- Btcc22
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Unless Gearbox told porkies, the HPC net code is nothing like that of the Xbox, and was reworked from the ground up for online play.
The original netcode on the Xbox from what I understand runs at the speed of the player with the highest latency to provide a more accurate/realistic experience, but is more prone to problems with higher latency. However, since the code was designed with only LAN play in mind, and given that latency and bandwidth wouldn't be an issue in that environment, this was the ideal solution, but it simply wouldn't work as a satisfactory model for use over the Internet.
The reason for leading in HPC, is simply because of the latency between the server and the player, although there are other factors to take into consideration (even zero latency between yourself and the server will still require leading because of how it was designed). HPC unfortunately does not have any visual correction like other games support, and the server doesn't give the clients very much say in things (I won't go into more detail, but it does at least cut down cheating), other than a bit of slack in positioning.