Off Topic: The Flood
This topic has moved here: Subject: please don't post yet
  • Subject: please don't post yet
Subject: please don't post yet

Posted by: rst7503
Actually, the Borg can't harm me, since Necrons are neither biological or technological. I'm just here to continue my crusade against the Hanchex and want fight you. My forces were moving towards your planet.


Well then, I hope you don't plan on making an FTL jump. I daresay, you will find a rather nasty surprise waiting for you.

Also, we seem to have another ghostpage. Just giving you a heads-up.

[Edited on 08.01.2008 6:48 PM PDT]

  • 08.01.2008 6:47 PM PDT
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Posted by: rst7503
Posted by: MasterBeef12345
Um well im starting off with my fleet of 100 Super Battleships and 200 Super Star...Disrupters? NOW DIE EVERYONE


According to Lord Snakie:

Posted by: Lord Snakie
Any more spam happens on this thread, I will call a mod and have you take a little vacation. This is not an idle threat. I have done it before, and I will ensure you that it will be carried out. Don't spam my thread.


Snakie's going to be so mad

1) He doesnt have a right to do that. 1 person like him doesnt have power over other people since he isnt a mod
2) Its not spam its serious stuff
3) Isnt this whole thread spam?

[Edited on 08.01.2008 6:50 PM PDT]

  • 08.01.2008 6:49 PM PDT

I wish I was still legendary.

Rst: I can assist you in a battle by giving you 600 LAVs, but at a price of one piece of research (even if absolutely tiny) for every two turns you use them.

  • 08.01.2008 6:52 PM PDT

Hey, are there any mercenary factions out there?

  • 08.01.2008 6:54 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
85 Necron Star Dreadnoughts
255 Armageddon-Class Carnage Ships
440 Cairn-Class Tombships (Battleships)
640 Scythe-Class Harvest Ships (Heavy Cruisers)
760 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
4800 Jackal-Class Raiders (Aggressive Heavy Fighter)
8500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1000 Canisters of Rebirth Nanites *carries viruses*
24000 Warriors
12000 Immortals
3800 Pariahs
3800 Flayed Ones
3800 Wraiths
1800 Tomb Spyders
1800 Destroyers
900 Heavy Destroyer
274000 Scarabs in swarm
1700 Obelisks
900 Pylons
900 Monoliths
200 Abattoirs
55 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
15 Necron Star Dreadnoughts
45 Armageddon-Class Carnage Ships
60 Cairn-Class Tombships
120 Scythe-Class Harvest ships
180 Shroud-Class Cruisers
600 Jackal-Class Raiders
1500 Dirge-Class Raiders

100 Rebirth Nanites Canisters
6000 Warriors
3000 Immortals
1000 Pariahs
1000 Flayed Ones
1000 Wraiths
500 Tomb Spyders
500 Destroyers
350 Heavy Destroyers
36000 Scarabs in Swarm
400 Obelisks
200 Pylons
200 Monoliths Obelisks
50 Abattoirs
20 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (1 turns)
1000 Warriors (1 turns)
500 Immortals (1 turns)
200 Pariahs (1 turns)
200 Flayed Ones (1 turns)
200 Wraiths (1 turns)
100 Tomb Spyders (1 turns)
100 Destroyers (1 turns)
50 Heavy Destroyers (1 turns)
100 Obelisks (4 turns)
50 Pylons (4 turns)
50 Monoliths Obelisks (4 turns)
10 Abattoirs (4 turns)
5 Tomb Stalker Titan (4 turns)
5 Necron Star Dreadnought (1 turns)
15 Armageddon-Class Carnage Ships (1turns)
20 Cairn-Class Tombships (1 turns)
40 Scythe-Class Harvest ships (1 turns)
60 Shroud-Class Cruisers (1 turns)
200 Jackal-Class Raiders (1 turns)
500 Dirge-Class Raiders (1 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Defenses powered up
Long Range Sensors set to active scanning
Gathering Forces for Invasion of the Covenant Union
Planet 6 Forces (except Scarab defense swarm) moving to Planet 4 (2 turns)

Space Movement:
Necron Patrols active and scouting for potential threats
Planet 6 Forces (except Scarab defense swarm) moving to Planet 4 (2 turns)

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:


[Edited on 08.01.2008 7:02 PM PDT]

  • 08.01.2008 7:02 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: A Dumb Door
Hey, are there any mercenary factions out there?


