Off Topic: The Flood
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Rebel Aliens:
Planet: Planet 2

Ships:
51 Heavy Attack Galley
305 Planetary Assault Fighters
1 Refractor Shield Generators
4 Reconstruction Drones
61 Planetary Defense Carrier
2 Mobile Defense Platforms

Ground Units:
465 Brown Goblins (A quick video of them in action.)
96 Valkalry Spiders
490 Grunts

Ground Movement:
All ground units have a DiTriDiamond Portal open, ready to teleport wherever needed.

Space Movement:
A call goes out for a reinforcement army to fight the borg in the event that they attack.
5 Heavy Attack Galleys
15 Planetary Defense Carriers
2 Mobile Defense Platforms
30 Planetary Assault Fighters
Arrives in 5

Mobile Defense Platforms take up strategic position over Planet 2
All Planetary Defense Carriers move to extreme range.
All Planetary Assault fighters charge DiTriDiamond Teleportation Modules and prepare for a fast strike-retreat attack
Heavy Attack Galleys build their DiTriDiamond Rifts in their clutches and charge EMP generators

Buildings:
Valkalry Spider Flesh Vats turn out 1 Valkalry Spider
Brown Goblin Flesh Vats Turn out 5 Brown Goblins
Grunt Flesh Vat turns out 10 Grunts per turn
Central Operations Outpost
Shipyard makes 1 Planetary Defense Carrier per turn
Shipyard makes 5 planetary Assault Fighters per turn
Shipyard makes 1Heavy Attack Gally per turn
DiTriDiamond Mine harvests 5 DiTriDiamond Crystals
Boneyard Reanimation Facility turns out 1 Skeleton Soldier for every five infantry losses.

Resources
DiTriDiamond crystals: 340

Research
Anti-Borg Paradoxical Diagram Done

Finished Research:
Nuclear Fusion
DiTriDiamond Cloning
EMP
Nuclear Fission
DiTriDiamond 6X hardening Process
Cloned DiTriDiamond Decontamination
Rift Technology
Dark Energy Death Reanimation
DiTriDiamond Teleportation
Anti-Borg Paradoxical Diagram

Allies:
Colonial Expansion Corporation
UNSC
TimeSplitters

Nemeses:
None

Message to all: We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from annihilation.
I am also making quick videos about the creatures in my faction. Tell me what you think of them.

Can be attacked

  • 08.04.2008 4:56 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series) *UPDATED FOR AUTHENTICITY*

Ships:
1 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
None



Finished Research
None.


Research
Reactor Meltdown (Prevents Ship take over)- 6 turns
Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-11 turns.
Stroyent Processor- 8 turns


Construction
None.

Ground Movement


Space Movement

Heading towards 2nd Asteroid Belt, for settlement and possible harvesting. - 1 turns

Allies None.

Enemies None

Message to all: Requesting Alliance with the Hanchex Pact, Borg.

Turns until attackable- 1

  • 08.04.2008 4:57 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
100 Necron Star Dreadnoughts
270 Armageddon-Class Carnage Ships
480 Cairn-Class Tombships (Battleships)
700 Scythe-Class Harvest Ships (Heavy Cruisers)
820 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5000 Jackal-Class Raiders (Aggressive Heavy Fighter)
9000 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1020 Canisters of Rebirth Nanites *carries viruses*
26000 Warriors
13000 Immortals
4000 Pariahs
4000 Flayed Ones
4000 Wraiths
1900 Tomb Spyders
1900 Destroyers
950 Heavy Destroyers
282000 Scarabs in swarm
1900 Obelisks
950 Pylons
950 Monoliths
225 Abattoirs
60 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
20 Necron Star Dreadnoughts
60 Armageddon-Class Carnage Ships
80 Cairn-Class Tombships
160 Scythe-Class Harvest ships
240 Shroud-Class Cruisers
800 Jackal-Class Raiders
2000 Dirge-Class Raiders

