Off Topic: The Flood
This topic has moved here: Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-41 Warships
-26 Battlecruisers
-25 Assault Ships
-3 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-759 Pirate Troopers
-325 Aerotroopers
-156 Commandos
-259 Shield Troopers
-219 Advanced Troopers
-105 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry

Research:
-*Sentinal construction failed. Analyzing results* (3 turns)
-Bioengineering (6 turns)
-Matter-Energy Conversion (11 turns)
-Bryyonian Golems (5 turns)
-Nanotechnology (4 turns)
-Researching new Forerunner Artifact (1 turn)

Construction:
-17 Troopers every turn
-14 Aerotroopers every turn
-11 Shield Troopers every turn
-11 Armored Troopers every turn
-7 Commandoes every turn
-2 Sentry Drones every turn
-Shipyards building: 4 Warships
-Building tunnels beneath the colony 1
-Second biodome being built on SPC-2 using Benzium deposit (6 turns)
-Terraforming Planet 1 (33 turns)
-Building shipyards on SPS-2 (4 turns)
-Building weaponry and equipment training facility on SPS-1 (2 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.
-Beginning to modify Planet 1 biodome flora to be more resiliant, adaptable, and bountiful (2 turns)

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Geth, although you will not accept an alliance for the mutual aid of our planet, we will still offer aid if any of your colonies on Planet 2 are attacked.

Can be attacked

  • 08.06.2008 8:53 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
2 Battle Cruisers
7 Frigates

Ground Forces Soldiers
360 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
Space Port. - 1 Frigate 4 turns left (Every 4 turns)
Nexus
Stroyent Factory
Medical Facility - 20 Strogg Marines per turn


Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
Soldier Reprocessing (When Killed the corpse is warped back for stroyent.)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)

Research
Neural Implants - 5 turns
Advanced Soldier Processing - 2 turns

Construction

Upgraded Space port- 1 turns
Upgraded Medical Facility - 3 turns

Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies IDA

Enemies None

Message to all:

attackable

  • 08.06.2008 9:06 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-45 Warships
-26 Battlecruisers
-25 Assault Ships
-3 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-776 Pirate Troopers
-339 Aerotroopers
-163 Commandos
-270 Shield Troopers
-230 Advanced Troopers
-107 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry

Research:
-*Sentinal construction failed. Analyzing results* (2 turns)
-Bioengineering (5 turns)
-Matter-Energy Conversion (10 turns)
-Bryyonian Golems (4 turns)
-Nanotechnology (3 turns)
-*Forerunner artifact is a Forerunner computer. Unable to access data*

Construction:
-17 Troopers every turn
-14 Aerotroopers every turn
-11 Shield Troopers every turn
-11 Armored Troopers every turn
-7 Commandoes every turn
-2 Sentry Drones every turn
-Shipyards building: 4 Warships
-Building tunnels beneath the colony 1
-Second biodome being built on SPC-2 using Benzium deposit (5 turns)
-Terraforming Planet 1 (32 turns)
-Building shipyards on SPS-2 (3 turns)
-Building weaponry and equipment training facility on SPS-1 (1 turn)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.
-Beginning to modify Planet 1 biodome flora to be more resiliant, adaptable, and bountiful (1 turn)

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Geth, although you will not accept an alliance for the mutual aid of our planet, we will still offer aid if any of your colonies on Planet 2 are attacked.

Can be attacked

  • 08.06.2008 9:17 PM PDT
Subject: please don't post yet
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Jasheria (Dimbou and Demhi)

Faction Commanders:
Admiral Yequien
General Jaesk
Corporal Rutinaeus

Ships:
3 Principali
15 Gladii
4 Letifers
24 Commini
9 Pawnii
120 Testudos
120 Aquilas

Ground units:
1,000 Praetorians
15,000 Home guards
3,000 Red Division assault troops

Buildings: Portable HQ (HQ level 0)

Finished Research:

Research:
Researching DU armor - 1 turns
Researching Directed energy weapons - better lab required
Researching Seismic harness - better lab required

Construction:
HQ level 1 - 3 turns
Mining facilities level 1 - 3 turns
Barracks level 1 - 3 turns
Hangar level 1 - 3 turns

Ground Movement:
None

Space movement:
None

Allies:
None

Enemies:
None

Message to all: Msg me for specs on all units, researches and buildings. They're too long to write in every post :D

  • 08.07.2008 5:16 AM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
2 Battle Cruisers
7 Frigates

Ground Forces Soldiers
380 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate 3 turns left (Every 4 turns)
Nexus
Stroyent Factory
Medical Facility - 20 Strogg Marines per turn


Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
Soldier Reprocessing (When Killed the corpse is warped back for stroyent.)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)

