Off Topic: The Flood
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  • Subject: please don't post yet
Subject: please don't post yet

Semi-socialist and proud of it.

If you've got over 1,000,000 ground troops, they must be pretty damn weak individually.

  • 08.03.2008 5:38 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
**=Proton Beam and WMD Missiles
*=WMD Missiles
57010 TIE Fighters
29500 TIE Interceptors
13875 TIE Bombers
453 Tartan Class Light Frigates (Fast, light armament, No hangars, little protection)
313 Acclamator-Class Assault Ships (Slow, heavy armament, medium hangars, medium protection)
296 Nebulon B Class Escort Frigates (Fast, medium armament, medium hangars, little protection)
193 Victory Class Star Destroyers* (Medium, medium armament, medium hangars, medium protection)
138 Imperator Class Star Destroyers* (Slow, heavy armament, large hangars, massive protection)
64 Executor Class Star Dreadnaught** (Medium, heavy armament, large hangars, massive protection)

Ground units:
43,800 Stormtroopers (Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
8800 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1020 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force)
10700 Sabre-Class Repulsor Tanks
10160 AT-STs
850 AT-ATs

Buildings:
Kuat Class Orbital Shipyard
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a light Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 4 turns
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons) , 5 turns
Jamming Signals (Block communications, designed to counter Borg networking), 10 turns

Construction:
20 Diamond Boron IPBMs, 6 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
30 Tartans, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance

Message to all:
We support the Necrons efforts against the Hanchex Alliance.

ATTACKABLE

[Edited on 08.03.2008 5:44 PM PDT]

  • 08.03.2008 5:41 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Vulkoras Destroyer (Seige Battlestations) (Ten squadrons, five bomber squads)
1 Kortul Devastator (Heavy battleships) (Five squadrons, two bomber squads)
1 Skirantra Carrier (20 squadrons of fighters and bombers)
1 Jarrasul Evacuator (Worldships)
280 Skarovas Enforcers (Medium battleships)
230 Serevun Overseers (Able to delay phase jumps by one turn, able to recharge one ship's shields per turn)
235 Lasurak Transporters (Each carrier five fighter and five bomber squadrons)
255 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
255 Junsurak Sentinels (Anti-Fighter Escort)
245 Kanrak Assailants (Long-range combat)
270 Karrastra Destructors (Orbital-bombardment)
265 Jakara Navigators (Stealthed strike-team transport)
335 Ravasta Skirmishers (Light battleships))

All ships carry one squadron (One hundred ships) of fighters unless otherwise noted.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)
Orbital Kastura Cannon (Fires shockwaves through phase space, disrupting reality at the targeted planet and doing huge damage to all ships and buildings within its gravity well, destroying half of them, as well as shutting the surviving ships down for two turns. Seven turn recharge time.)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintigration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)
Atomic lattice armor (Allows hulls to take a great deal of punishment)

Research:

Construction:
Capital shipyard now building five of each ship class per turn
Producing one flagship per five turns

Ground Movement:

Space movement: Ships move to form protective barrier around Planet 3.

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt), Flood (UnholyFurball), Geth (SilentScreams)]

Enemies: Hanchex Pact

Base: In orbit of planet 3

Message to all: We're back. Status update?

  • 08.03.2008 5:47 PM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
58010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
30000 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
14075 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
483 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
313 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
296 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
193 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
138 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
64 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam. Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
44,000 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
8900 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1040 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
10750 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10200 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
860 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 3 turns
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons) , 4 turns
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 9 turns

Construction:
20 Diamond Boron IPBMs, 5 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 30 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 4 turn recharge time), 15 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
5 Executors, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance

Message to all:
We call for genocide of the Borg.

ATTACKABLE


[Edited on 08.03.2008 6:17 PM PDT]

  • 08.03.2008 6:05 PM PDT

Semi-socialist and proud of it.

Offline.

  • 08.03.2008 6:38 PM PDT

Posted by: Sergeant Matt
If you've got over 1,000,000 ground troops, they must be pretty damn weak individually.

