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Subject: The Assault Rifle
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THE BEST WEAPON IN HALO 1 ,2 OR 3 JUST UNDER THE NEEDLER FROM HALO 1 OFCOURSE

  • 08.13.2008 1:03 PM PDT

Posted by: Diaboy
What I find funny is that people say it was underpowered in Halo: CE, yet it takes the same number of shots to kill someone as in Halo 3 but with just under twice the ammo; people say the new version is overpowered in Halo 3, now. Sigh.

As we've established, it sounded miles better. I also liked the melee, too; it was cool.
In Halo: CE, it was inaccurate and weak enough ti make it balanced. In Halo 3, it controls most situations without much competition. That's why it's overpowered.

  • 08.13.2008 3:33 PM PDT
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Favorite weapon of all time. Beat the entire game on Legendary one time just using that weapon and grenades. Meaning no vehicle kills as well. Damn that was hard, but oh so much fun. Definitely can't do that anymore though....waaay too difficult for my current Halo skills.

Also, I didn't beat the library....stopped 3/4s of the way through. Holy -blam!- that was obnoxious.

  • 08.15.2008 9:37 AM PDT
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The fact that Halo 1 was mostly SP was because Live didn't exist yet. Halo 1 would have lasted so much longer if it had been re released with Live support.

As it stands, the Halo 1 AR was ten times better than nearly all of it's successors; and it was balanced with the other weapons that could be had too.

  • 08.15.2008 4:52 PM PDT

The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.

But for a single player weapon, it was a great weapon to have with you, and yes, it sounds much better than the Halo 3 version.

  • 08.15.2008 11:18 PM PDT
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hell yea!

  • 08.16.2008 7:06 AM PDT
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Posted by: Cannon_Fodder
The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.
Ahem, are we forgetting the plasma pistol?

The assault rifle was actually really powerful, it's just that because it was designated as an assault weapon that players didn't use it effectively. I would have to say it's the third weapon that takes the most amount of skill to use, though.

  • 08.16.2008 8:48 AM PDT

Posted by: Master Kim
Posted by: Cannon_Fodder
The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.
Ahem, are we forgetting the plasma pistol?

The assault rifle was actually really powerful, it's just that because it was designated as an assault weapon that players didn't use it effectively. I would have to say it's the third weapon that takes the most amount of skill to use, though.
Actually, I think that players didn't use it because of several other reasons:
* -blam!- accuracy
* t3h Pistol
* Shotgun

  • 08.16.2008 10:05 AM PDT

1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing

Posted by: chickenlittle
Posted by: Master Kim
Posted by: Cannon_Fodder
The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.
Ahem, are we forgetting the plasma pistol?

The assault rifle was actually really powerful, it's just that because it was designated as an assault weapon that players didn't use it effectively. I would have to say it's the third weapon that takes the most amount of skill to use, though.
Actually, I think that players didn't use it because of several other reasons:
* -blam!- accuracy
* t3h Pistol
* Shotgun


Somehow Pistol-Shotgun combo made it all unbeatable. The other weapons were like short term powerups. "Shoot one rocket for triple kill, shoot those guys on the other side with Sniper, use Plasma Rifle to slow down those enemies so your team mates kill them"

Fortunately, and unfortunately, on PC the lag makes all weapons used. Pistol is practically never a 3 hit kill, 3 point blank Shotgun shots don't take even enemy's shields off...

Campaign: Plasmapistol, Pistol/Shotgun (Others have few timed oppoturnities)
Multiplayer: Pistol, Shotgun (Others have few timed oppoturnities)

  • 08.16.2008 12:32 PM PDT
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Posted by: chickenlittle
Posted by: Master Kim
Posted by: Cannon_Fodder
The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.
Ahem, are we forgetting the plasma pistol?

The assault rifle was actually really powerful, it's just that because it was designated as an assault weapon that players didn't use it effectively. I would have to say it's the third weapon that takes the most amount of skill to use, though.
Actually, I think that players didn't use it because of several other reasons:
* -blam!- accuracy
* t3h Pistol
* Shotgun
That's what I said. It was conceptualized as a primary assault weapon, but was executed poorly. Pistols are supposed to be secondary, only for back up, but the M6D became the essential equalizer that every player would spawn with.

The AR works best at close range, but that's when it encroaches on the shotgun's design.
Posted by: kalle90
Somehow Pistol-Shotgun combo made it all unbeatable. The other weapons were like short term powerups. "Shoot one rocket for triple kill, shoot those guys on the other side with Sniper, use Plasma Rifle to slow down those enemies so your team mates kill them"

Fortunately, and unfortunately, on PC the lag makes all weapons used. Pistol is practically never a 3 hit kill, 3 point blank Shotgun shots don't take even enemy's shields off...
It's because you're not leading your shots. I wouldn't call the other weapons short term power ups, except maybe the rocket launcher.

  • 08.16.2008 1:46 PM PDT

Active Camo and the Overshield are the Short-term power-ups! Weapons are Power Weapons.

  • 08.16.2008 4:58 PM PDT

Member of the most storied groups on Bungie.net; Last Refuge and KOTOR

Answer:

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Overlapping responsibilities between the joint ministries and the ministries of the two halves caused friction and inefficiencies. The armed forces suffered particularly from overlap. Although the unified government determined overall military direction, each remained in charge of "the quota of recruits, legislation concerning compulsory military service, transfer and provision of the armed forces, and regulation of the civic, non-military affairs of members of the armed forces". Needless to say, each government could have a strong influence over common governmental responsibilities. Each half of the Dual Monarchy proved quite prepared to disrupt common operations to advance its own interests.

