Halo 1 & 2 for PC
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  • Subject: A New Unofficial "Halo 3 PC" Thread
Subject: A New Unofficial "Halo 3 PC" Thread

Bring Back Rocket Race!!!


Posted by: Moifugley
I'll give out free cookies if they make Halo Reach cross-platform, but they have to make Halo Reach PC better than 360 version.


Halo: Reach for the Xbox 360 already has sooo many features for a console game. I don't see what else they could add besides a fully featured HEK. I guess they could make the theater mode in Halo: Reach PC automatically render to a .wmv movie instead of having to upload to your fileshare and using Bungie Pro render minutes. There's not much else though.

  • 07.28.2010 5:04 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Multiplayer Space Battles.
32 or 64 player

[Edited on 07.28.2010 5:42 PM PDT]

  • 07.28.2010 5:42 PM PDT

Bring Back Rocket Race!!!


Posted by: JacobGRocks
Multiplayer Space Battles.
32 or 64 player


I'm actually not sure if space battles will be available outside of campaign. As for 32 or 64 players, i think that's impossible simply because it's a limitation in the Halo: Reach netcode. It's definitely not a limitation of Xbox Live as Final Fantasy XIII and other games similar to that can going beyond 200+ players.

  • 07.28.2010 5:48 PM PDT
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Posted by: General Heed

Posted by: JacobGRocks
Multiplayer Space Battles.
32 or 64 player


I'm actually not sure if space battles will be available outside of campaign. As for 32 or 64 players, i think that's impossible simply because it's a limitation in the Halo: Reach netcode. It's definitely not a limitation of Xbox Live as Final Fantasy XIII and other games similar to that can going beyond 200+ players.
@ General Heed
PCs generally have more memory,
This can be beneficial for more object placement in Forge
Rewind in Campaign
More players

God damn MMOs, I wish Halo Reach could come close,
I find that Firefight+versus and Co-op are still restricted to 4,
which is not great especially to Firefight versus, I do believe us PC gamers could handle more than 4 players.

Bungie should just make the number higher for Xbox360 LAN games, and for Halo Reach PC.

  • 07.29.2010 5:07 AM PDT

Bring Back Rocket Race!!!


Posted by: Moifugley
Posted by: General Heed

Posted by: JacobGRocks
Multiplayer Space Battles.
32 or 64 player


I'm actually not sure if space battles will be available outside of campaign. As for 32 or 64 players, i think that's impossible simply because it's a limitation in the Halo: Reach netcode. It's definitely not a limitation of Xbox Live as Final Fantasy XIII and other games similar to that can going beyond 200+ players.
@ General Heed
PCs generally have more memory,
This can be beneficial for more object placement in Forge
Rewind in Campaign
More players

God damn MMOs, I wish Halo Reach could come close,
I find that Firefight+versus and Co-op are still restricted to 4,
which is not great especially to Firefight versus, I do believe us PC gamers could handle more than 4 players.

Bungie should just make the number higher for Xbox360 LAN games, and for Halo Reach PC.


I think that even PC-only games don't go above 4 player co-op either. The free game Alien Swarm on Steam is an example. It's as much a balance issue as it is a software issue.

  • 07.29.2010 12:02 PM PDT

Daodan Latency at 65%

I thought we agreed to let this thread die like 20 pages ago.

  • 07.29.2010 12:12 PM PDT
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Posted by: Dirk_Gently
I thought we agreed to let this thread die like 20 pages ago.
Posted by: Professor J. Farnsworth
Quiet you.


General Heed, PC gamers don't care about balance, leave balance to those idiots who like following rules.

  • 07.29.2010 12:57 PM PDT

Bring Back Rocket Race!!!


Posted by: Moifugley
Posted by: Dirk_Gently
I thought we agreed to let this thread die like 20 pages ago.
Posted by: Professor J. Farnsworth
Quiet you.


General Heed, PC gamers don't care about balance, leave balance to those idiots who like following rules.


Still, balance makes a game more enjoyable for everyone. Remember banshees in Halo 1 PC? Totally unbalanced. Everyone hated it unless they were the ones in the banshee.

  • 07.29.2010 2:45 PM PDT
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Posted by: General Heed
Posted by: Moifugley
Posted by: Dirk_Gently
I thought we agreed to let this thread die like 20 pages ago.
Posted by: Professor J. Farnsworth
Quiet you.
General Heed, PC gamers don't care about balance, leave balance to those idiots who like following rules.
Still, balance makes a game more enjoyable for everyone. Remember banshees in Halo 1 PC? Totally unbalanced. Everyone hated it unless they were the ones in the banshee.
Keep the balance attitude in matchmaking.