Actually, Drones are fairly strong - mostly due to their ability to adapt quite quickly to almost any form of weaponry used against them. Their only problem is that they're slooow; whether they're physically incapable of running, or just not inclined, is uncertain, but suffice it to say that their only means of pedestrain movement is a stiff sort of half-march.
-Pyroshark-

  • 08.03.2008 6:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Faction: CIS Trade Federation
Ships: 50 Heavy Trade Federation Ships
20: Small Class 2 Frigates
Forces: 100,000 Super battle Droids
20,000 Assassin Droids

[Edited on 08.03.2008 6:46 PM PDT]

  • 08.03.2008 6:42 PM PDT

Your faction: The Borg

Ships:
-[In-system]
43 Cubes
23 Tactical Cubes
71 Spheres
1 Heavy Attack Galley [Rebel Aliens]
5 Planetary Assault Fighters [Rebel Aliens]
-[Beyond asteroid field 2]
10 Cubes
5 Tactical Cubes
5 Diamonds
1 Assembler Node

Ground units:
15,000 Drones per Cube
5,000 Drones per Sphere
2,500 Drones per Diamond
500 Drones per Assembler
3,000 Drones per Battleship (Heavy Attack Galley)
20 Drones per Fighter (Planetary Assault Fighter)
Total: 1,586,100 Drones

Buildings:
Phaser turrets (light defence)

Construction:
[Beyond asteroid field 2]
Nexus (2 turns)
Photon torpedo turrets (1 turn)
Shipyard (2 turns)

Ground Movement:
None.

Space movement:
The Borg offensive on the Geth continues.
Beyond asteroid field 2, Borg Diamonds set about erecting a cloaking field around the fledgeling Unimatrix. Ready in 2 turns.

Allies:
None.

Enemies:
All.

Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

  • 08.03.2008 6:43 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

The Colonial Fleet has returned! They rejoin the system with the current ships:

Ships:
FIGHTER DESIGNATIONS
100,000 Viper Mk IIs
50,000 Viper Mk VIIs
10,000 Combat Raptors


CARRIER DESIGNATIONS
5,000 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection, no nuclear armament)


NukeShip DESIGNATIONS
50 Oden Class Battlestars (Medium, minimum armament, small hangars, medium protection, heavy nuclear armament)


WARSHIP DESIGNATIONS
2,500 Defender-Class Battlestar *Actual Image* (Slow, heavy armament, medium hangars, medium protection, no nuclear armament)
1,250 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection, small nuclear armament)
1,250 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection, medium nuclear armament)


CAPITAL SHIPS
1,000 Columbia-Class Battlestars *Actuall Image*(Slow, heavy armament, large hangars, massive protection, medium nuclear armament)
500 Mercury-Class Battlestars *Actuall Image*(Medium, heavy armament, medium hangars, massive protection, medium nuclear armament)



FLAGSHIPS
100 Trinity-Class Battlestar (Slow, Maximum Armament, Medium Hangars, Maximum Protection, Heavy Nuclear Armament)


Ground units:
100,000 R.A.Z.O.R.S. (heavily trained and armored marines)
500,000 Marines
200,000 Pilots


Finished Research:
Ship Shielding
City-Grade Shielding
"Jump" Tech *Instantaneous Travel-by-Ship to Anywhere*
Nuclear Fission
Nuclaer Fusion
Planet-Grade Shielding
Hack-Proof Computer Networks *Impossible-to-breach Computer Security*
Jump Drives for Vipers
In-System Ion Engines
Hydrogen Bombs
Faster fuel reaload *More advanced fuel reloading systems allow ships to use their Jump Drives once every 2 turns instead of once every 5*
Project: Oden
Project: Hermes
Project: TRINITY
Project: Alexander
Project: NOVA
Project: Cronus
Project: Equus
Project: Bellerophron
Project: Star Hunter
Project: Cobol
Project: Colonial Fleet Carrier
Project: Leviathan Dock
PROJECT: HALO


THE FOLLOWING WERE LEFT INTACT UPON PLANET 3, BUT UNDER FORERUNNER-GRADE SHILDING LOCKDOWN:

Buildings:
Orbital Super-Shipyard
Shielded Base
Basic Mines
Cygnus-Class Landing Zone
Barracks
Nuclear Materials Mine
Armory
10,000 Ground-To-Air Cannons

This is Admiral Adama! The Colonial Fleet cooked up a bit of a secret project back at our old colonies, melting things down and producing Battlestars with them since we gained the technology to build Battlestar ship docks. That's what we've been doing all this time- taking our wreakage and making our fleet come up to snuff. We're back, and we have the ultimate weapon... the Halo Weapon.

