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Subject: Known/Confirmed Halo 2 features V1.0...

The War will wage forever; though with it's fury comes a peace that you will never know here.

Wow Dude! That was pretty cool...


... now that you've expressed your interest in Halo, can we call you 'HaloFanMan'?

  • 04.21.2004 2:57 PM PDT
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Elite Weapon (name unknown): The X03 gun. It has a zoom capability. Anything else is unknown.

this wepon was talked about in the movie evloution of halo. there is a part near the end whare one of the guys talking says that it was a cov sniper. the wepon look exactly the same.

you can find a mirror page in H.B.O.

  • 04.21.2004 3:09 PM PDT
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hey dude email me at EvLtwIn41@aol.com for any new updates u have plzz i'm absolutley desperate!!!

  • 04.21.2004 3:11 PM PDT

"The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing." Albert Einstein
"You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty." Gandhi

Can't Melee while holding two weapons? Where did you here that?

  • 04.21.2004 3:17 PM PDT
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Good work StarWarsFan.

  • 04.21.2004 3:23 PM PDT
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Great job on that list to StarWarsFanMan, it's pretty extensive and although not wholly accurate (or should I say proven), it's very close.

A few things I want to point out. A previous individual advised that all the weapons from the original Halo would be in this game and although that is true, it is also false. The exact weapons will not return (ie. MA5B Assault Rifle, M6D Pistol). In the place of the these missing weapons will be a new one, with similar if not identical effciency. That being said, one shouldn't take the leaked Game Informer article at its face value, since they were playing an alpha version of the multiplayer game, and not the final version. I expect to see some sort of human pistol in the final cut, but there won't be a very heavy need for it since the weapon currently named "Battle Rifle" will have similar zoom capacity and a far heavier hit (the difference between a .45 caliber slug and a 7.62 magazine). You can guess, the rather finite MA5B would be obselete among such a weapon, so don't expect to see that in the final version. Expect a lot of old weapons with new names and features, specifically the S2 AM which may or may not have a more impressive aiming feature (controlling the distance by not only pushing in the analog stick, but holding down on the left trigger).

It would be nice as well for there to be a human flying vehicle, but there has been no evidence of such. With the enhancements made to the Banshee (being able to burst speed across a map) there's really no need for one save for the novelty of it, and incidentally the ability to use hard ammo human weaponry aboard it (which also falls under the novelty category). I wouldn't hold your breath for this. Most people assumed it would be a weapon mounted Pelican, perhaps the Chiroptera-class vessel from "Halo: First Strike" where the Pelican was modified and fitted by pirates for dog-fighting. There was even the suggestion of human Longsword fighters, or their Covenant counterparts, Seraphs, but that would be ideally for another completely differen type of game. While it would be nice for a human or even just a secondary flying vehicle, there's no indication yet of anything of this nature. Bungie's holding it's cards in this respect especially close.

Concerning the grenades, there's a lot of chatter of a variety of different kinds apart from the standard M9-HE DP and plasma grenade. There will obviously be a new type of RPG system in the new Halo, whether that's secluded to the Brute's new assault rifle or the "beefing up" of the human assault rifle reported earlier, you will be able to shoot grenades which means they will go a lot farther and with much greater accuracy, something I'm sure will be indispensible in multiplayer gametypes like Assault (the new game where one team tries to enter the oppnents base, past their various defenses and lay a bomb, while the other team defends until the last man). Firing a grenade high above enemy defenses, dropping it vertically into their encampment means satisfaction, especially when they don't see it coming. You may recall from "Halo: First Strike" the Lotus anti-tank mines, and while it's not mentioned, it seems entirely plausible for the sequel. The mines appear to be high range explosives (perhaps the one seen in the far distance on what appears to be a screen of Burial Mounds). It's tossed at the ground, armed and thereby detonated. One of the interesting thing about these is that they could also be impaled in walls and ceilings, leaving them very inconspicuous. There's little information on them in the novel, but it does appear that they can not only be set to time detonation, but they have other purposes (perhaps proximity, laser trip or otherwise). With Halo 2's destructible environments, you may find them more useful in finding your way around campaign mode than anything else.

It should be noted that virtually nothing mentioned on the new "hi-jacking feature" is confirmed. Nothing is known of this feature because it hasn't been implemented during the alpha testing and has only been seen during the previous E3 in-game demo. All that we can assume at this point is that there are certain vehicles which will allow us to time a jump appropriately to put ourselves on the external housing of it, and then nearly simulataneously take it. Expect this available only on a few vechiles as it would not be practical for it on some (ie. M808B Scorpion MBT) and it would become a useless against a talented opponent on multiplayer as they would simply disembark from the vehicle and take a standing shot at the hi-jacker who would be unprotected. Of course it would maintain some interest, especially if there are multiplayer games engineered for just that function (by the developer or by gamers), but in the end it's a peripheral feature for multiplayer gaming and something probably best used during campaign mode. They may not even include it during multiplayer for the aforementioned reason.

