Off Topic: The Flood
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Task Force 3

Ships
100 Supercarriers
150 Heavy Battlecruisers
100 Light Battlecruisers
5,000 Landing Craft
5,000 Tracers
15,000 Stinger Fighters
300 Destroyers

Ground Units (All have personal shielding and invisibility.
20,000 Pilots
20,000 Telepathy Bio-Commandos
25,000 Super-Soldiers
30,000 Infantry
15,000 Snipers and Recon Men

Task Force 3 slides into slip-space from Planet 4
Destination: Planet 6
Arrival: 1 Turn

All WMD's Primed. Reaction Shielding on Remote. Main and Backup shielding online. Power Rerouting active. Swivel mount plasma turrets pending firing data. Ground units boarding Landing Craft. One Nuclear Bomb is placed on every Landing Craft. 10 Nuclear missiles are placed on every Naval Vessel. One Nuclear Missile placed on each Stinger Fighter.


  • 08.04.2008 6:17 PM PDT

1 P17Y 7H3 F00L

KOTOR

115 Necron Star Dreadnoughts
300 Armageddon-Class Carnage Ships
520 Cairn-Class Tombships (Battleships)
760 Scythe-Class Harvest Ships (Heavy Cruisers)
880 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5250 Jackal-Class Raiders (Aggressive Heavy Fighter)
9500 Dirge-Class Raiders (really fast Interceptor/Fighter)

Ground Units:
C'tan Star God "Nightbringer" WMD/Unit
C'tan Star God "Deceiver" WMD/Unit
C'tan Star God "Void Dragon" WMD/Unit
C'tan Star God "Outsider" WMD/Unit
Aeonic Orb (WMD/unit, see WMD section for details)
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1030 Canisters of Rebirth Nanites *carries viruses*
27000 Warriors
13500 Immortals
4200 Pariahs
4200 Flayed Ones
4200 Wraiths
2000 Tomb Spyders
2000 Destroyers
1000 Heavy Destroyers
290000 Scarabs in swarm
1900 Obelisks
950 Pylons
950 Monoliths
225 Abattoirs
60 Tomb Stalker Titans
Scarab Swarm of 1 million for Defense

Ships spread out, so as to not get hit by a powerful area-of-affect WMD. Phase Shifters Primed, ready to be used. Shields up, weapons online. Orbital Mines Armed, Orbital Platforms Armed, Planetary Cannons Armed,

Ground Forces in Defensive Positions in Hive

[Edited on 08.04.2008 6:25 PM PDT]

  • 08.04.2008 6:23 PM PDT

Strogg, check your P.M box.

  • 08.04.2008 6:32 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)
Location 2nd Asteroid Field

Ships:
6 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
Space Port.



Finished Research
Reactor Meltdown (Prevents Ship take over)


Research

Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-4 turns.
Stroyent Processor- 2 turns


Construction
Nexus- 1 turns
Stroyent Factory- 2 turns

Ground Movement


Space Movement

5 Assault Carriers carrying:
10000 Strogg Marines
1000 Strogg Tacticals
600 Grunts
500 Gladiators
500 Heavy HoverTanks
600 Harvestors.

Waiting in position for Attack command.



Allies IDA

Enemies None

Message to all:

attackable

  • 08.04.2008 6:33 PM PDT

System_Status

Optical_Orb No: 24837679:...

As stealthaly as it came in, the Orb jumped out of system with the targeting information and scanning data.

Continued in next.

  • 08.04.2008 6:38 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Err...

All Vasari naval forces form defensive perimeter around planet three. Phase missile silos primed and ready to fire. Orbital shield emplacements at full power. We'll have no part in this.

  • 08.04.2008 6:42 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)
Location 2nd Asteroid Field

Ships:
6 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
Space Port. - 1 Frigate every 4 turns
Nexus


Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)

Research

Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-2 turns.
Stroyent Processor- Completed


Construction
Nexus- Completed
Stroyent Factory- 2 turns
Medical Facility(Unit Production)- 5 turns.
Ground Movement


Space Movement

5 Assault Carriers carrying:
10000 Strogg Marines
1000 Strogg Tacticals
600 Grunts
500 Gladiators
500 Heavy HoverTanks
600 Harvestors.

Waiting in position for Attack command.