  • 08.03.2008 8:12 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
95 Necron Star Dreadnoughts
270 Armageddon-Class Carnage Ships
480 Cairn-Class Tombships (Battleships)
700 Scythe-Class Harvest Ships (Heavy Cruisers)
820 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5000 Jackal-Class Raiders (Aggressive Heavy Fighter)
9000 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1020 Canisters of Rebirth Nanites *carries viruses*
26000 Warriors
13000 Immortals
4000 Pariahs
4000 Flayed Ones
4000 Wraiths
1900 Tomb Spyders
1900 Destroyers
950 Heavy Destroyers
276000 Scarabs in swarm
1700 Obelisks
900 Pylons
900 Monoliths
200 Abattoirs
55 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
20 Necron Star Dreadnoughts
60 Armageddon-Class Carnage Ships
80 Cairn-Class Tombships
160 Scythe-Class Harvest ships
240 Shroud-Class Cruisers
800 Jackal-Class Raiders
2000 Dirge-Class Raiders

110 Rebirth Nanites Canisters
7000 Warriors
3500 Immortals
1200 Pariahs
1200 Flayed Ones
1200 Wraiths
600 Tomb Spyders
600 Destroyers
400 Heavy Destroyers
38000 Scarabs in Swarm
400 Obelisks
200 Pylons
200 Monoliths Obelisks
50 Abattoirs
20 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (4 turns)
1000 Warriors (4 turns)
500 Immortals (4 turns)
200 Pariahs (4 turns)
200 Flayed Ones (4 turns)
200 Wraiths (4 turns)
100 Tomb Spyders (4 turns)
100 Destroyers (4 turns)
50 Heavy Destroyers (4 turns)
100 Obelisks (3 turns)
50 Pylons (3 turns)
50 Monoliths Obelisks (3 turns)
10 Abattoirs (3 turns)
5 Tomb Stalker Titan (3 turns)
5 Necron Star Dreadnought (5 turns)
15 Armageddon-Class Carnage Ships (5turns)
20 Cairn-Class Tombships (5 turns)
40 Scythe-Class Harvest ships (5 turns)
60 Shroud-Class Cruisers (5 turns)
200 Jackal-Class Raiders (5 turns)
500 Dirge-Class Raiders (5 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Defenses powered up
Long Range Sensors set to active scanning
Gathering Forces for Invasion of the Covenant Union

Space Movement:
Necron Patrols active and scouting for potential threats

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

Necrons Offline

  • 08.03.2008 11:24 PM PDT

Your faction: The Borg

Ships:
-[In-system]
43 Cubes
23 Tactical Cubes
71 Spheres
-[Beyond asteroid field 2]
10 Cubes
5 Tactical Cubes
5 Diamonds
1 Assembler Node

Ground units:
15,000 Drones per Cube
5,000 Drones per Sphere
2,500 Drones per Diamond
500 Drones per Assembler
3,000 Drones per Battleship (Heavy Attack Galley)
20 Drones per Fighter (Planetary Assault Fighter)
Total: 1,586,100 Drones

Buildings:
Phaser turrets (light defence)
Photon torpedo turrets (heavy defence)

Construction:
[Beyond asteroid field 2]
Nexus (1 turn)
Shipyard (1 turn)
Research Centre (2 turns)

Ground Movement:
None.

Space movement:
The Borg offensive on the Geth continues.
Beyond asteroid field 2, Borg Diamonds set about erecting a cloaking field around the fledgeling Unimatrix. Ready in 1 turns.

Allies:
None.

Enemies:
All.

Message to all:
[[WE ARE THE BORG. YOU WILL BE ASSIMILATED; YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE ADDED TO OUR OWN. RESISTANCE IS FUTILE.]]

[Edited on 08.04.2008 4:49 AM PDT]

  • 08.04.2008 4:49 AM PDT

Semi-socialist and proud of it.

Posted by: Pyroshark
Posted by: Sergeant Matt
If you've got over 1,000,000 ground troops, they must be pretty damn weak individually.

Actually, Drones are fairly strong - mostly due to their ability to adapt quite quickly to almost any form of weaponry used against them. Their only problem is that they're slooow; whether they're physically incapable of running, or just not inclined, is uncertain, but suffice it to say that their only means of pedestrain movement is a stiff sort of half-march.
-Pyroshark-

They can't adapt to projectiles. That'd be like "adapting" to getting hit in the head with a baseball bat. With weapons that they can't adapt to and highly trained, highly mobile troops, Borg Drones don't stand a chance. And even if they do adapt to energy weapons, enough power still kills them. Which is why Federation Phasers still work against them.

