Off Topic: The Flood
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Subject: please don't post yet

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

While in an engagement, you can still build, research, etc.?

Like your main base can still do stuff?

  • 08.04.2008 7:59 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
60010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
31000 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
14475 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
483 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
313 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
296 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
193 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
148 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
69 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam. Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
44,400 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
9500 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1080 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
10850 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10280 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
880 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Death Star Plans, 1 turns
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons) , 3 turns
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 7 turns

Construction:
20 Diamond Boron IPBMs, 3 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 28 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 4 turn recharge time), 13 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
15 Victorys, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance
Borg

Message to all:
We call for genocide of the Borg.

ATTACKABLE

  • 08.04.2008 8:20 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Geth Army

Biotic Powers:
Limited: Barrier: Creates a small kinetic barrier that Geth and allies can fire through.
Efficient: Barrier, Lift: Lifts enemies into the air.
Extremely Efficient: Barrier, Lift, Singularity: sucks all nearby enemies into the air
Lethally Efficient: Barrier, Lift, Singularity, Warp: Destroys enemy armor.

Tech Abilities:
Limited: Hack AI
Efficient: Hack AI, Sabotage
Extremely Efficient: Hack AI, Sabotage, Overload

Ships:
1 Dreadnought Class Reaper (Sovereign) (If you stay aboard this ship for 5 or more turns you are brainwashed, able to generate a Mass Effect fields powerful enough to land on a planets surface, able to draw power from nearby Geth ships, 1 spinal mounted cannon capable of taking out the strongest shields in the universe with one shot, 10 mass accelerator repeaters, 30 plasma repeaters, 10 plasma missiles, 15 plasma torpedoes, near impenetrable hull)
50 Geth Capital Ships (25 plasma repeaters, 5 plasma missiles, 10 plasma torpedoes, extremely armored, slow, 50 ship hangar)
102 Geth Starships (20 plasma repeaters, 3 plasma missiles, 8 plasma torpedoes, and armored, slow, 20 ship hangar)
338 Geth Battleships (heavily armored, 15 plasma repeaters, 1 plasma missile, 5 plasma torpedoes, slow, 5 ship hangar)
630 Geth Fighters (mildly armored, 3 plasma repeaters))
544 Geth Scouts (fast, camo, one plasma repeater, lightly armored)
544 Geth Heavy Bombers (average speed, plasma bombs,1 plasma repeater, mildly armored)
839 Geth Dropships (fast, heavy armor, no weaponry, seats 25 Geth and 5 Geth Armatures, able to cling on to larger ships creating a shield)
1 Space Satellite Project: Windego (a space satellite with space-to-ground laser capabilities)

Ground units:

Unique:
2 Rouge Turian Spectres (one active, one dormant) (Saren) (Lethally efficient in Biotic powers, heavily armed (pistol, assault rifle, shotgun, and sniper), extremely efficient tech, neural shock, inferno rounds (paralyzes and poisons victims)
1 Asari Matriarch (Benezia) (Lethally efficient in Biotics, averagely armed (pistol and assault rifle), limited tech, Throw (launches enemies back (can be used on solid objects) snowblind rounds)
1 Krogan Battle Master (Kraoken) (dual-wields an assault rifle and a shotgun, heavily armored, can charge, melees can kill infantry in two hits, lethally efficient in biotics, extremely efficient in tech, high explosive rounds)

