Halo: Combat Evolved Forum
This topic has moved here: Subject: Halo CE campaign or halo 3 campaign?
  • Subject: Halo CE campaign or halo 3 campaign?
  • Pages:
  • 1
  • 2
  • of 2
Subject: Halo CE campaign or halo 3 campaign?

Posted by: PETERSON4
Posted by: dragonmaster 91
halo 2 was way too short.


Hahahaha! Good one!
OMG. I just saw that. ROFL.

  • 08.04.2008 4:01 PM PDT

Just message me on live.

Combat Evolved had an original story which they had to make with limited technology. The story is the best part of the Halo Trilogy and it is only not recognized for it because it's a video game.

  • 08.05.2008 7:14 AM PDT
  • gamertag: Ph33no
  • user homepage:

Luckiesnipes208, Mister Chief Artist!

i actualy liked the halo 3 campaign but HCE and 2 were alot better

  • 08.05.2008 7:51 AM PDT

Loose talk is noose talk.

...This is SPARTA!

  • 08.05.2008 8:21 AM PDT
  • gamertag: [none]
  • user homepage:

Be genetically different, homie!

Is this poll a joke?

  • 08.05.2008 10:35 AM PDT

I would have to go with the CE campaign. I've had discussions / arguments with my friends over this preference many times. And to be sure, there are obvious technical achievements in the H3 campaign that I wish could have also been in CE (online 4 player, sweet graphics, sound, etc); but for me, there simply isn't a video game experience out there (H2 and H3 included) that beats playing campaign on Legendary in H1. Its tough to explain why I like it more. Designers have all sorts of strange jargon they use to describe "AI / player interaction model tree" or whatever...I don't know how to involve myself in those discussions using developer speak, but I'll try to give you my two cents as best I can...

As a player who's logged hundreds (if not thousands) of hours on the Halo series, I found the AI in Halo 1 to be more engaging than the rest of the series. I think this may relate to an overemphasis on making AI "smarter", which I think tends to make the gameplay more stale. I know that may seem like a weird point. A friend of mine still refuses to acknowledge how sometimes less is better.

Also, the level design seemed off in H2 and 3. Yes, the levels looked pretty cool and they often made for a good screenshot. But I don't think designers did a very good job of A) coming up with areas of combat that gave priority to gameplay rather than graphics / coolness and B) using the few good spaces they did make (by scripting AI behaviors and populating enemy troops) into solid gameplay.

One of my biggest gripes with 2 and 3 were their failure to implement vehicular combat into gameplay. Engaging enemies in vehicles isn't that much fun (at least for me). I'd much rather assault 50-75 covenant on foot rather than covs in ghosts, banshees, scarabs, etc. In H2 and H3, there were some great areas what were ruined because rather than putting groups of cov on foot, they decided to put cov in ghosts and tanks instead. Again, that same friend of mine refuses to acknowledge how less cov firepower can add more to gameplay.

Also, the pacing has quickened in H2 and H3 to the point where I feel like its a different game. The designers seemed to have structured "event triggers" and AI behaviors in such a way as to force to into fewer decisions and making you go directly into confrontations the way they want you to. In H1, I felt like I had more control over when, where, and how I get to attack the enemy. In fact, my control was so great that, at times, mastering a certain way of beating a level became an art form. It just doesn't feel that way in H3 and H2. And trust me, I have the maps memorized...







  • 08.10.2008 10:34 PM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

CE
-A new entry
-Strong tecnically and artistically starting from main menu, use of music with loops and all is superior.
-Enough weapons to cover everything, lack of Sentinel beam is minor thing. Won't need more.
-Charachters cover everything from predators to barricades to small wallcrawlers. Won't need more.
-Levels and situations are different in all modes, I never cared about so called repetive rooms and levels, in any of the Halos.
-AI does everything it needs to do well, forget the frequent idiocies. Steady routine.
-Co-op is gold.

Halo 3
-More the old, and short too
-Starting from menu everything seems messy and not as good it could be, music is the weakest of trilogy.
-More weapons but they all aren't and can't be in or work well at once (Maulers only on last levels...)
-Flood is great but Covenant is blah, no multi teaming
-AI can perform brilliant moves, but a lot of time it seems weak. (Driving is still next to nothing, enemies standing still...)
-Co-Op improvements require Live, and lag is usually there


Halo 3 certainly isn't Halo CE X3, and so it seems to fail. It's more like patch update with nicer graphics and only a little amount of extra junk. It all comes down to length and scale. Halo1 and Halo 3 were equally long and so Halo1 managed to use the limited resources a lot better whereas Halo3 feels like bare scratch.