Allies IDA

Enemies None

Message to all:

attackable

  • 08.04.2008 6:43 PM PDT

Task Force 3

Ships
100 Supercarriers
150 Heavy Battlecruisers
100 Light Battlecruisers
5,000 Landing Craft
5,000 Tracers
15,000 Stinger Fighters
300 Destroyers

Ground Units (All have personal shielding and invisibility.
20,000 Pilots
20,000 Telepathy Bio-Commandos
25,000 Super-Soldiers
30,000 Infantry
15,000 Snipers and Recon Men

Space Movement:
Task Force 3 slips out of slipspace, entering Planet 6's system with all guns blazing. With the data the Optical Orb recieved, as the Force came out of slip-space, they had known the locations of the Orbital Mines and Gun Platforms. Hundreds of beams of plasma ripped through mines dotted across the outer-orbit of the Planet, creating a chain effect of explosions, taking many Gun Platforms with it. Through the floating chains of destruction, several Nuclear missiles come out of the rubble and detonate in the midst of the remaining Gun Platforms in orbit, leaving those out of range still unusable for 2 Turns due to EMP. The dropships containing the ground forces then release from the Hangars of the Naval Vessels, along with 10,000 Stinger fighters, headed for Planet 6.


All WMD's Primed. Reaction Shielding on Remote. Main and Backup shielding online. Power Rerouting active. Swivel mount plasma turrets pending firing data. Ground units boarding Landing Craft. One Nuclear Bomb is placed on every Landing Craft. 10 Nuclear missiles are placed on every Naval Vessel. One Nuclear Missile placed on each Stinger Fighter.

  • 08.04.2008 6:44 PM PDT

1 P17Y 7H3 F00L

KOTOR

Planetary Naval Cannons start firing, ripping holes in some IDA ships, naval mines detonate, crippling many IDA ships.

Dreadnoughts move to center of battle formation, Shroud-class ships move up, providing anti-fighter screens. Armageddon-class ships move to front of formation, Harvest ships move behind Armageddon-class ships., Tombships move between Harvest ships and Dreadnoughts. Dreadnoughts and Battleships open fire with long-range batteries.

Fighters launching from all ships. Armageddon-class ships start moving forward, with rest of formation behind them. Scythe-class ships use their intense jamming and screw with enemy communications. Scythe ships also use active sensors to detect all ships, even ones that may be behind the formation. Sepulchres on all ships activate, taxing the enemy crews mentally. Some weaker enemies have their minds explode and become braindead, due to the mental taxation coming from the sepulchres

  • 08.04.2008 6:51 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

5 Assault Carriers (Little Firepower, Massive Armor)
10000 Strogg Marines
1000 Strogg Tacticals
600 Grunts
500 Gladiators
500 Hover Tanks
600 Harvesters

Strogg's Assault Carriers charge through the debris. Heading straight for the planet's surface.
2 Carriers get hit and are moderately damaged, the engines are hit and now work at half efficiency.

[Edited on 08.04.2008 7:01 PM PDT]

  • 08.04.2008 6:57 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Just as a reminder, at the end of every post you need to put the exact losses of your opponent for that turn. And at the beginning of every post, you need to have a troop/ship count.

  • 08.04.2008 6:58 PM PDT

Task Force 3

Ships
91 Supercarriers
137 Heavy Battlecruisers
84 Light Battlecruisers
4,980 Landing Craft
4,953 Tracers
13,876 Stinger Fighters
379 Destroyers

Ground Units (All have personal shielding and invisibility.
20,000 Pilots
20,000 Telepathy Bio-Commandos
25,000 Super-Soldiers
29,655 Infantry
14,796 Snipers and Recon Men



[Edited on 08.04.2008 7:23 PM PDT]

  • 08.04.2008 7:01 PM PDT

Necron Losses:

Ship Losses:
35 Dreadnaughts
43 Tombships
150 Harvest Ships
150 Armageddon Ships
10,000 Orbital Mines

Ground Losses:
151 Heavy Cannons










[Edited on 08.04.2008 7:16 PM PDT]

  • 08.04.2008 7:04 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Stroggos reinforcement losses

Destroyed Ships:
3 Assault Carriers

Crippled ships:
None.

Killed Ground Units:
5,000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.

  • 08.04.2008 7:10 PM PDT

1 P17Y 7H3 F00L

KOTOR

IDA losses so fair
(according to IDA AND Necron view)


Task Force 3 Losses

Destroyed Ships:
8 Supercarriers
13 Heavy Battlecruisers
16 Light Battlecruisers
2,134 Stinger Fighters
21 Destroyers

Crippled Ships:
1 Supercarrier
100 Stingers
20 Dropships
47 Tracers


Killed Ground Units
1,345 Infantry
204 Snipers and Recon Men

  • 08.04.2008 7:11 PM PDT
  • gamertag:
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  • last post: 01.01.0001 12:00 AM PDT

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage
Extremely Efficient: Hack AI, Sabotage, Overload