Geth:
1108 Geth Troopers (Armed with assault rifles and efficient biotic powers limited tech, acidic rounds)
590 Geth Snipers (Armed with snipers and efficient powers limited tech, high explosive rounds)
1128 Geth Shock Troopers (fast, tall, heavily armored, efficient biotic powers, armed with rocket launchers and shotguns, limited tech, inferno rounds)
872 Geth Destroyers (heavily armored, fast , tall, armed with assault rifles, limited biotics, limited tech, snowblind rounds)
192 Geth Armatures (Slow sentient four-legged tanks, limited biotics)
71 Geth Colossus (Huge Geth walkers with heavy shielding and weaponry)
264 Geth Stalkers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, overload, high explosive rounds)
264 Geth Ghosts (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, chargeable sniper(does more damage)high explosive rounds)
264 Geth Sappers (fast, extremely long jumpers, can climb walls, camo, sniper, built in radar jammer, sabotage, high explosive rounds)
101 Geth Beast Masters (energy whip and energy shield, increases animal efficiency, limited biotics and tech)
72 Geth Dragon Warriors (heavily armored, energy shield in one hand a Dragons Tooth in the other)
240 Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher, limited biotics, limited tech, inferno rounds)


Krogan:
208 Krogan Mercs (Armed with shotguns, extremely efficient in Biotic powers, and resistant to toxins, radiation, cuts, scrapes, and extreme temperatures, regenerate health, limited tech, acidic rounds)
40 Krogan Warlords (identical to Krogan mercs but with more health, shotguns and assault rifles, lethally efficient in biotics, and efficient tech, acidic rounds)

Drones:
588 Geth Assault Drones (fast, averagely armed patrol droids, limited biotics)
588 Geth Rocket Drones (slow, heavily armed patrol droids, limited biotics)
364 Recon Drones (fast, lightly armed and armored, camo)
364 Repair Drone (heals larger Geth)

Asari:
10 Asari Commandos (Armed with assault rifles and shotguns, lethally efficient in Biotic powers, Matriarchs personal bodyguards, resistant to biotic powers, limited tech, snowblind rounds)
526 Asari Biotics (Lightly armored, lightly armed, lethally efficient in biotics, limited tech, snowblind rounds)

Salarian:
796 Salarian Assassins (fast, able to be dropped behind enemy lines, camo, limited biotics, extremely efficient tech, acidic rounds)

Rachni:
380 Rachni Workers (small, fast, explosive, acidic) (20 eggs1)(20 eggs2)
186 Rachni Soldiers (slower, larger, spit acid, impale with tentacles) (10 eggs1) (10 eggs2)
95 Rachni Brood Warriors (twice the size of soldiers, efficient biotics) (5 eggs1) (5 eggs2)
1 Rachni Queen (can control the minds of receptive beings like asari commandos, lay eggs every few hours)

Creatures:
676 Varren (fish-dogs used as war beasts)
4 Thresher Maws (huge underground space worms that can spit acid) (5)
1 Thorian (huge plant monster whose spores can take over minds of their victims, can clone people who are extremely efficient in biotics and higher (the real person remains in the Thorian, one clone at a time) the Thorian is indestructible, the only way to kill it is to kill it's nodes) immobile)
7 Thorian Nodes (immobile (no defenses)) (2)

Etc...:
57 Quarian Slaves (increases construction and research by 1 turn for every 5)
100 Keepers (Maintenance) (speeds up construction and research by half)
10 Dragons Teeth

Machines:
1 Mass Accelerator Missile (WMD) (creates a rift that sends all nearby ships/troops into Dark Space)


Vehicles:
323 Makos (3 person car, has propulsion jets, armed with a rocket cannon and machine guns)

