FUTILE.]]

Then you have declared war, an act of which shall not be tolerated. So much as step foot in the galaxy of another species, and you shall have confirmed the death of your own lives. You shall be kept under check though, so as not be extinct, but you will be stripped of all means of attack!

Rebel Aliens:
Planet: Planet 2

Ships:
59 Heavy Attack Galley
315 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
59 Planetary Defense Carrier

Ground Units:
440 Brown Goblins (A quick video of them in action.)
92 Valkalry Spiders
440 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
A call goes out for a reinforcement army to fight the borg in the event that they attack.
5 Heavy Attack Galleys
15 Planetary Defense Carriers
2 Mobile Defense Platforms
30 Planetary Assault Fighters
Arrives in 4

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 415

Research
Anti-Borg Paradoxical Diagram 3

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

[Edited on 08.01.2008 3:50 PM PDT]

  • 08.01.2008 3:50 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
60 Heavy Attack Galley
320 Planetary Assault Fighters
2 Refractor Shield Generators
4 Reconstruction Drones
60 Planetary Defense Carrier

Ground Units:
445 Brown Goblins (A quick video of them in action.)
93 Valkalry Spiders
450 Grunts

Ground Movement:
All units train hard for fighting

Space Movement:
A call goes out for a reinforcement army to fight the borg in the event that they attack.
5 Heavy Attack Galleys
15 Planetary Defense Carriers
2 Mobile Defense Platforms
30 Planetary Assault Fighters
Arrives in 3

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 420

Research
Anti-Borg Paradoxical Diagram 2

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 08.01.2008 3:59 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Posted By: Pyroshark
[[WE SEEK TO ATTAIN PERFECTION. YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]


Your species needs to learn it's place.


Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air. (can be used on solid objects)
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage (overheats / jams enemy weapons)
Extremely Efficient: Hack AI, Sabotage, Overload (overloads enemy shields)

Ships:
P2/P6
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the universe)
1/0 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
19/19 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
39/39 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
128/128 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
254/254 Geth Fighters (all purpose attack ships)
211/211 Geth Scouts (fast, camo, lightly armed, lightly armored)
211/211 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
328/328 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
0/1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)

Ground units:
P2/P6

Unique
1/1 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed (pistol, assault rifle, shotgun, and sniper), extremely efficient tech, neural shock (paralyzes and poisons victims)
1/0 Asari Matriarch (Benezia) (Lethally efficient in Biotics, averagely armed (pistol and assault rifle), limited tech, Throw (launches enemies back (can be used on solid objects)
1/0 Krogan Battle Master (Kraoken) (dual-wields an assault rifle and a shotgun, heavily armored, can charge, melees can kill infantry in two hits, lethally efficient in biotics, extremely efficient in tech)

Geth
488/488 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech)
250/250 Geth Snipers (Armed with snipers and efficient powers limited tech)
488/488 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech)
370/370 Geth Destroyers (heavily armored, fast , tall, armed with assault rifles, limited biotics, limited tech)
73/73 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
25/29 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
77/77 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
77/77 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
77/77 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
34/37 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
20/22 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)

Krogan
44/44 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, regenerate health, limited tech)
5/5 Krogan Warlords (identical to Krogan mercs but with more health, shotguns and assault rifles, lethally efficient in biotics, and efficient tech)

Drones
233/233 Geth Assault Drones (fast, lightly armed patrol droids, limited biotics)
233/233 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
116/116 Recon Drones (fast, lightly armed and armored)
116/116 Repair Drone (heals larger Geth (Armatures and Collosi))

Asari
10/0 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech)
202/202 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech)

Salarian
308/308 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, efficient tech)

Rachni
125/125 Rachni Workers (small, fast, explosive, acidic) (20 eggs1)(20 eggs2)
63/63 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
31/34 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1/0 Rachni Queen (can control the minds of receptive beings like asari commandos, lay eggs every few hours)

Creatures
248/248 Varren (fish-dogs used as war beasts)
1/1Thresher Maw (huge underground space worms that can spit acid) (2)
1/0 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
3/0 Thorian Nodes (immobile (no defenses)) (1)

Etc...
42/0 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
100/0 Keepers (Maintenance) (speeds up construction and research by half)
0/5 Dragons Teeth

Machines
0/1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)