In custom games we want all we can have for a fun game.

PC gamers are like this, if game is balanced like Halo 3, GTFO.

[Edited on 07.29.2010 4:48 PM PDT]

  • 07.29.2010 4:47 PM PDT

Bring Back Rocket Race!!!


Posted by: Moifugley
Posted by: General Heed
Posted by: Moifugley
Posted by: Dirk_Gently
I thought we agreed to let this thread die like 20 pages ago.
Posted by: Professor J. Farnsworth
Quiet you.
General Heed, PC gamers don't care about balance, leave balance to those idiots who like following rules.
Still, balance makes a game more enjoyable for everyone. Remember banshees in Halo 1 PC? Totally unbalanced. Everyone hated it unless they were the ones in the banshee.
Keep the balance attitude in matchmaking.

In custom games we want all we can have for a fun game.

PC gamers are like this, if game is balanced like Halo 3, GTFO.


Well in that case, then Halo 3 custom games isn't balanced either. Bungie did release several balance updates to Halo 3, but those updates only applied to matchmaking, not custom games.

  • 07.29.2010 5:50 PM PDT
Subject: The New Official "Halo 3 PC" Thread

I'm not a big fan of PC gaming, but I believe it could and should come to the PC.

  • 07.29.2010 8:42 PM PDT
Subject: A New Unofficial "Halo 3 PC" Thread

My Steam Community Profile - wazups2x

http://steamcommunity.com/id/wazups2x

Posted by: General Heed

Posted by: Moifugley
I'll give out free cookies if they make Halo Reach cross-platform, but they have to make Halo Reach PC better than 360 version.


Halo: Reach for the Xbox 360 already has sooo many features for a console game. I don't see what else they could add besides a fully featured HEK. I guess they could make the theater mode in Halo: Reach PC automatically render to a .wmv movie instead of having to upload to your fileshare and using Bungie Pro render minutes. There's not much else though.


Haha, really?

What a true PC game needs:

1) Dedicated Servers/ Server Browser

2) True mod tools. Forge is crap compared to true PC game modding tools.

3) Customization. Option to edit FOV, Graphics Settings, keyboard and mouse layout, etc...

4) True mouse and keyboard support. This means no mouse acceleration, mouse smoothing, deadzone, etc... None of that crap ported from controllers.

Those are the main features that need to be in the PC version of the game. That is how you make a true PC game and not a horrible console port.


[Edited on 07.29.2010 9:07 PM PDT]

  • 07.29.2010 9:00 PM PDT

Grenades are like RAM, you can never have too much

generalheed no offence but you seem to know nothing about PC gaming whatsoever

alien swarm is a mod of l4d2. and l4d2 runs fine and i mean FLAWLESSLY on 64 player coop
just because its limited to 4 doesnt mean jack
the source engine (modified havok, just like halo reach engine) can handle atleast a hundred ai, and 128 players without causing serverside lag

and via console codes and my dedicated server, i did a 16 player party on alien swarm, it was just too easy.


so how about you leave pc gaming to the big boys <3

  • 07.29.2010 9:27 PM PDT
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Posted by: stefen99
generalheed no offence but you seem to know nothing about PC gaming whatsoever

alien swarm is a mod of l4d2. and l4d2 runs fine and i mean FLAWLESSLY on 64 player coop
just because its limited to 4 doesnt mean jack
the source engine (modified havok, just like halo reach engine) can handle atleast a hundred ai, and 128 players without causing serverside lag

and via console codes and my dedicated server, i did a 16 player party on alien swarm, it was just too easy.


so how about you leave pc gaming to the big boys <3
<3

Now that you say this.

I wouldn't mind 64 vs 64 or 32 vs 32 Firefight versus, with AI allies for the covenant team, it just makes it all the more chaotic...(kick out those with over 100ms)
Lets not forget Server providers, and hardware are getting better.

Chaos in a online game, makes it more fun, and we need more players to cause it.

[Edited on 07.30.2010 4:55 AM PDT]

  • 07.30.2010 4:50 AM PDT

My Steam Community Profile - wazups2x

http://steamcommunity.com/id/wazups2x


Posted by: stefen99
generalheed no offence but you seem to know nothing about PC gaming whatsoever

alien swarm is a mod of l4d2. and l4d2 runs fine and i mean FLAWLESSLY on 64 player coop
just because its limited to 4 doesnt mean jack
the source engine (modified havok, just like halo reach engine) can handle atleast a hundred ai, and 128 players without causing serverside lag

and via console codes and my dedicated server, i did a 16 player party on alien swarm, it was just too easy.


so how about you leave pc gaming to the big boys <3


Haha, I find it funny that you knock someone for knowing nothing about PC gaming but than say that Alien Swarm is a mod for L4D2.