110 Rebirth Nanites Canisters
7000 Warriors
3500 Immortals
1200 Pariahs
1200 Flayed Ones
1200 Wraiths
600 Tomb Spyders
600 Destroyers
400 Heavy Destroyers
44000 Scarabs in Swarm
500 Obelisks
250 Pylons
250 Monoliths Obelisks
60 Abattoirs
25 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (1 turns)
1000 Warriors (1 turns)
500 Immortals (1 turns)
200 Pariahs (1 turns)
200 Flayed Ones (1 turns)
200 Wraiths (1 turns)
100 Tomb Spyders (1 turns)
100 Destroyers (1 turns)
50 Heavy Destroyers (1 turns)
100 Obelisks (5 turns)
50 Pylons (5 turns)
50 Monoliths Obelisks (5 turns)
10 Abattoirs (5 turns)
5 Tomb Stalker Titan (5 turns)
5 Necron Star Dreadnought (2 turns)
15 Armageddon-Class Carnage Ships (2 turns)
20 Cairn-Class Tombships (2 turns)
40 Scythe-Class Harvest ships (2 turns)
60 Shroud-Class Cruisers (2 turns)
200 Jackal-Class Raiders (2 turns)
500 Dirge-Class Raiders (2 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Defenses powered up
Long Range Sensors set to active scanning
Gathering Forces for Invasion of the Covenant Union

Space Movement:
Necron Patrols active and scouting for potential threats
Moving Forces towards Borg Planet-(ARRIVED)
Units Staying Out of Range of Borg Defenses and Fleet

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

  • 08.04.2008 4:59 PM PDT
  • gamertag: [none]
  • user homepage:

“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Madkat, you start out with only a 1-bay shipyard. No other buildings/research. Please edit your posts to reflect this.

  • 08.04.2008 4:59 PM PDT
  •  | 
  • Veteran Heroic Member

Tear down these walls for me.
Stop me from going under.


Join the Anti-PETA Movement!

Posted by: Lord Snakie
Madkat, you start out with only a 1-bay shipyard. No other buildings/research. Please edit your posts to reflect this.


Fix'd

  • 08.04.2008 5:04 PM PDT

Ships: 1 Mothership Carries 5 WMD's
185 Supercarriers(Extremely High Armor and Weaponry) Carries 2 WMD
201 Galaxy Class Battleships (Borrowed From Star Trek)
247 Heavy Battlecruisers(High Armament/Armor) Carries 2 WMD
160 Light Battlecruisers Carries 1 WMD
7500 Landing Craft
7500 Tracers (Recon and Transport Ships)
15000 Stinger Class Fighters (Light-Medium Armament/Armor)
333 Destroyers (Medium Armor and Armament, Fast, Maneuverable and agile) 1 WMD

Ground Units: 5400 Raiding/Boarding Parties (100 Man Each)
24000 Pilots
19000 Telepathy Bio-commandos.
24000 Super-soldiers. *Heavy Armor and Shielding*
29000 Infantry *Light Armor and Shielding*
14000 Snipers/Recon


Buildings: 10 Baracks (1000 Soldiers Each Per Turn)
50 Shipyards (One Vessel Each Per Turn, 5000 Fighters Per 5 shipyards Per Turn)
Large Hadron Collider
Anti-Matter Containment Canisters
Anti-Matter Canister Cannon
WMD Neutral Magnetic Cannon to launch Canisters (On Super-Carriers/Motherships/Planetary Defense Platforms/Planet 5):