Research
Neural Implants - 4 turns
Advanced Soldier Processing - 1 turns

Construction

Upgraded Space port- Completed
Upgraded Medical Facility - 2 turns

Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies IDA

Enemies None

Message to all:

attackable

  • 08.07.2008 12:34 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-49 Warships
-26 Battlecruisers
-25 Assault Ships
-3 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-793 Pirate Troopers
-353 Aerotroopers
-170 Commandos
-281 Shield Troopers
-241 Advanced Troopers
-109 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry

Research:
-*Sentinal construction failed. Analyzing results* (1 turn)
-Bioengineering (4 turns)
-Matter-Energy Conversion (9 turns)
-Bryyonian Golems (3 turns)
-Nanotechnology (2 turns)
-*Forerunner artifact is a Forerunner computer. Unable to access data*

Construction:
-25 Troopers every turn
-23 Aerotroopers every turn
-20 Shield Troopers every turn
-20 Advancedd Troopers every turn
-14 Commandoes every turn
-2 Sentry Drones every turn
-Training Facility Training: 10 Advanced Troopers
-Shipyards building: 1 Heavy Transport
-Building tunnels beneath the colony 1
-Second biodome being built on SPC-2 using Benzium deposit (4 turns)
-Terraforming Planet 1 (31 turns)
-Building shipyards on SPS-2 (2 turns)
*New plant strain supports a larger number of Space Pirates*
*Training facility allows Troopers to be trained in other weapons and technology*

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Geth, although you will not accept an alliance for the mutual aid of our planet, we will still offer aid if any of your colonies on Planet 2 are attacked.

Can be attacked

  • 08.07.2008 1:03 PM PDT
Subject: please don't post yet

Semi-socialist and proud of it.

Your faction:Galactic Empire(Star Wars)
Planet 3

Ships:
34010 TIE Fighters (A light fighter known for it's maneuverability. Poorly armored, with no shields. Two laser cannons)
18000 TIE Interceptors (A heavy fighter with impressive speed. Well armored, this model has been equipped with shields. 4 laser cannons)
8275 TIE Bombers (A heavy bomber with a single laser cannon, but carries a large payload of proton bombs)
233 Tartan Class Light Patrol Cruisers (A fast ship with many laser cannons. Ineffective against ships larger than itself, but capable of destroying many fighters.)
163 Acclamator-Class Assault Ships (Armed with Laser Cannons, some turbolasers, and Proton Torpedoes)
166 Nebulon B Class Escort Frigates (Highly maneuverable, with many turbolasers and laser cannons. Well armored.)
138 Victory Class Star Destroyers (A swift ship with many turbolasers and Ion Cannons. It has several concussion missile launchers. Capable of carrying Fission missiles.)
73 Imperator Class Star Destroyers (An immensely armored ship, covered with Turbolasers, Ion Cannons, and Laser Cannons. Can carry fission and fusion missiles. Can take and dish out a tremendous amount of punishment.)
34 Executor Class Star Dreadnought (A true juggernaut, this ship stands at an incredible 19 kilometers long. It bristles with Turbolasers, laser cannons, concussion missile launchers, and ion cannons. Armed with a Proton Beam (WMD, 3 turn recharge). Carries Fission, Fusion, and Diamond-Boron Missiles.)

Ground units:
46,800 Stormtroopers (Well trained infantry in armor nearly impenetrable to projectiles and shrapnel. Armed with Blaster Rifles, Ion Rifles, Flechette Rifles, Repeating Blaster Turrets, Homing Rocket Launchers, Sniper Rifles, and Thermal Detonators)
100 Marines
150 Engineers
9900 Dark Troopers (Extremely tough cyborg soldiers, Immune to parasitic infection. Armed with Heavy Blaster cannons and shoulder mounted rocket launchers)
10 R.A.Z.O.R.S. (heavily trained and armored marines)
1160 Sith Warriors (Armed with Blaster Rifles, Lightsabers, and the Force. Wear little armor to maintain their agility)
11050 Sabre-Class Repulsor Tanks (Heavy tanks armed with laser cannons and light concussion missiles)
10440 AT-STs (Scout walkers with decent armor. Armed with Blaster cannons, repeating lasers, and a heavy grenade launcher)
920 AT-ATs (Four legged juggernauts with almost impenetrable armor. Armed with two heavy Laser Cannons and two heavy blaster cannons. Can carry 100 ground troops and their equipment)