Yeah, the Sontorans are mercenaries. You have to give them tech in order for them to help out

  • 08.01.2008 7:03 PM PDT

Before I even begin my post, I'd like to point out that Lord Snakie has some rather simple rulse which I sincerely hope you read through, thoroughly.

Secondly, if you aren't contributing to the thread and instead attempting to throw it off-course, yes a forum ninja can and will enact preventative measures.

With that out of the way, let the intelligent tactical discussion continue.

________________________________________
Covenant Union- Fleet of Divine Salvation
Planet 4
Information about the Covenant Union can be found in the earlier posts on page 10 and 14.

Ships:

Single-ship fighters

28000 Seraph Fighters (24.8 metres, all-purpose fighter, lightly shielded w/ pulse lasers and Plasma charges)
7200 Seraph Purifiers (Modified Assault craft intended for bombardment)
7200 Seraph Hellfires (Modified Assault craft intended for lightning-fast attacks on enemy formations)
48 Seraph Optimums (Modified Assault craft intended for specialist use. The ultimate starfighter of the Covenant Union Navy)

Capital ships
*8 Covenant Stealth Corvettes (485 metres, fast, no armament, no hangar, little protection)
156 Covenant Frigates (1000 metres, Medium speed, few Pulse Laser/Plasma Torpedo Launchers, small hangar for Seraphs, small compared to most Covenant vessels )
74 Covenant Destroyers (1500 metres, slow, many Pulse Laser/Plasma Torpedo Launchers, Hangar bay can launch many Seraphs)
90 CCS-class Battle Cruisers (1782.2 metres, medium speed, more Pulse Lasers/Plasma Torpedo Launchers than a Destroyer, Seraph Hangar bay)
22 Covenant Assault Carriers (5346 metres, slow, Pulse Lasers/Plasma Torpedo Launchers as well as a single Energy Projector, large Hangar Bay, can launch Drop pods containing ground troops for atmospheric entry)
9 Reverence-class Cruisers (3000 metres, medium speed, Pulse Lasers/Plasma Torpedo Launchers and two alternating Energy Projectors


***Ground units:
16000 Unggoy (Essentially regarded as cannon-fodder, can be dangerous in large numbers)
9000 Kig-Yar (Deploy Point-defense shield gauntlets in battle, are expert marksmen)
3400 Sangheili (Shielded, intelligent, commanding officers of various ranks)
340 Lekgolo pairs (Gestalt colonies that form bipedal warriors sheathed in near-impervious armour, Carry a fuel-rod cannon and are vulnerable where colony is exposed through shield plates)
15700 Yanme'e (Large, Sentient insects that attack in swarms, capable of flight)
1400 Huragok (Artificial species built by Forerunners, Non-military maintenance role)
38 Type-47 Ultra Heavy Assault Platforms (Scarab walkers)


Infantry Transports

20500 Covenant Ghosts
9001 Covenant Wraiths
4400 Covenant banshees
2400 Covenant Phantoms
11800 Spectres


Armaments:
50 Covenant Anti-matter bomb
Antimatter Collector
Antimatter storage
EMP-generator
EMP pulse
160 Abyss mines
EMP Mines

Defenses

-Blanket Shield
- Blanket Shield Generator
-50 Automated Sentry Turrets
-56 Covenant Anti-Air Batteries- Planet 4
*-16 Covenant Anti-Air Batteries- Asteroid Field 2 base
-30 Covenant Union Defense Satellites (Equipped with an Energy Projector)
-10 Plasma Torpedo Batteries (Planetoid)

Buildings:


Base:

Planet 4

5-bay Space Station
Basic Base/Advanced Base
Second Base
Third Base
12 Covenant Union forward Outposts
Basic Mines/Improved mines
14 Landing Fields (Two for each type of unit)
Communications centre

Planetoid
Base
mining centre
4-bay Space Station

Construction purposes:
6 Covenant Factories (Production increased by factor of two)
4 Covenant Union Shipyards
-Advanced Gravity generators/Gravity field generator (Can pull resources from the Asteroid field inn the form of small Asteroids. Now upgraded, can pull large planetoids out of the Asteroid Field)