Finished Research: Ship Shielding: Penetrable by EMP blasts, WMD EMP aftershock, and extreme amounts of ballistic and plasma damage.
Ice and Rock drills.
Wide-Range Temp. Suits (Protect against any temp. weather)
(Borrowed) Covenant Ice Suits
Super Soldier Invisibility
Psychokinesis Training (Gives All Units Ability to use mind control, telepathy, and even stop time.)
Backup Shielding (Extra Support Shields in case of Main Failure)
Soldier Shielding
Plasma Weaponry
Plasma-Beam WMD For Ships and Planet Defense Platforms
10,000 Swivel Mount Turrets with 360 degree view. For ships and Defense Platforms (Capable of Firing Ionic Plasma Rays and Ballistic Weaponry.
Large Hadron Collider (Super-Speed Particle Collisions, Creates Massive amounts of energy to power the entire species needs, and used to form 1 mm of anti-matter per turn)
Anti-Matter(The opposite of matter, any matter it comes into contact with has a violent reaction, with brightness 10 times that of the sun and 100% particle power release. A one mm drop of Anti-Mater can destroy an entire ship, or an entire squadron of fighters.)
Reaction-Shielding: If sensors detect enemy coming out of slip-space/jumpdrive, all power is immediatly rerouted using preset orders to shielding. While the shields duration may not be long (2 Turns) nothing can get through them. There is a 1 Turn cool-down time as power is flooded back through the system, relieving the shields
All Shared Allied Research
Slipspace/Jump-Drive Emp Blast (Sends an Electro-Magnetic-Pulse through slipspace/jump-drive space to make any ships traveling there useless for 2 Turns when they exit

Research: 1 Super-Carrier per turn
10 Destroyers per turn
5 Light Battlecruisers per turn
5 Heavy Battlecruisers per turn
1000 Stinger Fighters per turn
500 Tracers per turn.
500 Landing Craft per turn
1000 Infantry per turn
1000 Pilots per turn.
1000 Super-Soldiers per turn
1000 Telepathy Bio-Commandos per turn.
100 Raiding/Boarding Parties per turn
1000 Sniper/Recon per turn.


Construction: 10 Baracks: 1 Turns

Space Movement: Task forces.
Task Force One: Defend the Hanchex Alliance Home Planet: Planet 4
Task Force Two: Either aid for offensive task force, or can pull back to help defend the Home Planet.
Task Force Three: Aggressive fleet.

All units ready for battle. WMD's primed and ready to fire. Plasma Conduits Heating and Anti-Matter Cannons loaded. Main and Backup Shielding online. Reaction-Shielding set to remote.


Ground Movement:

Allies: The Hanchex Alliance

Enemies: None at the moment. Unless the Necrons still are at war with The Hanchex.

Messages to All: I'm Back!

[Edited on 08.04.2008 5:09 PM PDT]

  • 08.04.2008 5:09 PM PDT

1 P17Y 7H3 F00L

KOTOR

well, it's time to finish our fight. I have to go tomorrow on vacation, so let's finish this here and now!

  • 08.04.2008 5:09 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)

Ships:
1 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
None



Finished Research
None.


Research
Reactor Meltdown (Prevents Ship take over)- 5 turns
Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-9 turns.
Stroyent Processor- 7 turns


Construction
Nexus- 7 turns
Stroyent Factory- 8 turns

Ground Movement


Space Movement

Heading towards 2nd Asteroid Belt, for settlement and possible harvesting. - Arrived

Allies None.

Enemies None

Message to all: Requesting Alliance with the Hanchex Pact, Borg.

attackable

  • 08.04.2008 5:13 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
100 Necron Star Dreadnoughts
270 Armageddon-Class Carnage Ships
480 Cairn-Class Tombships (Battleships)
700 Scythe-Class Harvest Ships (Heavy Cruisers)
820 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5000 Jackal-Class Raiders (Aggressive Heavy Fighter)
9000 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1030 Canisters of Rebirth Nanites *carries viruses*
27000 Warriors
13500 Immortals
4200 Pariahs
4200 Flayed Ones
4200 Wraiths
2000 Tomb Spyders
2000 Destroyers
1000 Heavy Destroyers
284000 Scarabs in swarm
1900 Obelisks
950 Pylons
950 Monoliths
225 Abattoirs
60 Tomb Stalker Titans
Scarab Swarm of 2 million for Defense