Ships:
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface, able to draw power from nearby Geth ships, 1 spinal mounted cannon capable of taking out the strongest shields in the universe with one shot, 10 mass accelerator repeaters, 30 plasma repeaters, 10 plasma missiles, 15 plasma torpedoes, near impenetrable hull)
48 Geth Capital Ships (25 plasma repeaters, 5 plasma missiles, 10 plasma torpedoes, extremely armored, slow, 50 ship hangar)
98 Geth Starships (20 plasma repeaters, 3 plasma missiles, 8 plasma torpedoes, and armored, slow, 20 ship hangar)
326 Geth Battleships (heavily armored, 15 plasma repeaters, 1 plasma missile, 5 plasma torpedoes, slow, 5 ship hangar)
618 Geth Fighters (mildly armored, 3 plasma repeaters))
522 Geth Scouts (fast, camo, one plasma repeater, lightly armored)
522 Geth Heavy Bombers (average speed, plasma bombs,1 plasma repeater, mildly armored)
807 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures, able to cling on to larger ships creating a shield)
1 Space Satellite Project: Windego (a space satellite with space-to-ground laser capabilities)

Ground units:

Unique:
2 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed (pistol, assault rifle, shotgun, and sniper), extremely efficient tech, neural shock, inferno rounds (paralyzes and poisons victims)
1 Asari Matriarch (Benezia) (Lethally efficient in Biotics, averagely armed (pistol and assault rifle), limited tech, Throw (launches enemies back (can be used on solid objects) snowblind rounds)
1 Krogan Battle Master (Kraoken) (dual-wields an assault rifle and a shotgun, heavily armored, can charge, melees can kill infantry in two hits, lethally efficient in biotics, extremely efficient in tech, high explosive rounds)

Geth:
1086 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech, acidic rounds)
575 Geth Snipers (Armed with snipers and efficient powers limited tech, high explosive rounds)
1100 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech, inferno rounds)
850 Geth Destroyers (heavily armored, fast , tall, armed with assault rifles, limited biotics, limited tech, snowblind rounds)
186 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
69 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
244 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload, high explosive rounds)
244 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)high explosive rounds)
244 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage, high explosive rounds)
96 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
67 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)
230 Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher, limited biotics, limited tech, inferno rounds)


Krogan:
188 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, regenerate health, limited tech, acidic rounds)
35 Krogan Warlords (identical to Krogan mercs but with more health, shotguns and assault rifles, lethally efficient in biotics, and efficient tech, acidic rounds)

Drones:
566 Geth Assault Drones (fast, lightly armed patrol droids, limited biotics)
566 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
342 Recon Drones (fast, lightly armed and armored)
342 Repair Drone (heals larger Geth)

Asari:
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech, snowblind rounds)
506 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech, snowblind rounds)

Salarian:
766 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, extremely efficient tech, acidic rounds)

Rachni:
360 Rachni Workers (small, fast, explosive, acidic) (20 eggs1)(20 eggs2)
176 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
90 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (can control the minds of receptive beings like asari commandos, lay eggs every few hours)

Creatures:
646 Varren (fish-dogs used as war beasts)
3 Thresher Maws (huge underground space worms that can spit acid) (1)
1 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
6 Thorian Nodes (immobile (no defenses)) (1)

Etc...:
54 Quarian Slaves (increases construction and research by 1 turn for every 5)
100 Keepers (Maintenance) (speeds up construction and research by half)
10 Dragons Teeth

Machines:
1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)


Vehicles:
308 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 20 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers per turn, 5 BM per turn 5 DW per turn, 5 Krogan BM per turn 10 GJ per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under crust of P2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD)
Space Satellite Project Windego
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth)
Geth Life Support Engine

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))

Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers
Mass Relays
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships)
Geth Hoppers
Mass Materials Transfer
Krogan Genophage Cure (Speeds up Krogan troop birth to what it was before the Genophage)
Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher)
Hazard suits (protects against extreme weather, acid, radioactive materiel)
High Explosive Rounds
Acidic Rounds
Inferno Rounds
Snowblind Rounds

Research:

Construction:
Citadel (27)
5 Dragons Teeth (3)
Mass Accelerator Missile (WMD) (3)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4

Ground Movement:
(planet 2):
All troops on full alert, shields online, mines primed, AA batteries warming up.

Space movement:
The boarding party kills all Borg on board the ship with few casualties (1 Armature 10 Geth 2 Krogan) and begin moving in the heavy cargo. They begin learning how to pilot the ship (1). The Geth offensive continues. Sovereign waits till he can again fire his spinal cannon (4). Windego Charging (1)

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)

Enemies:
Hanchex Pact
Borg

Message to all:
We are fully willing to aid any one in the destruction of the Hive Minds.