Finished Research:
-Basic Settlement Procedures/Advanced Settlement Procedures
-Landing Field schematics(Will allow the Covenant Union to deploy additional forces in this system)
-mining Protocols/Improved Mining Protocols
-Energy Application study
-Point-Defense Shield-gauntlet
-Basic Armour Integrated Shielding
-Atomic research
-Active Camouflage
-Advanced Armour-Integrated Shielding
-Ice Suits
-Unknown Forerunner Artifact Slipspace precision
-Antimatter study
-Shield Doors
-Antimatter collector
-Antimatter storage
-Complete Settlement Procedures
-Advanced Plasma shaping
-Plasma/Magnetic jamming system
-Covenant Anti-matter bomb (WMD)
-Unknown Forerunner Artifact- Forerunner Cruiser Firing Core
-All-accessible Armour-integrated shielding
-Forerunner Artifact Analysis complete Forerunner combat armour
-Energy Projector enhancment
-Voice-activated Self-destruct system
Forerunner Artifact Superluminal Slipspace Enhancements
-Forerunner Artifact-Forerunner Sentinel shielding readouts
-EVA suits
-EMP study
-Forerunner Artifact- Forerunner Terraforming techniques- Further advancement will be detailed in future CUTU (Covenant Union Tactical Update).
-Forerunner Artifact-Blanket Shielding
-Redundant shielding (Answer to EMP effects)
-EMP Mines
-Gravity Lift crush
-Forerunner Artifact- Sentinel construction schematics
-Antimatter Field Generator (WMD)

Research: (To-do List)

*Mass Density Generator- Project terminated



*Starfighter AI -3 turns

Forerunner Artifact- Sentinel construction schematics

Construction:

-Sentinel Monitor-4 turns


-10 Defense Satellites- 2 turns

- 5 Plasma Torpedo Batteries- 2 turns

-Geothermal dynamos -2 turns

-Covenant Supercarrier- 2 turns

Covenant Union Shipyards Construction**

2000 Seraph Fighters per turn
1200 Seraph Purifier per turn
1200 Seraph Hellfire per turn
4 Seraph Optimum per turn
8 Covenant Frigates per turn
12 Stealth Corvettes per turn
4 Covenant Destroyer per turn
4 CCS-class Cruiser per turn
2 Covenant Assault Carrier per turn(2 Shipyards required)
1 Reverence-Class Cruiser per turn(4 Shipyards required)

Covenant Factories**2

*500 Covenant Ghosts per turn
*200 Covenant Wraiths per turn
*100 Covenant banshees per turn
*50 Covenant Phantoms per turn
*300 Spectres per turn
*1 Covenant Antimatter bomb per turn
*2 Covenant Anti-air Batteries per turn
*5 Automated Sentry Turrets per turn
*20 Abyss mines per turn
*100 Sentinel Constructors per turn (On standby until a Monitor is created to establish protocol)
*50 Sentinels per turn (Requires at least 500 Constructors)
* 5 Sentinel Launchers per turn (Requires at least 1000 Constructors)
*1 Sentinel Enforcer per turn (Requires at least 1000 Constructors)
*1 Sentinel Production Factory per turn (Requires at least 5000 Constructors)
Landing zone reinforcments*
100 Additional Sangheili each turn
500 additional Unggoy each turn
250 additional Kig-Yar each turn
10 Lekgolo pairs each turn
500 Yanme'e each turn
50 Huragok each turn
1 Scarab each turn

*On standby/discontinued until further notice
** Multiplier for each factory/shipyard
*** Will be increased every turn
**** Research being resumed for improvements.

Ground Movement:

-factories continue to build Troop transportation.
-Geothermal dynamo is under construction.

Space movement:
-Mining of Asteroid Field 2 in progress.

In orbit around Planet 4.

- All four Shipyards operational. Construction in progress.

"Moon" in orbit around Planet 4

-Gravity Field Generator activated, a planetoid from the asteroid field is now in orbit around Planet 4, serving as an artificial moon.
-Plasma Torpedo batteries under construction


Allies: [The Hanchex Pact]

Enemies: Xenomorphs

Message to all:

-Long-range transmission:Necrontyr- So, you wish for a battle? The Covenant Union accepts. Now then, about the terms for this attack. Where do you wish this conquest take place, and are you prepared for a retaliatory strike, should we prevail?



-Due to the latest update from the council, all Covenant Union reserves are being deployed to other fields of battle. Creativity will have to take command here as we make do with what we have.

Covenant Union Tactical Updates: For further information of previous updates, please search your archives for a copy of our tactical information.