Online co-op is not only extremely likely, but almost unavoidable. The main ingredient that set this game apart from most of the competition is playing single player mode with a friend. Expect four players (similar to Rainbow Six 3's "Terrorist Hunt"), connected via LAN or Live to be able to play through various missions individually or through the entire campaign all at once. It's unlikely that they will have four-player splitscreen in this fashion, but the two-player splitscreen co-op should remain intact. Expect 16 players on Live, and nothing more than that. It's increasingly difficult to have more players with Live's current interface, and with voice communication it's nearly impossible (although I would like to see more). If they do have more than 16 players, which I would definately hope for, expect for it to be for LAN use and expect to be able to have your own splitscreen with the LAN, meaning mutiple televisions and routers. It would be a godsend for people who have their Xbox connected to a large LAN already, for example college dorms and casual places of business. Deftinately worthwhile, and not too difficult on programmers.

Don't expect a Forerunner in this game. It's still very early in the Halo story, and the Forerunner is a significant aspect of it. Their revelation will more than likely be later in the story. You should expect to do a lot of battling on Earth, more than I originally thought apparently. It would be accurate to assume that half, or more than half will be on the human's soil. The battle will also find its way on another Halo construct and even deeper into Convenant territory, into their homeworld which is very interestingly described in the final chapter of "Halo: First Strike."

Go thread though, this thing should double in size (concerning what is known about Halo 2) in the next month, as with the advent of the Game Informer article, expect the other magazines to follow suit with their take on the alpha version or even the beta version. I'm certain O'Connor's buddies at OXM are already preparing their next issue on this very thing, and I'd say OXM will have some exclusivities that other mags more than likely won't.

[Edited on 4/21/2004 3:57:11 PM]

  • 04.21.2004 3:54 PM PDT
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After rereading his ifnormation over and over again I have notice about 1.5Q of the stuff he said is FAKE, RUMOR, OR MADE UP. z

They will never sticky this until you get your facts straight.

[Edited on 4/21/2004 4:06:28 PM]

  • 04.21.2004 4:05 PM PDT
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Posted by: Hikaru 119
You forgot that all old weapons will return, some with slight new changes. This includes the MA5B and the M6D, read the Halo 2 Exclusive issue of OXM, it is the E3 one from last year. And it clearly states that all of the old weapons are returning with the new.


Dude there is not going to be the old assault rifle, it is being replace/updated by the battle rifle. But the new smg is inaccurate enough to compare with the old assault rifle.
Posted by: Hikaru 119
You forgot that all old weapons will return, some with slight new changes. This includes the MA5B and the M6D, read the Halo 2 Exclusive issue of OXM, it is the E3 one from last year. And it clearly states that all of the old weapons are returning with the new.

  • 04.21.2004 4:30 PM PDT
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Havoc, instead of conundrumming, why don't you list what you think I made up. That way I can prove you wrong.

Guys, stop talking about the weapons that aren't on the list. I said CONFIRMED BY SCREENSHOTS for a reason.

I am in the process of verifying the list, so hold on for a couple days until it is worked out.

  • 04.21.2004 8:32 PM PDT

Ding Ding!

Posted by: Bring the Noise
Posted by: StarWarsFanMan
Hikaru, that is why I said Confirmed by screenshots. ;)

Bring the Noise, you need to find some chat transcripts for the vehicle boarding thing, there might be some around the net. But I know that Jaime Griesemer said you could do those things to the driver of the vehicle.



Or you could give a link, to show that you know your list is right.


I believe it was said by Griesemer at last year's Bungie fanfest. It's legit.

Good work StarWarsFanMan, very nice. I didn't see any flaws in your post. Keep up the good work. :)

  • 04.21.2004 8:57 PM PDT
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Okay then. If the weapons are confirmed by screenshots. What is this then?

http://www.gamingforums.com/showthread.php?t=118122

Hmmm.... I wonder what it could be?

[Edited on 4/21/2004 9:09:36 PM]

  • 04.21.2004 9:08 PM PDT

Ding Ding!

Thats a sniper rifle. He mentioned that in the first post of the thread.

  • 04.21.2004 9:12 PM PDT
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Where's the barrel?

  • 04.21.2004 9:13 PM PDT
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Posted by: Blaze97
Okay then. If the weapons are confirmed by screenshots. What is this then?

http://www.gamingforums.com/showthread.php?t=118122

Hmmm.... I wonder what it could be?


Looks like the back half of a sniper rifle to me. The picture is cruddy enough for it to be anytihing. At like 200 zoom though it looked like the sniper rifle's butt more than anything.

  • 04.21.2004 9:14 PM PDT

Ding Ding!

Posted by: Blaze97
Where's the barrel?


You can't see it because it is behind the wall. The sniper is falling in the backround of the screenshot, and is not entirely visible.

  • 04.21.2004 9:15 PM PDT
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Woops, never mind. I looked at the big picture that I got the gun from and it's the sniper. Dammit, I thought I found the AR. -blam!-.

  • 04.21.2004 9:17 PM PDT
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Thanks Carnage Boy, it's nice to have some backup from you!

The next version of this list is in the works, so hold your horses!

[Edited on 4/22/2004 7:59:40 AM]

  • 04.21.2004 9:46 PM PDT
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It'd be nice if you cited your sources this time around, even as apparent as it made be for you, let us know where you're getting your information.

  • 04.22.2004 4:51 AM PDT
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I will cite my sources pending the completion of the next list. [soon(tm)]

  • 04.22.2004 8:49 AM PDT

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