I read somewhere that any one level of Halo 3 will have more enemies than the entire Halo CE, yeah. Too much hype and expectations.

  • 08.12.2008 10:10 AM PDT

Posted by: kalle90

-Levels and situations are different in all modes, I never cared about so called repetive rooms and levels, in any of the Halos.



Niether did I.

This is a good point, although it can be a difficult one to get across. I think that a lot of gamers tend to have a very superficial view of gameplay design. They tend to buy into the general hype that for FPS gameplay to improve, designers should make level design more "realistic" or "non-linear", or make AI more "intelligent and difficult". They tend to ignore the fact these design factors--like the AI, level design, weapon balancing (or lack thereof)--can be inversely related to gameplay quality. Non-linear level design can be awkward and lack comprehension while repetitive level design can actually make things more interesting. AI that's too smart can be more frustrating than fun, while AI with "simpler minds" can actually be quite challenging in their own way and can actually have fantastic replay value. And we all saw what happened in Halo 2 when dual wielding had "swallowed" too much of the gameplay. That was when we learned that sometimes, one weapon is better than two.

And need I mention in this forum that sometimes, having a weapon that unreasonably accurate, powerful, unrealistic, and "unbalanced", can actually create gameplay situations with more depth and clarity than H2 and H3 combined?

Just "turning up the dial" on every aspect of design won't necessarily make things better. And I think that as the Halo series progressed into a trilogy, these kinds of superficial design decisions were implemented at the cost of the finely tuned and special gameplay that all of us in this forum yearn for in Halo CE.

  • 08.12.2008 3:30 PM PDT

Halo CE for sure, Halo 3 is great. In the long run though it has nothing Halo Combat Evolved

  • 08.12.2008 3:50 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Is this a real question? Halo CE

  • 08.12.2008 4:33 PM PDT
  • gamertag: [none]
  • user homepage:

Join The Spartan I Project today!

SIP is here to help you achieve a 1,250 gamer score, unlocking all of the armor permutations for both Spartans and Elites.

Halo CE had the best campaign of all time. There was so many unbelievable moments such as the sniper at the start of TaR and the entirety of the next too levels, the endlessly confusing hallways of 343 Guilty Spark and the Warthog (Puma) run at the end of the Maw! Also the flood, the greatest enemies of all time with seemingly infinite health and how they could lose both arms and follow you around for ever. None of this could possibly be beaten exept on graphics that is the games one weak point. Still though it had everything and every entry of the Hunters were truly amazing cinematic experiences. The encounters lasted alot longer and had you feeling like you were in the middle of the greatest war of all time because of thecovenants sheer destructive power. So basically Halo CE FTW! Thanks Bungie for the best single player game of all time.

  • 08.12.2008 4:45 PM PDT

remove all annual achievements and I walked all that and sime diganme can give please

Definately Halo CE.
I had only ever barely played it, then I completed Halo 3.
Then I went back and played the Campaign in Halo CE.
BEST GAME EVER.

  • 08.17.2008 6:24 AM PDT

I've been here longer then my profile says. Pre-Halo Bungie Fan.
My Halo and Bungie related art.
Photographs
My Mercs: ML430 - 560SL - 420SEL

Halo fan since 1999 MacWorld Trailer

Halo 3 had its moments, and some of the bigger battles thanks to the 360 were cool, but CE was still better.

I have no idea how many times I even beat CE, and I can still probably go through AOTCR with my eyes closed.

  • 08.17.2008 5:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: chickenlittle
Posted by: GeneralKenobi
Halo CE will never be beaten!
Until they finally make Halo 2 and Halo 3 the right way!
that will never happen. Halo 3 garbage, halo 2 is okay, but halo ce was great.

  • 08.17.2008 6:00 PM PDT

Halo CE hands down, i still play it for hours.

  • 08.19.2008 3:13 AM PDT

  • Pages:
  • 1
  • 2
  • of 2