Buildings:
P2-
2-bay Space Station
Advanced base
Basic mines
Basic landing zone
Barracks (22 troopers, destroyers & drones per turn, 12 snipers per turn, 20 Krogan mercs per turn, 6 Armatures per turn, 20 Asari Biotics per turn, 28 shock troopers per turn, 30 Salarian Assassins per turn, 2 Quarian slaves, 3 collosusi per turn, 30 Varren per turn, 10 Hoppers per turn, 5 BM per turn 5 DW per turn, 5 Krogan BM per turn 10 GJ per turn.)
Advanced landing zone
Advanced mines
60-mile radius base
Reaper Class Landing Zone
Shielded base
Shipyard (2 CS per turn, 4 SS per turn, 12 BS per turn, 22 Fighter per turn, 22 scouts per turn, 22 Heavy Bombers per turn, 32 DS per turn)
Advanced Barracks
Com. Center
Construction Center (15 Makos per turn)
Advanced Shipyard
Sentry Security Station
Prisons
Advanced Construction
Cloning Institute
Maximum Barracks
Maximum Shipyard
Rachni Hives (under crust of P2)
Salarian Labs
Mass Accelerator Energy Mines
Thorian Spore Collectors
Thresher Burrows (deep within the Rachni Hives)
Mass Accelerator Missile (WMD)
Space Satellite Project Windego
Advanced Mass Accelerator Energy Mine
Gravity Manipulation
Perimeter Fence
WMD Class Missile Launch Pad
Citadel Class Shielding
Catacombs (under P2 crust)
Thorian Node (Thorian life-support)
Recon Drone
Repair Drone (heals larger Geth)
Geth Life Support Engine

Finished Research:
Basic settlement procedures
Advanced settlement procedures
Advanced mining
Total settlement procedures
Maximum mining
Geth Shock Troopers
Shielding
Geth Destroyer
Krogan Shielding Units (shields that are identical to that of a Krogans(Once life signs are critical emergency shielding comes online))
Proximity Mines
Radar
Geth Primes
Advanced Geth production
Advanced Geth Airforce Production
Camo
AA Batteries
Ground to Ground Artillery
Biotic Amplifiers (increases all troops efficiency in biotics)
Omni-Tools (gives all troops a Omni-Tool, used for hacking, decryption, and repair)
Advanced Shielding
Plasma Torpedos
Keepers
Mass Relays
Nuclear Fusion
Nuclear Fission
Geth Power Node (Any Geth within one mile of this node receives temporary shield and weapon upgrades)
Rachni Soldiers
Satellite Laser
Titanium Hull (for all Geth ships)
Geth Hoppers
Mass Materials Transfer
Krogan Genophage Cure (Speeds up Krogan troop birth to what it was before the Genophage)
Geth Juggernauts (tall, fast, strong, assault rifle, semi automatic rocket launcher)
Hazard suits (protects against extreme weather, acid, radioactive materiel)
High Explosive Rounds
Acidic Rounds
Inferno Rounds
Snowblind Rounds

Research:

Construction:
Citadel (26)
5 Dragons Teeth (2)
Mass Accelerator Missile (WMD) (2)
Barbed Wire (2)

Relays:
(factions able to use relays UNSC, Transversal Union, Axis Entente)
One over Planet 2
One over Planet 4

Ground Movement:
(planet 2):
All troops on full alert, shields online, mines primed, AA batteries warming up.

Space movement:
The boarding party kills all Borg on board the ship with few casualties (1 Armature 10 Geth 2 Krogan) and begin moving in the heavy cargo. They begin learning how to pilot the ship (1). The Geth offensive continues. Sovereign waits till he can again fire his spinal cannon (4). Windego Charging (1)

Allies:
Axis Entente (Vasari, Empire, Flood, Necrons, Colonials)

Enemies:
Hanchex Pact
Borg

Message to all:
The Borg must be destroyed.

  • 08.04.2008 8:28 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

//Geth.Message.Incoming//

//If.Any.Army.Is.Serious.About.Destroying.The.Borg.I.Suggest. You.Come.To.Planet.2.The.Rebel.Aliens.And.I.Are.Currently.Loc ked.In.Battle.With.These.Monstrosities.//

  • 08.04.2008 8:32 PM PDT
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  • Veteran Heroic Member

Tear down these walls for me.
Stop me from going under.


Join the Anti-PETA Movement!

