- last post: 01.01.0001 12:00 AM PDT
Posted By: Pyroshark
[[WE SEEK TO ATTAIN PERFECTION. YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]
Your species needs to learn it's place.
Geth Army
Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air. (can be used on solid objects)
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air (can be used on solid objects).
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.
Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage (overheats / jams enemy weapons)
Extremely Efficient: Hack AI, Sabotage, Overload (overloads enemy shields)
Ships:
P2/P6
(any Geth ship in a 4 mile radius of Sovereign is able to do a Mass Effect jump propelling them anywhere in the universe)
1/0 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface)
19/19 Geth Capital Ships (Super heavily armed and armored, slow, 50 ship hangar)
39/39 Geth Starships (heavily armed and armored, slow, 20 ship hangar)
128/128 Geth Battleships (heavily armored, heavily armed, slow, 5 ship hangar)
254/254 Geth Fighters (all purpose attack ships)
211/211 Geth Scouts (fast, camo, lightly armed, lightly armored)
211/211 Geth Heavy Bombers (average speed, heavily armed, mildly armored)
328/328 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures)
0/1 Space Satellite Project Windego (a space satellite with space-to-ground laser capabilities)
Ground units:
P2/P6
Unique
1/1 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed (pistol, assault rifle, shotgun, and sniper), extremely efficient tech, neural shock (paralyzes and poisons victims)
1/0 Asari Matriarch (Benezia) (Lethally efficient in Biotics, averagely armed (pistol and assault rifle), limited tech, Throw (launches enemies back (can be used on solid objects)
1/0 Krogan Battle Master (Kraoken) (dual-wields an assault rifle and a shotgun, heavily armored, can charge, melees can kill infantry in two hits, lethally efficient in biotics, extremely efficient in tech)
Geth
488/488 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech)
250/250 Geth Snipers (Armed with snipers and efficient powers limited tech)
488/488 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech)
370/370 Geth Destroyers (heavily armored, fast , tall, armed with assault rifles, limited biotics, limited tech)
73/73 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
25/29 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
77/77 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload) (hopper)
77/77 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)) (hopper)
77/77 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage) (hopper)
34/37 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
20/22 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)
Krogan
44/44 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, regenerate health, limited tech)
5/5 Krogan Warlords (identical to Krogan mercs but with more health, shotguns and assault rifles, lethally efficient in biotics, and efficient tech)
Drones
233/233 Geth Assault Drones (fast, lightly armed patrol droids, limited biotics)
233/233 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
116/116 Recon Drones (fast, lightly armed and armored)
116/116 Repair Drone (heals larger Geth (Armatures and Collosi))
Asari
10/0 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech)
202/202 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech)
Salarian
308/308 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, efficient tech)
Rachni
125/125 Rachni Workers (small, fast, explosive, acidic) (20 eggs1)(20 eggs2)
63/63 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
31/34 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1/0 Rachni Queen (can control the minds of receptive beings like asari commandos, lay eggs every few hours)
Creatures
248/248 Varren (fish-dogs used as war beasts)
1/1Thresher Maw (huge underground space worms that can spit acid) (2)
1/0 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
3/0 Thorian Nodes (immobile (no defenses)) (1)
Etc...
42/0 Quarian Slaves (non-military) (increases construction and research by 1 turn for every 5)
100/0 Keepers (Maintenance) (speeds up construction and research by half)
0/5 Dragons Teeth
Machines
0/1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)
Vehicles:
P2/P6
115/118 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)
Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 20 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers per turn, 5 BM per turn 5 DW per turn, 5 Krogan BM per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under the crust of planet 2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD)
Space Satellite Project Windego
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth (Armatures and Collosi))
Geth Life Support Engine
Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers
Mass Relays
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships)
Geth Hoppers (stalker, ghost, sapper)
Mass Materials Transfer
Krogan Genophage Cure (Speeds up Krogan troop birth to what it was before the Genophage) (allows production of Krogan Battle Masters)
Research:
Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher) (5)
Construction:
Citadel (36)
5 Dragons Teeth (4)
Mass Accelerator Missile (WMD) (9)
Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4
Citadel (in construction)
Ground Movement:
(planet 2):
Space movement:
In order to aid the Necrons against the Hanchex fools I have sent half of my fleet and army to Planet 6. The fleet will remain in orbit above P6 until we have confirmation from the Necrons that it is ok to land.
Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)
Enemies:
Hanchex Pact
Message to all:
I am the vanguard to your destruction. The Geth support the Necrons war against the Hanchex fools.