- last post: 01.01.0001 12:00 AM PDT
Well everybody who have tried the Action Sack ore the games written above knows that there is a pattern threw all these games (written above) and it's actually quite obvius. Let me give some examples.
Let's start with Pathway and M1. You start in the excact same environments! The green stone walls and green stone doors (that probably has given a lot of hart pumping) and the red rune on the floor in the middle of the room. The only difference is that in M1 there is some kind af gost ore spirit-thingy flying over the rune.
And now Marathon 1, 2, 3 and Halo. Well in M1,2,3 there is these logos on the walls, on the computer screens and so on but if you play Halo and you take a closer look you will se almost as many of these logos on the walls inside the buildings in Silent Cartographer, on Captain Keyes uniform and they're even a part of the Halo logo in the start menu (and everywere else) (It's right between the "A" and the "L")
But why have Bungie made these patterns I really don't understand. It could be just for fun but there is so many things that are equal in these games so i think not. Maybe they just liked it and used it again ore maybe there is some reallistic reason?!?
PS: of course there is many other things and places that looks like M1,2,3 ore Pathway i just piked some few...