-Glassing
-In-atmosphere Slipspace jump
-Shipyards
-Shields
-In-system Micro-jump
-Boarding -Boarding craft-Ship Destruction
-Active Camouflage
-Superluminal Transition
-Shield grid
-EMP
-Enhanced Gravity Field Generators
-Sentinels (In progress)

----Antimatter Field Generator (WMD) With this machine, the Covenant Union can flood an entire area in space with Anti-matter resulting in severe damage from even the slightest touch. Think of it as an impassible mine field. One wrong step and your next sight will be the brightest light and most glorious heat you will ever see/feel in this lifetime.


Turns until I can be attacked: 0

[Edited on 08.01.2008 7:13 PM PDT]

  • 08.01.2008 7:05 PM PDT

1 P17Y 7H3 F00L

KOTOR

You want to put this fight on Planet 7?

It'll be a neutral assault, since neither of us own Planet 7, and I'm sure the Xenomorphs won't be around the make partisan strikes at us.

It'll be a completely fair, straight up match, with neither of us have the advantage of advanced fortifications.

I will probably get there first, and I will wait there, and I won't open fire or otherwise create defenses (other than preparing forces) until you have arrived

  • 08.01.2008 7:09 PM PDT

So, it will be a ground fight, a naval battle or both?

Perhaps we should confer these plans through Private Messages.

  • 08.01.2008 7:10 PM PDT

1 P17Y 7H3 F00L

KOTOR

Ninja, as you wished, I sent a PM regarding the match

  • 08.01.2008 7:16 PM PDT

3 Planetary Assault Fights DiTriDiamond teleport to the sontarons containing 100 crystals as well as the technology to clone and decontaminate cloned DiTriDiamond.

  • 08.01.2008 7:25 PM PDT

Covenant Union Offline.

Rest assured rst7503, the battle will commence eventually. Hopefully our schedules will permit it happening in the near future.

As for when I'll be back on, I honestly don't know, but I will PM you in advance.
Good luck in the coming battle.

  • 08.01.2008 7:29 PM PDT

1 P17Y 7H3 F00L

KOTOR

Posted by: Ninja2000
Covenant Union Offline.

Rest assured rst7503, the battle will commence eventually. Hopefully our schedules will permit it happening in the near future.

As for when I'll be back on, I honestly don't know, but I will PM you in advance.
Good luck in the coming battle.


Well, I guess Necrons Offline as well

Also, Good luck to Covenant Union

  • 08.01.2008 7:30 PM PDT

Sorry guys, Borg offline. Door, we'll continue this at a later date ;)

  • 08.01.2008 7:51 PM PDT

Rebel Aliens:
Planet: Planet 2

Ships:
50 Heavy Attack Galley
300 Planetary Assault Fighters
1 Refractor Shield Generators
4 Reconstruction Drones
60 Planetary Defense Carrier
2 Mobile Defense Platforms

Ground Units:
460 Brown Goblins (A quick video of them in action.)
95 Valkalry Spiders
480 Grunts

Ground Movement:
All units prepared to protect Planet 2

Space Movement:
All units rebuild the lines, and plan more attacking strategies during the borg absense.

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 335

Research

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation
Anti-Borg Paradoxical Diagram

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

[Edited on 08.01.2008 7:53 PM PDT]

  • 08.01.2008 7:52 PM PDT

I wish I was still legendary.

Your faction: Sontarans

Ships:
1x sontaran mothership (heavy armor, 2x plasma autogun)
320x sontaran scouts (no weapons, light armor)
262x sontaran escorts (1x plasma autogun, light armor)
200x Sontaran fighters (1x plasma autogun, 2x plasma rifles, medium armor)
80x Sontaran light dreadnoughts ( 12x plasma rifles, Solaris mobile designator, medium armor)
200x light assault vehicles (1x plasma rifle, light armor)
1x world ship: acts as a mobile planet for the Sontarans, large enough to hold their civilization. used in case of imperative exodus of colonized planets.

Ground units:
3420x foot soldiers with plasma railguns
175x commanders with plasma railguns
1200x blades men with powered blades
hack team: a group of Sontarans whose sole role is to plant viruses inside enemy robotics or machinery. the 4 are trained for single person missions.when one dies, unless all are dead they will be replaced with a cloned replacement. currently armed with: computer virus. can corrupt/destroy technological weaponry, but must be planted by a crack squad of hackers. contagious.
Field marshal - dual plasma rifles (x16)

Buildings:
*cloning has been researched, so all numbers are now doubled on Sontaran biological units.