Alien Swarm is definitely not a mod for L4D2. Alien Swarm is it's own game with a different engine and sdk. The original Alien Swarm was a mod for Unreal Tournament 2004, than Valve hired the devs that made the mod and had them make a true game on the Source Engine (Portal 2 Engine).

[Edited on 07.30.2010 8:44 PM PDT]

  • 07.30.2010 8:43 PM PDT

Bring Back Rocket Race!!!


Posted by: wazups2xs

Posted by: stefen99
generalheed no offence but you seem to know nothing about PC gaming whatsoever

alien swarm is a mod of l4d2. and l4d2 runs fine and i mean FLAWLESSLY on 64 player coop
just because its limited to 4 doesnt mean jack
the source engine (modified havok, just like halo reach engine) can handle atleast a hundred ai, and 128 players without causing serverside lag

and via console codes and my dedicated server, i did a 16 player party on alien swarm, it was just too easy.


so how about you leave pc gaming to the big boys <3


Haha, I find it funny that you knock someone for knowing nothing about PC gaming but than say that Alien Swarm is a mod for L4D2.

Alien Swarm is definitely not a mod for L4D2. Alien Swarm is it's own game with a different engine and sdk. The original Alien Swarm was a mod for Unreal Tournament 2004, than Valve hired the devs that made the mod and had them make a true game on the Source Engine (Portal 2 Engine).


Thanks for helping me out! <3

Also, the source engine is not modified havok. Nor is the Halo: Reach engine. The Havok Engine is just a physics engine that's been used in many different game engines including source and halo. But Havok isn't the actual game engine used in Halo: Reach.

To test your theory about 128 AI in one game, I used the glitch in the Halo 3 campaign that let's you have an infinite amount of marines. Now once you get close to 100 marines, the game will start to lag considerably. Even more if you're doing online co-op. Once you reach 256 AI's, the game will "overload" and will cause multiple effects on the game including possibly freezing the game. But to even get to 256 AI's will take you awhile as each new AI you add will lag the game even more. Therefore, Halo 3 was not meant to have more than 100 AI's at any given time. Halo: Reach is supposed to be different though.

Also, to another person who posted earlier comparing Forge to map editors, yes, Forge is not as powerful as an actual map editor. However, the Halo: Reach version of Forge can do what most mediocre PC map makers usually make. Therefore, a complete map editing tool in unnecessary for most people. Only the most dedicated map editor will need the full set of tools. Otherwise, Halo: Reach Forge will be enough.

  • 07.30.2010 8:59 PM PDT
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General Heed you are right, and I know Xbox 360 hardware can't handle alot, but it gets the job done.

On PC we can push the bar higher. =)

  • 07.31.2010 5:38 AM PDT

My Youtube - Halo 2 Online Co-op
BUNGIE AND MICROSOFT FAILS HALO 2 VISTA.

Everytime someone buys a copy of Halo 2 Vista, a puppy dies.

I set a petition up, not on this site.
The link is in my sig. =)

  • 07.31.2010 6:53 AM PDT

Bring Back Rocket Race!!!


Posted by: Moifugley
General Heed you are right, and I know Xbox 360 hardware can't handle alot, but it gets the job done.

On PC we can push the bar higher. =)


It's strange, despite the limits of Xbox 360 hardware, developers still manage to push it far beyond its limits. Halo: Reach is supposed to support hundreds of AI while still getting a graphical enhancement that's way beyond Halo 3. I think the game engine matters as much as the hardware. A good, efficient game engine can do more with limited hardware.

  • 07.31.2010 10:05 AM PDT

My Steam Community Profile - wazups2x

http://steamcommunity.com/id/wazups2x


Posted by: General Heed

Posted by: Moifugley
General Heed you are right, and I know Xbox 360 hardware can't handle alot, but it gets the job done.

On PC we can push the bar higher. =)


It's strange, despite the limits of Xbox 360 hardware, developers still manage to push it far beyond its limits. Halo: Reach is supposed to support hundreds of AI while still getting a graphical enhancement that's way beyond Halo 3. I think the game engine matters as much as the hardware. A good, efficient game engine can do more with limited hardware.


I never heard that Halo: Reach can support hundreds of AI, source?

Also, even if Halo: Reach could support hundreds of AI that's still nothing. ArmA II on the PC can support over 1500 AI.