Vehicles:
P2/P6
115/118 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 20 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers per turn, 5 BM per turn 5 DW per turn, 5 Krogan BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD)
Space Satellite Project Windego
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth (Armatures and Collosi))
Geth Life Support Engine

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers
Mass Relays
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships)
Geth Hoppers (stalker, ghost, sapper)
Mass Materials Transfer
Krogan Genophage Cure (Speeds up Krogan troop birth to what it was before the Genophage) (allows production of Krogan Battle Masters)

Research:
Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher) (5)

Construction:
Citadel (36)
5 Dragons Teeth (4)
Mass Accelerator Missile (WMD) (9)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4
Citadel (in construction)

Ground Movement:
(planet 2):


Space movement:
In order to aid the Necrons against the Hanchex fools I have sent half of my fleet and army to Planet 6. The fleet will remain in orbit above P6 until we have confirmation from the Necrons that it is ok to land.

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)

Enemies:
Hanchex Pact

Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchex fools.

  • 08.01.2008 4:09 PM PDT

I wish I was still legendary.

the sontarans no longer have any allegiance. we are freelancers, and will join anyone for 2 turns if we get given something worthwhile.


Your faction: Sontarans

Ships:
1x sontaran mothership (heavy armor, 2x plasma autogun)
220x sontaran scouts (no weapons, light armor)
212x sontaran escorts (1x plasma autogun, light armor)
300x Sontaran fighters (1x plasma autogun, 2x plasma rifles, medium armor)
80x Sontaran light dreadnoughts ( 12x plasma rifles, Solaris mobile designator, medium armor)
600x light assault vehicles (1x plasma rifle, light armor)
1x world ship: acts as a mobile planet for the Sontarans, large enough to hold their civilization. used in case of imperative exodus of colonized planets.

Ground units:
3020x foot soldiers with plasma rifles
155x commanders with plasma rifles
1000x blades men with powered blades
hack team: a group of Sontarans whose sole role is to plant viruses inside enemy robotics or machinery. the 4 are trained for single person missions.when one dies, unless all are dead they will be replaced with a cloned replacement. currently armed with: computer virus. can corrupt/destroy technological weaponry, but must be planted by a crack squad of hackers. contagious.
Field marshal - dual plasma rifles (x16)

Buildings:
*cloning has been researched, so all numbers are now doubled on Sontaran biological units.

-moon of P1:
1-bay space station
2 barracks: creates 100(200 w/c) foot soldiers per turn, and 5(10w/c) commanders each.
2-bay space station
deep-space transmitter relay: allow delivery of technological research from Sontar.
shipyard: allows the building of sontaran spacecraft - 100x scouts, 50x escorts, 50 fighters p/t.
master of the blades: trains 100(200 with cloning) CQB fighters per turn.
Solar Harness: Classified project 24/z - required for safe deployment of Solaris.
battle academy: improves a soldier's chances of winning a fight by 5%.
Solaris radiation bunker: in case Solaris is ever turned against us.
Solaris solar invigorator: activation construct for project: Solaris.
Stanchion of Leadership: allows the building of field marshals, 8 p/t.


WMD: codename: solaris
parts arrived:
laser designator
solar attractor
heat and range amplifier
radiation shield
whip tamer
solar harness
geothermal power generator

constructing...14 turns to activation and preliminary tests on uninhabitable planet 1.


Finished Research:
plasma autogun: space vehicles are armed with a rapid-fire plasma rifle.
projectile weaponry: ground units are armed with the equivalent of an SMG.
primitive mining: allows mining of metals to create war walkers and vehicles.
plasma rifles: all ground units are armed with base plasma rifles.
CQB division: ground units can be made that have powered blades for close combat.
extended mining: allows building of underground facilities, rather then they typically high-rise Sontaran buildings.
Sontaran atmospheric vehicles: allows the use of a Sontaran atmospheric vehicle, essentially a stealth&surveillance plane. can also be armed with a plasma autogun for combat situations.
advanced atmospheric conversion: acts like an environment suit, converting the atmosphere to a Sontaran's needs. takes 3 turns to complete, and will only work if undisturbed.
computer virus: can corrupt/destroy technological weaponry, but must be planted by a crack squad of hackers. contagious.
cloning: allows the Sontarans to reproduce faster, doubling the output of troops per turn.
Field Marshal: Sontaran field marshals, armed with dual plasma rifles, can be deployed upon the battlefield.
War Walkers: allow Sonatarans to build a mech unit, which can be armed with either 1 autogun or 2 powered blades.