Buildings:
Kuat Class Orbital Shipyard (A massive shipyard that forms a ring around the planet)
60-Mile Radius Base
Barracks
Vehicle Factory
Sith Temple (Allows Sith to be trained)
Imperial Landing Zone
Maximum Mines
Nuclear Materials Mine
Defensive Anti Personnel Minefields (30,000 mines)
Defensive Anti Vehicle Minefields(15,000 mines)
Orbital Anti Spacecraft Minefields (10,000 mines)
Base Shield Generators
Defensive Bunkers
Defensive Trenches
Laser Wires (Think Razor Wire. Made of lasers)
Defensive Turbolaser Turrets (10,000 Turrets, capable of shooting at ground and air (not space) targets)
Orbital Turbolaser Platforms (5,000 Platforms, each equal to a Frigate)
Missile Silo (20 Nuclear Fission IPBMs, 20 Nuclear Fusion IPBMs, 20 Diamond-Boron IPBMs)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)

Finished Research:
Shielding Technology (Allows deflector shields to be developed)
Nuclear Fission (Allows research of Fission weapons)
Nuclear Fusion (Allows research of Fusion weapons)
Total settlement procedures
Advanced Mining
Anti Personnel Mine Blueprints (Allows productions and deployment of AP mines.)
Anti Vehicle Mine Blueprints (Allows productions and deployment of AT mines.)
Anti Spacecraft Mine Blueprints (Allows productions and deployment of ASC mines.)
Proton Torpedoes (Small Warheads, ideal for destroying Fighters)
Concussion Missiles (Heavy missiles, ideal for damaging capital ships)
Turbolasers (Fires a high power particle beam, doing massive damage to Armor)
Ion Cannons (Fires a burst of high energy Ions, doing heavy damage to shields)
Thermal Detonators (Extremely powerful explosives. A Grenade version is capable of reducing everything within 10 meters to dust)
Flechette Guns (Fires a spread of razor sharp hot shrapnel, designed to counter the Borgs ability to adapt to energy weapons)
Nuclear Fission Weapons(WMD)
Nuclear Fusion Weapons (WMD)
Diamond Boron Missiles (WMD)
Proton Beam (Capable of slicing unshielded ships apart)
Enhanced Cooling Units (Allows E-Web Repeating Blaster Turrets to be deployed to Stormtrooper Squads)
Walker Gyroscopes (Allows construction of Walkers)
Repulsorlifts (Allows construction of Repulsorlift Vehicles)
Gravitational Field Generators (Prevent retreat)
CGT Sensors (Detect cloaked ships)
FTL Sensors (Detects ships jumping in, prevents ambushes)
Redundant Systems (Provides resistance to EMP)
Hypermatter Reactors (A required Technology for Superlasers)
Focusing Crystals (A required technology for Superlasers)
Adjustable Superlasers (Needed for Death Stars
Quadanium Heavy Armor (Impervious to all but the heaviest firepower. Needed for Death Star)
Miniaturized Thermal Exhaust Ports (Eliminate exhaust port weakness)
Death Star Plans
Jump Drives (Instant Travel)
Hypermatter Fuel Systems (Allows use of Jump Drives every 2 turns)
Thermal Sensors

Research:
Jamming Signals (Block communications, designed to counter Borg networking. Executor Class Ships only), 3 turns

Construction:
PROJECT DESPAYRE: 72 turns
Planet Based Superlaser (Fires an immensely concentrated turbolaser, at maximum power capable of reducing a planet to an asteroid field. 15 turn recharge time), 24 turns
Planet Based Ion Cannon (Fires a blast of Ions capable of disabling even the largest ship. 3 turn recharge time), 10 turns
200 Stormtroopers per turn
100 Dark Troopers per turn
40 AT-STs per turn
10 AT-ATs per turn
20 Sith Warriors per turn
50 Sabre-Class Repulsor Tanks per turn
1000 TIE Fighters per turn
500 TIE Interceptors per turn
200 TIE Bombers per turn
25 Acclamators, 1 turn

Ground Movement:
All Defenses ready. Troops in strong positions. Defenses ready. Minefields armed.

Space movement: All Defenses active. Fleet ready, constantly patrolling orbit. Minefields armed.

30000 TIE Fighters, 15000 TIE Interceptors, 7000 TIE Bombers, 250 Tartans, 150 Acclamators, 150 Nebulons, 100 Victorys, 75 Imperators, and 35 Executors Reinforcing the Geth and Rebel Aliens at Planet 2. Waiting for Borg to come back online.

Allies:
Axis Entente
Vasari (WalkinBonfire)
Necrons (rst7503)
Colonials (Lord Snakie)
The Flood (UnholyFurball382)
Geth (SilentScreams)

Enemies:
Hanchex Alliance
Borg

Message to all:
We call for genocide of the Borg.

ATTACKABLE

  • 08.07.2008 1:33 PM PDT

Semi-socialist and proud of it.

Offline.

