- last post: 01.01.0001 12:00 AM PDT
Posted by: chickenlittle
Posted by: Master Kim
Posted by: Cannon_Fodder
The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.Ahem, are we forgetting the plasma pistol?
The assault rifle was actually really powerful, it's just that because it was designated as an assault weapon that players didn't use it effectively. I would have to say it's the third weapon that takes the most amount of skill to use, though.Actually, I think that players didn't use it because of several other reasons:
* -blam!- accuracy
* t3h Pistol
* ShotgunThat's what I said. It was conceptualized as a primary assault weapon, but was executed poorly. Pistols are supposed to be secondary, only for back up, but the M6D became the essential equalizer that every player would spawn with.
The AR works best at close range, but that's when it encroaches on the shotgun's design.
Posted by: kalle90
Somehow Pistol-Shotgun combo made it all unbeatable. The other weapons were like short term powerups. "Shoot one rocket for triple kill, shoot those guys on the other side with Sniper, use Plasma Rifle to slow down those enemies so your team mates kill them"
Fortunately, and unfortunately, on PC the lag makes all weapons used. Pistol is practically never a 3 hit kill, 3 point blank Shotgun shots don't take even enemy's shields off...It's because you're not leading your shots. I wouldn't call the other weapons short term power ups, except maybe the rocket launcher.