Forces at Planet 3:
20 Necron Star Dreadnoughts
60 Armageddon-Class Carnage Ships
80 Cairn-Class Tombships
160 Scythe-Class Harvest ships
240 Shroud-Class Cruisers
800 Jackal-Class Raiders
2000 Dirge-Class Raiders

120 Rebirth Nanites Canisters
8000 Warriors
4000 Immortals
1400 Pariahs
1400 Flayed Ones
1400 Wraiths
700 Tomb Spyders
700 Destroyers
450 Heavy Destroyers
46000 Scarabs in Swarm
500 Obelisks
250 Pylons
250 Monoliths Obelisks
60 Abattoirs
25 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (4 turns)
1000 Warriors (4 turns)
500 Immortals (4 turns)
200 Pariahs (4 turns)
200 Flayed Ones (4 turns)
200 Wraiths (4 turns)
100 Tomb Spyders (4 turns)
100 Destroyers (4 turns)
50 Heavy Destroyers (4 turns)
100 Obelisks (4 turns)
50 Pylons (4 turns)
50 Monoliths Obelisks (4 turns)
10 Abattoirs (4 turns)
5 Tomb Stalker Titan (4 turns)
5 Necron Star Dreadnought (1 turns)
15 Armageddon-Class Carnage Ships (1 turns)
20 Cairn-Class Tombships (1 turns)
40 Scythe-Class Harvest ships (1 turns)
60 Shroud-Class Cruisers (1 turns)
200 Jackal-Class Raiders (1 turns)
500 Dirge-Class Raiders (1 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Defenses powered up
Long Range Sensors set to active scanning

Space Movement:
Necron Patrols active and scouting for potential threats
Foce pulling back to Necron Homeworld (1 turn)

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

  • 08.04.2008 5:14 PM PDT

Broad-Spectrum System Message: Strogg, your alliance is fit for us, as long as you aid my people in our upcoming battle with the Necrons. All I need is ground reinforcements from you.

  • 08.04.2008 5:16 PM PDT

1 P17Y 7H3 F00L

KOTOR

If the Strogg responds to ally with the Independence Day Aliens, I will allow the Strogg to call for extra-galactic ground reinforcements from Stroggos

  • 08.04.2008 5:17 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

I can supply you with 250 Strogg Marines, 25 Tacticals, 2 Gladiators, and a Harvestor.

I accept the alliance offer.

[Edited on 08.04.2008 5:20 PM PDT]

  • 08.04.2008 5:18 PM PDT

1 P17Y 7H3 F00L

KOTOR

That's not really enough, so that's why I say that if you ally with him, I'll allow you to summon a whole bunch of ground reinforcements from wherever

[Edited on 08.04.2008 5:21 PM PDT]

  • 08.04.2008 5:19 PM PDT

My people are at a disadvantage with vehicles, as we have no ground vehicles. We rarely use planets for long, and that is the reason.

  • 08.04.2008 5:20 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Alright.

Hehe...How do I properly request reinforcements?

[Edited on 08.04.2008 5:25 PM PDT]

  • 08.04.2008 5:20 PM PDT

1 P17Y 7H3 F00L

KOTOR

Well just say that you are calling in reinforcements from your home planet, say how many soldiers and of what types, and put in a number of turns that you deem appropriate for them to get here
yeah, so let's all post our faction again, and Strogg, bring in a lot more infantry and vehicles, enough to at least make it numerically fairer

[Edited on 08.04.2008 5:27 PM PDT]

  • 08.04.2008 5:25 PM PDT

Ships: 1 Mothership Carries 5 WMD's
200 Supercarriers(Extremely High Armor and Weaponry) Carries 2 WMD
253 Heavy Battlecruisers(High Armament/Armor) Carries 2 WMD
170 Light Battlecruisers Carries 1 WMD
7600 Landing Craft
7600 Tracers (Recon and Transport Ships)
15000 Stinger Class Fighters (Light-Medium Armament/Armor)
343 Destroyers (Medium Armor and Armament, Fast, Maneuverable and agile) 1 WMD