  • 08.07.2008 2:10 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
2 Battle Cruisers
7 Frigates

Ground Forces Soldiers
400 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate 2 turns left (Every 4 turns)
Nexus
Stroyent Factory
Medical Facility - 20 Strogg Marines per turn


Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)


Research
Neural Implants - 3 turns
Advanced Soldier Processing - Completed

Construction

Battlecruiser Bay - 6 turns
Upgraded Medical Facility - 1 turns

Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies IDA

Enemies None

Message to all:

attackable

  • 08.07.2008 2:12 PM PDT
Subject: Lord Snakie's EXTREMELY Famous Flood Foum Game!
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Your faction: Space Pirates (Metroid)
[Planet 1], [Ocean of Planet 2]

Ships:
-12 Pirate Frigates
-49 Warships
-26 Battlecruisers
-25 Assault Ships
-4 Heavy Transports
-210 Single-Pirate Fighters
-100 ATC's
-200 Skiffs (Small, unarmored, troop carriers that don't even have weaponry)

Ground units:
-808 Pirate Troopers
-376 Aerotroopers
-184 Commandos
-301 Shield Troopers
-271 Advanced Troopers
-111 Sentry Drones
-75 Remorse-Class Movable Turrets
-1 Draygon
-1 Phantoon
-1 Kraid
-1 Ridley

Buildings:
-3-Bay Mining Station (Second Asteroid Field) (SPS-1)
-Second Space Station (Halo 2 debris field) (SPS-2)
-Colony on Planet 1 (SPC-1)
-Colony on Planet 2 (SPC-2) (underwater)

Finished Research:
-Hazard Suits- protect against radiation, caustic, and acidic materials. Does not protect against extreme temperatures.
-Varia Technolgy- Settlement of worlds with temperatural extremes.
-Cloaking technology
-Plasma Beam Technology
-Ice Beam Technology
-Wave Beam Technology
-Power Beam Technology
-Nova Beam Technology
-Gravity Technology
-Forerunner based teleportation
-Antimatter Generation
-Wormhole Technology
-Advanced Scanning Equipment
-*Aether logs reviewed*
-*Bryyo logs reviewed*
-*Phaaze logs reviewed*
-Metroid-based energy drain
-Hydronium Generation
-Genetic Manipulation
-Advanced Armor
-Modular Weaponry
-Cybernetic Constructor

Research:
-Bioengineering (3 turns)
-Matter-Energy Conversion (8 turns)
-Bryyonian Golems (2 turns)
-Nanotechnology (1 turn)
-Analysing Forerunner computer for relevant data (6 turns)
*Problems with constructor identified. By comparing damaged Sentinal components to corrupted data, Pirates have figured out how to interface with Forerunner computer systems*

Construction:
-25 Troopers every turn
-23 Aerotroopers every turn
-20 Shield Troopers every turn
-20 Advancedd Troopers every turn
-14 Commandoes every turn
-2 Sentry Drones every turn
-Training Facility Training: 10 Advanced Troopers
-Shipyards building: 4 Warships
-Building tunnels beneath the colony 1
-Second biodome being built on SPC-2 using Benzium deposit (3 turns)
-Terraforming Planet 1 (30 turns)
-Building shipyards on SPS-2 (1 turn)
-Repairing Sentinal Constructor, modifying data to build different robots (3 turns)

Ground Movement:
-Occupied in ships or outfitting the space stations and colony with technology.

Space movement:
-Salvage ships are... well... salvaging. They are using materials to build functional systems into second space station. Also combing wreakage (both Forerunner and ships destroyed in war) for valuable technology. Advanced scanning equipment now aids in the search.
-5 Warships garrisoned at Planet 2 colony
-2 Battlecruisers and 2 Warships garrisoned at Planet 1
-7 Battlecruisers and 1 Warship garrisoned at SPS-2
-Remaining ships garrisoned at SPS-1

Allies: UNSC

Enemies: Borg

Message to all: We are willing to trade for basic weapons, supplies, and materials. We will remain neutral in the Necron-Hanchex war, however.
Rebel Aliens , we would like to form an alliance. The Borg assault was a close call. After seeing their technology, we no longer belive that our aquatic colony will be safe, nor will the stop at Planet 2. We would like to pool our resources to defend not just the planet, but the entire system.
Geth, although you will not accept an alliance for the mutual aid of our planet, we will still offer aid if any of your colonies on Planet 2 are attacked.