  • 08.16.2008 9:15 PM PDT

Posted by: FunkyHum24n
Answer:

A common Ministerial Council ruled the common government: it comprised the three ministers for the joint responsibilities (joint finance, military, and foreign policy), the two prime ministers, some Archdukes and the monarch. Two delegations of representatives, met separately and voted on the expenditures of the Common Ministerial Council, giving the two governments influence in the common administration. However, the ministers ultimately answered only to the monarch, and he had the final decision on matters of foreign and military policy.

Overlapping responsibilities between the joint ministries and the ministries of the two halves caused friction and inefficiencies. The armed forces suffered particularly from overlap. Although the unified government determined overall military direction, each remained in charge of "the quota of recruits, legislation concerning compulsory military service, transfer and provision of the armed forces, and regulation of the civic, non-military affairs of members of the armed forces". Needless to say, each government could have a strong influence over common governmental responsibilities. Each half of the Dual Monarchy proved quite prepared to disrupt common operations to advance its own interests.
OK, never seen anything like this before. WTFlux?

  • 08.16.2008 9:29 PM PDT

Posted by: Master Kim
Posted by: Cannon_Fodder
The AR in campaign was wonderful to have. With plenty of ammo and a fast melee, the AR with a pistol or plasma pistol could get you through many situations in the game, and it was useful in taking out the flood or weaker enimes that you didn't want to waste shotgun/RL/sniper ammo on. In multiplayer though, the pistol was by far superior in every occasion. The AR was only effective in finishing someone with their shields down or in close quarters combat situations, such as on Prisoner or Chill Out. In my opinion, the only weapon that functioned worse than the AR in multiplayer was the needler.
Ahem, are we forgetting the plasma pistol?

I actually think the plasma pistol is an effective support weapon, especially combined with an AR or shotgun. Overcharge shot to take an enemy's sheilds down + AR/shotgin fire = dead opponent. While the PP by itself is effectively useless in all but few combat situations, it has a great support role in conjunction with other weapons/teammates, as opposed to the needler, which doesn't work well with any other weapon in a decent manner. The only reason why the PP is overlooked so much, is that people spam nades to take down an opponents shields, then finish them off with another nade or weapon, essentialy removing the need for the PP.

  • 08.17.2008 11:37 AM PDT
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▀▄Halo 2 Strategy complete, Halo 3 Strategy in progress...▄▀
▄▀▄▀▄▀▄▀▄▀▄▀MJOLNIR BATTLE TACTICS▀▄▀▄▀▄▀▄▀▄▀▄

The AR in Halo 1 was superb. Nothing could surpass it's capabilities. The thing I noticed is that the plasma pistol in Halo 1 has more beef to it than the other halo's. I could go around on Heroic and shoot as fast as possible and knock an eltie's shield down. It would 've been nice to see the Halo 1 plasma pistol being carried over to Halo 3. Just because it had that extra power.

  • 08.17.2008 1:07 PM PDT
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Posted by: Cannon_Fodder
I actually think the plasma pistol is an effective support weapon, especially combined with an AR or shotgun. Overcharge shot to take an enemy's sheilds down + AR/shotgin fire = dead opponent. While the PP by itself is effectively useless in all but few combat situations, it has a great support role in conjunction with other weapons/teammates, as opposed to the needler, which doesn't work well with any other weapon in a decent manner. The only reason why the PP is overlooked so much, is that people spam nades to take down an opponents shields, then finish them off with another nade or weapon, essentialy removing the need for the PP.
Too bad consistently taking out opponents with charged plasma bolts is extremely difficult, and you're better off trying to 3SK.

Plus, how often could you find one laying around in maps like Blood Gulch?

  • 08.18.2008 6:58 AM PDT

Just message me on live.

Posted by: CHI 2891msw
The AR in Halo 1 was superb. Nothing could surpass it's capabilities. The thing I noticed is that the plasma pistol in Halo 1 has more beef to it than the other halo's. I could go around on Heroic and shoot as fast as possible and knock an eltie's shield down. It would 've been nice to see the Halo 1 plasma pistol being carried over to Halo 3. Just because it had that extra power.
The Pistol would.

  • 08.20.2008 7:14 AM PDT
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The AR is a great weapon. I find it can be more lethal than the pistol in certain situations. I do use the pistol probably ten times more often, but I do find use for the AR. In close combat I use it because it has sort of a blinding effect, and coupled with grenades it is very lethal. The pistol is still better, because it works in all situations. I still enjoy to mow my enemies down with a rain of lead.

  • 08.21.2008 4:26 PM PDT
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ARBITER, I CAN'T BELIEVE IT'S NOT BUTTER!!! WORT WORT WORT.

Guys saying it was underpowered and inaccurate. Remind me what was more efficient, on a percentage of precious ammo resources and effort, for taking out banshees. The AR was the way to go. It was pretty hard to take on an Elite in Legendary with it, but hey it could be done with some duck and cover here and there. You don't rush a shotgun with a dull knife do you? Use some common sense. The accuracy wasn't so bad. Just keep the aim on the chest of the beastly grunt you're sniping at and you'll get a kill. Worked awesome on the Flood to keep them at bay, but the shotgun and pistol definitely did better at actually putting the meat on the floor. With a pocket reload and 600 rounds to spare, there wasn't anything to worry about.

  • 08.22.2008 2:25 PM PDT

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