Example Video: http://www.youtube.com/watch?v=8KK6Fo3Y0AU

And Forge really is bad compared to PC mod tools. If Reach were on the PC I would want true mod tools. There is a ton of amazing mods on the PC that we would of never had if we only had something like forge. There is a ton of modders out there that they would make things even better than Bungie if they had the right tools.

[Edited on 07.31.2010 2:42 PM PDT]

  • 07.31.2010 2:40 PM PDT
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Posted by: Shock120
I set a petition up, not on this site.
The link is in my sig. =)
I voted using my facebook account.

a million people is a very though target to meet, and I doubt Bungie,Microsoft or 343i would ever care.

  • 07.31.2010 4:04 PM PDT

Bring Back Rocket Race!!!


Posted by: wazups2xs

Posted by: General Heed

Posted by: Moifugley
General Heed you are right, and I know Xbox 360 hardware can't handle alot, but it gets the job done.

On PC we can push the bar higher. =)


It's strange, despite the limits of Xbox 360 hardware, developers still manage to push it far beyond its limits. Halo: Reach is supposed to support hundreds of AI while still getting a graphical enhancement that's way beyond Halo 3. I think the game engine matters as much as the hardware. A good, efficient game engine can do more with limited hardware.


I never heard that Halo: Reach can support hundreds of AI, source?

Also, even if Halo: Reach could support hundreds of AI that's still nothing. ArmA II on the PC can support over 1500 AI.

Example Video: http://www.youtube.com/watch?v=8KK6Fo3Y0AU

And Forge really is bad compared to PC mod tools. If Reach were on the PC I would want true mod tools. There is a ton of amazing mods on the PC that we would of never had if we only had something like forge. There is a ton of modders out there that they would make things even better than Bungie if they had the right tools.


My source is one of Bungie's viDoc on Halo: Reach. It's also mentioned many times in several of Bungie's weekly updates. I don't remember which viDoc it is, but there's only a couple viDocs so you shouldn't need to spend too much time looking through them.

What could you possibly make with PC mod tools that you can't make with the new Halo: Reach Forge? You know very well that Bungie/Microsoft will never release the full set of tools to mod maps. You'll probably get the same thing you got in Halo 2. From what i've seen in Halo 2 custom maps, many of those maps can be made in Halo: Reach Forge easily. Remember, this isn't Halo 3 Forge we're talking about. Forge in Halo: Reach is way beyond what we had in Halo 3.

So I ask again, what could you possibly make with a limited set of PC mod tools (like the one in Halo 2 Vista) that you can't make with the Halo: Reach Forge? You should watch the Forge World viDoc before you answer that question because I'm getting the feeling that you're basing a lot of your claims and statements off of the Halo 3 version of Forge.

  • 07.31.2010 9:12 PM PDT
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Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: General Heed
What could you possibly make with PC mod tools that you can't make with the new Halo: Reach Forge?

Use UnrealEd or the Source SDK and say that again.

  • 07.31.2010 10:38 PM PDT

Grenades are like RAM, you can never have too much


Posted by: DusK
Posted by: General Heed
What could you possibly make with PC mod tools that you can't make with the new Halo: Reach Forge?

Use UnrealEd or the Source SDK and say that again.

QFT!!!


and l4d2 is source 09 base alien swarm is running on a hybrid of 09 and 10(or 11, depending on when portal 2 is released)


and forge/Game sdks cannot even be compared...forge is crap, the new forge is garrysmod without 95% of the features, its nothing new

and my 128 ai theory? you didnt even understand what i was talking about i said 128 PLAYERS, ON PC, ON THE SOURCE ENGINE

and source can handle hundreds, possibly thousands of ai
without
"S E R V E R S I D E" lag keyword: serverside
im not saying xbox can handle that crap....and in the vidoc, im pretty sure i remember him saying upwards of 30 ai
i mean in halo3 i lagged when i fought 15 brutes at once


and when we say engine here, we're talking about physics, and always physics, game engine really doesnt mean that much, its basicly the hl2 base of tf2, its still powered by source.

source, and halo3 use a modified version of havok, google it

and lastly, if you really dont believe me about the serverside lag crap, il take the time to get "128" ai to battle, since thats the number you picked due to misreading my post



[Edited on 07.31.2010 11:37 PM PDT]

  • 07.31.2010 11:33 PM PDT

My Youtube - Halo 2 Online Co-op
BUNGIE AND MICROSOFT FAILS HALO 2 VISTA.

Everytime someone buys a copy of Halo 2 Vista, a puppy dies.

Hey, can you guys sign my stupid petition?
Which is not on Bungie.net, because they suck and ban petitions on their own site.

here.

  • 08.01.2010 5:11 AM PDT