- Ninja2000
- |
- Exalted Legendary Member
Before I even begin my post, I'd like to point out that Lord Snakie has some rather simple rulse which I sincerely hope you read through, thoroughly.
Secondly, if you aren't contributing to the thread and instead attempting to throw it off-course, yes a forum ninja can and will enact preventative measures.
With that out of the way, let the intelligent tactical discussion continue.
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Covenant Union- Fleet of Divine Salvation
Planet 4
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.
Ships:
Single-ship fighters
28000 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
7200 Seraph Purifiers (Modified Assault craft intended for bombardment)
7200 Seraph Hellfires (Modified Assault craft intended for lightning-fast attacks on enemy formations)
48 Seraph Optimums (Modified Assault craft intended for specialist use. The ultimate starfighter of the Covenant Union Navy)
Capital ships
*8 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
156 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
74 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
90 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
22 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
9 Reverence-class Cruisers (3000 metres, medium speed, Pulse Lasers/Plasma Torpedo Launchers and two alternating Energy Projectors
***Ground units:
16000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
9000 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
3400 Sangheili (Shielded, intelligent, commanding officers of various ranks)
340 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
15700 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
1400 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
38 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)
Infantry Transports
20500 Covenant Ghosts
9001 Covenant Wraiths
4400 Covenant banshees
2400 Covenant Phantoms
11800 Spectres
Armaments:
50 Covenant Anti-matter bomb
Antimatter Collector
Antimatter storage
EMP-generator
EMP pulse
160 Abyss mines
EMP Mines
Defenses
-Blanket Shield
- Blanket Shield Generator
-50 Automated Sentry Turrets
-56 Covenant Anti-Air Batteries- Planet 4
*-16 Covenant Anti-Air Batteries- Asteroid Field 2 base
-30 Covenant Union Defense Satellites (Equipped with an Energy Projector)
-10 Plasma Torpedo Batteries (Planetoid)
Buildings:
Base:
Planet 4
5-bay Space Station
Basic Base/Advanced Base
Second Base
Third Base
12 Covenant Union forward Outposts
Basic Mines/Improved mines
14 Landing Fields (Two for each type of unit)
Communications centre
Planetoid
Base
mining centre
4-bay Space Station
Construction purposes:
6 Covenant Factories (Production increased by factor of two)
4 Covenant Union Shipyards
-Advanced Gravity generators/Gravity field generator (Can pull resources from the Asteroid field inn the form of small Asteroids. Now upgraded, can pull large planetoids out of the Asteroid Field)
Finished Research:
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Unknown Forerunner Artifact Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping
-Plasma/Magnetic jamming system
-Covenant Anti-matter bomb (WMD)
-Unknown Forerunner Artifact- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding
-Forerunner Artifact Analysis complete Forerunner combat armour
-Energy Projector enhancment
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements
-Forerunner Artifact-Forerunner Sentinel shielding readouts
-EVA suits
-EMP study
-Forerunner Artifact- Forerunner Terraforming techniques- Further advancement will be detailed in future CUTU (Covenant Union Tactical Update).
-Forerunner Artifact-Blanket Shielding
-Redundant shielding (Answer to EMP effects)
-EMP Mines
-Gravity Lift crush
-Forerunner Artifact- Sentinel construction schematics
-Antimatter Field Generator (WMD)
Research: (To-do List)
*Mass Density Generator- Project terminated
*Starfighter AI -3 turns
Forerunner Artifact- Sentinel construction schematics
Construction:
-Sentinel Monitor-4 turns
-10 Defense Satellites- 2 turns
- 5 Plasma Torpedo Batteries- 2 turns
-Geothermal dynamos -2 turns
-Covenant Supercarrier- 2 turns
Covenant Union Shipyards Construction**
2000 Seraph Fighters per turn
1200 Seraph Purifier per turn
1200 Seraph Hellfire per turn
4 Seraph Optimum per turn
8 Covenant Frigates per turn
12 Stealth Corvettes per turn
4 Covenant Destroyer per turn
4 CCS-class Cruiser per turn
2 Covenant Assault Carrier per turn(2 Shipyards required)
1 Reverence-Class Cruiser per turn(4 Shipyards required)
Covenant Factories**2
*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
*300 Spectres per turn
*1 Covenant Antimatter bomb per turn
*2 Covenant Anti-air Batteries per turn
*5 Automated Sentry Turrets per turn
*20 Abyss mines per turn
*100 Sentinel Constructors per turn (On standby until a Monitor is created to establish protocol)
*50 Sentinels per turn (Requires at least 500 Constructors)
* 5 Sentinel Launchers per turn (Requires at least 1000 Constructors)
*1 Sentinel Enforcer per turn (Requires at least 1000 Constructors)
*1 Sentinel Production Factory per turn (Requires at least 5000 Constructors)
Landing zone reinforcments*
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab each turn
*On standby/discontinued until further notice
** Multiplier for each factory/shipyard
*** Will be increased every turn
**** Research being resumed for improvements.
Ground Movement:
-factories continue to build Troop transportation.
-Geothermal dynamo is under construction.
Space movement:
-Mining of Asteroid Field 2 in progress.
In orbit around Planet 4.
- All four Shipyards operational. Construction in progress.
"Moon" in orbit around Planet 4
-Gravity Field Generator activated, a planetoid from the asteroid field is now in orbit around Planet 4, serving as an artificial moon.
-Plasma Torpedo batteries under construction
Allies: [The Hanchex Pact]
Enemies: Xenomorphs
Message to all:
-Long-range transmission:Necrontyr- So, you wish for a battle? The Covenant Union accepts. Now then, about the terms for this attack. Where do you wish this conquest take place, and are you prepared for a retaliatory strike, should we prevail?
-Due to the latest update from the council, all Covenant Union reserves are being deployed to other fields of battle. Creativity will have to take command here as we make do with what we have.
Covenant Union Tactical Updates: For further information of previous updates, please search your archives for a copy of our tactical information.
-Glassing
-In-atmosphere Slipspace jump
-Shipyards
-Shields
-In-system Micro-jump
-Boarding -Boarding craft-Ship Destruction
-Active Camouflage
-Superluminal Transition
-Shield grid
-EMP
-Enhanced Gravity Field Generators
-Sentinels (In progress)
----Antimatter Field Generator (WMD) With this machine, the Covenant Union can flood an entire area in space with Anti-matter resulting in severe damage from even the slightest touch. Think of it as an impassible mine field. One wrong step and your next sight will be the brightest light and most glorious heat you will ever see/feel in this lifetime.
Turns until I can be attacked: 0
[Edited on 08.01.2008 7:13 PM PDT]