Can be attacked

  • 08.07.2008 2:19 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

UNSC
Planet- LOCATION CONFIMED
LOCATED ABOVE PLANET 1'S UNINHABITABLE MOON

LOCATIONS
- Planet 1's Moon =
- 12 Bay Space Station
- Ground - Space Shielding
(after conversion into moveable battlestation)
-100 barackes
-500 drone construction labs
-Gauss turrets
-ballistic turrets
-electrical turrets
-1500 planted fly traps
-underground base
-500 outpost scattered across the moon

- Outpost - 1 Bay Space Station
- Barackes
- Ground - Space Defense Shielding

-Asteroid Base ( located near planet 1)(moveable)
-Hangar
-Fighter Creation Bay
-Hidden Turrets
-Shielding
-Stealth Fighter Creation bay
-Radar- Can Detect all ships in the area
-Sentinel Command Destroying Space Lazer (WMD)
-Frigate Creation Bay
-Engines x10
-Information Nodes (feed information to the base)

Research- Increase firepower
Basic Stealth- All ships now contain basic stealth generators
Basic Medical-All ships now support a basic medical staff- 10 units injured are healed per turn
Increased armor
Advance Stealth-All ships now contain advance stealth generators
Advance Med-all med equivilents are doubled
Anti Plasma Shielding- double defensed against plasma
Scorpion plasma defenses-triple defense against plasma
Guass Warthogs available
Maximum Stealth-only the most up to date stealth tech can find us
Maximum Med- All med factors are doubled AGAIN
Advance Teraforming- Can Teraform Extreme Heat or Cold
Flora and Fauna DNA Splicing- New Prototype Unit -Giant Venus Fly Trap
DNA Splicing - Give Different Traits to Animals
DNA Cloning -Ablilty to Clone
Flora and Fauna Drop pods
Maximum Teraforming
Battleship size Gauss Cannons- Giant guass Canons equipped to battleships
Computer hacking basic- can hack basic and undefended systems
Computer hacking Advanced
Long Distance Hacking - Able to Hack ship controls from long distance
FTL Travel
Computer hacking Maximum- Can hack all but the most upto date systems
Drone Flight - Drones can fly!
Flashbang Projectors- Stealth Fighters may fire flashbangs for quick escapes
Gauss Moon Destroyer Blueprints
Explosive Bullets- Bullets explode on Contact ensuring death
Drone Self Destruction- Drones may self destruct
Flashbang Missles- Command ships and battleships contain flashbang missles that pierce hulls and "flash"
Proton torpedos- can bypass shields
Electrical Torpedos- ships equipped with electrical torpedos
Electrical Storms - study
Improved Gauss Weaponry- Gauss weaponry is more effective in space
Electrical Storm Construction-Able to create electrical storms that disable all elctricities for 3 turns but there is a 4 turn recharge rate
Beam Multiplication- beams can be created at a larger scale
Study of beam- can create beams
Maximum engine efficency- can out race anyone
nuclear fusion
nuclear fission
Unhackable computer systems!
Backup shield Generators
Advance Backup Shield Generators
Frigate Advance Shielding
Frigate Maximum Shielding
Stealth fighter Maximum Shielding
Battleship Maximum Shielding
Command Ship Maximum Shielding
Gauss Moon Destroyer Maximum Shielding
Advance Stealth Fighter Maximum Shielding
Maximum Backup Shield Generators

Researching-
Supernovas (6)
Electronic Lazers (6)
Drone Space Flight (6)
Drone Mega Explosion (WMD) (10)
Drone Drilling (4)

Buildings- 12 bay space station
Stealth Fighter Facility
Scorpion Creation Facility-10 scorpions created per turn
Warthog Creation Facility-20 warthogs created per turn
Med Bay- 200 units healed per turn
Recriutment Facility - 50 Marines trained per turn
Hornet Creation Facility-10 hornets trained per turn
Battleship Creation Bay- Now able to Create Battleships
Space Fighter Cration facility - 50 reg. Fighters a turn
Gauss Warthog Creation Facility - 15 Gauss Warthogs a turn
Pelican Creation Facility - 5 pelicans a turn
Gauss and Bullet turrets
Basic Settlement Procedures (planet 1 moon)
Ground Space Shielding
Advanced Settlement Procedures (planet 1 moon)
Cloning Bay- 100 Venus Fly Traps, 500 Marines per turn
Maximum Settlement Procedures (planet 1 moon)
Turrets (moon)
Baracks (moon)
Basic Space Mines
Advance Cloning Labs- 100 more fly traps a turn
Drone Construction lab- 200 Drones a turn
Gauss Automated turrets (moon)
Cloning Labs x5 (Moon) (cloning available)
Advance Barrackses (moon)
Gauss Moon Destroyer Bay- can create gauss moon destroyers
Sentinel Ground-Space Laser (WMD)- shoots a laser from our moon that will destroy one enemy capital ship, 4 turn recharch rate
Hidden Turrets (gauss, beam, ballistic) (asteroid base)-turrets are scattered along the surface of the base
Fighter Creation bay (asteroid base)-can create fighters
Shielding (asteroid base)-Base contains advance shielding
Hangar (asteroid base)- All Completed Ships Launch From Here, Also Repairs Ships
Stealth Fighter Creation bay (asteroid base)
Radar (asteroid base)
Frigate Creation Bay (asteroid Base)
Information Nodes (orbit the asteroid base)
Sentinel Command Destroying Space Lazer (WMD) (asteroid base)
Asteroid Base Engines x10
All bases have backup generators
Grunt Flesh Vat- 10 grunts per turn
Battleship Shipyard- 1 battleship per turn
Frigate Shipyar- 1 Frigate per turn