Your faction:The Clans (Battletech)

Ships:1 Star Lord Class Jumpship - Capital (6 Overlord Class Dropships)
2 Avalon Class Cruisers (6 Overlord Class Dropships each)
3 Baron Class Destroyers (Cannot carry Dropships)
1 Mjolnir Class Battlecruiser (4 Overlord Class Dropships)
70 Corsair Light Fighters
70 Stingray Medium Fighters
70 Chippewa Bombers

Ground units: 250 Light Battlemechs
200 Medium Battlemechs
100 Heavy Battlemechs
100 Assault Battlemechs
50 Rommel MBT's
50 Goblin IFV's
25 Hawk Moth Gunships
200 Elemental Class Power Armor
100 Solhama Infantry (lightly armed, disgraced or older warrior)
50 Recovery Vehicles

Buildings: Space Station
Naval Yard

Finished Research:
Automatic FTL Drives- Ships do not need to gather solar energy to make a lightspeed jump
Harjel- All breaches in armor are automatically sealed with a gooey, black liquid (Even spaceships)
Shielding- Energy shields attached to all units
HPG- Allows instantaneous communication across the universe [Immobile]
DNA Failsafe- upon termination of a Clan soldiers life, a serum is administered via nanomachines through his body destroying all traces of his DNA.

Research:
Stealth armor technology (4 turns)

Construction:
Space Station Expansion ( 20 ship capacity) (4 turns)
3 Congress Class Frigates (5 turns)
2 Avalon Class Cruisers (5 turns)
3 Thera Class Carriers (5 turns)
5 Inazuma Class Corvettes (5 turns)

Ground Movement: Aboard all ships

Space movement: Orbiting Space Station

Allies: N/A

Enemies: N/A

Message to all: 1 turn until attackable

***Seeking Alliance***


[Edited on 08.05.2008 10:12 AM PDT]

  • 08.04.2008 8:37 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
31010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
16500 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
7675 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
233 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
163 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
146 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
108 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
73 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
34 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam (WMD, 3 turn recharge). Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
44,600 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
9600 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1100 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
10900 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10320 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
890 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Death Star Plans
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons) , 2 turns
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 6 turns

Construction:
20 Diamond Boron IPBMs, 2 turns
PROJECT DESPAYRE: 75 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 27 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 3 turn recharge time), 13 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
15 Victorys, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

30000 TIE Fighters, 15000 TIE Interceptors, 7000 TIE Bombers, 250 Tartans, 150 Acclamators, 150 Nebulons, 100 Victorys, 75 Imperators, and 35 Executors headed to Planet 2 to reinforce the Geth. Using Jump Drives, 1 turn

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance
Borg

Message to all:
We call for genocide of the Borg.

ATTACKABLE

[Edited on 08.04.2008 8:52 PM PDT]

  • 08.04.2008 8:49 PM PDT

Semi-socialist and proud of it.

EMPIRE TO GETH
We are on our way to reinforce. We will arrive in one turn.

OFFLINE, I'll continue this tomorrow.

[Edited on 08.04.2008 8:54 PM PDT]

  • 08.04.2008 8:50 PM PDT
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  • Veteran Heroic Member

Tear down these walls for me.
Stop me from going under.


Join the Anti-PETA Movement!

The Clans

Offline

  • 08.04.2008 8:55 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Your faction:

Star Trek: Voyager Era
(Planet 1's Inhabitable Moon)
*=WMD

Ships:

-USS VOYAGER NCC-74656: Intrepid Class Starship
-Delta Flyer
-3 Type VI Shuttle Craft
-401 Galaxy Class Battleship
- 16 Species 8472 Bioships
- 1 Species 8472 Energy Focusing ship

Ground units:

-45860 StarFleet Personnel.
-306350 StarFleet Soldiers
-2250 Federation Battle Tanks
-232 UNSC Mercenaries
-46 UNSC Pilots

Buildings:

SPACE
- Starbase Core: Powers Station (NOW OPERATING)
- Starbase Defence Grid: Top of the line shields and weapons.
- Starbase Command Deck: Allows for use of Station, grants leadership bonus at home
- Starbase Engineering Section: Allows use of Station, grants speed bonus at home
- Starbase Medical Ward: Reduces Losses from battles at home
- Starbase Docking/Construction Bay {Large, 2 Bay}: Doubles all ship production. (Produces 200 Galaxy Class Battleships(3 Turns) Or fully repairs any twenty vessels in one turn.)
- Starbase Solar Array: Generates power for all operations, backup to Deuterium.
*- Fluidic Space Singularity Generator: Allows generation of singularities, which lead to “Fluidic Space.”