Research:

nitrogen fission: acts like nuclear fission. (4 turns)
nitrogen fusion: acts like nuclear fusion. (7 turns)
nitrogen power collector: collects the power made from nitrogen fusion. (13 turns)
nitrogen powered auto cannon: a WMD, essentially shoots the equivalent of 2 mac cannon bolts. needs to recharge over 6 turns. (19 turns)
robotics factory: allows the building of war walkers and sontaran atmospheric vehicles. (1 turns)
sontaran weapons upgrade 2: ground units that had a plasma rifle are now armed with a plasma railgun. (1 turns)
Sontaran chemical and biotechnology: allows the use of a flamethrower or a biological weapon. (23 turns)
flamethrower: used by ground forces, spreads between units. (24 turns)
biological incubator: stores energy for use of a biological WMD. (25 turns)
spore cannon: biological WMD, causes a rain of spores to fall, which cause the disease rust lung. (33 turns)
Sontaran battleship: a larger Sontaran ship, bristling with plasma auto cannons and can hold an extended plasma railgun. (38 turns)
extended plasma railgun: a starship mountable version of the railrun. (28 turns)
battle shielding (10 turns)
improved battle shielding (41 turns)

-new research: Sontaran armory: improves armor of all ground units, including walkers and SSAS vehicles. (3 turns)
Imperial Guard: allows building of the imperial guard unit, who are armed with plasma rifles and a powered blade. (10 turns)



Construction: (Current Construction)

3-bay space station (16 turns)
imperial Sontaran Guard Facility: trains Sontaran imperial guards, 5 p/t. (16 turns)


Ground Movement:
atmospheric alterations completed.
standing by and ready for imminent combat.

Space movement:
main fleet blockading around the perimeter of Sontaran base on moon of planet one.

Allies:anyone who hires us, whether they are Hanchex, Axis or working alone.

Enemies: enemies of our allies...

Message to all: At this present moment, we offer you our allegiance for 2 cycles and access to our 600 LAV to use as your own.

artifacts:
forerunner ship wreckage

  • 08.01.2008 4:30 PM PDT

Covenant Union- Fleet of Divine Salvation
Planet 4
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.

Ships:

Single-ship fighters

28000 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
6650 Seraph Purifiers (Modified Assault craft intended for bombardment)
6650 Seraph Hellfires (Modified Assault craft intended for lightning-fast attacks on enemy formations)
44 Seraph Optimums (Modified Assault craft intended for specialist use. The ultimate starfighter of the Covenant Union Navy)

Capital ships
*8 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
150 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
70 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
86 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
22 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
8 Reverence-class Cruisers (3000 metres, medium speed, Pulse Lasers/Plasma Torpedo Launchers and two alternating Energy Projectors


***Ground units:
16000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
9000 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
3400 Sangheili (Shielded, intelligent, commanding officers of various ranks)
340 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
15700 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
1400 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
38 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)


Infantry Transports

20000 Covenant Ghosts
8600 Covenant Wraiths
4000 Covenant banshees
2200 Covenant Phantoms
11200 Spectres


Armaments:
48 Covenant Anti-matter bomb
Antimatter Collector
Antimatter storage
EMP-generator
EMP pulse
150 Abyss mines
EMP Mines

Defenses

-Blanket Shield
- Blanket Shield Generator
-45 Automated Sentry Turrets
-52 Covenant Anti-Air Batteries- Planet 4
*-16 Covenant Anti-Air Batteries- Asteroid Field 2 base
-30 Covenant Union Defense Satellites (Equipped with an Energy Projector)
-10 Plasma Torpedo Batteries (Planetoid)

Buildings:


Base:

Planet 4

5-bay Space Station
Basic Base/Advanced Base
Second Base
Third Base
12 Covenant Union forward Outposts
Basic Mines/Improved mines
14 Landing Fields (Two for each type of unit)
Communications centre

Planetoid
Base
mining centre
4-bay Space Station

Construction purposes:
6 Covenant Factories (Production increased by factor of two)
4 Covenant Union Shipyards
-Advanced Gravity generators/Gravity field generator (Can pull resources from the Asteroid field inn the form of small Asteroids. Now upgraded, can pull large planetoids out of the Asteroid Field)