Ground Units: 5500 Raiding/Boarding Parties (100 Man Each)
25000 Pilots
20000 Telepathy Bio-commandos.
25000 Super-soldiers. *Heavy Armor and Shielding*
30000 Infantry *Light Armor and Shielding*
15000 Snipers/Recon


Buildings: 20 Baracks (1000 Soldiers Each Per Turn)
50 Shipyards (One Vessel Each Per Turn, 5000 Fighters Per 5 shipyards Per Turn)
Large Hadron Collider
Anti-Matter Containment Canisters
Anti-Matter Canister Cannon
WMD Neutral Magnetic Cannon to launch Canisters (On Super-Carriers/Motherships/Planetary Defense Platforms/Planet 5):


Finished Research: Ship Shielding: Penetrable by EMP blasts, WMD EMP aftershock, and extreme amounts of ballistic and plasma damage.
Ice and Rock drills.
Wide-Range Temp. Suits (Protect against any temp. weather)
(Borrowed) Covenant Ice Suits
Super Soldier Invisibility
Psychokinesis Training (Gives All Units Ability to use mind control, telepathy, and even stop time.)
Backup Shielding (Extra Support Shields in case of Main Failure)
Soldier Shielding
Plasma Weaponry
Plasma-Beam WMD For Ships and Planet Defense Platforms
10,000 Swivel Mount Turrets with 360 degree view. For ships and Defense Platforms (Capable of Firing Ionic Plasma Rays and Ballistic Weaponry.
Large Hadron Collider (Super-Speed Particle Collisions, Creates Massive amounts of energy to power the entire species needs, and used to form 1 mm of anti-matter per turn)
Anti-Matter(The opposite of matter, any matter it comes into contact with has a violent reaction, with brightness 10 times that of the sun and 100% particle power release. A one mm drop of Anti-Mater can destroy an entire ship, or an entire squadron of fighters.)
Reaction-Shielding: If sensors detect enemy coming out of slip-space/jumpdrive, all power is immediatly rerouted using preset orders to shielding. While the shields duration may not be long (2 Turns) nothing can get through them. There is a 1 Turn cool-down time as power is flooded back through the system, relieving the shields
All Shared Allied Research
Slipspace/Jump-Drive Emp Blast (Sends an Electro-Magnetic-Pulse through slipspace/jump-drive space to make any ships traveling there useless for 2 Turns when they exit

Research: 1 Super-Carrier per turn
10 Destroyers per turn
5 Light Battlecruisers per turn
5 Heavy Battlecruisers per turn
1000 Stinger Fighters per turn
500 Tracers per turn.
500 Landing Craft per turn
1000 Infantry per turn
1000 Pilots per turn.
1000 Super-Soldiers per turn
1000 Telepathy Bio-Commandos per turn.
100 Raiding/Boarding Parties per turn
1000 Sniper/Recon per turn.


Construction:

Space Movement: Task forces.
Task Force One: Defend the Hanchex Alliance Home Planet: Planet 4
Task Force Two: Defensive or Offensive
Task Force Three: Offensive Fleet.

All units ready for battle. WMD's primed and ready to fire. Plasma Conduits Heating and Anti-Matter Cannons loaded. Main and Backup Shielding online. Reaction-Shielding set to remote.

Ground Movement:

Allies: The Hanchex Alliance

Enemies: Necrons

Messages to All: I'm Back!

[Edited on 08.04.2008 5:09 PM PDT]

  • 08.04.2008 5:27 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)

Ships:
1 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
None



Finished Research
None.


Research
Reactor Meltdown (Prevents Ship take over)- 4 turns
Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-8 turns.
Stroyent Processor- 6 turns


Construction
Nexus- 6 turns
Stroyent Factory- 7 turns

Ground Movement


Space Movement

Slipgate opening, 5 Assault Carriers Bringing :
2000 Strogg Marines
500 Strogg Tacticals
200 Grunts
100 Gladiators
100 Heavy HoverTanks
600 Harvestors.
(once garrisoned at main base the 5 Assault Carriers will return to Stroggos.) - 10 turns.