[Edited on 08.04.2008 11:23 AM PDT]

  • 08.04.2008 11:19 AM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
59010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
30500 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
14275 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
483 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
313 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
296 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
193 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
138 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
69 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam. Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
44,200 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
9000 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1060 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
10800 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10240 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
870 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 2 turns
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons) , 3 turns
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 8 turns

Construction:
20 Diamond Boron IPBMs, 4 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 29 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 4 turn recharge time), 14 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
10 Imperators, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance

Message to all:
We call for genocide of the Borg.

ATTACKABLE

  • 08.04.2008 11:22 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Is it still capable of joining the game? Sounds fun...

  • 08.04.2008 11:28 AM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons respond to the Empire's call for Genocide against the Borg.


As mod in Snakie's absent, I allow Borg to call in reinforcements again, due to it being 4 vs. 1

  • 08.04.2008 11:43 AM PDT

Semi-socialist and proud of it.

Good, let's crush these guys. We need to assault their fleet before the Geth are too badly hurt.

[Edited on 08.04.2008 11:44 AM PDT]

  • 08.04.2008 11:43 AM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

...If you didn't notice, I just came back like 7 posts ago....

(and yes, you can still join in new guy)

  • 08.04.2008 12:08 PM PDT

Semi-socialist and proud of it.

Offline.

  • 08.04.2008 12:20 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
95 Necron Star Dreadnoughts
270 Armageddon-Class Carnage Ships
480 Cairn-Class Tombships (Battleships)
700 Scythe-Class Harvest Ships (Heavy Cruisers)
820 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5000 Jackal-Class Raiders (Aggressive Heavy Fighter)
9000 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1020 Canisters of Rebirth Nanites *carries viruses*
26000 Warriors
13000 Immortals
4000 Pariahs
4000 Flayed Ones
4000 Wraiths
1900 Tomb Spyders
1900 Destroyers
950 Heavy Destroyers
276000 Scarabs in swarm
1700 Obelisks
900 Pylons
900 Monoliths
200 Abattoirs
55 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
20 Necron Star Dreadnoughts
60 Armageddon-Class Carnage Ships
80 Cairn-Class Tombships
160 Scythe-Class Harvest ships
240 Shroud-Class Cruisers
800 Jackal-Class Raiders
2000 Dirge-Class Raiders

110 Rebirth Nanites Canisters
7000 Warriors
3500 Immortals
1200 Pariahs
1200 Flayed Ones
1200 Wraiths
600 Tomb Spyders
600 Destroyers
400 Heavy Destroyers
38000 Scarabs in Swarm
400 Obelisks
200 Pylons
200 Monoliths Obelisks
50 Abattoirs
20 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (3 turns)
1000 Warriors (3 turns)
500 Immortals (3 turns)
200 Pariahs (3 turns)
200 Flayed Ones (3 turns)
200 Wraiths (3 turns)
100 Tomb Spyders (3 turns)
100 Destroyers (3 turns)
50 Heavy Destroyers (3 turns)
100 Obelisks (2 turns)
50 Pylons (2 turns)
50 Monoliths Obelisks (2 turns)
10 Abattoirs (2 turns)
5 Tomb Stalker Titan (2 turns)
5 Necron Star Dreadnought (4 turns)
15 Armageddon-Class Carnage Ships (4turns)
20 Cairn-Class Tombships (4 turns)
40 Scythe-Class Harvest ships (4 turns)
60 Shroud-Class Cruisers (4turns)
200 Jackal-Class Raiders (4 turns)
500 Dirge-Class Raiders (4 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Defenses powered up
Long Range Sensors set to active scanning
Gathering Forces for Invasion of the Covenant Union

Space Movement:
Necron Patrols active and scouting for potential threats
Moving Forces towards Borg Planet-will stay out of range upon arrival (2 turns)

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

Necrons Offline

  • 08.04.2008 12:30 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)

Ships:
1 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
500 Strogg Soldiers.
50 Beserkers.
5 Harvesters.
20 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
None



Finished Research
None.


Research
Reactor Meltdown (Prevents Ship take over)- 10 turns
Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-15 turns.
Stroyent Processor- 12 turns


Construction
None.

Ground Movement


Space Movement
Analysis of Planet resources- 9 turns.

Allies None.

Enemies None

Message to all: We are neutral.

Turns until attackable- 5

  • 08.04.2008 12:33 PM PDT

1 P17Y 7H3 F00L

KOTOR

Strogg, are you willing to ally with the Borg since your races are most similar.

Cybernetic hive of assimilated species, you know.

  • 08.04.2008 12:38 PM PDT