-moon of P1:
1-bay space station
2 barracks: creates 100(200 w/c) foot soldiers per turn, and 5(10w/c) commanders each.
2-bay space station
deep-space transmitter relay: allow delivery of technological research from Sontar.
shipyard: allows the building of sontaran spacecraft - 100x scouts, 50x escorts, 50 fighters p/t.
master of the blades: trains 100(200 with cloning) CQB fighters per turn.
Solar Harness: Classified project 24/z - required for safe deployment of Solaris.
battle academy: improves a soldier's chances of winning a fight by 5%.
Solaris radiation bunker: in case Solaris is ever turned against us.
Solaris solar invigorator: activation construct for project: Solaris.
Stanchion of Leadership: allows the building of field marshals, 8 p/t.


WMD: codename: solaris
parts arrived:
laser designator
solar attractor
heat and range amplifier
radiation shield
whip tamer
solar harness
geothermal power generator

constructing...14 turns to activation and preliminary tests on uninhabitable planet 1.


Finished Research:
plasma autogun: space vehicles are armed with a rapid-fire plasma rifle.
projectile weaponry: ground units are armed with the equivalent of an SMG.
primitive mining: allows mining of metals to create war walkers and vehicles.
plasma rifles: all ground units are armed with base plasma rifles.
CQB division: ground units can be made that have powered blades for close combat.
extended mining: allows building of underground facilities, rather then they typically high-rise Sontaran buildings.
Sontaran atmospheric vehicles: allows the use of a Sontaran atmospheric vehicle, essentially a stealth&surveillance plane. can also be armed with a plasma autogun for combat situations.
advanced atmospheric conversion: acts like an environment suit, converting the atmosphere to a Sontaran's needs. takes 3 turns to complete, and will only work if undisturbed.
computer virus: can corrupt/destroy technological weaponry, but must be planted by a crack squad of hackers. contagious.
cloning: allows the Sontarans to reproduce faster, doubling the output of troops per turn.
Field Marshal: Sontaran field marshals, armed with dual plasma rifles, can be deployed upon the battlefield.
War Walkers: allow Sonatarans to build a mech unit, which can be armed with either 1 autogun or 2 powered blades.
robotics factory: allows the building of war walkers and sontaran atmospheric vehicles.
sontaran weapons upgrade 2: ground units that had a plasma rifle (except marshals and guards) are now armed with a plasma railgun.


Research:

nitrogen fission: acts like nuclear fission. (3 turns)
nitrogen fusion: acts like nuclear fusion. (6 turns)
nitrogen power collector: collects the power made from nitrogen fusion. (12 turns)
nitrogen powered auto cannon: a WMD, essentially shoots the equivalent of 2 mac cannon bolts. needs to recharge over 6 turns. (18 turns)
Sontaran chemical and biotechnology: allows the use of a flamethrower or a biological weapon. (22 turns)
flamethrower: used by ground forces, spreads between units. (23 turns)
biological incubator: stores energy for use of a biological WMD. (24 turns)
spore cannon: biological WMD, causes a rain of spores to fall, which cause the disease rust lung. (32 turns)
Sontaran battleship: a larger Sontaran ship, bristling with plasma auto cannons and can hold an extended plasma railgun. (37 turns)
extended plasma railgun: a starship mountable version of the railrun. (27 turns)
battle shielding (9 turns)
improved battle shielding (40 turns)

-new research: Sontaran armory: improves armor of all ground units, including walkers and SSAS vehicles. (2 turns)
Imperial Guard: allows building of the imperial guard unit, who are armed with plasma rifles and a powered blade. (9 turns)



Construction: (Current Construction)

3-bay space station (15 turns)
imperial Sontaran Guard Facility: trains Sontaran imperial guards, 5 p/t. (15 turns)
robotics factory: 50x walkers, 80x SSAS p/t (5 turns)


Ground Movement:
atmospheric alterations completed.
standing by and ready for imminent combat.

Space movement:
main fleet blockading around the perimeter of Sontaran base on moon of planet one.

*150 fighters + 400 LAVs: moving to allied teritory of rebel aliens for four turns*

Allies:anyone who hires us, whether they are Hanchex, Axis or working alone.

Enemies: enemies of our allies...

Message to all: We have offered assistance to the rebel aliens, and sent away 150 fighters and 400 LAVs for six turns to support them.



artifacts:
forerunner ship wreckage


received from rebel aliens: 6 turns worth of technology, mainly DitriDiamonds (100) and the measn to clone and decontaminate them.