Heading towards 2nd Asteroid Belt, for settlement and possible harvesting. - Arrived

Allies IDA

Enemies None

Message to all:

attackable

[Edited on 08.04.2008 5:32 PM PDT]

  • 08.04.2008 5:31 PM PDT

1 P17Y 7H3 F00L

KOTOR

Faction: Necrons (of Warhammer 40K)

Ships:
115 Necron Star Dreadnoughts
300 Armageddon-Class Carnage Ships
520 Cairn-Class Tombships (Battleships)
760 Scythe-Class Harvest Ships (Heavy Cruisers)
880 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5250 Jackal-Class Raiders (Aggressive Heavy Fighter)
9500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1030 Canisters of Rebirth Nanites *carries viruses*
27000 Warriors
13500 Immortals
4200 Pariahs
4200 Flayed Ones
4200 Wraiths
2000 Tomb Spyders
2000 Destroyers
1000 Heavy Destroyers
286000 Scarabs in swarm
1900 Obelisks
950 Pylons
950 Monoliths
225 Abattoirs
60 Tomb Stalker Titans
Scarab Swarm of 1 million for Defense

Forces at Planet 3:
35 Necron Star Dreadnoughts
100 Armageddon-Class Carnage Ships
120 Cairn-Class Tombships
220 Scythe-Class Harvest ships
300 Shroud-Class Cruisers
1000 Jackal-Class Raiders
2500 Dirge-Class Raiders

120 Rebirth Nanites Canisters
8000 Warriors
4000 Immortals
1400 Pariahs
1400 Flayed Ones
1400 Wraiths
700 Tomb Spyders
700 Destroyers
450 Heavy Destroyers
48000 Scarabs in Swarm
500 Obelisks
250 Pylons
250 Monoliths Obelisks
60 Abattoirs
25 Tomb Stalker Titan

Buildings:
Underground Catacomb Labyrinth Base under Planet 6 Crust
Tomb Factory (basic Infantry production)
Necron Shipyard
Necron Scarab Hive (2000 Scarabs per turn)
Mortuary Heavy Factory (vehicle production)
Repair Sepulchre (building for mass-repairs)
Re-Birthing Pit (exactly what its name says)
Necron Tomb of the Titans (allows for construction of titans)
Basic Gauss Defenses
Necron Anti-Ground Mines
Necron Planetary Shielding
Necron Planet-side Anti-Ship Cannons
Necron Orbital Defense Platforms
Necron Orbital Naval Anti-Matter Mines
Planet 3 Secondary Base
Phase Anchor Portal Gate connecting Planets 6 and 3
Advanced Necron Production and Manufacturing Facilities (Planet 3)
Necron Anti-Ground Weapons (Planet 3)
Necron Planetary Shielding (Planet 3)
Necron Planetary Cannons (Planet 3)
Necron Anti-Matter Naval Mines (Planet 3)
Necron Orbital Defense Platforms (Planet 3)

Aeonic Orb WMD: (need 2 parts, 1 research, resource gathering) COMPLETED
Aeonic Orb Containment Arms
Aenoic Orb Support Base
Necron Star Binding Tech (WMD)
Finding a Star to use in Aeonic Orb and powering up
Information File: N/A

C'tan Star God WMD: (needs 1 part, 1 research, resource gathering) Complete
C'tan Star God Astro-Physical Incarnation (WMD Tech)
C'tan Star God Incarnation Temple
Coaxing 4 C'tan Star Gods into Physical Shells
Information Files: N/A

