Halo 2 Forum
This topic has moved here: Subject: new gametypes for halo 2
  • Subject: new gametypes for halo 2
Subject: new gametypes for halo 2
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I was wandering what gametypes ya'll would like to see in halo 2. I'd like to see Keep away from Rob. Or Pile on Greg. Or Keep away from Rob and Pile on Greg!

  • 06.26.2004 5:48 PM PDT
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well in halo 1 u could make ur own gametypes, so im sure there will be lots

  • 06.26.2004 5:49 PM PDT
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objective is cool

  • 06.26.2004 5:49 PM PDT
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Posted by: gman762mm
well in halo 1 u could make ur own gametypes, so im sure there will be lots

you can't really make your own gametypes, you just edit them.

  • 06.26.2004 6:38 PM PDT
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almost like making them, but i think ive stated my point :)

  • 06.26.2004 6:39 PM PDT
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he dosen't mean just the rules in a game type he means new game types like for example dogfight you kill the enemies but only in bashees or it dosen't count

  • 06.26.2004 6:45 PM PDT
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Gametype name: Kill 343 Guilty Spark
Objective: Kill so and so ammounts of Guilty Sparks
can be solo or team based

Background: Your objective is clear, you alone, or with a team run around in a room and attempt to kill as many Guilty Sparks as you can. Kill enemy players gives you no points BTW.

On a side note, this option can be turned either on or off.... But you can make it get harder every so and so times Guilty spark gets killled. Like, after 15 deaths he spawns with Sentinals instead of flying around alone. After 30 deaths get spawns with more sentinals then he did earlier. 45 deaths he gets an upgrade to his shields (and so do the sentinals), moves around faster and the sentinals become better.

It all basically goes up till Guilty Spark becomes a pain in the ass to kill, and will require people working together to kill him.

  • 06.26.2004 6:47 PM PDT
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LOL sounds like king of the hill almost

  • 06.26.2004 6:49 PM PDT