[Edited on 08.04.2008 7:29 PM PDT]

  • 08.04.2008 7:29 PM PDT

1 P17Y 7H3 F00L

KOTOR

80 Necron Star Dreadnoughts
150 Armageddon-Class Carnage Ships
477 Cairn-Class Tombships (Battleships)
610 Scythe-Class Harvest Ships (Heavy Cruisers)
880 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5250 Jackal-Class Raiders (Aggressive Heavy Fighter)
9500 Dirge-Class Raiders (really fast Interceptor/Fighter)
99 Orbital Cannons (reusable in 2 turns)

Ground Units:
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1030 Canisters of Rebirth Nanites *carries viruses*
27000 Warriors
13500 Immortals
4200 Pariahs
4200 Flayed Ones
4200 Wraiths
2000 Tomb Spyders
2000 Destroyers
1000 Heavy Destroyers
290000 Scarabs in swarm
1900 Obelisks
950 Pylons
950 Monoliths
225 Abattoirs
60 Tomb Stalker Titans
Scarab Swarm of 1 million for Defense

The Armageddons ships move over the debris of the fallen Necron ships and consume them, growing larger. They continue on towards the enemy fleet. As they are getting shot at, the ships' different parts seemingly move. As they get closer, the Armageddons attack (whatevers' at the front of the IDA battle line. They split apart, revealing themselves to be in actuality, swarms of small robots that are completely EMP shielded, have many tentacles, and have lasers. This happens (specifically watch 4:33 and 4:57 As the IDA ships are consumed, the Armageddons grow in size. After the attack run, they then phase out and return to the rest of the advancing Necris fleet, with the other ships in cover.

Necron ships start releasing Scarab canisters at all IDA ships. While some canisters are shot down, many hit their targets. They explode open shortly before impact, and swarms upon swarms of scarabs shower upon the enemy hulls. They start to bore holes in the enemy hulls and disrupt the circuitry and ship systems of IDA ships.

Necron ships start firing their anti-matter torpedoes doing severe damage to the IDA front line. Remaining Dreadnoughts and Battleships continue to fire long-range cannons at mid-rear of IDA formation.

Shroud class ships and Harvest ships fire their Gauss Flak cannons, targeting enemy fighter formations.

Planetside cannons continue firing exacting losses on IDA

IDA Losses:
12 Supercarriers
31 Heavy Battlecruisers
39 Light Battlecruisers
1057 Landing Craft
1376 Tracers
2609 Stingers
95 Destroyers

  • 08.04.2008 7:31 PM PDT

Sorry. Sorry. Sorry.

IDA offline. rst knows why.

  • 08.04.2008 7:34 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

2 Assault Carriers

5000 Strogg Marines
500 Strogg Tacticals
300 Grunts
250 Gladiators
250 Heavy Hover Tanks
300 Harvesters.


They two remaining Assault Carriers land 40 miles south of nearest Necron Stronghold. The troops. Leave the ship heading towards the Defense Grid Network.

Continued in next...


No enemy Casualties so far...



Oops, didn't see him go offline.

[Edited on 08.04.2008 7:46 PM PDT]

  • 08.04.2008 7:46 PM PDT

1 P17Y 7H3 F00L

KOTOR

80 Necron Star Dreadnoughts
150 Armageddon-Class Carnage Ships
477 Cairn-Class Tombships (Battleships)
610 Scythe-Class Harvest Ships (Heavy Cruisers)
880 Shroud-Class Cruisers (Stealth Cruiser ship-ship/ship-fighter)
5250 Jackal-Class Raiders (Aggressive Heavy Fighter)
9500 Dirge-Class Raiders (really fast Interceptor/Fighter)
99 Orbital Cannons (reusable in 2 turns)

Ground Units:
100 Lords w Staff of Light, Chronometron, Lightning Field, Resurrection Orb, Phase Shifter
400 Rebirth Hybrids
1030 Canisters of Rebirth Nanites *carries viruses*
27000 Warriors
13500 Immortals
4200 Pariahs
4200 Flayed Ones
4200 Wraiths
2000 Tomb Spyders
2000 Destroyers
1000 Heavy Destroyers
290000 Scarabs in swarm
1900 Obelisks
950 Pylons
950 Monoliths
225 Abattoirs
60 Tomb Stalker Titans
Scarab Swarm of 1 million for Defense

--------------------------------------------------------------------------------------------------------------------------

Ground troops are digging in, preparing for defenses.

Scouts see the enemy coming down, and the Necrons prepare accordingly

Remember my forces are building are underground

This is a brief post

No Strogg losses so far

[Edited on 08.04.2008 7:53 PM PDT]

  • 08.04.2008 7:48 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Hmm... The more I think about the more I realize my troops are gonna get forked up.

  • 08.04.2008 7:52 PM PDT