PLANET1: MOON
- Ground Base LVL4:(Full Fledged Fortress) 25000 Personnel every 5 turns.(3 Turns)
- Starfleet Academy LVL 4: Earth-Equivalent: Produces 100000 Starfleet Soldiers every 5 turns
(3 Turns)
- Mech Factory: Allows for production of 1000 Federation Battle Tanks. (3 Turns)
- Airponics Farm: Increased Population Production. (50%)
-Deuterium Synthesizer Harvests Deuterium supply. Deuterium is primary fuel source for all Standard Starfleet systems.
-Mechanized Garage: Quadruples Mech Production
- Base Shields: Protects Base planetside.
- Nanite Factory(Replaces Facility) Reduces all construction times by 3 turns. ONCE
- Research Lab LVL 4: Master’s Lab: Reduces all current technology turns by 2 additional turns. ONCE.
- Propulsion Theory Station: Reduces Propulsion-Based technology by 3 Turns ONCE
- Defensive Laboratory LVL2: Reduces all defensive research times by 3 Turns ONCE
- Weapons Lab LVL2: Decreases time needed for Weapon-based research ONCE by three turns.
- Nanite Factory LVL2 Reduces all construction times by 5 turns. ONCE
- Propulsion Theory Station LVL2 Reduces Propulsion-Based technology by 5 Turns ONCE

Finished Research:

-Isokinetic Phasers (DevastatingYield) Powerful, energy based projectile weapon. Excellent Against Shields, Not so good against Hull. Great as missile and mine defence.
-Hirogen Rifles (Catastrophic Yield) Increased Firepower, range, and versatility. 8 settings: stun, kill, wide-beam, melt, overload, weld, Neural Shock, and vaporize. Adaptive Shields are useless against this modulating frequency weapon.
-Transphasic Torpedoes (Devastating Yield) Further Increase of Damage+ Range. More severe radiation damage. Destroys Shielded Mid-size vessels in 1 hit. Hit to an unshielded hull causes Surreal damage. Further EMP Damage increase. Increased Radius Area of Effect Damage. Phases random parts of ship, causing hull buckling. Shields are permanently disrupted. Shock wave Travels along comm lines, damaging all connected ships as well.

- Transwarp Drive Grade II: Far faster than warp drive, allows for very fast transportation. The Mid of 3 grades. (FTL Travel, ~186k mps) x 10.000.000.000
-Manuvering Thusters (Manuvering Jets for minute adjustments)
- Impulse Engines (Standard Sublight Engines)

- Temporal Shielding: The Ultimate Shielding type. All ‘conventional’ weapons are nearly ineffective, since these shields remove the shielded ship from the time line physically. Only time/chroniton based weapons have real effect. Protects against temporal anomalies.
-QuadTanium Hull Reinforcement(Mostly Eliminates Damage from High Yield Weapons. Decreases damage to hull from projectile weapons and higher yield energy weapons. 50% EMP Damage and 75% Radiation Damage Reduction)

- EMH (Emergency Medical Hologram) Decreases losses in battle significantly.
- EMH Mobile Emitter: Increased function of EMH
- First Aid Kits (Decreased losses on away missions)
- Tricorders: Medical Upgrade. Decreases loss in battle. (People only. Not Ships)
- Medical Tricorders: Upgrades Tricorders.
-Nanoprobe therapy: Replaces and upgrades Hyposprays.