Construction-
20 Command Ships (47) (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
10000 sniper Marines (3)
Command Ship Shipyard (9)
Heavy Ships backup shield generators (1)
Recreating Flesh Vats x9 (7)

Space Forces- 3 Command Ship (Largest UNSC Ship, Contains Giant Gauss Weaponry and 2 Hangers containing 1000 Fighters and 500 Stealth fighters. Fighters Made with ship)
2 Gauss Moon Destroyers- Similar to the "Forces of Corruption" new ships
9 Battleships
16 Frigates - Smaller Battleship
3250 Fighters
3550 stealth fighters
10000 Advance stealth fighters
10 Medical ships

Ground forces- 300 Pilots
29500 Marines (500 rocket trained specialists)
4000 Special Opps Marines
9200 Drones (mechanical soldiers, based on covenant Drones, carry Ballistic weaponry)
600 ODST
430 Hornets
1240 Warthogs
520 Scorpions
235 Pelicans
615 Gauss Warthogs
1 Prototype Venus Fly-Trap (size of a scorpion tank but unmovable when planted)
50 Mongooses
4800 Giant Venus Fly Traps
30 Grunts

Ground Movement- 2000 Marines colonize Planet 1's moon
Space Movement- Testing Asteroid Base engines

Allies- Orfoi, Rebel Aliens

CONVERTING MOON INTO A MOVEABLE BASE (36)

Grunt Flesh Vat Complete!
Sending back Drone with the Blueprints (1)

OAFLINE

Porject Despair makes me nervous. :(

  • 08.07.2008 3:15 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Faction: Vasari Exodus Fleet (Sins of a Solar Empire)

Ships:
1 Vulkoras Destroyer (Seige Battlestations) (Ten squadrons, five bomber squads)
1 Kortul Devastator (Heavy battleships) (Five squadrons, two bomber squads)
1 Skirantra Carrier (20 squadrons of fighters and bombers)
1 Jarrasul Evacuator (Worldships)
1 Antorak Marauder (Support battleship, abilities to be displayed in combat)
315 Skarovas Enforcers (Medium battleships)
265 Serevun Overseers (Able to delay phase jumps by one turn, able to project a mobile shielding sphere)
270 Lasurak Transporters (Each carrier five fighter and five bomber squadrons)
295 Stilakus Subverters (Shield-weakening, ultra-precise ftl)
295 Junsurak Sentinels (Anti-Fighter Escort)
285 Kanrak Assailants (Long-range combat)
305 Karrastra Destructors (Orbital-bombardment)
300 Jakara Navigators (Stealthed strike-team transport)
370 Ravasta Skirmishers (Light battleships))

All ships carry one squadron (One hundred ships) of fighters unless otherwise noted.

Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our navy is considerably larger than most, as we have no choice but to wipe out and bombard.

Buildings:
Metal and Crystal mines in belt 1
Metal and Crystal Refineries and storage in orbit of Planet 3
Capital Shipyards
Phase Jump Docks
Ten Fighter/Bomber orbital hangers (Each containing Five thousand fighters and bombers)
F/B Shipyards
Phase Jump Gates in orbit of planets three, six, and seven, and in the two belts
Outer shield
Flagship factory and crew training school (Allows production of flagships)
Network of Orbital Phase Missile Emplacements
Uranium mines in Belt 1
Antimatter production facility
Network of orbital repair platforms (Repair Nanite hangars)
Orbital Kastura Cannon (Fires shockwaves through phase space, disrupting reality at the targeted planet and doing huge damage to all ships and buildings within its gravity well, destroying half of them, as well as shutting the surviving ships down for two turns. Seven turn recharge time.)

Finished Research:
Shielding
Shield Modulation (Allows shields to protect more as they're more heavily damaged)
Phase Space Manipulation (Allows for further ftl research)
Phase Weaponization (Allows all weapons to bypass shields of any ship)
Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected)
Phase Gates (Able to build a no-turn jump system)
Jump drive inhibitors (Able to build anti-ftl deices)
Nanotech building (Takes two turns off build time, allows Flagship construction)
Energy missile tech (Allows Phase missiles to detonate in a ball of energy, allows phase lasers)
Anti-ftl weaponization (All new ships can disable other ships' ftl, all orbital platforms can lock down ftl travel around the planet)
Precision Phase Jumps (Allows short, precise phase jumps within gravity wells)
Adaptive Forcefields (Enemy missiles can no longer bypass shields)
Phase detection Can detect any stealth ship based on its relativistic signature)
Alien systems (As an alien race, no faction can understand the technology used in Vasari ship systems, rendering them unhackable)
Planet-class Shields
Nuclear Fission
Nuclear Fusion
Antimatter containment (All advanced abilities use antimatter)
Nanotech repair (Allows orbital repair stations to be built)
Antimatter reactors (Allows for one-turn travel anywhere in-system)
Phasic barriers (Allows orbital platforms to temporarily warp into phase space to repair, all functions stopped)
Reintegration (Allows for ships to become invulnerable for short periods of time to repair, all functions stopped)
Atomic lattice armor (Allows hulls to take a great deal of punishment)

