- last post: 01.01.0001 12:00 AM PDT
Geth Army
Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.
Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage
Extremely Efficient: Hack AI, Sabotage, Overload
Ships:
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface, able to draw power from nearby Geth ships, 1 spinal mounted cannon capable of taking out the strongest shields in the universe with one shot, 10 mass accelerator repeaters, 30 plasma repeaters, 10 plasma missiles, 15 plasma torpedoes, near impenetrable hull)
50 Geth Capital Ships (25 plasma repeaters, 5 plasma missiles, 10 plasma torpedoes, extremely armored, slow, 50 ship hangar)
102 Geth Starships (20 plasma repeaters, 3 plasma missiles, 8 plasma torpedoes, and armored, slow, 20 ship hangar)
338 Geth Battleships (heavily armored, 15 plasma repeaters, 1 plasma missile, 5 plasma torpedoes, slow, 5 ship hangar)
630 Geth Fighters (mildly armored, 3 plasma repeaters))
544 Geth Scouts (fast, camo, one plasma repeater, lightly armored)
544 Geth Heavy Bombers (average speed, plasma bombs,1 plasma repeater, mildly armored)
839 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures, able to cling on to larger ships creating a shield)
1 Space Satellite Project: Windego (a space satellite with space-to-ground laser capabilities)
Ground units:
Unique:
2 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed (pistol, assault rifle, shotgun, and sniper), extremely efficient tech, neural shock, inferno rounds (paralyzes and poisons victims)
1 Asari Matriarch (Benezia) (Lethally efficient in Biotics, averagely armed (pistol and assault rifle), limited tech, Throw (launches enemies back (can be used on solid objects) snowblind rounds)
1 Krogan Battle Master (Kraoken) (dual-wields an assault rifle and a shotgun, heavily armored, can charge, melees can kill infantry in two hits, lethally efficient in biotics, extremely efficient in tech, high explosive rounds)
Geth:
1108 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech, acidic rounds)
590 Geth Snipers (Armed with snipers and efficient powers limited tech, high explosive rounds)
1128 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech, inferno rounds)
872 Geth Destroyers (heavily armored, fast , tall, armed with assault rifles, limited biotics, limited tech, snowblind rounds)
192 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
71 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
264 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload, high explosive rounds)
264 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)high explosive rounds)
264 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage, high explosive rounds)
101 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
72 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)
240 Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher, limited biotics, limited tech, inferno rounds)
Krogan:
208 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, regenerate health, limited tech, acidic rounds)
40 Krogan Warlords (identical to Krogan mercs but with more health, shotguns and assault rifles, lethally efficient in biotics, and efficient tech, acidic rounds)
Drones:
588 Geth Assault Drones (fast, averagely armed patrol droids, limited biotics)
588 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
364 Recon Drones (fast, lightly armed and armored, camo)
364 Repair Drone (heals larger Geth)
Asari:
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech, snowblind rounds)
526 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech, snowblind rounds)
Salarian:
796 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, extremely efficient tech, acidic rounds)
Rachni:
380 Rachni Workers (small, fast, explosive, acidic) (20 eggs1)(20 eggs2)
186 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
95 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (can control the minds of receptive beings like asari commandos, lay eggs every few hours)
Creatures:
676 Varren (fish-dogs used as war beasts)
4 Thresher Maws (huge underground space worms that can spit acid) (5)
1 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
7 Thorian Nodes (immobile (no defenses)) (2)
Etc...:
57 Quarian Slaves (increases construction and research by 1 turn for every 5)
100 Keepers (Maintenance) (speeds up construction and research by half)
10 Dragons Teeth
Machines:
1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)
Vehicles:
323 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)
Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 20 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers per turn, 5 BM per turn 5 DW per turn, 5 Krogan BM per turn 10 GJ per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under crust of P2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD)
Space Satellite Project Windego
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth)
Geth Life Support Engine
Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers
Mass Relays
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships)
Geth Hoppers
Mass Materials Transfer
Krogan Genophage Cure (Speeds up Krogan troop birth to what it was before the Genophage)
Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher)
Hazard suits (protects against extreme weather, acid, radioactive materiel)
High Explosive Rounds
Acidic Rounds
Inferno Rounds
Snowblind Rounds
Research:
Construction:
Citadel (26)
5 Dragons Teeth (2)
Mass Accelerator Missile (WMD) (2)
Barbed Wire (2)
Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4
Ground Movement:
(planet 2):
All troops on full alert, shields online, mines primed, AA batteries warming up.
Space movement:
The boarding party kills all Borg on board the ship with few casualties (1 Armature 10 Geth 2 Krogan) and begin moving in the heavy cargo. They begin learning how to pilot the ship (1). The Geth offensive continues. Sovereign waits till he can again fire his spinal cannon (4). Windego Charging (1)
Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)
Enemies:
Hanchex Pact
Borg
Message to all:
The Borg must be destroyed.