-Deflector Control: Allows more power to shields in a pinch. Also, stronger communications.
-Environmental Stability Armored Pods (ESAP): Upgraded EnviroSuits. Allows deployment of troops/personnel in nearly any area, except for black holes, etc. Augmentation of physical stamina and strength.
- Borg Implants: Allows for assimilation of enemy troops.
-Tractor Beam: Allows manipulation of external objects, and enemy ships.
- Transporters: Allows Instant movement of troops from ground to ship, or vice versa, or ship-to-ship. However, shields must be down, and radiation/interferece must be low.
- Efficient Replicators: Replaces Replicators, reduces every turn-based action except for abilities, construction of units, and travel times by 2 Turns ONCE
-Positronic Android: The Apex of android development. Extremely efficient android crewmember joins every ship, excluding shuttles and support craft. The Warp threshold is upped by 1 level due to android efficiency.
-Sensor Dampening : Makes Engine emissions undetectable. Low-Grade ‘cloaking.’

Active Abilities:

- OMEGA Particle Mastery: The “Perfect Molecule” has been harnessed. The development of Uber-powerful weapons may now begin!
- Mastered Agricultural Tech (Increases Soldier/Personnel Production by 500%)
- Mastered Diplomatic Tech (Increases Success in Negotiations with NPCs)
- Mastered Borg Tech (Allows for Regenerative systems. Reduces Repair time for damaged ships)
- Mastered Terraformation Tech (Allows for more hospitable conditions on a planet, moon, or asteroid.)
- Mastered Engineering Tech (Increases Engine Output. Increases Ship-construction by 500%)
- Mastered Leadership Tech (Increases Discipline)
- Mastered Security Tech (Increases Training, Decreases Losses in combat)
- Mastered Astrometric Tech (Increases Scanning technology)
- Mastered Exploration Tech (Increases Explorational abilities. Assists with story missions)

Research
-Chroniton Torpedoes (Catastrophic Yield)(15 Turns) Further Increase of Damage+ Range. More severe radiation damage. Destroys Unshielded Large vessels in 1 hit. Hit to an unshielded hull causes Tremendous damage. Further EMP Damage increase. Increased Radius Area of Effect Damage. Phases random parts of ship, causing hull buckling. Shields are permanently disrupted. Shock wave Travels along comm lines, damaging all connected ships as well. Torpedoes Fluctuate out of Temporal Cohesion with surrounding space, allowing bypass of all except temporal shielding.
- Transwarp Drive Grade III:(5 Turns) Far faster than warp drive, allows for very fast transportation. The Mid of 3 grades.
-Visual Light Refraction:(2 Turns)Mid-Grade ‘cloaking.’ Light is bent around the ship, making detection difficult. However, ship must be unshielded with weapons powered down.
-QuinTanium Hull Reinforcement (8 Turns)(Mostly Eliminates Damage from Elevated Yield Weapons. Decreases damage to hull from projectile weapons and higher yield energy weapons. 75% EMP Damage and 90% Radiation Damage Reduction)
-Isokinetic Phaser Bank (4 Turns)(Catastrophic Yield) Powerful, energy based projectile weapon. Excellent Against Shields, Not so good against Hull. Great as missile and mine defence.

Abilities:

Construction:

- Dyson Sphere (33 Turns): Blocks access of solar power for all except planet 1. Allows for colonization of inner surface. Outer surface will be SepTanium alloy, nearly indestructible.
-Sensor Net (5 Turns): Large, near-indestructable Space facility. Allows for monitoring of all in-system activities.
- Lunar Reinforcement(18 Turns) The entire moon is reinforced with a lattice of HexTanium Armor, making it resistant to even powerful gravitational fields, and nearly indestructible.
- Lunar Shields:(13 Turns) Shielding that covers the entire moon, atmosphere and all.

Ground Movement:
- Exploration teams gathering resources.