Finished Research:
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Unknown Forerunner Artifact Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping
-Plasma/Magnetic jamming system
-Covenant Anti-matter bomb (WMD)
-Unknown Forerunner Artifact- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding
-Forerunner Artifact Analysis complete Forerunner combat armour
-Energy Projector enhancment
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements
-Forerunner Artifact-Forerunner Sentinel shielding readouts
-EVA suits
-EMP study
-Forerunner Artifact- Forerunner Terraforming techniques- Further advancement will be detailed in future CUTU (Covenant Union Tactical Update).
-Forerunner Artifact-Blanket Shielding
-Redundant shielding (Answer to EMP effects)
-EMP Mines
-Gravity Lift crush
-Forerunner Artifact- Sentinel construction schematics

Research: (To-do List)

*Mass Density Generator- Project terminated

Antimatter Field Generator (WMD)- 1 turn

*Starfighter AI (With the need for more soldiers to pilot our vessels, combined with the denial of reinforcements, the Covenant Union is looking towards artificial intelligence to pilot single-pilot fighters once enough are built. However, expertise is required and we are waiting for our monitor to be complete. It will coordinate these machines to help us win the battle) -4 turns

Forerunner Artifact- Sentinel construction schematics (With these instructions, it is possible to construct Sentinels and Sentinel construction facilities. However, until a sufficient number of Sentinel Constructors are developed, the combat models will have to wait. All vehicles are being placed on standby in order for the factories to build these Forerunner Constructs.)

Construction:

Sentinel Monitor-5 turns


-10 Defense Satellites- 3 turns

- 5 Plasma Torpedo Batteries- 3 turns

-Geothermal dynamos -3 turns

-Covenant Supercarrier- 3 turns

Covenant Union Shipyards Construction**

2000 Seraph Fighters per turn
1200 Seraph Purifier per turn
1200 Seraph Hellfire per turn
4 Seraph Optimum per turn
8 Covenant Frigates per turn
12 Stealth Corvettes per turn
4 Covenant Destroyer per turn
4 CCS-class Cruiser per turn
2 Covenant Assault Carrier per turn(2 Shipyards required)
1 Reverence-Class Cruiser per turn(4 Shipyards required)

Covenant Factories**2

*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
*300 Spectres per turn
*1 Covenant Antimatter bomb per turn
*2 Covenant Anti-air Batteries per turn
*5 Automated Sentry Turrets per turn
*20 Abyss mines per turn
*100 Sentinel Constructors per turn (On standby until a Monitor is created to establish protocol)
*50 Sentinels per turn (Requires at least 500 Constructors)
* 5 Sentinel Launchers per turn (Requires at least 1000 Constructors)
*1 Sentinel Enforcer per turn (Requires at least 1000 Constructors)
*1 Sentinel Production Factory per turn (Requires at least 5000 Constructors)
Landing zone reinforcments*
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab each turn

*On standby/discontinued until further notice
** Multiplier for each factory/shipyard
*** Will be increased every turn
**** Research being resumed for improvements.

Ground Movement:

-factories continue to build Troop transportation.
-The Gravity field generator's effect was a success. Althought it will hardly impact gameplay, the warmth of the geothermal reactors will increase moral throughout our faction once they are created and brought online.
-Geothermal dynamo is under construction.

Space movement:
-Mining of Asteroid Field 2 in progress.

In orbit around Planet 4.

- All four Shipyards operational. Construction in progress.

"Moon" in orbit around Planet 4

-Gravity Field Generator activated, a planetoid from the asteroid field is now in orbit around Planet 4, serving as an artificial moon.
-Plasma Torpedo batteries under construction


Allies: [The Hanchex Pact]

Enemies: Xenomorphs

Message to all:

-Due to the latest update from the council, all Covenant Union reserves are being deployed to other fields of battle. Creativity will have to take command here as we make do with what we have.

Covenant Union Tactical Updates: For further information of previous updates, please search your archives for a copy of our tactical information.

-Glassing
-In-atmosphere Slipspace jump
-Shipyards
-Shields
-In-system Micro-jump
-Boarding -Boarding craft-Ship Destruction
-Active Camouflage
-Superluminal Transition
-Shield grid
-EMP
-Enhanced Gravity Field Generators
-Sentinels (In progress)

----


Turns until I can be attacked: 0

[Edited on 08.01.2008 4:47 PM PDT]

  • 08.01.2008 4:43 PM PDT

1 P17Y 7H3 F00L

KOTOR

Cooley says he is blacklisted, so he can't play, unfortunately

To continue my crusade against the Hanchex, I announce I will turn my attention from Cooley's IDA to Ninja2000's Covenant Union.

