- last post: 01.01.0001 12:00 AM PDT
Posted by: chickenlittle
I agree with your basic stuff.
The health bar added more depth to gameplay, enticing a player to think about fight, so they would come out unscathed rather than charge in and come out with a bit if health that regenerates.
Legendary is a pain in Halos 2 & 3. I find the enemies aren't so much a challenge, as obstacles. Annoying, repetitiious obstacles.
The weapons, most of them anyways, in the next two games are pointless. Most are never even touched, unless players are making it harder by specializing. In the first game, every weapon was effective, and filled a specific role.
Fall damage. 'Nuff said.
all of these contribute to enjoyable gameplay, but when you mess with these, you create too many compromises and change the formula for gameplay.
Agreed.
To add, I really loved how on Legendary you could be aggressively pursued.