Space movement:
- All ships are running combat training, preparing to go to war.

Top-Secret Project: Project THEENEMYOFMYENEMYISMYFRIEND.
Voyager Returns from its meeting with
Species 8472

Voyager returns, with a flight of 8 bioships behind it. Janeway tells the rest of the Federation and Hanchex forces that many, many more are willing to help wipe the corruption from the galaxy.

8 Bioships arrive from fluidic space every 5 turns (4 Turns)
1 Energy Focusing ship (4 Turns)

Allies:
- Hanchex Pact

Enemies:
- Xenomorphs
- Axis Entente
- Borg

Messages:
- Captain, you’re not going to believe this, but, I am reading transwarp signatures emerging, hundreds of them. Ma’m! It’s, the Borg! “Are you sure Lieutenant?” Yes Captain! “Order all units engages with the necrons to fall back, and defend us. It’s time to go to war, with the Borg.

OFFLINE UNTIL TOMORROW, ERRRR, LATER TODAY RATHER IF YOUR ON THE EAST COAST...

  • 08.04.2008 9:11 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Alright I'm gonna go offline, I'll might be on tomorrow morning.

  • 08.04.2008 9:55 PM PDT

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
32010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
17000 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
7875 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
233 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
163 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
146 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
123 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
73 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
34 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam (WMD, 3 turn recharge). Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
45,600 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Ion Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
9700 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1120 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
10950 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10360 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
900 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Death Star Plans
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons) , 1 turns
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 5 turns

Construction:
20 Diamond Boron IPBMs, 1 turns
PROJECT DESPAYRE: 74 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 26 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 3 turn recharge time), 12 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
15 Victorys, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

30000 TIE Fighters, 15000 TIE Interceptors, 7000 TIE Bombers, 250 Tartans, 150 Acclamators, 150 Nebulons, 100 Victorys, 75 Imperators, and 35 Executors Reinforcing the Geth and Rebel Aliens at Planet 2. Waiting for Borg to come back online.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance
Borg

Message to all:
We call for genocide of the Borg.

ATTACKABLE

[Edited on 08.05.2008 8:35 AM PDT]

  • 08.05.2008 7:51 AM PDT

1 P17Y 7H3 F00L

KOTOR

Necrons Offline and on vacation mode.

All Necrons go into a period of hibernation. They may not be awaken because they will disrupt the balance, and plus no one really knows what they have in store, except for me.

I will take command of them when I come back, but the game will probably be completely dead by then. Oh well

  • 08.05.2008 8:17 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Well, seeing as this battle has been postponed until further notice, I will continue as if there is no battle.

Planet 6 is off limits though. It is technically still a battle ground of Strogg/IDA/Necrons.

[Edited on 08.05.2008 8:33 AM PDT]

  • 08.05.2008 8:33 AM PDT

1 P17Y 7H3 F00L

KOTOR

As a Last Act before I go, I donate my Hybrids, Virus Project, and Project: Rebirth to the Axis Entente, for all members to use. They were specially made to combat some special species (plural), and are made with special materials

Only Snakie and Bon know really what it is and does, so I trust them with using it wisely

  • 08.05.2008 8:34 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Any Research/Units I make will not be applied to the Strogg on Planet 6 since they're cut off.

  • 08.05.2008 8:36 AM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Vulkoras Destroyer (Seige Battlestations) (Ten squadrons, five bomber squads)
1 Kortul Devastator (Heavy battleships) (Five squadrons, two bomber squads)
1 Skirantra Carrier (20 squadrons of fighters and bombers)
1 Jarrasul Evacuator (Worldships)
295 Skarovas Enforcers (Medium battleships)
245 Serevun Overseers (Able to delay phase jumps by one turn, able to recharge one ship's shields per turn)
250 Lasurak Transporters (Each carrier five fighter and five bomber squadrons)
275 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
275 Junsurak Sentinels (Anti-Fighter Escort)
265 Kanrak Assailants (Long-range combat)
285 Karrastra Destructors (Orbital-bombardment)
280 Jakara Navigators (Stealthed strike-team transport)
350 Ravasta Skirmishers (Light battleships))