Research:
Phase rift stabilizer (5)

Construction:
Capital shipyard now building five of each ship class per turn
Producing one flagship per five turns

Ground Movement:

Space movement:
All ships now equipped to allow for "Project Rebirth"
All ships now equipped to disperse Necron virus

Allies: Axis Entente [Necrons (rst7503), Galactic Empire (Sergeant Matt), Flood (UnholyFurball), Geth (SilentScreams)]

Enemies: Hanchex Pact, all Hive races minus the Flood

Base: In orbit of planet 3

Message to all:

[Edited on 08.07.2008 3:57 PM PDT]

  • 08.07.2008 3:48 PM PDT

Posted by: Parthath
Truth. Respect++, Intelligence+, [maxed out]

Posted by: Kamatzu
Luv. We all can has it. Togethr.

Flood, I need to ask. Did you just join the Axis for protection? Or when war eventually flares again, will you be there for us?

  • 08.07.2008 6:53 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I win.

  • 08.07.2008 6:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

who really read all that?

  • 08.07.2008 6:59 PM PDT

Ships: 1 Mothership Carries 5 WMD's
198 Supercarriers(Extremely High Armor and Weaponry) Carries 2 WMD
250 Heavy Battlecruisers(High Armament/Armor) Carries 2 WMD
164 Light Battlecruisers Carries 1 WMD
7800 Landing Craft
7800 Tracers (Recon and Transport Ships)
16000 Stinger Class Fighters (Light-Medium Armament/Armor)
342 Destroyers (Medium Armor and Armament, Fast, Maneuverable and agile) 1 WMD

Ground Units: 5700 Raiding/Boarding Parties (100 Man Each)
25000 Pilots
22000 Telepathy Bio-commandos.
25000 Super-soldiers. *Heavy Armor and Shielding*
29000 Infantry *Light Armor and Shielding*
17000 Snipers/Recon


Buildings: 20 Baracks (1000 Soldiers Each Per Turn)
50 Shipyards (One Vessel Each Per Turn, 5000 Fighters Per 5 shipyards Per Turn)
Large Hadron Collider
Anti-Matter Containment Canisters
Anti-Matter Canister Cannon
WMD Neutral Magnetic Cannon to launch Canisters (On Super-Carriers/Motherships/Planetary Defense Platforms/Planet 5):


Finished Research: Ship Shielding: Penetrable by EMP blasts, WMD EMP aftershock, and extreme amounts of ballistic and plasma damage.
Ice and Rock drills.
Wide-Range Temp. Suits (Protect against any temp. weather)
(Borrowed) Covenant Ice Suits
Super Soldier Invisibility
Psychokinesis Training (Gives All Units Ability to use mind control, telepathy, and even stop time.)
Backup Shielding (Extra Support Shields in case of Main Failure)
Soldier Shielding
Plasma Weaponry
Plasma-Beam WMD For Ships and Planet Defense Platforms
10,000 Swivel Mount Turrets with 360 degree view. For ships and Defense Platforms (Capable of Firing Ionic Plasma Rays and Ballistic Weaponry.
Large Hadron Collider (Super-Speed Particle Collisions, Creates Massive amounts of energy to power the entire species needs, and used to form 1 mm of anti-matter per turn)
Anti-Matter(The opposite of matter, any matter it comes into contact with has a violent reaction, with brightness 10 times that of the sun and 100% particle power release. A one mm drop of Anti-Mater can destroy an entire ship, or an entire squadron of fighters.)
Reaction-Shielding: If sensors detect enemy coming out of slip-space/jumpdrive, all power is immediatly rerouted using preset orders to shielding. While the shields duration may not be long (2 Turns) nothing can get through them. There is a 1 Turn cool-down time as power is flooded back through the system, relieving the shields
All Shared Allied Research
Slipspace/Jump-Drive Emp Blast (Sends an Electro-Magnetic-Pulse through slipspace/jump-drive space to make any ships traveling there useless for 2 Turns when they exit
Twist-Fusion/Fission Reaction Nuclear Bombs/Missiles

Research: 1 Super-Carrier per turn
10 Destroyers per turn
5 Light Battlecruisers per turn
5 Heavy Battlecruisers per turn
1000 Stinger Fighters per turn
500 Tracers per turn.
500 Landing Craft per turn
1000 Infantry per turn
1000 Pilots per turn.
1000 Super-Soldiers per turn
1000 Telepathy Bio-Commandos per turn.
100 Raiding/Boarding Parties per turn
1000 Sniper/Recon per turn.