[Edited on 08.01.2008 4:50 PM PDT]

  • 08.01.2008 4:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: rst7503
Cooley says he is blacklisted, so he can't play, unfortunately
To continue my crusade against the Hanchex, I announce I will turn my attention from Cooley's IDA to Ninja2000's Covenant Union.

He was the IDA wasn't he? Anyways, my fleet is ready to aid your invasion.

[Edited on 08.01.2008 4:55 PM PDT]

  • 08.01.2008 4:49 PM PDT

Your faction: The Borg

Ships:
50 Cubes
25 Tactical Cubes
75 Spheres

Ground units:
15,000 Drones per Cube
5,000 Drones per Sphere
Total: 1,500,000 Drones

Buildings:
None.

Ground Movement:
None.

Space movement:
The Borg warfleet changes its vector and sets a course for Planet 2. Will arrive in 2 turns.

Allies:
None.

Enemies:
All.

Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

  • 08.01.2008 4:50 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
85 Necron Star Dreadnoughts
255 Armageddon-Class Carnage Ships
440 Cairn-Class Tombships (Battleships)
640 Scythe-Class Harvest Ships (Heavy Cruisers)
760 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4800 Jackal-Class Raiders (Aggressive Heavy Fighter)
8500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1000 Canisters of Rebirth Nanites *carries viruses*
24000 Warriors
12000 Immortals
3800 Pariahs
3800 Flayed Ones
3800 Wraiths
1800 Tomb Spyders
1800 Destroyers
900 Heavy Destroyer
270000 Scarabs in swarm
1600 Obelisks
850 Pylons
850 Monoliths
170 Abattoirs
50 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
15 Necron Star Dreadnoughts
45 Armageddon-Class Carnage Ships
60 Cairn-Class Tombships
120 Scythe-Class Harvest ships
180 Shroud-Class Cruisers
600 Jackal-Class Raiders
1500 Dirge-Class Raiders

100 Rebirth Nanites Canisters
6000 Warriors
3000 Immortals
1000 Pariahs
1000 Flayed Ones
1000 Wraiths
500 Tomb Spyders
500 Destroyers
350 Heavy Destroyers
32000 Scarabs in Swarm
300 Obelisks
150 Pylons
150 Monoliths Obelisks
40 Abattoirs
20 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (3 turns)
1000 Warriors (3 turns)
500 Immortals (3 turns)
200 Pariahs (3 turns)
200 Flayed Ones (3 turns)
200 Wraiths (3 turns)
100 Tomb Spyders (3 turns)
100 Destroyers (3 turns)
50 Heavy Destroyers (3 turns)
100 Obelisks (1 turns)
50 Pylons (2 turns)
50 Monoliths Obelisks (1 turns)
10 Abattoirs (1 turns)
5 Tomb Stalker Titan (1 turns)
5 Necron Star Dreadnought (3 turns)
15 Armageddon-Class Carnage Ships (3 turns)
20 Cairn-Class Tombships (3 turns)
40 Scythe-Class Harvest ships (3 turns)
60 Shroud-Class Cruisers (3 turns)
200 Jackal-Class Raiders (3 turns)
500 Dirge-Class Raiders (3 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Units prepared for War
Defenses powered up
Long Range Sensors set to active scanning
Colonizing Planet 3 Under Crust Done
Gathering Forces for Invasion of the Covenant Union

Space Movement:
Ship Combat systems and shielding powered up, prepared for war
WMD's primed and ready to fire
Necron Patrols active and scouting for potential threats
Necron Phase Shifters Powered up and ready to activate at a nanosecond's notice
Aeonic Orb moving up to space
Gathering Forces for Invasion of the Covenant Union

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

  • 08.01.2008 4:53 PM PDT

Your faction: The Borg

Ships:
50 Cubes
25 Tactical Cubes
75 Spheres

Ground units:
15,000 Drones per Cube
5,000 Drones per Sphere
Total: 1,500,000 Drones

Buildings:
None.

Ground Movement:
None.

Space movement:
The Borg warfleet changes its vector and sets a course for Planet 2. Will arrive in 1 turn.

Allies:
None.

Enemies:
All.

Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

  • 08.01.2008 4:56 PM PDT