All ships carry one squadron (One hundred ships) of fighters unless otherwise noted.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)
Orbital Kastura Cannon (Fires shockwaves through phase space, disrupting reality at the targeted planet and doing huge damage to all ships and buildings within its gravity well, destroying half of them, as well as shutting the surviving ships down for two turns. Seven turn recharge time.)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintigration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)
Atomic lattice armor (Allows hulls to take a great deal of punishment)

Research:
Phase rift stabilizer (9)

Construction:
Capital shipyard now building five of each ship class per turn
Producing one flagship per five turns

Ground Movement:

Space movement: Ships move to form protective barrier around Planet 3.

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt), Flood (UnholyFurball), Geth (SilentScreams)]

Enemies: Hanchex Pact, all Hive races minus the Flood

Base: In orbit of planet 3

Message to all:

  • 08.05.2008 9:24 AM PDT

Semi-socialist and proud of it.

Offline.

  • 08.05.2008 9:49 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg {Quake series)
Location 2nd Asteroid Field

Ships:
1 Assualt Carrier.
2 Battle Cruisers
5 Frigates

Ground Forces
300 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
Space Port. - 1 Frigate 3 turns left (Every 4 turns)
Nexus


Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)

Research

Soldier Reprocessing ( When killed we gain The soldier for Stroyent)-2 turns.
Titanium Exoskeleton- 6 turns

Construction

Stroyent Factory- 1 turns
Medical Facility(Unit Production)- 4 turns.
Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies IDA

Enemies None

Message to all:

attackable

  • 08.05.2008 9:56 AM PDT
  •  | 
  • Veteran Heroic Member

Tear down these walls for me.
Stop me from going under.


Join the Anti-PETA Movement!

Your faction:The Clans (Battletech)

Ships:1 Star Lord Class Jumpship - Capital (6 Overlord Class Dropships)
2 Avalon Class Cruisers (6 Overlord Class Dropships each)
3 Baron Class Destroyers (Cannot carry Dropships)
1 Mjolnir Class Battlecruiser (4 Overlord Class Dropships)
70 Corsair Light Fighters
70 Stingray Medium Fighters
70 Chippewa Bombers

Ground units: 250 Light Battlemechs
200 Medium Battlemechs
100 Heavy Battlemechs
100 Assault Battlemechs
50 Rommel MBT's
50 Goblin IFV's
25 Hawk Moth Gunships
200 Elemental Class Power Armor
100 Solhama Infantry (lightly armed, disgraced or older warrior)
50 Recovery Vehicles

Buildings: Space Station
Naval Yard

Finished Research:
Automatic FTL Drives- Ships do not need to gather solar energy to make a lightspeed jump
Harjel- All breaches in armor are automatically sealed with a gooey, black liquid (Even spaceships)
Shielding- Energy shields attached to all units
HPG- Allows instantaneous communication across the universe [Immobile]
DNA Failsafe- upon termination of a Clan soldiers life, a serum is administered via nanomachines through his body destroying all traces of his DNA.

Research:
Stealth armor technology (3 turns)

Construction:
Space Station Expansion ( 20 ship capacity) (3 turns)
3 Congress Class Frigates (4 turns)
2 Avalon Class Cruisers (4 turns)
3 Thera Class Carriers (4 turns)
5 Inazuma Class Corvettes (4 turns)

Ground Movement: Aboard all ships

Space movement: Orbiting Space Station

Allies: N/A

Enemies: N/A

Message to all: Attackable :(

***Seeking Alliance***
Offline :P

[Edited on 08.05.2008 10:29 AM PDT]

  • 08.05.2008 10:14 AM PDT