Construction: 500 Nuclear Bomb Shells: 1 Turns
1000 Nuclear Missile Shells: 1 Turns

Space Movement: Task forces.
Task Force One: Defend the Hanchex Alliance Home Planet: Planet 4
Task Force Two: Defensive or Offensive
Task Force Three: Offensive Fleet.

All units ready for battle. WMD's primed and ready to fire. Plasma Conduits Heating and Anti-Matter Cannons loaded. Main and Backup Shielding online. Reaction-Shielding set to remote.

Ground Movement:

Allies: The Hanchex Alliance

Enemies: Necrons

Messages to All: Is the Borg situation under control, I shall help if need be.

[Edited on 08.07.2008 7:05 PM PDT]

  • 08.07.2008 7:04 PM PDT

Task Force 3

Ships
91 Supercarriers
137 Heavy Battlecruisers
84 Light Battlecruisers
4,980 Landing Craft
4,953 Tracers
13,876 Stinger Fighters
379 Destroyers

Ground Units (All have personal shielding and invisibility.
20,000 Pilots
20,000 Telepathy Bio-Commandos
25,000 Super-Soldiers
29,655 Infantry
14,796 Snipers and Recon Men

Task Force Movement: The taskforce withdraws from the midst of the Necron's dormant fleet. Any Axis Entente online, we are making no offensive on your Planet.

Rejoin with the rest of the IDA fleet: 2 Turns

  • 08.07.2008 7:08 PM PDT

___________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | \ --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------::

Your faction: hierarchy

Ships:
3 command ships (large carriers)
100 saucers (small fighters)

Ground units: mostly ground units
10 habitat walkers
5 assembly walkers
2 science walkers
150 grunts (infantry)
50 defilers
50 phase tanks



Buildings:

Finished Research:

Research: (sheilding 1 turns)

Construction: (shipyards 1 turns)

Ground Movement: none

Space movement: none

Allies:

Enemies:

Message to all:looking for strong space units toform an alliance with wi;ll aide with ground troops
turns till i can be attacked 7

[Edited on 08.07.2008 8:21 PM PDT]

  • 08.07.2008 8:18 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Cooley, don't retreat from the engagement, I still have my entire reinforcement from Stroggos there. I will lose this if you don't provide help.

[Edited on 08.07.2008 8:21 PM PDT]

  • 08.07.2008 8:20 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Your Faction: Strogg (Quake series)
Location 2nd Asteroid Field

Ships:
1 Assault Carrier.
2 Battle Cruisers
7 Frigates

Ground Forces Soldiers
420 Strogg Marines
100 Grunts.
100 Strogg Tacticals
5 Heavy Hover Tanks
5 Gladiators
40 Beserkers.
5 Harvesters.
10 Scientists
10 Technicians.
5 Iron Maidens per Ship(extra Protection against boarding parties) , 10 Per Building (When built)

Buildings
(Upgraded) Space Port. - 2 Frigate 1 turns left (Every 4 turns)
Nexus
Stroyent Factory
(Upgraded)Medical Facility - 50 Strogg Marines/20 Gunners per turn


Finished Research
Reactor Meltdown (Prevents Ship take over)
Stroyent Processor (Increases Soldier Endurance)
(Advanced)Soldier Reprocessing (Every 5 Strogg killed, one is made of that unit type)
Titanium Exoskeleton (More Protection against Energy/Ballistic Based weaponry)


Research
Neural Implants - 2 turns


Construction

Battlecruiser Bay - 5 turns
Upgraded Medical Facility - Completed

Ground Movement
In Combat on Planet 6(postponed)

Space Movement

Standard Patrol around main base.


Allies IDA

Enemies None

Message to all:

attackable

  • 08.07.2008 8:22 PM PDT

I am only leaving because there is more to do, and the Necrons are in a dormant stage, because rst went on vacation.

  • 08.07.2008 8:25 PM PDT

Never tell people on a Video Game forum, "There is no point in a GF" It's like telling fat people, "The cake is a lie."

Being told the truth is different than seeing the truth

It's not fun living in NJ, it's like spectating the Special Olympics:

You may thinking your helping, but you really just watching retards hurt themselves

Alright, but my troops are still stuck on P6, I'll lose them, but hopefully, before he gets back, I'll have a much greater force waiting for him.

  • 08.07.2008 8:27 PM PDT