Technology:
Advanced Necrodermis Metallurgy (Armor)
Advanced Gauss Weaponry
Advanced Necron Shielding
Advanced Necron Shield Leeches
Advanced Necron Inertia-less Drive Engines
Advanced Stealth and Cloaking Detection
Necrodermis can be magnetized or de-magnitized at will
Necron Super-Enhanced and Advanced Nanites/Nanoprobe technology: applied to everything
Naval On-Board Rebirth Nanite Complement
Necron Advanced Regeneration
Advanced Repair Speed
Necrodermis Anti-acid sealing and protection
Naval Sepulchre (psychological and mental warfare and precision targetting)
Advanced Sepulchre (upgraded of naval sepulchre, also found on abattoirs)
Anti-Hack and Counter-Hack Systems (all units)
Gaze of Flame (stops momentums of all enemy attack charges in visual range of a Necron)
Naval Scarab Complement
Necron Phase Shifters (all units)
Anti-Matter Naval Torpedoes
Naval Scarab Special Ordinance
Necron Lord Special Wargear Equipment
Necron Technological Warping
All-Unit EMP Shielding
Nuclear Fission
Nuclear Fusion
Project: Rebirth
Ancient Viral Research and Development *specific strains unrevealed*
Grand Unification Theory and X and Y Boson Manipulation
X and Y Boson Manipulation Naval Cannons

Research:

Construction:
50 Rebirth Nanites Canisters (3 turns)
1000 Warriors (3 turns)
500 Immortals (3 turns)
200 Pariahs (3 turns)
200 Flayed Ones (3 turns)
200 Wraiths (3 turns)
100 Tomb Spyders (3 turns)
100 Destroyers (3 turns)
50 Heavy Destroyers (3 turns)
100 Obelisks (3 turns)
50 Pylons (3 turns)
50 Monoliths Obelisks (3 turns)
10 Abattoirs (3 turns)
5 Tomb Stalker Titan (3 turns)
5 Necron Star Dreadnought (6 turns)
15 Armageddon-Class Carnage Ships (6 turns)
20 Cairn-Class Tombships (6 turns)
40 Scythe-Class Harvest ships (6 turns)
60 Shroud-Class Cruisers (6 turns)
200 Jackal-Class Raiders (6 turns)
500 Dirge-Class Raiders (6 turns)

Planet 3 Construction:
Same as construction at Planet 6

Ground Movement:
Defenses powered up
Forces Priming Weapons
Long Range Sensors set to active scanning

Space Movement:
Necron Patrols active and scouting for potential threats
Foce pulling back to Necron Homeworld ARRIVED
Forces Priming Weapons

Allies: Axis Entente (Visari, Empire, Flood)
Colonials (hopefully)

Enemies: The ENTIRE Hanchex Alliance

Message to All:

  • 08.04.2008 5:32 PM PDT

1 P17Y 7H3 F00L

KOTOR

Strogg, you might need to call in a little more forces, for a fair engagement vs. mine.

Try to match my forces numerically

Also, since we are in a little bit of a rush, you can make the countdown for your reinforcements take less time

[Edited on 08.04.2008 5:38 PM PDT]

  • 08.04.2008 5:36 PM PDT

A little more than a little more though.

  • 08.04.2008 5:37 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)
Location 2nd Asteroid Field

Ships:
1 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
None



Finished Research
None.


Research
Reactor Meltdown (Prevents Ship take over)- 3 turns
Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-7 turns.
Stroyent Processor- 5 turns


Construction
Nexus- 5 turns
Stroyent Factory- 6 turns

Ground Movement


Space Movement

Slipgate opening, 5 Assault Carriers Bringing :
10000 Strogg Marines
1000 Strogg Tacticals
600 Grunts
600 Gladiators
500 Heavy HoverTanks
600 Harvestors.
(once garrisoned at main base the 5 Assault Carriers will return to Stroggos.) - 9 turns.




Allies IDA

Enemies None

Message to all:

attackable

  • 08.04.2008 5:41 PM PDT

1 P17Y 7H3 F00L

KOTOR

Planet 6, though don't join it, they need all the ground forces they are going to get

  • 08.04.2008 5:41 PM PDT