- last post: 01.01.0001 12:00 AM PDT
Posted by: Pitbull117
I agree with Broken Ant;
Same here.
I have not been impressed with any game that used the Havock engine.
Half Life 2 rocks, but not because of the physics engine. I think the much balleyhood ragdoll physics actually looks far far worse than other approaches. The body looks like one of those lame stick and string puppets.
I am not a software guy, but I think the physics in H1 were a lot more fun than the more complex H2 physics.
I am a software guy, and you are totally correct. The way that bodies and vehicles would fly around was not only a lot more fun, looked way cooler, but made for much better gameplay. Noobs would whine and cry about the ghost, but once you learned to place a frag correctly (or simply CROUCH UNDER OR JUMP OVER IT MORON) it wasn't a problem.
Who cares if the H1 physics were more "simplistic".
Nerds, noobs, and Microsoft "engineers" (grrrrrrrrrrrr!) who automatically assume that adding more gibberish and complexity to a model makes it better and more accurate. I have a real, old school applied science Engineering degree, and the opposite is almost always true.
Yes, I'm looking at you "software engineer". Fruck you sideways, my degree's the real one. You belong with the "culinary" and "sanitation" guys.
Instead of wasting time trying to get Havock working with the H2 code, you could have focused more on aspects like gameplay
Gee! There's a concept! Instead of focusing on shovelling tons of Covenant backstory in my face that takes up entire levels, that nobody but Staten and other assorted nerds care about, or fiddling with third party code, why don't you actually focus on gameplay since you are after all MAKING A STINKING VIDEO GAME!
Tweaking third party code is almost never worth it resource wise, unless your programming staff can't really code from scratch. Sadly more and more code is being written that way these days, which is why software is so damn buggy and requires such ludicrously overpowered machines to run.
As an example, say you need three functions. Your cut'n'paste "software engineer" gets some third party software with 15 functions including those three and slaps it into your program. You now have the code load of those other 12 unused functions coming along for the ride. Now multiply that across entire programs and operating systems, and you wind up with situations where it takes more hardware to send an email or print a letter than it did to put a man on the moon.
( a shotgun that works, fists that connect with targets and actually do damage, and 'nades that genuinely go "boom" ),
To be fair to Bunglesoft, I think that the castration of the shottie was intentional. The shotgun is one of those Halo 1 things that noobs cry about, and I've noticed that everything that noobs cried about in Halo 1 was cut out or changed beyond recognition in Halo 2.
So, now an inspired and imaginative computer wiz can't make a "real" game with a "real" physics engine anymore?
This begs the question of how much of a "wiz" these kids actually are. I've noticed that 20 something programmers tend to (there are exceptions) cut and paste 95% of their work.
I guess it has to be a made by a big game physics company, huh? I guess all the software folks are so impressed with this great and wonderfull Havock thing. Well then, ( I might be banned for this ) tell me why Alexander Seropian ( the FOUNDER of Bungie ) chose to use the Halo 1 engine in his NEW game made by his NEW company!!!?
A LOT of the coding talent left Bunglesoft with Seropian. This begs many questions...
A Grunt