[Edited on 08.01.2008 8:08 PM PDT]

  • 08.01.2008 8:05 PM PDT

Actually sontarians, since he has gone offline, could that shipment wait a while?

  • 08.01.2008 8:13 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-8 Pirate Frigates
-29 Warships
-20 Battlecruisers
-19 Assault Ships
-3 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-640 Pirate Troopers
-227 Aerotroopers
-107 Commandos
-182 Shield Troopers
-142 Armored Troopers
-91 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*

Research:
-Metroid-based energy drain tech (1 turn)
-Modular Weaponry (5 turns)
-Genetic Manipulation (3 turns)
-Hydronium Genration (1 turn)
-Advanced Armor (4 turns)
*Artifact identified as Sentinal-building structure. Unit is only partially functional*
-Attempting to repair Sentinal builder (3 turns)

Construction:
-17 Troopers every turn
-14 Aerotroopers every turn
-11 Shield Troopers every turn
-11 Armored Troopers every turn
-7 Commandoes every turn
-2 Sentry Drones every turn
-Shipyards building: 6 Assault ships
-Building tunnels beneath the colony 1
-Installing Wormhole generators on all colonies (1 turn)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: None, so far

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens and Geth, we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.

Can be attacked

  • 08.01.2008 8:41 PM PDT
Subject: please don't post yet
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Everybody, I want to thank you so much for taking this game, all-in-all, and using it to surpass the game that we had in 2.0. I want to thank you, from the bottom of my heart, for showing us all that, with an advanced system, we can go further than we thought possible before.

It is, unfortunately, this moment that I choose to give a sad announcement. I have decided to step down from the reigns of the Forum Games. I am very tired, and running one of these takes a lot of my time and effort, and they're becoming more and more dependant on a staff to run. As such, the new Forum Games will be designed for easy work on both the staff and the players. But that system, too, won't be perfected for a few games, and I don't have a few games to wait.

Texas Ben, my predecessor, helped me to make the rules for my own set of Forum Games. When he cast the reigns to me, he tried to form more Forum Games, but they never even got a single player. It is possible that this is the 'curse' of the Forum Gamer- you allow the reigns to pass on, and you never can re-collect them. So, it is with much sadness that I must give my part of the story, the reigns with both the marks of Texas Ben and Lord Snakie, over.

I have not yet worked out to who, exactly, the reigns will go. But know this- they will pass. I just... I suppose I just want to thank you all again. You allowed me to make my very unique, very special mark on this type of gaming. And I can only hope that the men selected after me can do more for it.

Thanks again, really, to ALL of you.

-Snakie

  • 08.01.2008 8:42 PM PDT
  •  | 
  • Fabled Mythic Member

Posted by: Shishka
Everything will be gone long before me. When the first living thing was born, I was here, waiting. When the last living thing dies, my job is finished. I'll put the chairs on the tables, turn out the lights and lock the universe behind me when I leave.

Well, Snakie, I wish you good luck on whatever else you do.

  • 08.01.2008 9:03 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Everybody, I want to thank you so much for taking this game, all-in-all, and using it to surpass the game that we had in 2.0. I want to thank you, from the bottom of my heart, for showing us all that, with an advanced system, we can go further than we thought possible before.

It is, unfortunately, this moment that I choose to give a sad announcement. I have decided to step down from the reigns of the Forum Games. I am very tired, and running one of these takes a lot of my time and effort, and they're becoming more and more dependant on a staff to run. As such, the new Forum Games will be designed for easy work on both the staff and the players. But that system, too, won't be perfected for a few games, and I don't have a few games to wait.

Texas Ben, my predecessor, helped me to make the rules for my own set of Forum Games. When he cast the reigns to me, he tried to form more Forum Games, but they never even got a single player. It is possible that this is the 'curse' of the Forum Gamer- you allow the reigns to pass on, and you never can re-collect them. So, it is with much sadness that I must give my part of the story, the reigns with both the marks of Texas Ben and Lord Snakie, over.

I have not yet worked out to who, exactly, the reigns will go. But know this- they will pass. I just... I suppose I just want to thank you all again. You allowed me to make my very unique, very special mark on this type of gaming. And I can only hope that the men selected after me can do more for it.

Thanks again, really, to ALL of you.

-Snakie


Can't you work with other people? Work with them, and have help, (maybe not be the first and foremost member, but still be a part?) to create new games instead of leaving?
Pwease? ='(

  • 08.01.2008 9:10 PM PDT